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LAWS OF

BADMINTON
TERMS
MATCH – A BASIC CONTEST IN BADMINTON BETWEEN
OPPOSING SIDES, EACH HAS ONE OR TWO PLAYERS.
IT CONSISTS OF BEST OF THREE GAMES.
SINGLES – A MATCH WHERE THERE IS ONE PLAYER ON EACH
OF THE OPPOSING SIDES.
DOUBLES - A MATCH WHERE THERE ARE TWO PLAYERS ON
EACH OF THE OPPOSING SIDES.
SERVING SIDE– THE SIDE HAVING THE RIGHT TO SERVE.
RECEIVING SIDE– THE SIDE OPPOSING THE SERVING SIDE.
RALLY – A SEQUENCE OF ONE OR MORE STROKES STARTING
WITH THE SERVICE, UNTIL THE SHUTTLE CEASES TO BE
IN PLAY.
STROKE – A FORWARD MOVEMENT OF THE PLAYER’S RACKET.
LOVE – THE BEGINNING SCORE (0) OF A PLAYER.
1. THE COURT
& COURT EQUIPMENT
COURT

• rectangle with lines 40mm wide.
• court lines shall be easily
distinguishable and preferably
colored white or yellow.
• all lines form are part of the area
which they define.
•Sidelines for Doubles
•Sidelines for Singles
•Back Boundary Line
Center Line
SIX •BOUNDARY LINES
•Short Service Line
•Long Service Line for Doubles
• 1.55M IN HEIGHT FROM THE
SURFACE OF THE COURT.
• SHALL BE PLACED ON THE
DOUBLES SIDE LINES IRRESPECTIVE
POSTWHETHER SINGLES OR DOUBLES IS
BEING PLAYED.
NET
• MESH IS NOT LESS THAN 15MM AND NOT
MORE THAN 20MM
• 760MM IN DEPTH AND AT LEAST 6.1M
WIDE
• HEIGHT ON BOTH SIDES IS 1.55M AND
1.5M AT THE CENTER
• NO GAP BETWEEN THE ENDS OF THE NET
AND POST
2. SHUTTLECOCK

• IT SHALL HAVE 16 FEATHERS FIXED
IN THE BASE.
• IT SHALL WEIGH FROM 4.74 TO 5.50
GRAMS.
6. TOSS
• The side winning the toss shall choose either;

• serve or receive first, or;
• start play at one end of the court or the other
• The side losing the toss shall then exercise the
remaining choice.
7. SCORING SYSTEM
• A MATCH SHALL CONSIST OF THE BEST OF THREE
GAMES.

• GAME SHALL WON BY THE SIDE WHICH FIRST
SCORES 21 POINTS.

• THE SIDE WINNING A RALLY SHALL ADD POINT TO
ITS SCORE.
SCORING SYSTEM
• IF THE SCORE BECOMES 20-ALL, THE SIDE WHICH GAINS
A TWO POINT LEAD FIRST, SHALL WIN THE GAME.

• IF THE SCORES BECOMES 29-ALL THE SIDE SCORING THE
30TH POINT SHALL WIN THE GAME.

• THE SIDE WINNING A GAME SHALL SERVE FIRST IN THE
NEXT GAME.
8. CHANGE OF ENDS
• AT THE END OF THE FIRST GAME.

• AT THE END OF THE SECOND GAME
( IF THERE IS TO BE A THIRD GAME).

• IN THE FINAL GAME WHEN THE
LEADING SCORE REACHES 11 POINTS
(SINGLES & DOUBLES)
9. SERVICE

CORRECT SERVICE
• NEITHER SIDE SHALL CAUSE UNDUE DELAY
TO THE DELIVERY OF THE SERVICE ONCE
THE SERVER AND THE RECEIVER ARE
READY FOR THE SERVICE.

