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Presentation on Row Reduction

Techniques
Presented By :
Name:
Amit Grover
Email :
grover@usc.edu

presentation

What is Row Reduction.

What are the reasons for doing Row Reduction

What are state variables and external inputs.

Algorithms used for row reduction
For completely specified state machines.
Pairchart
For incompletely specified state machines
Pairchart
Skill algorithm
Bargain hunter
MEU Method
Applications

What is Row Reduction ??

Definition
Given a sequential machine, our aim is to
find the finite state machine which have
same behavior as the given machine but has
reduced states.

Cost Reduction
We know Flip Flops used as memory elements are costly and each
time a new state is added to the machine we are adding new
memory element to it.
Addition of this new element needs space in the logic circuits and
thus increases the size of the logic circuit
circuit and we dont want that, so our aim is to reduce the cost as
much as possible without effecting the functionality of the logic
circuit.
5

External Inputs
00

01

11

10

State
Variables

1
2
3
4
6

Completely Specified Machines.

A machine which has no dont cares in its
table is called a completely specified state
machine (CSSM).
Lets see an example to find out what do we
mean by having no dont cares.

(CSSM)

State
Variables

External Inputs
A
B
1

2,0

3,1

4,1

1,0

2,0

1,1

3,1

6,0

6,0

5,1

4,1

5,0

5
6

No dont
cares

Incompletely Specified State

Machines (ISSM)
Those machines whose next state or output
has dont care is called as ISSM.
Lets see with diagram what is ISSM.

Machine (ISSM)

State
Variables

External Inputs
A
B
1

-,0

3,1

4,1

-,0

2,0

1,-

3,1

-,-

6,0

5,1

-,-

-,0

5
6

10

11

Completely Specified Machine

Pairchart Algorithm.
-

-

Flow table.

Aim is to reduce the number of rows as much as possible.

Steps Involved
i. Draw Pairchart.
ii. Check for output Incompatibility and cross out all those which are
incompatible.
iii. Check for next state incompatibilities and cross out all those which are
incompatibles.
iv. Repeat step iii till you get no next state incompatible state.
!!These things will be more clear with a example which follows..

12

Given CSSM
A

2,0

3,1

4,1

1,0

2,0

1,1

3,1

6,0

6,0

5,1

4,1

5,0

5
6

Figure 1

13

1
2
3
4
5
6

2,0

3,1

4,1

1,0

2,0

1,1

3,1

6,0

6,0

5,1

4,1

5,0

If you are in State 1 and input is A you go to State 2 with output 0.

If you are in State 1 and input is B you go to State 3 with output 1.
If you are in State 3 and input is A you go to State 2 with output 0.
And so on

14

Step 1 for Pairchart Algorithm

Look at the Maximum Number of States
you have.
In our case it is 6. (Refer previous given CSSM).
Now write the States from 1->6 horizontally in
increasing order and from Top to Bottom in
increasing order.
This Step is shown in next slide.

15

Increasing Order

1
2
3
4
5
6
1

Increasing Order

6
16

Step 2 of Pair Chart Algorithm

We can remove half of the pairchart
(diagonally) because it is symmetric along
the diagonal.
So we are effectively duplicating along the
diagonal.
So after removing half of the portion from
diagonal, we get something like this.(shown
in next slide).
17

Increasing Order

1
2
3

Cutting
from
diagonal

4
5
6
1

Increasing Order

6
18

Increasing Order

A
Figure2
1

1
2
3

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

5
6
1

Increasing Order

6
19

Step 3 of Pairchart Algorithm

Lets start filling the Table in Figure 2.
Output Compatibility
We will take one column at a time and will check if
it is output compatible with each and every other
state.
Question comes what is output compatibility??
State 1 is Output Compatible with State 2 iff for same
input both gives same Output.

Refer to next slide for better explanation..

20

Column 1
- Check if 1 is output compatible

1
2
3

with 2 for both input A and B

1
2

For same Input A or B
State 1 and State 2 has
different output.

-So we put a cross

in block at the inter
section of 1 and 2.

5
6

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

5
6
1

6
21

Column 1
-check if 1 is output compatible
with 3 for both input A and B

1
2

For same Input A and B
State 1 and State 3 has
same output.
-So we dont do
anything with the
block at the inter
section of 1 and 3.

