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How does

Creativity Apply to
the Field of
Computer Science?
A STUDY BY
WILLIAM WILTSE ENC 2135

Steyns Factors of Creativity


Motive
Creativity requires an act of will, persistence, and an intelligent creator. (Steyn)

Discordance
Many of todays ideas are new, unique, against the status quo
Examples include Snapchat, Facebook, Tinder, etc.

Constraints
Essentially must be overcome in order for the creation to be a success

Environment
Evidenced by workspaces in large tech powerhouses like Google

Candys Productivity Factors


Flexibility
Needed to expedite the process, getting more work done with your time
Made possible by programs such as Photoshop, Microsoft Word, etc.

Collaboration
Evidenced in fields outside of computer science working together means more
work done
Google Drive, Dropbox, Tumblr, etc

Structure
Programs allow creators to edit the structures of their work
Wix, Wordpress, Microsoft Word programs that allow easy formatting

Walsh on the Deadening of


Creativity
In order to achieve true success, you need to take risks.
Lower risk typically equates to lower reward, with the safe way out not
making money/impacting the market.
Many successful tech startups nowadays take risks in order to become
successful.
Oculus, hoverboards, etc.

Develop something of your own volition in order to be a true success.

Cohens AARON Program


Developed by Harold Cohen, AARON is a self-teaching artistic AI capable of
learning from and creating new pieces of art
Draws parallels to the creative process in programming as a whole no one
program is unique and completely original, always derives from other
programs.
Very easy for programmers to tread in the same rut, always good to examine
others works and to break out of the trend that you set yourself in

Works Cited
Cohen, Harold. "A Self-Defining Game For One Player: On The Nature Of Creativity And The
Possibility Of Creative Computer Programs."Leonardo35.1 (2002): 59-64.Academic Search
Complete. Web. 20 Oct. 2015.
Candy, Linda, and Ernest Edmonds. "CREATIVITY ENHANCEMENT With Emerging
Technologies."Communications Of The ACM43.8 (2000): 62-65.Academic Search Complete. Web.
8 Oct. 2015.
Steyn, J. L., and A. J. Buys. "Creativity And 'Eureka' In Science And Engineering."South African
Journal Of Industrial Engineering22.2 (2011): 1-17.Academic Search Complete. Web. 6 Oct. 2015.
Walsh, Elaine, et al. "Reclaiming Creativity In The Era Of Impact: Exploring Ideas About Creative
Research In Science And Engineering."Studies In Higher Education38.9 (2013): 12591273.Academic Search Complete. Web. 20 Oct. 2015.
Mic Branded Content Team. "Here Are the Surprising Ways Coding Is Way More Creative Than You
Think."Mic. Mic, 5 Nov. 2015. Web. 19 Nov. 2015.
Arriens, Jessica. "At the Intersection of Research and Art."NSF. N.p., n.d. Web. 19 Nov. 2015.