CAC DEFENSIVE Package 2009

WHY PLAY DEFENSE WHEN YOU CAN ATTACK

GOALS & Grading 
   
   

100% 100% 100% 100%

Alignment Assignment Pursuit of the time

No deep pass completions No runs over 10 yds. 1 Turnover and TD No missed Tackles Win 3rd down

3-1 Stack Philosophy 
 



Spill everything outside Pressure the QB by confusing the O-line Owith different fronts and stunts Simple concepts so the kids can play ball. All 11 defenders can make plays

Base E C B N M E W C R G FS .

3-1 Stack   Bandit & Gator Always line up on the same side and if the ball is on the hash then they align to the field if the ball is in the middle line up on the left. . If in the middle then Right. Free Safety & Will line up on the same side if the ball is on the boundary then they align to the boundary.

O. Backers key high hat low hat of E.L.M.M. & E. He is a Free Hitter.3-1 Stack      For now Corners will play Left & Right Linebackers apex #2 Rec 4 yds deep.O.S if trips play outside shade of #3. 3- . Rover aligns 6 yards deep in M.S Mike s base alignment is 3yds behind the Nose but he will stem and get to his blitz point.O.F and Cheats to Trips & robs 3-2.L.

Ends attack the outside shoulder of the tackle. Nose listen for call from Mike Drop signal denotes ends drop to curl Radar Ends stem then attack aim point .D-LINE      SLANTSLANT.Ends attack outside shoulder of the Guard.All Slant to the side of LB call R/L PINCHPINCH. Nose listen for call from Mike LOOPLOOP.

Align in 4 s head up the tackle key ball on snap. Shade call tells front to shade to the call of the mike and control your man.D-Line    EndsEnds.in Gold you may possibly receive flare control which means if the back shoots your way man him. .

Bandits and Rovers     If given a run key fill with shoulders square On pass find the man then eye the QB Always play run first and run through all blocks. Blitz aim point is the near shoulder of the deepest back or QB s upfield shoulder. . If in a 9 close and spill on down block.

Mike     Mike is a moving 3 technique He must tell the D-line where to go DHe cannot stop on his blitzes Must stem and Prowl .

Rover   Free hitter know gap but must make plays Pass protect middle or carry verticals .

BLITZES   The secondary will have a signaler that signals the coverage and in a blitz which safety is rolling down. D- . The Front will have a signaler that signals the D-Line Movement and the Blitz.

3 slant Gator Bite /Fox Whip E C B N M E W C R G FS .

Safeties roll down hot/seam/flat of #2 6 Pinch BOW Mike drops into the low hole E B N M E W C C G R FS .

Safeties roll down hot/seam/flat of #2 6 Loop BOW (X) X sends backers under Mike drops into the low hole E B N M E W C C G R FS .

Mike and End X E C B N M E W C R G FS .2 Mike (Fire) Mex.

3 Gator Slant BAM & Fox WAM E C B N M E W C R G FS If Trips always run to the trips side .

3 Loop Gator BAM X & Fox WAM X X tales the backer to go under E C B N M E W C R G FS If Trips always run to the trips side .

3 RAM Gator E C B N M E W C R G FS Gator Replaces middle always .

1 3 Gator Slant Mob & 3 Fox Mow RINGO E C B N M Scoop R E W C G FS If Trips always run to the trips side .

2 COWBOY (Boundary Corner) C B E N M E W C R Wall Crossers G FS .

2 Slant Fire C B E R N E M W C Wall Crossers G FS .

TE Adjustment (Backer 9 to TE) E B N M E W C C G R FS .

Rover no longer has 3 verticle Trips = Cloud C B E N M E W C R G 3 Cloud FS .

Trips = Sky C B E N M E W C R Wall Crossers G FS .

If #3 flares out Rover yells push and the outside LB overcuts the route of #3 and the rover replaces him in the Curl. Trips = (Push) RED Wheel route is still issue possibly play soft corner B C E N M E W R Wall Crossers G FS C .

Safeties align 12 & 2 on the Hash & peddle out reading #2 to the QB. . Rover play the middle hole and wall crossers. Linebackers Read 2-1 carry #2 as long as one 2will allow. Then open inside sink and play deep to short on threats to the flat.Purple     Corners align outside shade of #1 and deny an outside release.

Cover 6     Both Gator and Free Safety Roll Down hot seam flat on #2 on their side. No Check in Trips Run the Blitz . Backers either blitz or hammer #1 and play the flat on their side. Rover takes the middle 1/3 & Corners play deep 1/3 inside of #1 outside of #2.

(This is signaled in the call. The safety not rolling has middle 1/3 and the corners bail inside # 1 and out of #2.Cover 3     If it is a Bandit Blitz then the Gator Rolls down hot seam flat.) If it is a Whip Blitz then the Free Safety Rolls down hot seam flat. No Check in Trips Run the Blitz .

GOLD (Man under 2 deep)    Safeties play cover 2 Corners and Linebackers move inside leverage on the Receivers & Bang Trail If no receiver on your side then play cover 2 .

8 yd lock rule if #1 closes cushion flip hips and run with him. If #2 goes out man him (wheel) if two disappears you have #1. If #2 runs any route shorter than five yards give a china call and sink and play the intermediate area.Red    Corners Align 6 x1 inside leverage of #1. Note #2 could be in the backfield. Shuffle on snap and Read #2 while feeling #1. .

(8 yd. Backpedal out on snap. Read #2 if #2 is vertical man him IF #2 is flat rob route of #1. Red hang tells the Rover cover deep 1/3 .Red    Safeties align 10-12 yds deep and 1 yd outside 10#2 receiver. Lock Rule) Red Cross Tells backers to let crossers underneath because the mike is in the low hole.

Rules     #2 never crosses your face LB s Corners always defend the deepest man in your zone. Safeties don t get beat deep We will utilize BTF s Blitz the Formation checks. .

Outside LB s have QB they are our force players Rover QB to PITCH Corner Pitch & Safety Pitch .Option Rules     End in pinching or slanting inside has the dive.

Backers in loose 9 techs Rebel B C G E M N E W C FS R .

Backers in loose 9 techs (Split) Eagle B C G E N M E W C FS R .

Nose & End Down Met.Mike and Nose Twist Money.Ends and Backers Blitz R B M N E W C Blitzes: Bam (X) Win (X) FS Bow (lasso) Mike and nose drop RAM .Backers in loose 9 techs Wide NOB Nose off the ball E C G Twists: Ned.Mike & End Twist Man.

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