3
4

1
2
3
4
5
6

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

5
6
1

6
22

all the blocks

1
2

5
X

5
6

4
X

3
4

1
2
3

X
1

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

X
X

X
2

6
23

Pairchart Algorithm continued

Refer to given flow table and take one column at
a time in the pairchart and fill each block in that
column (excluding those blocks which are having
X sign) with, where the state representing that
column will go when input A and B is given..
Refer to next slide for better explanation.

24

Taking Column represented by state 1

- From pairchart, state 1 goes to state 2 with input A
and to state 3 with input B.

- So we will write 2 and 3 in each block in

column 1 and Row 1 as shown..

X
1

5
X

1
2
3

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

X
X

X
2

6
25

Pairchart algorithm continued..

We will continue with all the rows and
column and what we get is shown in next
slide
Lets see how that will look like.

26

1
X

Taking next Column represented by state 2

- From pairchart, state 2 goes to state 4 with input A
1
and to state 1 with input B.
2
- So we will write 4 and 1 in each block in
column 2 and Row 2 (if no X) as shown.. 3

3
4

X
1

5
6

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

X
1

X
3

6
27

1
X

2
3

- State 3 goes to 2 and 1 so we write it in

column 3 and also in row 3 -> 2 and 1

2
3

- So we will write 2 and 1 in each block in

4
column 2 and Row 2 (if no X) as shown..

X
4

X
1

X
2

5
6

5
6
1

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

X
X

X
3

6
28

4
5
6

2
3

1
2

accordingly

X
1

4
X

X
4

X
3

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

X
3

X
5

6
29

Pairchart Algorithm continued..

So after filling out all the blocks in the pairchart
what next
We need to check each and every block and see if
that block is going to some other block which has
a X. (Next State Compatibility)
If Yes then we cross this block.
Else keep moving and check for other states.

Lets see how it looks like.

30

Column 1
- Check each block in column 1 for
e.g block at the intersection of 1 and 3.
Check Row 2 Column 2
and vice versa..
2 = 2, so
it is okay.Reason is on Slide 17

1
X

2
3

5
6

X
1

X
4
3

Check Row 1 and Column 3

or vice versa.
In this case, (3,1) references
itself, and is not yet Xd,
so it is okay.

1
6
2

4
5
6

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

1
2
3

X
5

6
31

Column 1 continue.
- Checking next block in column 1
i.e block at the intersection of 1 and 5.

1
X

2
3

X
1

Check Row 3 and Column 5

It does not have a X.
So Okay

X
4
3

4
5

Check Row 2 Column 6.

It does not have a X.
So Okay

1
6

X
4

X
1

4
5
6

1
2
3

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

X
3

X
5

6
32

Column 2
- Check each block in column 2
for e g block at the intersection of 2 and 4.
Check Row 4 Column 3
and vice versa
It has a Cross So Mark
This block with X
Column 3 Row 4.

1
X

2
3

4
5
6

4
3
3

X
1

1
6

X
4

block further.

X
3

1
2
3

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

X
3

X
5

6
33

1
2
3

1
X

2
3

5
6

X
1

X
4
3

4
5

1
x6

X
4

X
3

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

X
3

X
4

X
5

6
34

Pairchart Algorithm continued..

If you understand everything till this point
then assume that you understand most of this
algorithm.
There is one last step still left for this
algorithm.
Guess what it can be
Remember what was our aim!!!
To reduce the number of states required to represent
the same machine.
35

Pairchart Algorithm continued..

It s very easy..
Draw the graph and link all those states which are
compatible to each other with the help of pairchart.
Lets see how it looks like

36

Refer Pairchart on slide 35

-> Look at column 1
1 is compatible with 3 and 5
-> Look at column 2
2 is compatible with 6
-> Look at column 3
3 is compatible with 5
-> Look at column 4
4 is compatible with none
-> Look at column 5
5 is compatible with none

5
2
6
4

->Look at column 1
6 is compatible with none

37

Pairchart Algorithm continued..

Now we need to build up the largest
possible circle which covers as much states
as possible.
It shows that 135 , 24 and 3 are the states
required to represent the same machine..
So lets see how the new state machine looks
like..

38

4
5
2
6
39

New State
Assignment

1
2
3
4
5
6

2,0
4,1
2,0
3,1
6,0
4,1

3,1
1,0
1,1
6,0
5,1
5,0

A
135

26,0

B
135,1

26

4,1

135,0

135,1

26,0

-Refer to our original table and see where State

(1 3 5) go for Input A .
eg in our case it goes to 2 and 6 with output 0.
and for input B it goes to 135.
- Similarly we will do for 26 and 4.
Note : - For 4 we have 3 but there is no state
as 3 but 3 is covered by 135 and thus we will write
135,1. Repeat for Input B.
40

Review of what we did till now

What State Reduction is..
We talked about Algorithm which can help us in
reducing the rows to reduce the cost of the machine for a
given CSSM..

