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Kapitan Rudolf Scheer

Imperial Nights Watch


Armour: SRC breastplate
Weapons: sabre (silvered), arc
pistol
Talents: Leadership +2
Pluck: 2+
Move/Run: 6/SV: +3
FV: +4
Speed:
+0
Armour Rating: Shoot 12 /
Fight 12
Arc pistol: Shoot +4, Pluck mod
-1, 6
Sabre: Fight +6, Pluck mod -1

Watchman Schmidt

Imperial Nights Watch


Armour: brigandine
Weapons: military rifle &
bayonet
Talents: Bayonet Drill
Pluck: 5+
Move/Run:
6/9
SV: +2
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Rifle: Shoot +5, Pluck mod -1,

Kapitan Rudolf
Scheer
Imperial Nights Watch

Leadership +2: Scheer adds 2 to the Initiative rolls


for his company, so long as he is not Knocked Down.

Arc pistol: Ignores most types of armour, treating its


targets as Armour Rating 7. Cannot be used while
Fighting.
Silvered sabre: Capable of taking Invulnerable
figures out of the game.

Watchman
Schmidt
Imperial
Bayonet Drill: Capable of
Fighting usingNights
a rifle with
fixed bayonet.
Watch

Watchman Dorf

Watchman Dorf

Imperial Nights Watch


Armour: brigandine
Weapons: military rifle &
bayonet
Talents: Bayonet Drill

Bayonet Drill:
fixed bayonet.

Imperial Nights
Watch
Capable of Fighting
using a rifle with

Pluck: 5+
Move/Run:
6/9
SV: +2
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Rifle: Shoot +5, Pluck mod -1,
24
Watchman Mauser
Rifle & bayonet: Fight +4,
Imperial
Pluck
mod -1 Nights Watch
Armour: brigandine
Weapons: military rifle &
bayonet
Talents: Bayonet Drill
Pluck: 5+
Move/Run:
6/9
SV: +2
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Rifle: Shoot +5, Pluck mod -1,

Watchman Mauser
Bayonet Drill:
fixed bayonet.

Imperial Nights
Watch
Capable of Fighting
using a rifle with

Feldwebel Osman
Imperial Nights Watch
Armour: chain shirt
Weapons: military rifle, scimitar
Talents: Leadership +1,
Marksman, Tough*
Pluck: 3+(*2+)
Move/Run:
6/9
SV: +2
FV: +3
Speed:
+0
Armour Rating: Shoot 10 /
Fight 10
Rifle: Shoot +5, Pluck mod -1,
24
Scimitar:
Fight +5,
Pluck mod
Chaplain
Schultz
-1Imperial Nights Watch
Armour: chain shirt
Weapons: sword (blessed)
Talents: Fanatic, Fearless

Feldwebel Osman
Imperial Nights Watch
Leadership +1: Add +1 to Initiative rolls when
Schulzs Leadership cannot be counted and provided
Osman is not Knocked Down at the time.
Marksman: When Shooting, Osman ignores any
penalties due to cover.
Tough: Osman gains a +1 bonus on all Pluck rolls
resulting from Shooting or Fighting hits but not on
Pluck rolls made for other reasons.

Chaplain Schultz
Imperial Nights Watch
Fanatic: Schulz can re-roll his first failed Pluck roll of
the game.
Fearless: Unaffected by the Terrifying Talent.

Pluck: 4+
Move/Run:
6/9
SV: +0
FV: +1
Speed:
+0
Armour Rating: Shoot 10 /
Fight 10
Sword: Fight +3, Pluck mod -1

Blessed sword: Capable of taking Invulnerable figures


out of the game.

Baron Piotr
Yvgenivich

Baron Piotr
Yvgenivich

Noble Vampire Company


Armour: lined coat
Weapons: sword
Talents: Leadership +2,
Invulnerable, Terrifying,
Nighteyes
Mystical Powers: Zone of
Shadows
Pluck: 3+
Move/Run:
8/11
SV: +0
FV: +3
Speed:
+2
Armour Rating: Shoot 8 / Fight
10
Abel, Retainer

Noble Vampire

Leadership +2: The Baron adds 2 to the Initiative rolls for


Company
his company, so long as he is not Knocked
Down.
Invulnerable: A hit on the Baron can only produce a
Knocked Down result even if he fails his Pluck roll. This
invulnerability does not apply if he is hit with a blessed or
silvered weapon.
Nighteyes: See normally regardless of available light.
Terrifying: Other figures must make a Pluck roll to move
into contact with this figure or to stand their ground if it
moves into contact with them.
Zone of Shadows: Provided the Baron makes a successful
Pluck roll to cast, during the Shooting phase, thick shadows
swirl within 6 of him. These shadows provide Type 3 cover
to all figures in the area.