• THE SERVER AND THE RECEIVER SHALL
STAND WITHIN DIAGONALLY OPPOSITE
SERVICE COURTS WITHOUT TOUCHING
THE BOUNDARY LINES.
CORRECT SERVICE
• Some part of both feet of the server
and the receiver shall remain in
contact with the surface of the court
in a stationary position from the start
of the service until the service is
delivered.
• THE SERVER’S RACKET SHALL INITIALLY HIT THE
BASE OF THE SHUTTLE.
CORRECT SERVICE
• The whole shuttle shall be below
the server’s waist at the moment of
being struck.
• ONCE THE PLAYERS ARE READY FOR
THE SERVICE, THE FIRST FORWARD
MOVEMENT OF THE SERVER’S
RACKET HEAD SHALL BE THE START
OF THE SERVICE.
CORRECT SERVICE
• Once started, the service is
delivered when the shuttle is hit
by the server’s racket.
• THE SERVER SHALL NOT SERVE
BEFORE THE RECEIVER IS READY.
HOWEVER, THE RECEIVER SHALL BE
CONSIDERED TO HAVE BEEN READY
IF A RETURN OF THE SERVICE IS
ATTEMPTED.
10. SINGLES
Serving & Receiving Courts
• THE PLAYER SHALL SERVE FROM, AND RECEIVE
IN, THEIR RESPECTIVE RIGHT SERVICE COURTS
WHEN THE SERVER HAS NOT SCORED OR HAS
SCORED AN EVEN NUMBER OF POINTS.
• THE PLAYER SHALL SERVE FROM, AND RECEIVE
IN, THEIR RESPECTIVE LEFT SERVICE COURTS
WHEN THE SERVER HAS SCORED AN ODD
NUMBER
OF POINTS.
Order of Play & Position on Court

IN A RALLY, THE SHUTTLE MAY
BE HIT BY THE SERVER AND THE
RECEIVER ALTERNATELY FROM ANY
POSITION ON THE PLAYER’S SIDE
OF THE NET, UNTIL THE SHUTTLE
CEASES TO BE IN PLAY
Scoring and Serving
•IF THE SERVER WINS A RALLY, THE SERVER
SHALL
SCORE A POINT. THE SERVER SHALL THEN
SERVE
AGAIN FROM THE ALTERNATE SERVICE COURT

• IF THE RECEIVER WINS A RALLY, THE RECEIVER
SHALL SCORE A POINT. THE RECEIVER SHALL
THEN BECOME THE NEW SERVER.
11. DOUBLES
Serving & Receiving Courts
• THE PLAYER OF THE SERVING SIDE SHALL SERVE FROM THE
RIGHT
SERVICE COURT WHEN THE SERVING SIDE HAS NOT SCORED OR
HAS SCORED AN EVEN NUMBER OF POINTS.

• THE PLAYER OF THE SERVING SIDE SHALL SERVE FROM THE
LEFT SERVICE COURT WHEN THE SERVING SIDE HAS SCORED AN
ODD NUMBER OF POINTS.

• THE PLAYER OF THE RECEIVING SIDE WHO SERVED LAST SHALL
STAY IN THE SAME SERVICE COURT FROM WHERE HE SERVED
LAST. THE REVERSE PATTERN SHALL APPLY TO THE RECEIVER’S
PARTNER.
Serving & Receiving Courts
• THE PLAYER OF THE RECEIVING SIDE STANDING IN
THE DIAGONALLY OPPOSITE SERVICE COURT TO THE
SERVER SHALL BE THE RECEIVER.

• THE PLAYER SHALL NOT CHANGE THEIR
RESPECTIVE SERVICE COURTS UNTIL THEY WIN A
POINT WHEN THEIR SIDE IS SERVING.
Order of Play & Position on Court

After the service is returned, in
a rally, the shuttle may be hit by
either player of the serving side
and either player of the
receiving side alternately from
any position on the player’s side
of the net, until the shuttle
ceases to be in play.
Sequence of Serving
•NO PLAYER SHALL SERVE OR RECEIVE OUT OF TURN,
OR
RECEIVE TWO CONSECUTIVE SERVICES IN THE SAME
GAME.

• EITHER PLAYER OF THE WINNING SIDE MAY SERVE
FIRST
IN THE NEXT GAME , AND EITHER PLAYER OF THE
LOSING SIDE MAY RECEIVE FIRST IN THE NEXT GAME.
12. SERVICE COURT ERRORS
• PLAYER HAS SERVED OR RECEIVED OUT OF TURN.