What next ???

Now we will talk about ISSM machines and
algorithms used for it
If you really understood till this point it wont be
difficult to understand the rest of stuff..
41

ISSM Algorithm
ISSM Algorithm is continuation of CSSM
pairchart algorithm..
But there are some more additional algorithms..
Steps
Skill algorithm( To get MCs (Maximum Compatibility
Sets)
Bargain Hunter Algorithm.
MEU
42

ISSM - Pairchart
skip the details and will proceed further..
But one thing to keep in mind is that in ISSM
we have dont cares and in the pairchart where
ever we encounter dont cares we write dont
cares directly..
Example is shown in the next slide.

43

A

Given:

5
6
7
8

44

After Multiple Passes

We come to final Table
Shows that 2&3
state is
compatible to
each other

1
2

X
8

45

Skill Algorithm
This algorithms helps us to get minimal
covering machine for ISSM.
This algorithms gives the MCs (Maximum
Compatibility.
Lets see how it works

46

Skill Algorithm Continued

It consists of different columns
Column K will consists of all the states we have in decreasing
order.
Column Sk will contain all those states which are compatible with
state in K (We have to refer or pairchart for that).
We compare column Sk and L and concatenate state in column K
with states which are common to Sk and L.
Compare Column L and states in previous row and its L column
and find out all those states which are not covered by each other.
Next slide will make these points much clear..

47

Skill Algorithm Continue..

Refer Pairchart for State 8 in Column 8
8 is not compatible with any one so write NULL in Sk and L and 8 in L.

Sk

NULL

NULL

MCs

7
6
5
4
3
2
1
48

Skill Algorithm Continued..

Refer Pairchart for State 7 in Column 7
7 is not compatible with any one so..
Sk will have NULL.

Look for
states which
intersect

Concatenate 7
with states which
Intersects.
In this case nothing intersect so
Put just 7 in L

MCs

Sk

NULL

NULL

NULL

7,8

Nothing covers
each other so

6
5
4
3
2
1

49

Skill Algorithm Continued..

Refer Pairchart for State 6 in Column 6
6 is compatible with 7 so..
Sk will have 7.
Concatenate 6 with states which intersects.
In this case 7 intersects so It would be 67 in L
But 7 doesnot intersect with 8 so we will write MCs
6 also in L

which intersect

Sk

NULL

NULL

NULL

7,8

67,6

67,8

67 covers 6 and
7 But not 8 so
67,8 in L

5
4
3
2
1

50

Skill Algorithm Continue..

Refer Pairchart for State 5 in Column 5
5 is compatible with 67 so..
Sk will have 67.

Look for
states which
Intersects.

Concatenate 5 with states which intersects.

In this case 67 intersects so L will have 567, 5
Remember we have to write 5 in L although it is
covered by 567 but it will be taken care in
Column L.

Sk

NULL

NULL

NULL

7,8

67,6

67,8

67

567,5

567,8

MCs

But not 8 so
567,8 in L

4
3
2
1

51

Skill Algorithm Continued..

Refer Pairchart for State 4 in Column 4
4 is compatible with 6 so..
Sk will have 6.

Look for
states which
Intersects.

Concatenate 4 with states which intersects.

In this case 6 intersects so L will have 46,4 in L. MCs

Sk

NULL

NULL

NULL

7,8

67,6

67,8

67

567,5

567,8

46,4

567,46,8

46 covers 4
so 567,8, 46
in L

3
2
1

52

Skill Algorithm Continued..

Refer Pairchart for State 3 in Column 3
3 is compatible with 567 so..
Sk will have 567.

Look for
states which
Intersects.

Concatenate 3 with states which intersects.

In this case 567 intersects so L will have 367,3

MCs

Sk

NULL

NULL

NULL

7,8

67,6

67,8

67

567,5

567,8

46,4

567,46,8

567

3567,3

46,3567,8

3567 covers
5,367 but not
8,46 so 3567,8, 46
in L

2
1

53

Skill Algorithm Continued..

Refer Pairchart for State 2 in Column 2
2 is compatible with 347 so..
Sk will have 347.
Concatenate 2 with states which intersects.
In this case 4,37 is common so
It would be 24,23,2 in L
Look for
states which
Intersects.

