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TABLE TENNIS

PHYSICAL EDUCATION 10

Table Tennis

also called ping pong)


it is a sport in which two or four players
hit a lightweight ball back and forth
using a table tennis racket. The game
takes place on a hard table divided by a
net. Except for the initial serve, players
must allow a ball played toward them
only one bounce on their side of the
table and must return it so that it
bounces on the opposite side. Points are
scored when a player fails to return the
ball within the rules. Play is fast and
demands quick reactions. Spinning the

History

12th Century AD
The game of table tennis probably
descended from the game of
Royal Tennis also known as Real
Tennis or Court Tennis which was
played in the medieval era.
The game became popular in
England and the United States in
the late 19th century.

1880s
Some sources claim that the
sport was once known as indoor
tennis, and was played in the
early 1880s by British army
officers stationed in India and
South Africa.
The game has its origin in
England as an after-dinner
amusement for upper-class

The popularity of the game led game


manufacturers to sell the equipment
commercially. Early bats were often
pieces of parchment stretch upon a
frame, and the sound generated in
play gave the game its first nicknames
of whiff-whaff and ping-pong. A
number of sources indicate that the
game was first brought to the
attention of Hamleys of Regent Street
under the name Gossima. The name
ping-pong was wide in use before
English manufacturer J. Jaques & Son

History
Evolved along with badminton and Lawn
tennis in 1880s
Early version of game in 1890 had cloth
covered rubber ball, strung racket and
wooden fences around table
Changes started in 1900 when celluloid
ball was used and name changed to
ping-pong due to sound of ball

History
Games became popular and was known by
different names such as
Ping Pong or
Gossima
Table Tennis
Whiff Waff
Parlour
Tennis

Indoor
Tennis
Pom-Pom
Pim-Pam
Royal
Game

Equipment
1.Table Tennis Racket
2.Table
3.Balls

Equipment

Table Tennis Racket


. A table tennis racket is made up of two distinct parts
- a wooden blade which incorporates the handle and
table tennis rubbers affixed to each side of the blade
using special table tennis glue
. Most rackets are actually all very similar in size about 15cm (6 inches) across and 25cm (10 inches)
long including the handle.
.

Equipment

Table
. The table is 2.74 m (9 ft) long, 1.525 m (5 ft) wide,
and 76 cm (30 inch) high with a Masonite (a type of
hardboard) or similarly manufactured timber, layered
with a smooth, low-friction coating.[15] The table or
playing surface is divided into two halves by a
15.25 cm (6 inch) high net. An ITTF approved table
surface must be in a green or blue color..
.

Equipment

Ball
. The international rules specify that the game is
played with a light 2.7 gram, 40 mm diameter ball.
. The rules say that the ball shall bounce up 24
26 cm when dropped from a height of 30.5 cm on to
a standard steel block thereby having a
coefficient of restitution of 0.89 to 0.92.
. The 40 mm ball was introduced after the 2000
Olympic Games.

Basics

Grips
Pen Hold
The penhold grip is so-named because
one grips the racket similarly to the way
one holds a writing instrument.
The style of play among penhold players
can vary greatly from player to player.
The most popular style, usually referred
to as the Chinese penhold style, involves
curling the middle, ring, and fourth finger
on the back of the blade with the three
fingers always remain touching one

Basics

Grips
Shake hand
The shakehand grip (also called the
"shakehands grip") is so-named
because one grips the racket similarly
to the way one performs a handshake.
The grip is sometimes referred to as
the "tennis grip" or the "Western grip,"
although it has no correlation to the
Western grip used in tennis.
The shakehand grip is traditionally
popular among players originating in

Basics
Strokes
Basic Service Techniques
Imparting spin on these serves should be concentrated
mostly on the wrist.
Backspin- just like pushing or chopping, a backspin
serve is executed with an open racket slicing the
bottom of the ball.
Topspin- like driving, topspin serves can be done
hitting with a flat racket, or like looping, where the
player grazes the top of the ball with a closed racket
for more spin.
Sidespin- simply hit the back of the ball in a left-toright or right-to-left motion, as desired. To make the
stroke easier, try holding the racket in front of you and
brushing the bottom of the ball in a pendulum motion.

