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Technology has

evolved and continues


to evolve at a rapid
pace allowing access
to learning wherever
and whenever
students need
creating an ubiquitous
learning environment.
ISD model that best suit
this kind of learning.
present, All day learning environment
appearing,
or found
supported by technology
everywhere.
Mobile
Laptop
Ipad/Tab
 Hwang et al. 2008 - It is aimed to provide learners with content and interaction anytime and
anywhere.
 Ogata et al. 2009 – Everyday learning environment that is supported by mobile and embedded
computers and wireless networks in our everyday life.

The main characteristics of ubiquitous learning are the following (Chen, 2002):

Permanency Accessibility Immediacy

Interactivity Situating of Adaptability


instructional
activities
Yeonjeong Park (2011) illustrates the conceptual shifts from e-learning to m-learning then to
u-learning with the following figure:
A new way to engage an ubiquitous learning

NAME OR LOGO 5
Was developed via a process that followed Reigeluth and Frick’s (1999)
guidelines for formative research in a naturalistic setting.
Consists of 5 key elements.
As a cognitive tool.
Consideration
Type of interactions
Learner’s preknowledge about mobile
Cost
Gay, Rieger, and Bennington (2002) highlighted four levels at which mobile
learning tools might assist learners:
Productivity
Flexible physical access
Capturing and integrating data
Communication and collaboration
Example
o Museum visits, nature walk- Access or record nformation or interact with others
o Connect learners with experts located elsewhere – Context is clear
o Geolocation – Accuracy for learning content during field-based experience.
Reality beyond internet connection in just a minute.
• Flexible documentations of events and discoveries
Output and input
o Touchscreen
Considerations
o Learning environment
o The topic to be learned
o Situational constraints (limitations or restrictions)
o Time
POSITIVE NEGATIVE
Learn new skills Distruption and distraction

Discomfort

Example cyberbullying

• Single teacher
controlled account
• Closed network
Can only be selected once the conditions and outcomes are known.
Can shape the way that technology is used in a given environment.
Examples
o Active presentations
o Discussions
o Problem solving
o Simulations
Pedagogy and technology need to work together.
Instructor or instructional designer create a set of rules on how mobile technology
is to be used.
 Context-sensitive manner
 Strive for solutions that best meet the safety
Flowchart of how an
instructor might use the M-
COPE framework to
determine if a mobile
learning activity is truly
suitable for their context
M-COPE prompting questions for the analysis phase.
M-COPE prompting questions for the design phase
M-COPE prompting questions for the development phase
M-COPE prompting questions for the implementation phase.
M-COPE prompting questions for the evaluation phase.
Anywhere at
Easyly accessed
anytime

Why?
Suits today’s 21st
Self explore
century education
system

Gain technology
skills
NAME OR LOGO

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