How structured role playing games can overcome children's confidence gap in learning English
Cristina Alexandra C. MA in ELT
³Show me and I forget; teach me and I remember; involve me and I learn´ - B. Franklin
Learning games promote educational achievement in EFL classes by providing learners of all abilities with a safe artificial and fun world that it is carefully controlled by the teacher
What is role-play?
Role-playing is an instructional technique which involves a spontaneous acting out of a certain situation or condition Role-plays are important learning activities in which students assume a role to practise a variety of language skills.
Why use role-play? Benefits
Teaches empathy Simulates authentic language experiences Provides a memorable learning experience Adaptable for multiple levels Decreases inhibitions and increases motivation Builds confidence Develops social skills
Disadvantages or Limitations
Role-playing is time consuming Learners are unable to identify with the characters or situation Learners with talent often monopolize the situation Learners who lack the necessary skills
Role-playing-effective teaching method?
Major publishers of role-playing games consider them to be a form of interactive and collaborative activities Role-play is a hands-on (experiential) approach for learning Students learn through active involvement
Why do role play in class?
Practice for real life situations Speaking and listening skills used Fun To recycle previously learnt vocabulary To improve fluency
Making a role-play successful
Model Language support Have realistic goals Use realistic scenarios Use realia and visual aids Bring situations to life Keep it real and relevant Error correction
Learners need to know
who they are where they are what they are there for
The role of the teacher
a) facilitator-new language to be ³fed´ in by the teacher b) spectator-the teacher watches the role play c) participant-the teacher involves and takes part in the role-play
ROLE-PLAYS - examples
The teacher tells the class that they are extraterrestrials who, for the first time, are coming into contact with earthly objects such as toothbrushes, watches, light-bulbs and keys. Without reference to human civilization, the participants must draw conclusions about the objects' function. This role play will stimulate students to use their imagination and challenge them to think and speak as well.
ROLE-PLAYS ± imaginary situations
At the restaurant Checking in at the airport
Speaking on the telephone A: You are calling your friend Ken. You want to invite him to a party this Friday. B: You answer the phone. The person on the other end of the line wants to speak to Ken. You don't know anyone named Ken.
Benefits range from increasing empathy and motivation to providing authentic experiences with the language Can be used to teach grammar as well as communication skills, fluency and cultural factors Will provide a memorable learning experience that the students can draw from to help navigate life outside the classroom