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ILLUSTRATIONS/EXAMPLES (All versions)

Base Route
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL ³YOU DRAW IT´ VIDEO 1 VIDEO 2

convert long 3rd downs. Jams on Middle rec) ‡FS adjustment to 50 series . and attract the CB·s attention! ‡Timing and angle of the break by the Corner route. or open up the Flat route very effectively on 3rd and medium to short! KEYS to a successful play: ‡Great release by the middle receiver: He must avoid collisions to stay ´aheadµ of the Corner route. and can be used to strike quickly from the Red Zone. ‡PATIENCE by the QB to let this open up and clear vision of the target area! . then breaking them off to two different types of Corner routes above and beneath him! The type of release we use makes it hard for safeties to µpattern read¶ us as well! ‡The 3 route is a good way to break down aggressive cornerbacks. who must not get too far down inside. then put the Cornerback in a bind by using either µSwitched¶ or µStacked¶ releases straight at him.t o M A I N D I R E C T O R Y -t o I N S T R U C T I O N A L - TAGS/VARIATIONS Swap (v.4 Philosophy 3 Route: ´DOUBLE CORNERµ 3 Philosop hy ‡The ³Double Corner´ concept is a very ³high-class´ tool we have to attack just about any coverage we see! It is one of the primary ways we have to get the ball to outside receivers at a deeper depth! ‡The basic thought behind the play is to hold flat coverage with the inside ³Flat´ route.

‡Flat is your µQ¶ if heat comes early.TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY 4 Instructional 3 route: ´DOUBLE CORNERµ S 5. speed breaks to a steep. Pre-read safety. can even stack on his inside hip. find a clear lane! O ‡7 step ANGLE drop.. Bow out to the Corner M. break off their rear. 8more important is a clean release that doesn¶t get you held up. Split 8-9 yds off T. NEVER come inside the hash! READ. If the CB settles feet/hangs in . If any defender is trying to retreat under it. set the Bunch/Stack. ³WRAP´ to switch positions or stack. flattening to the dead space created by CB collapsing with M¶s Post move 2. Engage the CB with eyes. Normal odd-numbered backside rules.. make a patient. THE KICKER. M at 10-11« 10- 3 Instructi onal ## C S 4. You release last into traffic.6 1. Eyeball & freeze the safety. Bow is a 2 ball.. straighten to 12.9 M I O I Bow lane. You must stay BEHIND M... steps of a hard post move.. go Flat to BS. NOD opposite direction of break. split 2 nearest defenders. a ball over a retreating DB/LB. Normal odd-numbered backside rules. 3FS OUTS: ³WRAP´ to BOW CORNER. ‡Flat if invaded from underneath« ³63´ Shown 63´ ‡³3´ ball to Hi Corner to BS if invaded from above (CB stops feet) BS OUTS: SEAM READ. Be decisive. BREAK M break 1st at 12. Once you release inside M & find a free lane. INS: FLAT. don¶t get too far inside! 4. Flat can be primary off tight U by D/D. 9into the dead area at 12-14. think deep 3-ball to High Corner to BS. Just like inside of ³4´ route. steep enough to get over top of CB.C L I C K H E R E T O R E T U R N T O M A I N D I R E C T O R Y - . ‡³Object Receiver Read´ off the Bow Corner . keep minimal space betw.. Nod at 9-10. 3 hard steps to a thin Post. O at 9. O should trail M slightly. get vertical. Ideal release is outside the widest short defender. you & M. CORNER. taking an angle that will get him deeper than the CB. Never try to drop 3BS. after patiently working all 3 KICKER. 3-step post move. oddFS INS: FLAT.¶ Object receiver read on either side of the Bow Corner. abort drop. ATTACK vertically. eyeball the nearest deep defender. FS MID: ³WRAP´ to HI CORNER. Flat is µQ. After release. 8.. attack and be decisive! READ. nod to Corner. Time your break so it happens just as CB commits to M¶s Post fake! 12QB: 7-step angle drop. ³High´ Corner. oddPreBS INS: GO READ. let others outside you work. 3. prepreread obstacles. and explode on a high angle to the Corner. M. ‡µ2¶ ball to the Bow Corner if no one invades. O off his rear at 10..

