BOOTLEG PACKAGE Andrew Coverdale – Head Coach – Castle High School

Shared_responsibility@yahoo.com

CASTLE H.S.

MAX

Q

GREEN/GOLD INSTRUCTIONAL G/G VIDEO 1 G/G f/GUN 1 G/G VIDEO 2 G/G f/GUN 2

Screen/Boot/Uncovered Directory (“Alley”) Funnel Uncovered Checks

INSTRUCTIONALINSTRUCTIONAL VIDEO VIDEO “FAKE” OAK/OX YOU DRAW IT YOU DRAW IT

Screens OxfordDenverOakland Dallas

FAKE G/G VIDEOFAKE G/G VIDEO 2 1

OUTSIDE REC. UNCOVERED: 80-90 ‘JUKE’

Bootlegs
BOOTLEG INTRODUCTION INSTRUCTIONAL INSTRUCTIONAL YOU DRAW IT 1 YOU DRAW IT 2
Rock/Luck Rocket/Lucky

“Flow Screen” Concept
CON/CLEV VIDEO CON/CLEV Y.D.I.

CONCORD/CLEVELAND INSTRUCT

OL Video: Rock/Luck OL Video: Rocket/Lucky WR Video: WR Video: WR Video:
2 x 2 versions x 1 versions 3 Rocket ‘H’

SUMMARY TABLE OFFENSEM

2-3 Philosophy

Boot philosophy

BOOTLEG
•“Bootlegs,” meaning we are going to fake a run in one direction, and roll the QB opposite the fake! These are excellent plays against LBs who overpursue against our best running plays! •All receivers use the same route rules for all •In our basic boot package, Bootlegs (Post, Over, action reach’ types of the OLine uses ‘play Pin Arrow, Go protection across the board, very similar to Slant (Inside Zone) Pocket)! but without going downfield! •In our “G” boot package, we pull the backside guard frontside, and slush the tackle to fill for him. Receiver route rules are the same!
KEYS to a successful play:

PACKAGE

• GREAT fakes! RB rolls over ball & sells it, QB follows w/eyes! • PAD LEVEL by linemen! • Linemen PREVENT PENETRATION across the board! • PIN ARROW is patient and handles the BSDE - C L I C T O R E T U R before releasing!K H E R E

TAGS/VARIATIONS
•“H” •‘Stay’ call for Pin •‘Comeback/Double Comebk •Touchdown
N T O S C R E E N / B O O T D I R

Rock-Luck Instructional

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

BASIC BOOT
C S T
1001 1002

BS Outs: OVER ROUTE (See technique of FS Ins)— MINIMUM split. If there’s someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE: OVER route..+4 split…clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed by anyone.

PLAY ACTION “REACH” RULES “REACH”

C

“Stairstep” if chased

W

M E T

R E
M

*Use same basic assignment rules from ‘Reach’ family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats! *1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, don’t cross L.O.S. -If you feel a guy start to split you, abort course & ‘twist’ him into pile/man in front of you!

BS T: BS G:

Play Action Reach “toward the number” Play Action Reach toward the number Play Action Reach toward the number Play Action Reach toward the number Play Action Reach. Call TWO if 2 men on/outside! Base inside of those two men! Top of #s split. Run GO POCKET, as on 4 route

CENTER: FS G: FS T: H (Strong/Weak/+/-): Receiver rules. Make “I’m inside” (Strong/Weak/+/-): call from Strong/Weak. QB: Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RB’s course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route! - C L I C K H E R E T O

FS Outs:

FS Mid: SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. FS Ins/TE: “PIN” ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edge. edge. BASE call tells you to pin 2nd man on/outs OT. STAY call tells you to pin your man, outside in, & not release R: Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. T O S C R E E N / B O O T D I R

R E T U R N

Rocket-Lucky Instructional

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

BOOT “G”

BS Outs: OVER ROUTE…MINIMUM split (See technique of FS Ins). If there’s someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE: OVER route…+4 split..clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed by anyone. BS T: 3-step SLUSH. Take over anything that shows in B gap, be patient & gain depth in working back out to EMOL. BS G: PULL & LOG FS EMOL. Pull step past C, deepen at once, head on a swivel. Arrive at EMOL just as chipper leaves, ‘happy dog’ feet to pin him. CENTER: Play Action Reach. Close the gap bet. You & T.