• PLAYER HAS SERVED OR RECEIVED FROM THE
WRONG SERVICE COURT.
13. FAULTS
FAULT – call by the umpire when there is
infraction of rules
PENALTY; losing of service and points.
• INCORRECT SERVICE
• IF IN SERVICE, THE SHUTTLE;
 IS CAUGHT ON THE NET AND
REMAINS SUSPENDED ON ITS TOP.
 IS CAUGHT AFTER PASSING OVER
THE NET.
 HIT BY THE RECEIVER’S PARTNER.
FAULT
IF IN PLAY, THE SHUTTLE;

• LANDS OUTSIDE THE BOUNDARY LINES.

• PASSES THROUGH OR UNDER THE NET.

• FAILS TO PASS OVER THE NET.

• TOUCHES THE CEILING OR SIDE WALLS.

• TOUCHES THE PERSON OR DRESS OF A PLAYER

• Touches any other object or person outside
the court.
FAULT
IF IN PLAY, THE SHUTTLE;
• Is caught and held on the racket and then
slung during the execution of a stroke.

• Is hit twice in succession by the same
player

• Is hit by a player and the player’s partner
successively.

• Touches a player’s racket and does not
travel towards the opponent's court.
FAULT
IF IN PLAY, A PLAYER;

• TOUCHES THE NET OR ITS SUPPORTS WITH RACKET,
PERSON OR DRESS.

• INVADES AN OPPONENT'S COURT .

• OBSTRUCTS AN OPPONENT

• DELIBERATELY DISTRACTS AN OPPONENT BY ANY ACTION
“FAULT” should be called by the umpire when a fault
occurs, except:

 Common faults committed

 Faults which is suppose to be called by service judge
14. LETS
LET – is called to halt the play
• THE SERVER SERVES BEFORE THE RECEIVER IS READY.

• DURING SERVICE, THE SERVER AND THE RECEIVER ARE
BOTH FAULTED.

• AFTER THE SERVICE IS RETURNED, THE SHUTTLE IS;
o CAUGHT ON THE NET AND REMAINS SUSPENDED ON
ITS TOP.
o AFTER PASSING OVER THE NET IS CAUGHT IN
THE NET
LET
• DURING PLAY, THE SHUTTLE DISINTEGRATES

• IN THE OPINION OF THE UMPIRE, PLAY IS DISRUPTED OR A
PLAYER OF THE OPPOSING SIDE IS DISTRACTED BY A
COACH.

• A LINE JUDGE IS UNSIGHTED AND THE UMPIRE IS UNABLE
TO MAKE A DECISION.

• ANY UNFORESEEN OR ACCIDENTAL SITUATION HAS
OCCURRED.
15. SHUTTLE NOT IN PLAY
• IT STRIKES THE NET OR POST AND STARTS TO FALL
TOWARDS THE SURFACE OF THE COURT ON THE
STRIKER’S SIDE OF THE NET.

• IT HITS THE SURFACE OF THE COURT.

• A “FAULT” OR “LET” HAS OCCURRED.
16. Continuous Play,
Misconduct and Penalty
Play shall be continuous from the first service until the
match is concluded, except;
INTERVALS
• NOT EXCEEDING 60 SECONDS DURING
EACH GAME WHEN THE LEADING SCORE
REACHES 11 POINTS

• NOT EXCEEDING 120 SECONDS BETWEEN
THE FIRST AND SECOND GAME, AND
BETWEEN THE SECOND AND THIRD GAME
(IF ANY).
SUSPENSION OF PLAY
 When necessitated by circumstances not within the
control of the players, the umpire may suspend play
for such a period as the umpire may consider
necessary.

 Under special circumstances the Referee may instruct
the umpire to suspend play.

 If play is suspended, the existing score shall stand and
play shall be resumed from that point.
DELAY IN PLAY
 Under no circumstances shall play be delayed to
enable a player to recover strength or wind or to
receive advice.

 The umpire shall be the sole judge of any delay in
play.
ADVICE & LEAVING THE
COURT

 Only when the shuttle is not in play, shall a player be
permitted to receive advice during a match.

 No player shall leave the court during a match
without the umpire’s permission, except during the
intervals.
ADMINISTRATION OF BREACH
The Umpire shall administer
any breach of law by:
 Issuing a warning to the
offending side
 Faulting the offending
side, if previously
warned
In case of persistent offense,
the umpire shall fault the offending
side and report it to the Referee
immediately who shall have the
power to disqualify.
17. OFFICIALS & APPEALS

 The Referee shall be the overall in-charge
of the tournament or championship(s) of
which a match forms part.