MCs

Sk

NULL

NULL

NULL

7,8

67,6

67,8

67

567,5

567,8

46,4

567,46,8

567

3567,3

46,3567,8

347

24,237,2

46,24,3567
,8,237

24,237 covers 2
so 3567,8, 46,237,24
in L

54

Skill Algorithm Continued..

Refer Pairchart for State 1 in Column 1
1 is compatible with 4 so..
Sk will have 4.
Concatenate 1 with states which intersects.
In this case 4 intersect so L will have 14,1
Look for
states which
Intersects.

MCs

Sk

NULL

NULL

NULL

7,8

67,6

67,8

67

567

567,8

46

567,46,8

567

3567

46,3567,8

347

24,237

46,24,3567
,8,237

14,1

46,8,3567,
24,237,14

14 covers 1 so
3567,8,46,237,24,14
in L

55

Skill Algorithm continued..

We are done with Skill Algorithm.
But still have Bargain Hunter algorithm.
Lets take another ISSM and recalculate Skill
algorithm and then proceed with Bargain
Hunter.
Reason for taking another ISSM is because we
will get better view of these algorithms.

56

1
2

4
3

4
X

4
X

5
6

-,0
-,0
1,1
2,-,5,-

1
2
3

4
2

5
1 2
2 4
2
4

2
5X

-,-,0
2,4,4,1
-,0

4,3,-,-,-,1
2,0

6
57

Skill Algorithm

MCs

Sk

NULL

NULL

5,6

45

45,6

456

345,36

345,36

24

24,36,345

2456

16,145,124

124,16,145,
345,36

58

Bargain Hunter Algorithm

This Algorithms uses the MCs found from
Skill algorithm as inputs and calculate CCs
(Compatibility classes and CS (Compatible
sets) we get PCs(Prime compatibles).
This how flow of algorithms are correlated.
MCs(Skill Algorithm) ->Bargain Hunter
(PCs) ->MEU->Minimal Covering
Machine.
59

Bargain Hunter Algorithm

Steps 1
Create CCs from MCs.
Take each MC from highest to lowest and take all
possible combinations of those MCs to get CC.
Next slide will explain this in a better way.

60

Bargain Hunter Algorithm

MCs ->124,16,145,345,36 from SKILL Algorithm
CC
345
124
145

MCs from
Skill Algorithm

36
16
34
35
45
12
14
24
15

All Possible
Subsets of MCs

3
4
5
1
2

61

Bargain Hunter continued..

Step 2.
Now we will take each CC one at a time and
will look at the table (given to us) and check
where each CC goes if we give input as 0 , 1 ,2.
Lets see how it looks like.

62

CC
0

Inputs
1

CS

345

12

24

124

34

145

36

15

16

16

34

12

24

35

24

45

12

34

14

24

15

1
2
3
4

-,0

-,-

4,-

-,0

-,0

3,-

1,1

2,-

-,-

2,-

4,-

-,-

-,-

4,1

-,1

5,-

-,0

2,0

63

CC
0

Inputs
1

CS

345

12

24

124

34

145

36

15

16

16

34

12

24

35

24

45

12

34

14

24

15

1
2
3
4

-,0

-,-

4 ,-

-,0

-,0

3,-

1,1

2,-

-,-

2,-

4,-

-,-

-,-

4,1

-,1

5,-

-,0

2,0

64

Bargain Hunter Algorithm

Step 3
Time to calculate CS
Way we calculate CS is
Ignore all the singletons like 2,3,1,4,5,6 etc.
For each Row see corresponding block when Input is
0 ,1 ,2 and copy all those values which does not cover
each other.
Lets see diagram to find out what is it all about.

65

CC
0

Inputs
1

CS

345

12

24

12,24

124

34

34

145

NULL

36

15

15

16

16

24

34

12

24

12,24

35

24

24

45

NULL

12

34

34

14

NULL

24

NULL

15

NULL

NULL

NULL

NULL

NULL

NULL

NULL

1
2
3
4
5
6

-,0
-,0
1,1
2,-,5,-

-,-,0
2,4,4,1
-,0

4,3,-,-,-,1
2,0

66

CC
0

Inputs
1

CS

345

12

24

12,24

124

34

34

Ignore
145
Singleton 36

NULL

15

15

16

16

24

34

12

24

12,24

35

24

24

45

NULL

12

34

34

14

NULL

24

NULL

15

NULL

NULL

NULL

NULL

NULL

NULL

NULL

1
2
3
4
5
6

-,0
-,0
1,1
2,-,5,-

-,-,0
2,4,4,1
-,0

4,3,-,-,-,1
2,0

67

Bargain Hunter Algorithm

Step 4
Now its time to apply bargain method
Copy only CC and CS Column because you
dont need any other column.
What I mean is that if some one is giving you apples for
\$2 and also for \$4 then you go for the one with \$2 and
delete \$4 entry..
The same concept works for us as shown in next slide.
68

