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**For the Love of the Game
**

Materials needed:

Graph paper, map pencils

and/or highlighter, IAB

Homework

For each of the patterns:

1) Draw the next 3 shapes in the sequence

2) Create a table with the shape number in the first column and the

number of addition shapes added to get to the next shape, do this for

the next 3 shapes

3) Describe in words how the pattern changes

4) Create an expression for the data

5) Graph your results from the table

Shape 1

Shape 2

Shape 3

Shape 1

Shape 2

Shape 3

**The Springboard Informer
**

is pleased to bring you an

exclusive sneak peek at

Level 9 Studious’

upcoming multiplayer

game, Modus Operandi.

**The game is set for a December
**

release. Level 9’s lead designer,

Floyd Castle, sat down with us for a

one-on-one interview.

actually. . That all changed when I took Algebra. tell us a little about the company itself. I played a ton of video games while I was growing up. I’d spend hours and hours trying to figure out how to beat certain levels. Is there any significance to the name? There is.Before we get into the game.

Algebra? I preferred video games because I felt challenged to seek out a pattern and felt confident in knowing that there was often more than one way to complete a level. Level 9 Studios was born.At first. The rest is history. . Algebra didn’t interest me that much because it just seemed like a bunch of steps strung together that I was suppose to memorize. Then I made the connection between my approach to a particular level in a video game and the process of completing an Algebra problem.

You started a video game design company in your Algebra class? The logo represents a symbol of that connection I made.Hehehehe. and it has become the basis for the design principles of our games. but I did design the logo in study hall one day. Well. not really. .

First I started by looking for a pattern Here I will walk you through the steps 1 2 3 4 5 6 7 8 9 L E V E L Begin by copying this design on graph paper. Color the squares like I did. . it will make it easier.

1 2 3 4 5 6 7 8 9 L E V E L Investigate the patterns in the logo by completing the table. TTH 3 Level # of squares added Perimeter Total Area 1 2 3 4 5 6 7 8 9 1 4 1 .

TTH1 Level # of squares added Perimeter Total Area 1 2 3 4 5 6 7 8 9 1 4 1 .1 2 3 4 5 6 7 8 9 L E V E L Investigate the patterns in the logo by completing the table.

MW 1st Level # of squares added Perimeter Total Area 1 2 3 4 5 6 7 8 9 1 4 1 .1 2 3 4 5 6 7 8 9 L E V E L Investigate the patterns in the logo by completing the table.

. 4. 2. 3. 6. TTH1 7. 5.Level # of squares added Perimeter Total Area 1 2 3 4 5 6 7 8 9 1 4 1 What patterns do you notice in the columns and rows of the table? 1.

2. 6. TTH3 7. 5. 4.Level # of squares added Perimeter Total Area 1 2 3 4 5 6 7 8 9 1 4 1 What patterns do you notice in the columns and rows of the table? 1. 3. .

Level # of squares added Perimeter Total Area 1 2 3 4 5 6 7 8 9 1 4 1 What patterns do you notice in the columns and rows of the table? 1. 5. 2. . 6. MW1 7. 3. 4.

Now use your pattern to predict the values for a tenth level in the design. . Compare your answer with your partner.

I see that the logo has plenty of different patterns in it. the way to survive is by collecting health points. as in all video games. but how does that translate to game design? In Modus Operandi.Well. . a character can regenerate health points at each level. Ok. or lives at each level. or gold coins.

. Rather than writing a program that does repeated calculations. we decided to come up with an expression for finding the number of health points regenerated at any level.The number of health points regenerated at each level follows the same pattern as the numbers in the Perimeter column. Take a look at the Perimeter Column. One problem we had was that characters in our game can reach up to level 50.

.How does the perimeter of each level compare to the number of the level itself? Compare your answer with your partner.

Write an expression that could be used to determine the number of health points (perimeter) regenerated at any level in the game.Use the variable “L” to represent the level number of a character in the game. Compare your answer with your partner. .

Compare your answer with your partner. Use the expression you wrote to determine the number of health points regenerated for a character at level 50. .Now let’s see how the expression works.

represents the number of gold coins acquired at each level. # of Squares Added. Explain how the number of squares added at each level is related to the level number.Let’s look at another column The 2nd column of the table. Share with your partner .

Do your answers match what is in those columns? . 6. Write an expression for finding the total number of squares added at each level. and 8 and solving.Use the variable “L” to represent the level number of a character in the game. Test your expression by using Levels 3.

. Determine the number of gold coins acquired at the following levels: a) Level 15 b) Level 36 c) Level 50 Compare your answers with your partner.Now let’s use your expression to predict.

it shows the total area for each level. Use the variable “L” to write an expression for finding the total area of the logo based on the level number. let’s look at the 4th column. .Finally. Explain how the values in the column relate to the level number.