Abel, Retainer

Noble Vampire Company

Sword: Fight +5, Pluck mod -1

Armour: brigandine
Weapons: axe (large), shotgun
Talents: Fanatic, Tough*
Pluck: 5+(*4+)
Move/Run:
6/9
SV: +1
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Shotgun: Shoot +3, Pluck mod
-1, 9
Shotgun: Shoot +3, Pluck mod

Fanatic:
game.

Noble Vampire
Company
Abel can re-roll his first
failed Pluck roll of the

Tough: Abel gains a +1 bonus on all Pluck rolls


resulting from Shooting or Fighting hits but not on
Pluck rolls made for other reasons.

Bogdan, Retainer
Noble Vampire Company
Armour: brigandine
Weapons: combat knife,
shotgun
Talents: Fanatic, Tough*
Pluck: 5+(*4+)
Move/Run:
6/9
SV: +1
FV: +1
Speed:
+0
Armour Rating: Shoot 9 / Fight
9
Shotgun: Shoot +3, Pluck mod
-1, 9
Klipp,
Shotgun:
Shoot Thrall
+3, Pluck mod
0,
9-12
Noble Vampire Company
Knife: Fight +3, Pluck mod 0
Armour: lined coat
Weapons: sword, pistol
Talents: Nighteyes, Numb
Pluck: 5+
Move/Run:
7/10
SV: +1
FV: +1
Speed:
+1
Armour Rating: Shoot 9 / Fight
10
Pistol: Shoot +2, Pluck mod 0,
9
Sword: Fight +3, Pluck mod -1

Bogdan, Retainer
Noble Vampire
Bogdan can re-roll his Company
first failed Pluck roll of

Fanatic:
the game.

Tough: Bogdan gains a +1 bonus on all Pluck rolls


resulting from Shooting or Fighting hits but not on
Pluck rolls made for other reasons.

Klipp, Thrall
Nighteyes:

Noble Vampire
Company
See normally regardless
of available light.

Numb: Ignore first hit taken in the game.

Klopp, Thrall

Klopp, Thrall

Noble Vampire Company


Armour: lined coat
Weapons: sword, pistol
Talents: Nighteyes, Numb

Nighteyes:

Noble Vampire
Company
See normally regardless
of available light.

Numb: Ignore first hit taken in the game.

Pluck: 5+
Move/Run:
7/10
SV: +1
FV: +1
Speed:
+1
Armour Rating: Shoot 9 / Fight
10
Pistol: Shoot +2, Pluck mod 0,
9
Sword: Fight +3, Pluck mod -1

Horrek, hound

Noble Vampire Company


Armour: hide (lined coat
equivalent)
Weapons: teeth
Talents: Tough*
Pluck: 5+(*4+)
Move/Run:
12/18
SV: +0
FV: +2
Speed:
+0
Armour Rating: Shoot 8 / Fight
8
Bite: Fight +3, Pluck mod 0

Horek, hound
Noble Vampire
Horek gains a +1 bonusCompany
on all Pluck rolls

Tough:
resulting from Shooting or Fighting hits but not on
Pluck rolls made for other reasons.

Jakar, hound
Noble Vampire Company
Armour: hide (lined coat
equivalent)
Weapons: teeth
Talents: Tough*
Pluck: 5+(*4+)
Move/Run:
12/18
SV: +0
FV: +2
Speed:
+0
Armour Rating: Shoot 8 / Fight
8
Bite: Fight +3, Pluck mod 0

Jakar, hound
Noble Vampire
Jakar gains a +1 bonus Company
on all Pluck rolls

Tough:
resulting from Shooting or Fighting hits but not on
Pluck rolls made for other reasons.