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INTRODUCTION
DotA 2 Defense of the Ancient
- Valve Corporation and designed
by Icefrog
- announced on October 13, 2010
- July 9, 2013 and July 18, 2013
for MAC OS and Linux
- Fully an online game
- Steam
- it costs $99
-Prize is more than $3,000,000
Chapter: II
Lepper M. R. and Gurtner J. (2000)
Gentile and Walsh (2002)
Anderson and Bushman (2001)
Michael Walbridge and JV Aquino (2008)
JACK RODRIGUEZ
RAYO
Chapter: III
Because the game play revolves around strengthening
individual heroes, it does not require one to focus on resource
management and base-building, unlike most traditional realtime strategy games. Killing computer-controlled or neutral
units earns the player experience points; when enough
experience is accumulated, the player gains a level. Leveling
up improves the hero's toughness and the damage they can
inflict, and allows players to upgrade their spells or skills. In
addition to accumulating experience, players also manage a
single resource: gold. The typical resource-gathering of
Warcraft III is replaced by a combat-oriented money system;
in addition to a small periodic income, heroes earn gold by
killing hostile units, base structures, and enemy heroes.[This
has caused emphasis on a technique called "last-hitting,"
which is when the player attacks a hostile unit when "its hit
points are low enough to kill it with one blow". Using gold,
players buy items to strengthen their hero and gain abilities;
certain items can be combined with recipes to create more
Chapter: IV
PROFILE OF THE STUDENT RESPONDENTS
Age
No. of Male
Percentage
Age
Respondents
No. of Female
Percentage
Respondents
17
11.76
17
23.08
18
5.88
18
30.77
19
29.41
19
15.38
20
23.53
20
7.69
21
23.53
21
15.38
22
5.88
31
7.69
Total
17
99.99
Total
13
99.99
Chapter: V
SUMMARY
CONCLUSION
RECOMMENDATION