. expressions and graphs are among the multiple representations for dealing with a problem.But that’s not all. Let me show you. You can also use graphs! Tables. So you can use tables and expressions to show the same information.

. In all 3 the level number will be the independent variable because the more games we win the higher the level we obtain.Let’s graph the data from the table on the appropriate grid. We will make 3 graphs.

On the 2nd graph we will show the relationship between the Level Number and the Perimeter. . On the 3rd graph we will show the relationship between the Level Number and the Total Area.On the 1st graph we will show the relationship between the Level Number and the # of Squares Added.

Now we must decide on what number scale we will use. Next. . make sure we label our x and y axis according to our problem and then plot the points.

Look at your graphs. Do any of them represent a Linear Model? Explain to your partner why or why not? .

Are there other ways the logo represents this? Let’s take another look at the # of Squares Added column.Oooooohhhh. Good question. You spoke earlier about multiple representations. . These numbers represent the number of gold coins acquired at each level. Let’s look at the logo in a different way. We already have one expression for finding the number of coins at each level.

The diagrams below show the First four levels of the logo as individual figures. Beginning with the second level. what kind of shape appears to be “missing” from each figure? How does that answer compare to the vales in the Total Area column? .

Then use your new expression to find the number of squares added in Level 6 and Level 15. .How can you use the values in the Total Area column to generate the number of squares added in a given level? Get the expression you wrote for the Total Area column and the expression you just wrote and generate another expression for the number of squares added in a given level.

Are the values the same or different? Why do you think this happened? .

Well. that’s easier said than done. From a development standpoint. but we also need to feel as though we’re being rewarded appropriately for our efforts. game design is an interesting field of study. Some of your previous titles have received mixed reviews from the gaming community. . How are you addressing this in your new game? As gamers we want to be challenged.

we think we’ve hit the sweet spot.Our first game. . But it was too easy and players felt they didn’t get money’s worth. Realm of Empires. ended up being too complex and alienated many casual gamers. With Modus Operandi. Rube Goldberg’s Lab. Our last game. who gave up and quit playing the game. had a great story.

we know we want it to take a certain amount of time (T) to reach the maximum level or complete the game. I’m guessing there’s something in the logo that explains that too? For instance. We also know that early levels need to be completed or gained quickly.Of course! Part of achieving the appropriate balance involves two variables—time and rewards. with the later levels becoming more complex and taking longer to complete. .

Let me show you. . the rewards should also increase accordingly.To balance the additional time and complexity of each level.

Look at the following graphs. Do either one represent a linear model? Which set of data would be best represented by each? Why? Graph A Graph B .

Process of designing and/or playing a video game Completing a math problem .Compare and Contrast: the process of designing and/or playing a video game to completing a math problem.

. Just substitute the given value for the variable. non-linear data Pattern recognition Predictions based on patterns How do I look for patterns? When looking for a pattern compare the numbers in the 1st column to all the other columns. How is an expression used? An expression can be used to solve for any given value. subtraction. multiplication or division. Look for numbers changing using addition. What is a variable? A variable is a letter or symbol used to represent one or more numbers.Topic: Investigating Patterns Tool Box: Numeric and graphic representations of data Linear vs.

Then plot your points. expressions. 2’s etc. but the expressions look different. What is the lowest and highest numbers that occur in your data. . Multiple Representations are used to display data and to find answers and/or predictions. Equivalent expressions give the same result for any given input. decide what number scale will be most appropriate. and verbal problems. Then make sure to label the x and y axis correctly using the titles of the columns. A Linear Model is a set of data that has a constant rate of change (slope) and a graph that looks like a line.Topic: Investigating Patterns How do I graph data? What does a Linear Model look like? What are equivalent expressions? What are multiple representations? After deciding what data will be graphed. graphs. can I count by 1’s. The 4 multiple representations are data table.

Homework If you have not finished your Compare and Contrast Table—make sure you do. Springboard Check For Understanding 1-6 on page 12 Make sure you refer back to your notes .

how could you label the columns? Explain your reasoning.Activity 1. Explain how you could use this expression to determine the value in row 45 of column two. how would you determine if the number would appear in one of the columns.1 1 2 3 4 3 6 9 3 3 12 3 27 3 12 48 3 1) Describe any patterns you notice in the table of values 2) Assume the pattern in each column continues. 3) Based on your investigation of the table of values. If you were given a random number. 4) Write an expression that represents this relationship between numbers in the same rows in columns 1 and 2. . 5) Create a graphical representation of the relationship between two columns in the table.

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