CC

CS

345

12,24

124

34

145

NULL

36

15

16

24

34

12,24

35

24

45

NULL

12

34

14

NULL

24

NULL

15

NULL

NULL

NULL

CC 145 is better than CC 1

NULL

CC 24 is better than CC 2

NULL

NULL

NULL

Better deal because CC 345 gives us

CS 12, 24 but CC 34 gives 12 , 24 so
of course 345 is better than 34 because
it is larger than 34

CC 145 is better than CC 45

CC 124 is better than CC 12
CC 145 is better than CC 14
CC 145 is better than CC 15

You cant remove 6 because of 16 because 6 gives NULL but

69
16 is coming with some cost (CS 24)

Bargain Hunter Algorithm

Those CCs which are left are our PCs

CC

CS

PC

345

12,24

345

124

34

124

145

NULL

145

36

15

36

16

24

16

35

24

35

24

NULL

24

NULL

NULL

Prime Compatibles
70

Now its time for MEU method

Steps:
Uresin class will be all state singletons (i.e., {q}, q is a state)
We will count the number of occurrences of each state in the PCs
Then we choose the state with least number of occurrences.
We check what all PCs cover this state
We take each PC and calculate its Uresin class
Uresin class consists of all states and (class set) sets that
were in the previous Uresin class but not a subset of the
current PC, together with any set in the class set of the
current PC that is not a subset of (possibly equal to) an
earlier PC.
This will be more clear with the diagram in next slide.
71

MEU Method
PCs : 345, 124, 145, 36 ,16 ,35, 24, 3,6
State 2 is occurring the least.
choose 2 and write all those PCs
which covers 2 i.e PC 24,124

24

Starting Point

NULL

(1,2,3,4,5,6)
324433

Uresin class

Number of occurrences
in PCs

124

Number of times 1 is coming

is 3

PCs : 345,124,145,36,16,35,24,3,6
72

MEU Method

PCs : 345, 124, 145, 36 ,16 ,35, 24, 3,6

PC 24 has
CS NULL and
includes
2 and 4
but not
1,3,5,6
so Uresin of 24 is
(1,3,5,6)

36
We will choose 1/5/6
I am choosing right most
You can choose whatever
you want

16

24
6

(1,3,5,6) Uresin class

NULL

(1,2,3,4,5,6)
PC 124 has CS
34 and thus
includes
1,2 3,and 4
but not
5,6
so Uresinof 124 is
(34,5,6)

3 4 3 3

Number of occurrences
in PCs

124
(34,5,6) Uresin class
1, 3, 3

345
We will choose 34
Left most
73

MEU Method
PC

CS

345

12,24

124

34

145

NULL

36

15

16

24

35

24

24

NULL

NULL

NULL

PC 36 has
CS 15 and thus
when compared
with previous PC
24s Uresin class
It includes
everything
So its Uresin is 15

36
(15)

24
(1,3,5,6)
NULL

16
(3,5)

PC 16 has CS 24,
but 24 does not appear
in the Uresin class of 16
because 24 is contained
in earlier node 24.
Thats why this node is
NOT eliminated by P1
- see Pruning Principle
slides below).
PC 6 has
CS NULL and thus
when compared
with previous PC
24s Uresin class
It includes
6 but not 1,3,5
thus its
Uresin is 1,3,5

(1,2,3,4,5,6)

124
(34,5,6)

(1,3,5)
345
(6)

PC 345 has
CS 12,24 and Observe
that it covers previous
PC 124 completely.
It shows that Uresin will
be 6 only

74

PCs : 345,124,145,36,16,35,24,3,6

MEU Method

PC 145 has
CS NULL and it
Covers his previous PC
36s Uresin class
completely
So its Uresin is NULL

PCs : 345, 124, 145, 36 ,16 ,35, 24, 3,6

15 is covered by145

Minimum covering machine

36
(15)

(3,5)

(1,3,5,6)

(1,2,3,4,5,6)

124
(34,5,6)

(NULL)

16

24
NULL

145

(1,3,5)

Since there is
nothing else So no
need to check other
PCs, we will
stop here and will go
Minimum
Covering machine

345
(12,24,6)

PCs : 345,124,145,36,16,35,24,3,6

75

Minimum Covering Machine

- We saw that PCs 24,36,145 will form the minimal covering
machine.
- To create minimum covering machine we will draw a table with
states 24, 36145 and we will see that when we give input 0,1,2
then where will these states go.
- Lets see how they look like.

