Company Overview

January 2007
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Limelight Networks
• High performance content delivery network for digital media • Massively scalable system for distributed rich media delivery to large audiences • Built from the ground up for digital media

© 2006 Limelight Networks

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Limelight Networks
• CDN designed for digital media, founded July 2001 • Private company, profitable for 12 consecutive quarters, significant growth each quarter • $130 Million investment in 2006 from Goldman Sachs, Oak Investments and Palo Alto Investors • HQ in Tempe, AZ • Global offices in London and Singapore • Over 700 digital media customers

© 2006 Limelight Networks

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The Leading CDN for Video
• The top video sites use Limelight
        FOXNews.com Amazon Unbox Belo Interactive Dream Works Akimbo MSNBC.com Ifilm Brightcove

© 2006 Limelight Networks

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The Leading CDN for Social Media
• The top social media sites use Limelight
 MySpace  Facebook  YouTube

© 2006 Limelight Networks

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The Leading CDN for Games
• The top console and PC video game providers use Limelight
 Xbox Live for Xbox360  Valve Software (Half Life 2)  NC Soft

© 2006 Limelight Networks

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The leading CDN for Music
• The top music sites use Limelight
 Buymusic.com  Virgin Radio  Rhapsody

© 2006 Limelight Networks

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CDN for Digital Media
• Global distribution
 Distributed deployment and audience management

• Ultra-scalable delivery services
 Infrastructure designed for large audiences and flash crowds

• CDN-enable entire content libraries
 Large digital media objects, expansive libraries

• 100% CDN Service Level Agreement

© 2006 Limelight Networks

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Applications
 Live and On Demand Video, such as News, Sports  Online TV – Network Sites  Online TV – Independents  Internet Delivery to Set-top Boxes  Movie Trailers, Promotions, and Web Sites  Movie/Video Download Services  Advertisers and Agencies  Software Delivery  Social Networking  Online Music Services  Online and Terrestrial Radio  Music Download Services  Podcasts

 Video Game “Trailers”  Online Game Delivery  Game Upgrade Delivery  Fan Sites

© 2006 Limelight Networks

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Products
• Limelight Content Delivery
 Distributed content delivery via HTTP

• Limelight Streaming Media
 Distributed video & music delivery via live or on-demand streaming

• Limelight Custom CDN
 Custom distributed delivery solutions

© 2006 Limelight Networks

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Global Delivery Network

Tokyo Hong Kong

Seattle Silicon Valley Los Angeles Phoenix Dallas

New York Chicago Ashburn Atlanta Miami

London Amsterdam Frankfurt Paris

© 2006 Limelight Networks

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Limelight CDN Diagram

© 2006 Limelight Networks

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Limelight CDN Architecture
• Close to Users
 Globally distributed server network

• Dense
 Fewer CDN locations (dozens, not thousands)  Each with 100s of servers  Each with dozens to hundreds of networks

• Connected
 Edge connected directly to broadband networks  60+% of deliveries are direct to end user’s network  Global wavelength network interconnects CDN locations

• Consistently Performs at CDN Speeds
 Entire customer libraries stored (not just cached)  All objects delivered at CDN speed

© 2006 Limelight Networks

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CDN Landscape
Limelight Networks Designed for Network locations Delivery from Network Content on CDN Cache Hit/Miss “Sweet Spot” Video, Audio, Games Dozens of locations, 100s servers/location Closest Location Direct connects to last mile; Optical wavelength backbone Full library - every object 99+% Cache Hit on CDN Large Objects, Large Libraries, & Large Audiences First Generation CDN Web Pages Thousands of locations, < 10 servers/location Available Server That is Close Public Internet Popular Objects Cache miss Causes Public Internet-Speed Delivery Small Objects, Small Libraries, Edge/Enterprise Applications

© 2006 Limelight Networks

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Summary
• Limelight Networks
 The Leading Digital Media CDN  High Performance, Built to Scale

© 2006 Limelight Networks

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