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Lecture 2

USER INTERFACE (3D Studio Max)

Prepared by:
Rosiadi Bin Tajudin

KOLEJ KOMUNITI KEPALA BATAS – MINISTRY OF HIGHER EDUCATION


Learning objectives
At the end of this topic, you will be able to:

Identify 7 main areas of user interfaces in 3D Studio Max


correctly.
State the functions for each characteristic of user interfaces in
3D Studio Max correctly.
User Interface
Main Menu Bar Main Toolbar

Command
Panel

Status Bar

Viewport Timeline and


animation
control

Viewport
navigation
control
Exercises 1
2. 3.

4.

5.

1. 6.

7.
Viewports

 Graphics viewport area.

 In default it displays 4 main viewport areas.

 Viewport displaying a different view of the model.

 Viewport layout can be decided by user.


(Customize > viewport configuration)

 Each viewport location can be changed by user (Right click > views)
Viewports
Top viewport Front viewport

Left viewport Perspective viewport


Exercises 2
Main Menu Bar

Lies at the top of the screen.

Many of the 3D studio Max commands grouped together in the


standard windows pull-down menu format.
Main Toolbar

Lies at under pull-down menu

Contains various icons used to select and transform geometry


as well as to set up materials and render.

To use an icon button, move the cursor over the button and
pick it.

Small black triangle in the lower corner means the icon button
containing more icon buttons.
Activity – Question 1
Instruction

3. Find out the name of each icon button displays in the Main
Toolbar.
(10 minutes)
Command Panel

6 nested command panels.

Located at the right of the screen.

Each one is selected by picking on the appropriate tab.

Only one can be display at a time.


Activity – Question 2
Instruction

3. Find out the name of 6 tabs button display in Command


Panels.
(5 minutes)
Command Panel

 Create = Displays controls for creating objects.

 Modify = Displays controls for modifying object parameters.

 Hierarchy = Displays controls for adjusting object linking and pivot


points.

 Motion = Displays controls used to assign and edit transform


controllers and object motion path.

 Displays = Displays controls used to set display preferences.


Viewport navigation
control

Located at the bottom right corner of the screen.

In default it display 8 buttons.

Used to control the displays inside a viewport.


Activity – Question 3
Instruction

3. Find out the name of each button displays in Viewport


navigation control.
(5 minutes)
Time line and Animation
Control

Located at the bottom of the screen.

Used to create and controls an animation

• Used to control the playing or movement through an animation


Status Bar

Display information on the current state of an active command


as well as a coordinate readout.
Thank you for being
attentive