 The umpire, where appointed, shall be in
charge of the match, the court and its
immediate surrounds. The umpire shall
report to the Referee.

 The service judge shall call service faults
made by the server
OFFICIALS & APPEALS
 A line judge shall indicate whether a
shuttle landed ‘in’ or ‘out’ on the line(s)
assigned.

 An official’s decision shall be final on all
points of fact for which that official is
responsible except that if, in the opinion
of the umpire, it is beyond reasonable
doubt that a line judge has clearly made
a wrong call, the umpire shall overrule
the decision of the line judge.
An Umpire shall;
 uphold and enforce the Laws of Badminton and,
especially, call a ‘fault’ or a ‘let’ should either occur;

 give a decision on any appeal regarding a point of
dispute, if made before the next service is delivered;

 ensure players and spectators are kept informed of
the progress of the match;

 appoint or replace line judges or a service judge in
consultation with the Referee;

 where another technical official is not appointed,
arrange for that official’s duties to be carried out;
An Umpire shall;

 where an appointed official is unsighted, carry
out that official’s duties or play a ‘let’;

 record and report to the Referee all matters
relating to Law 16.
RECOMMENDATIONS TO TECHNICAL
OFFICIALS (RTTO)
• These RTTO were issued by the BWF to
standardize the control of the game in all
countries and in accordance with its Rules.
• It has the purpose of advising umpires on
how to control a match firmly and with
fairness, without being officious, while
ensuring that the Laws of the game are
observed.
• This also gives guidance to service judges
and line judges on how to carry out their
duties.
• All technical officials shall remember that
the game is for the players.
RTTO TO UMPIRE

BEFORE A MATCH
• OBTAIN THE SCORESHEET
• ENTER PLAYER’S NAME ON SCORESHEET
• ENSURE THAT ANY SCORING DEVICE TO BE
USED ARE WORKING
• ENSURE THAT THE SERVICE JUDGE AND
THE LINE JUDGES KNOW THEIR DUTIES
AND THAT THEY ARE CORRECTLY PLACED
• ENSURE THAT A SUFFICIENT QUANTITY OF
TESTED SHUTTLES IS READILY AVAILABLE
FOR THE MATCH IN ORDER TO AVOID
DELAYS DURING PLAY;
RTTO TO UMPIRE

• Toss
• Check height of the net
• Warm up period
• Announcement
• Calls loud & clear
 INDIVIDUAL / TOURNAMENT
Examples:

Boys Singles Elem (BS ELEM)
Boys Doubles Elem (BD ELEM)
Mixed Doubles Elem (XD ELEM)

 TEAM EVENT

Singles
Doubles
Singles
ANNOUNCING THE
START OF THE MATCH
SINGLES
INDIVIDUAL / TOURNAMENT
“LADIES AND GENTLEMEN, ON MY RIGHT,
ANA CRUZ, ALBAY; AND ON MY LEFT LIZA
DOMINGO,
IRIGA CITY , ANA TO SERVE; LOVE ALL; PLAY.”

TEAM EVENT
“LADIES AND GENTLEMEN, ON MY RIGHT,
ALBAY, REPRESENTED BY ANA CRUZ; AND ON MY
LEFT IRIGA CITY, REPRESENTED BY LIZA
DOMINGO, ALBAY TO SERVE, LOVE ALL; PLAY.”

CALLING OF “PLAY” CONSTITUTES THE START OF THE
MATCH.
DOUBLES
INDIVIDUAL / TOURNAMENT
“LADIES AND GENTLEMEN, ON MY RIGHT, ANA
CRUZ
& FE SANTOS, ALBAY, AND ON MY LEFT, LIZA DOMINGO
& DINA RAMOS, IRIGA CITY, LIZA TO SERVE TO ANA;
LOVE ALL, PLAY.”

TEAM EVENT
“LADIES AND GENTLEMEN, ON MY RIGHT ALBAY,
REPRESENTED BY ANA CRUZ & FE SANTOS, AND ON MY
LEFT IRIGA CITY , REPRESENTED BY LIZA DOMINGO &
DINA RAMOS, IRIGA CITY TO SERVE; LIZA TO ANA,
LOVE ALL; PLAY.”
DURING THE MATCH
THE UMPIRE SHALL;
• USE THE STANDARD VOCABULARY.