Split Ray Squeeze Check 53 v. Cov 3 . Cov 1 3 You Draw It J C C R E T M S T E W C S W E T N T R E C J R C D N E M N E J Z C C R E N T M T W E C Bunch Rt Slip Hot 63 . Cov 2 Deuce Lt Stack 73 R E T U R N T O M A I N D I R E C T O R Y - v.C L I C K H E R E T O v. Cov 0 Rex Minus Squeeze H4 63 J v.

Bunch Right 63 2. Larry Minus Stack Check 43 4. Rip Firm Squeeze 3 East Dbl Corner 5. Strong Rex Squeeze 2-63 23.3 ROUTE ILLUSTRATIONS -T o 3 R o u t e M A I N D I R E C T O R Y - BASE ROUTE 1. Bunch Left Slug H Crazy 73 MAX 3 ROUTE DIRECTORY Q .

20 Bunch Right 63 SEAM READ HI CORNER B U N C H R I G H T 6 3 15 ## Mid: Mid: NOD to Post.2 QB THOUGHT PROCESS Drop: Progression: R ‡OT +6 7 Angle (5 f/Gun) Object rec. don¶t lose speed on either move! ## 12 BOW CORNER 10 10-11 5 FLAT v. off Bow Corner. 2 ball to BowBowFlat off aborted drop if invaded f/below² f/below² Hi Corner off shuffle up if invaded f/top 3 RT MENU PREV SLIDE . 2 step SPEED break to Hi Corner. Off X H Y Z ‡#s .

2 ball to BowBowFlat off aborted drop if invaded f/below² f/below² Hi Corner off shuffle up if invaded f/top 3 RT MENU PREV SLIDE .20 Strong Rex Squeeze 2-63 SEAM READ HI CORNER S t r o n g R e x S q u 2 6 3 15 ## Mid: Mid: NOD to Post. off Bow Corner. Off X Y Z H ‡#s . 2 step SPEED break to Hi Corner. don¶t lose speed on either move! ## 12 BOW CORNER 10 10-11 5 FLAT v.2 QB THOUGHT PROCESS Drop: Progression: R ³I¶m Inside´ ‡OT +8 7 Angle (5 f/Gun) Object rec.

off Bow Corner.20 Larry Minus Stack Check 43 ## Mid: Mid: NOD to Post. Off Y H R X Z ‡OT +8 QB THOUGHT PROCESS Drop: Progression: Straight 7 (5 f/Gun) Object rec. 2 ball to BowBowFlat off aborted drop if invaded f/below² f/below² Hi Corner off shuffle up if invaded f/top 3 RT MENU PREV SLIDE . don¶t lose speed on either move! HI CORNER L a r r y M i n u s S t a c k C h e c k 4 3 15 ## 12 BOW CORNER 10 10-11 5 FLAT v. 2 step SPEED break to Hi Corner.

20 Rip Firm Squz 3 East Dbl Corner ## OVER Mid: Mid: NOD to Post. don¶t lose speed on either move! 10-11 HI CORNER R i p P l u s W i n g 3 E a s t D b l C o r n e r 15 ## 12 BOW CORNER 10 5 4 X Y H Z PIN ARROW ‡OT +5 ‡OT + 8 R QB THOUGHT PROCESS Progression: Same as normal Boot progression but with a µPeek¶ to Deep Corners 3 RT MENU PREV SLIDE . 2 step SPEED break to Hi Corner.

20 HI CORNER Bunch Left Slug H Crazy 73 Mid: Mid: NOD to Post. 2 ball to BowBowFlat off aborted drop if invaded f/below² f/below² Hi Corner off shuffle up if invaded f/top . off Bow Corner. Off Y X H R ³I¶m Dead´ Z ‡OT +6 QB THOUGHT PROCESS Drop: Progression: 3 RT MENU PREV SLIDE Straight 7 (5 f/Gun) Object rec. 2 step SPEED break to Hi SEAM READ Corner. don¶t lose speed on either move! 15 ## BOW CORNER ## 12 10-11 10 5 FLAT v.