C

“Stairstep” if chased

C S T
1001 1002

W

M E T

R E
“Happy Dog”

PLAY ACTION “REACH” RULES “REACH”
*Use same basic assignment rules from ‘Reach’ family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats! *1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, don’t cross L.O.S. -If you feel a DL splitting you, abort course, twist him into pile!

“Punch”

M

FS G: FS T:

H (Strong/Weak/+/-): Receiver rules. Must make “I’m Inside” (Strong/Weak/+/-): call from Strong/Weak. “H” tells you & R to switch jobs! Strong/Weak. QB: Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RB’s course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.’s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route! - C L I C K H E R E T O

Play Action Reach to the number Play Action Reach. Call TWO if 2 men on/outside! Base inside of those two men! FS Outs: Top of #s split. Run GO POCKET, as on 4 route FS Mid: SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. FS Ins/TE: “PIN” ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edge. edge. BASE call tells you to pin 2nd man on/outs OT. STAY call tells you to pin your man, outside in, & not release R: Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. “H” call tells you to run Pin Arrow! T O S C R E E N / B O O T D I R

R E T U R N

16-17 You Draw It

Rock-Luck 2x2 You Draw It

2 TE/2 Flankers

v. Split 4 wide/Gun J

v. Bear

J C M W E T S T E R C C R E

S T N T

W E

C

R C M N E N Z E

J W C C

J M W E T S T

R C E

“H” variation – Brown set
- C L I C K H E R E

v. Odd TE/Slot look: “Switch”
T O R E T U R N T O S C R E E N

v. Even
/ B O O T D I R

16-17 You Draw It

Rock-Luck 3x1 You Draw It 2x2

Dbl TE “Deuce”

v. SplitNasty Slot J

v. Bear

J C R E M T S T

C C E W

S M E R T N T

C E

J C W N E M N S E R C C W

J M E T T E

R S

C

Motion to Bunch
- C L I C K H E R E

v. 3-3
T O

Offset back as #3
T O S C R E E N

v. Even
/ B O O T D I R

R E T U R N

PLAY
BOOTLEG (Basic) BOOTLEG (“G”) ALLEY SCREEN (Dbls) ALLEY SCREEN (Trips) FLOW SCREEN STRETCH PASS

SCREEN/BOOT BLOCKING SUMMARY
FST FSG
P.A. Reach to the # side BASE if 2 on/outside P.A. Reach to the # side BASE if 2 on/outside Vertical set open the window Vertical set open the window Vertical set open the window P.A. Reach to #s side Play Action Reach to # side Alert BASE call Play Action Reach to # side Alert BASE call 1 Count set to best shoulder Kick #2 out of funnel 1 Count set to best shoulder Kick #3 out of funnel 2 count set, pull flat kick 1st wrong color P.A. Reach to #s side

Cent Play er
Action Reach to #s side

BSG

BST

Play Action Reach to #s side Sickle pull LOG FS EMOL (away f/#) 1 Count inside set Sprint to bottom front of funnel & 1 Count AMBUSH inside set Sprint to bottom front of funnel & Block 60AMBUSH 70 protection to the number P.A. Reach to #s side Hinge if not engaged on 3d step

Play Action Reach to #s side 3-step PUNCH

Y In /TE
route

R

H
In route

- To Offense Main MenuTo Running Game Directory - Passing Game Directory - - To - To

Seal BS A gap to 1st DL backside (toward #) 1 Count set to best shoulder Seal #3 f/ funnel or 1 Count run him set to past it best shoulder Seal #4 f/ funnel or 2 count run him set, seal past it FSLB to safety level P.A. Reach to #s side Hinge if not engaged

In route

Vertical set open the window Vertical set open the window Block 6070 protectio n to the number P.A. Reach to #s side
Hinge if not engaged on 3d step

Receiv er rules

Pre-rd 9 tech threat… Fake run called, pick up Pre-rd 9 trash off tech edge threat… Fake run called, pick up Swing off trash BS or run edge

In route

fake;

Receiv er rules

“KICK” tells you to Kick CB Swing BS FS

Kick CB if offset to call by align Block LB over ins rec if offset to call Rec. rules
unless called as screener

or run fake; If

Block 60-70 pro to the # call P.A. Reach if FS; Hinge if BS

told to offset to call, blk Screener LB over Ins rec unless

Sell 16Sell 1617, flatten 17 if in behind backfiel LOS, d absorb blitz outside Screen/Boot Directory

called otherwis e

-

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