• RECORD AND CALL THE SCORE.
• DURING SERVICE, IF SJ IS APPOINTED,
WATCH THE RECEIVER.
• MAY ALSO CALL SERVICE FAULT, IF
NECESSARY
• KEEP AWARE OF THE STATUS OF ANY
SCORING DEVICE.
DURING THE MATCH
• RAISE THE RIGHT HAND ABOVE
THE UMPIRE’S HEAD (IF NEEDED)

• CALL “SERVICE OVER”
FOLLOWED BY THE SCORE IN
FAVOR OF THE NEW SERVING
SIDE, WHEN A SIDE LOSES A RALLY
AND THEREBY THE RIGHT TO
CONTINUE SERVING.
DURING THE
MATCH
“PLAY” SHALL BE CALLED BY THE
UMPIRE
• TO INDICATE THE START OF THE
MATCH
• AFTER INTERVAL
• TO RESUME THE GAME DURING
SUSPENSION
DURING A
MATCH
• CONCENTRATE ON THE MATCH
• CONTROL
• GIVE DECISION ON LINES
 LINE JUDGE IS UNSIGHTED
 NO LINE JUDGE
• CALL RECEIVER’S FAULT
• FOLLOW FLIGHT OF SHUTTLE
MATCH
• CALL FAULTS AND LETS LOUD AND
CLEAR
• PREVENT UNDUE DELAY
• CHANGE OF SHUTTLE
• INJURY
• SUSPENSION OF PLAY
• MAKES USE OF STOPWATCH
• INTERVALS
• END OF MATCH
LINE CALLS
IF IN THE OPINION OF THE UMPIRE, IT IS
BEYOND REASONABLE DOUBT, A LINE JUDGE
HAS CLEARLY MADE A WRONG CALL, THE
UMPIRE SHALL CALL
* “CORRECTION, IN”
IF THE SHUTTLE HAS LANDED
INSIDE THE BOUNDARY LINE

* “CORRECTION, OUT”
IF THE SHUTTLE HAS LANDED OUTSIDE
THE BOUNDARY LINE
LINE CALLS
IN THE ABSENCE OF A LINE JUDGE OR IF LINE JUDGE IS
UNSIGHTED, THE UMPIRE SHALL CALL;

“OUT” BEFORE CALLING THE SCORE WHEN THE SHUTTLE
LANDS OUTSIDE THE LINE, OR

“IN” WHEN THE SHUTTLE LANDS INSIDE THE LINE, OR

“LET” WHEN THE UMPIRE IS ALSO UNSIGHTED
SERVICE JUDGE
• HAND SIGNALS FOR SERVICE FAULTS
• PRETEND ALWAYS WATCHING THE
SERVER
• WATCH SHUTTLE
SERVICE JUDGE HAND
SIGNAL• At the instant of hitting
the shuttle, the shaft
of the racket not
pointing in a downward
direction.

• Whole of the shuttle is
not below the server’s
waist at the moment of
being struck.
SERVICE JUDGE HAND SIGNAL
Once the players have taken
their positions, the first
forward movement of the
server’s racket head is the
start of the service.

Some part of both feet
not in the server’s court
and in a stationary
position until the service
is delivered.
SERVICE JUDGE HAND SIGNAL

• Initial point of
contact with
the shuttle not
on the base of
the shuttle
POSITION OF LINE JUDGES

SINGLES
DOUBLES
LINE JUDGE HAND SIGNAL
The shuttle landed outside the
boundary line
LINE JUDGE HAND SIGNAL

The shuttle landed INSIDE the
boundary line
LINE JUDGE HAND SIGNAL
Unsighted
WHEN
UMPIRING
• KEEP LAWS OF BADMINTON UP TO DATE

• BE PHYSICALLY FIT

• UMPIRE’S KIT

• UMPIRE’S CHECKLIST
UMPIRE’S KIT
• 2 OR 3 BLACK / BLUE BALLPOINT PENS

• LARGE COIN TO TOSS

• STOP WATCH

• MEASURING TAPE

• COPY OF LAWS / RECOMMENDATIONS

• RED AND YELLOW CARD (8CM X 12CM)
YELLOW CARD ( WARNING) – ONCE

ISSUANCE OF
RED CARD

BLACK CARD
(FAULT) - 2 TO 3

(DISQUALIFICATION)

