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Chapter : I

INTRODUCTION
DotA 2 Defense of the Ancient
- Valve Corporation and designed
by Icefrog
- announced on October 13, 2010
- July 9, 2013 and July 18, 2013
for MAC OS and Linux
- Fully an online game
- Steam
- it costs $99
-Prize is more than $3,000,000

Scope and Delimitation of the study


30 students were used as sample in conducting
this survey. The study will cover on the Information
Technology students only. Its main purposes is to
identify what is the Effects of Playing Dota 2 to their
studies and daily lives. The questionnaires consists
only 9 questions. It is unpredictable whether the
student respondents answered honestly.

Chapter: II
Lepper M. R. and Gurtner J. (2000)
Gentile and Walsh (2002)
Anderson and Bushman (2001)
Michael Walbridge and JV Aquino (2008)
JACK RODRIGUEZ
RAYO

Chapter: III
Because the game play revolves around strengthening
individual heroes, it does not require one to focus on resource
management and base-building, unlike most traditional realtime strategy games. Killing computer-controlled or neutral
units earns the player experience points; when enough
experience is accumulated, the player gains a level. Leveling
up improves the hero's toughness and the damage they can
inflict, and allows players to upgrade their spells or skills. In
addition to accumulating experience, players also manage a
single resource: gold. The typical resource-gathering of
Warcraft III is replaced by a combat-oriented money system;
in addition to a small periodic income, heroes earn gold by
killing hostile units, base structures, and enemy heroes.[This
has caused emphasis on a technique called "last-hitting,"
which is when the player attacks a hostile unit when "its hit
points are low enough to kill it with one blow". Using gold,
players buy items to strengthen their hero and gain abilities;
certain items can be combined with recipes to create more

DotA offers a variety of game modes, selected by the game


host at the beginning of the match. The game modes dictate
the difficulty of the scenario, as well as whether people can
choose their hero or are assigned one randomly. Many game
modes can be combined, allowing more flexible options.

Chapter: IV
PROFILE OF THE STUDENT RESPONDENTS
Age

No. of Male

Percentage

Age

Respondents

No. of Female

Percentage

Respondents

17

11.76

17

23.08

18

5.88

18

30.77

19

29.41

19

15.38

20

23.53

20

7.69

21

23.53

21

15.38

22

5.88

31

7.69

Total

17

99.99

Total

13

99.99

1. Do you play Dota?


2. How much time do you spend normally per game?
3. Why do you like playing Dota?
4. With whom do you play Dota?
5. Do you consider yourself to be addicted to your most
frequent online game?
6. Do you skip meal just to finish your game?
7. Does it give a negative effect of playing Dota to your
studies?
8. Does playing Dota affects your moods?
9. Is there effects of playing Dota to your family
relationship?

Chapter: V
SUMMARY
CONCLUSION
RECOMMENDATION

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