76

0

Input

145
24
36
States

0
24,0

-,0

-,-

4,-

-,0

-,0

3,-

1,1

2,-

-,-

2,-

4,-

-,-

-,-

4,1

-,1

5,-

-,0

2,0

State 1 4 and 5 goes to state 2.

when Input is 0 and State 2 is
covered by state 24 in our
minimal cover machine so we
will write 24 and output is 0
77

0

Input

145
24
36
States

0
24,0

1
24,1

-,0

-,-

4,-

-,0

-,0

3,-

1,1

2,-

-,-

2,-

4,-

-,-

-,-

4,1

-,1

5,-

-,0

2,0

State 1 4 and 5 goes to state 2

when Input is 1 and state 4 is
covered by state 24 in our
minimal cover machine so we
will write 24 and output is 1
78

0

Input

145
24
36
States

0
24,0

1
24,1

2
24,1

-,0

-,-

4,-

-,0

-,0

3,-

1,1

2,-

-,-

2,-

4,-

-,-

-,-

4,1

-,1

5,-

-,0

2,0

State 145 goes to state 4

when Input is 0 and state 2 is
covered by state 24 in our
minimal covering machine so
we will write 24 and output is 1
79

0

Input

145

0
24,0

1
24,1

24

24,0

24,0

36

145,1

24,0

States

2
24,1
36,1
24,0

-,0

-,-

4,-

-,0

-,0

3,-

1,1

2,-

-,-

2,-

4,-

-,-

-,-

4,1

-,1

5,-

-,0

2,0

80

Method

81

Rules to prune the MEU Branches

I am going to discuss only 2 rules here
First Pruning Principle (P1):
We can prune any node in MEU whose latest CC
covers an earlier CC in its label. Why? Because:
The covered CC will be a redundant member of any
closed cover this node eventually leads to. No such
closed cover can therefore be minimal.

Second Pruning Principle (P2):

We can remove any node whose Uresin class
contains a PC in its label
Because each branch from that node eventually becomes
pruned by the first pruning principle.
82

Pruning Principles continued...

These pruning principles need an example
that clearly demonstrates how they work.
The example we discussed before does not
display pruning principles, so I am taking
and example from Prof Ellisons book to
show it with animation as to how to apply
these pruning principles.
83

Things given to us..

Now in this example I am going to skip the
seen two examples previously as to how to
make MEU diagram.
In this example I assume that we are given
CCs and their corresponding CSs.

84

CC

CS

1345

124,26,56

156

145,246

124

13,26

126

14,15,24

345

24

145

NULL

134

12,26,56

56

45

16

15,24

15

14

24

13

12

26

26

14

34

NULL

NULL

NULL

Assuming this Table is given

to us.
Next Slide only demonstrate
How to apply Pruning Principles
Details discussed
before are not repeated.

85

MEU Example illustrating

Pruning Principles
1345
Uresin (124,26,56)

124
(26,56)

124
(13,26)
345
(24,1,6)

NULL

(1,2,3,4,5,6)

134
( 12,26,56)

24
(13,6)
126
(15,24,56)
26
(12,56)

Incomplete
Can be finished as shown
in previous examples.
1345 X P1

134
(12,26,56)
124
(15,56)
24
(15,56)
156 X P2
(145,246,12)
56
(45,12)

34
( 1,2,5,6)

Pruned by P1
because CC
1345 contains
earlier node,
345

Omitted (see book for

complete example

Pruned by P2
because the Uresin
class of CC 156
has member 246
that covers
earlier node, 26

86

References
Theory book by Prof. Ellison
Examples are taken from Discussion
sessions and class lectures and above
mentioned book for easy understanding for
future students.

87

Declaration
I alone prepared and wrote this project. I received no help
from any one else. This material is not copied or
paraphrased from any other source except where
specifically indicated. I grant my permission for this
project to be placed on the course homepage during future
semesters. I understand that I could receive an F for the
course retroactively, even after graduation, if this work us
later found to be plagiarized.
Amit Grover
88