Starting a game
In top-flight competition, service is
decided by a coin toss. At lower levels it
is common for one player (or the
umpire/scorer) to hide the ball in one or
the other hand ( usually hidden under the
table), allowing the other player to guess
which hand the ball is in. the correct or
incorrect guess gives the winner the
option to choose to serve or to choose
which side of the table to use.

service
In game play, the player serving the ball
commences a play. The server first stands
with the ball held on the open palm of the
hand not carrying the paddle, called the
freehand, and tosses the ball directly
upward without spin, at least 16 cm (6.3
in) high. The server strikes the ball with the
racket on the ball's descent so that it
touches first his court and then touches
directly the receiver's court without
touching the net assembly. In casual
games, many players do not toss the ball

The ball must remain behind the end


line and above the upper surface of
the table, known as the playing
surface, at all times during the
service. The server cannot use his
body or clothing to obstruct sight of
the ball; the opponent and the
umpire must have a clear view of the
ball at all times. If the umpire is
doubtful of the legality of a service
they may first interrupt play and give
a warning to the server. If the serve is
a clear failure or is doubted again by

If the service is "good", then the


receiver must make a "good" return
by hitting the ball back before it
bounces a second time on receiver's
side of the table so that the ball
passes the net and touches the
opponent's court, either directly or
after touching the net assembly.
Thereafter, the server and receiver
must alternately make a return until
the rally is over. Returning the serve
is one of the most difficult parts of
the game, as the server's first move

Hitting the ball


Any hitting of the ball must be done
such that the ball passes over or around
the net. If the ball is struck such that it
travels around the net, but still lands on
the opponents side of the table, the bit
is legal and play should be continued. If
the opponent cannot return it over (or
around) the net and make it bounce on
your side, then you win the point.

Scoring
Allowing the ball to bounce on ones
own side twice.
Not hitting on g the ball after it has
bounced on ones own side.
Having the ball bounce on ones own
side after hitting it
Hitting the ball before it has bounced
on ones own side of the table

Double hitting the ball. Note that the


hand below the wrist is considered part
of the bat and making a good return of
ones hand or finger is allowed, but
hitting ones hand or fingers is allowed,
but hitting ones hand or fingers and
subsequently hitting the bat is a double
strike and an error.
Allowing the ball to strike anything
other than the bat.
Causing the ball not to bounce on the
opponents half (i.e., not making a

Placing ones free hand on the playing


surface or moving the playing surface.
Offering and failing to make a good
service ( i.e., making a service toss
and failing to strike the ball into play)
Making an illegal serve: (e.g., one
preceded by a players hiding the bail
or his failing to toss the ball at least
16 cm(six inch.) in the air).
Hitting the net with bat or any body
part, or moving the table.

Rules
A Let

The rally shall be a let :


if in service the ball, in passing over
or around the net assembly, touches
it, provided the service is otherwise
correct or the ball is obstructed by
the receiver or his partner
if the service is delivered when the
receiving player or pair is not ready,
provided that neither the receiver
nor his partner attempts to strike the
ball
if failure to make a service or a

Rules

A Let

The rally shall be a let :


if play is interrupted by the umpire
or assistant umpire;
if the receiver is in wheelchair
owing to a physical disability and
in service the ball, provided that
the service is otherwise correct

after touching the receivers court


returns in the direction of the net
comes to rest on the receiver's court
in singles leaves the receivers court
after touching it by either of its

Rules

A Let

Play may be interrupted


to correct an error in the order of
serving, receiving or ends
to introduce the expedite system
to warn or penalise a player or
adviser
because the conditions of play are
disturbed in a way which could
affect the outcome of the rally

Rules

A Point

Unless the rally is a let, a player shall score a


point
if an opponent fails to make a correct
service;
if an opponent fails to make a correct return;
if, after he has made a service or a return,
the ball touches anything other than the net
assembly before being struck by an
opponent;
if the ball passes over his court or beyond his
end line without touching his court, after
being struck by an opponent;
if an opponent obstructs the ball;
if an opponent deliberately strikes the ball

Rules

A Point

if an opponent strikes the ball with a side of


the racket blade whose surface does not
comply with the requirements
if an opponent, or anything an opponent
wears or carries, moves the playing surface;
if an opponent, or anything an opponent
wears or carries, touches the net assembly;
if an opponent's free hand touches the
playing surface;
if a doubles opponent strikes the ball out of
the sequence established by
the first server and first receiver;
as provided under the expedite system

Rules

A Game

A game shall be won by the player or


pair first scoring 11 points unless both
players or pairs score 10 points, when
the game shall be won by the first
player or pair subsequently gaining a
lead of 2 points.

A Match

A match shall consist of the best of any


odd number of games.