CARDS
NOTE:
TWO SUCCESSIVE FAULTS MEANS DISQUALIFICATION
UMPIRE
CHECKLIST
• VENUE

• PLAYING TIME

• REFEREE

• UMPIRE’S BRIEFING
USES OF
STOPWATCH
• INTERVAL

• SUSPENSION

• INJURY

• START OF SECOND GAME

• START OF FINAL GAME(IF ANY)

• IN THE ABSENCE OF 1 PLAYER AFTER THE LAST CALL
THE UMPIRE’S SCORESHEET
• The score must be entered with clear and precise
number.
• Scoresheet is a tool to assist the Umpire, and in the
moment of “panic” when the exact situation is not
clearly remembered, your scoresheet must be as
legible as possible so as to reduce the chance of
making an error.
• It also should assist the Referee to make a decision in
case of an appeal.
HOW TO USE THE SCORESHEET
Pre-Match Details
• To be completed (if not completed by computer) once you
are given the scoresheet, before going to the court.
Preliminaries
1. “S” and “R” – server and receiver. Fill in when conducting
toss, after the sides have exercised their choice. In singles, mark
server only.
2. “L” and “R” – starting of the players (left and right) when
viewed from the Umpire’s chair. Fill in when conducting toss,
after the sides have exercised their choice of end.
3. 0 – mark against initial server and initial receiver at the start of
each game.
4. Start time – note the time when the Umpire announces “Play”
at the beginning of a match. (military time)
During Play
1. Write the new score in the next available box, in the row of the next
server’s name.
2. Score leveled at 20-all – draw diagonal line in the next available
box.
3. If situations listed below occur, use the appropriate alphabet(s) into
the next available box infront of the appropriate player.
SITUATION NOTE / ALPHABET TO BE USE
Warning (for misconduct) W
Fault (for misconduct) F
Referee called on court R
Suspension S
Injury I
Disqualification by the Referee Disqualified
Retired Retired
Service court error corrected C
Over-rule of the Line Judge Call O
End of Game

1. Write and circle completed game score with
a slash between the score.

2. Fill in completed game score at top of the
scoresheet.

3. Mark in “0” against initial server and initial
receiver at the start of the next game.

4. Note “S” and “R” for the next game.
End of Match

1. Write and circle completed game

2. End time – write the time the match ends.

3. Fill in complete game score at top of the
scoresheet.

4. Circle name(s) of the player(s) of the
winning side at top of the scoresheet.
POST MATCH

1. Duration – calculate and write duration of
the match.

2. Sign the complete scoresheet.

3. Obtain counter-signature from the referee
and hand it over the match control.
Placing of BYES and SEEDS in a draw

TABLE 1 (for 3 to 16 entries) On a draw sheet numbered 1 to 16

No. of Seed Seed Seeds No. of
Entries Placement of Byes
Seeds 1 2 3/4 Byes

3 1 1 1 2
4 1 0
5 1 1 3 2, 4, 7
6 1 1 2 2, 7
7 1 1 1 2
8 2 1 8 0
9 2 1 16 7 2, 4, 6, 8 11, 13, 15
10 2 1 16 6 2, 4, 6 11, 13, 15
11 2 1 16 5 2, 4, 6 11, 15
12 2 1 16 4 2, 6 11, 15
13 2 1 16 3 2, 6 . 15
14 2 1 16 2 2 . 15
15 2 1 16 1 2
16 4 1 16 5, 12 0
MEDAL REQUIREMENTS
BADMINTON

GOLD SILVER BRONZE
ELEMENTARY
Singles 1 1 2
Doubles 2 2 4
GIRLS Mixed Doubles 1 1 2
Team Tie 4 4 8

Singles 1 1 2
Doubles 2 2 4
BOYS Mixed Doubles 1 1 2

Team Tie 4 4 8
SECONDARY
Singles 1 1 2
Doubles 2 2 4
GIRLS Mixed Doubles 1 1 2
Team Tie 4 4 8

Singles 1 1 2
Doubles 2 2 4
GIRLS Mixed Doubles 1 1 2
Team Tie 4 4 8

TOTAL 32 32 64