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The main characteristics of ubiquitous learning are the following (Chen, 2002):
NAME OR LOGO 5
Was developed via a process that followed Reigeluth and Frick’s (1999)
guidelines for formative research in a naturalistic setting.
Consists of 5 key elements.
As a cognitive tool.
Consideration
Type of interactions
Learner’s preknowledge about mobile
Cost
Gay, Rieger, and Bennington (2002) highlighted four levels at which mobile
learning tools might assist learners:
Productivity
Flexible physical access
Capturing and integrating data
Communication and collaboration
Example
o Museum visits, nature walk- Access or record nformation or interact with others
o Connect learners with experts located elsewhere – Context is clear
o Geolocation – Accuracy for learning content during field-based experience.
Reality beyond internet connection in just a minute.
• Flexible documentations of events and discoveries
Output and input
o Touchscreen
Considerations
o Learning environment
o The topic to be learned
o Situational constraints (limitations or restrictions)
o Time
POSITIVE NEGATIVE
Learn new skills Distruption and distraction
Discomfort
Example cyberbullying
• Single teacher
controlled account
• Closed network
Can only be selected once the conditions and outcomes are known.
Can shape the way that technology is used in a given environment.
Examples
o Active presentations
o Discussions
o Problem solving
o Simulations
Pedagogy and technology need to work together.
Instructor or instructional designer create a set of rules on how mobile technology
is to be used.
Context-sensitive manner
Strive for solutions that best meet the safety
Flowchart of how an
instructor might use the M-
COPE framework to
determine if a mobile
learning activity is truly
suitable for their context
M-COPE prompting questions for the analysis phase.
M-COPE prompting questions for the design phase
M-COPE prompting questions for the development phase
M-COPE prompting questions for the implementation phase.
M-COPE prompting questions for the evaluation phase.
Anywhere at
Easyly accessed
anytime
Why?
Suits today’s 21st
Self explore
century education
system
Gain technology
skills
NAME OR LOGO