Professional Documents
Culture Documents
OKADA Naoyuki
Professor Emeritus
Kyushu Institute of Technology
University of Warsaw Aug.27, 2005
Contents
1. Introduction
2. IT Policy
3. Trends of IT Industry
4. IT in Everyday Life
5. Future of IT
6. Conclusions
Chapter 1 Introduction
History of IT
Early ’40s – ’80s: Growing era
Birth and growth of computer
technology
Hardware : large computer
Software : operating system
Database : large-scale electronic file
Applications
- The privilege in constructing a
system is given to computers.
- The first is efficiency of work.
Since ’90s: Grown-up era
Human and computer collaborate
each other, composing an
information system.
Human: adaptive processing, broad &
general judgment, friendly treatment
Computer: fast & correct processing,
narrow & deep judgment, monotonous
repetition
Applications
- Human beings are put at the center
of an information system.
- Computers are introduced to support
human beings
The role that Japan played
Growing era
- Design and manufacture of large-scale
computers and word processors
- Development of large-scale electronic
dictionaries of vocabulary and concepts
Grown-up era
- Development of network systems
- Design and manufacture of mobile devices
connected to internet
Current states of Japan
Era of chaos or groping
- What kind of IT policy should Japan carry out?
- Can IT industry revive?
- How much do we need IT in everyday life?
- How does science contribute to IT?
We lack the principle to solve these problems.
Chapter 2 I T Policy
2.1 The e-Japan tactics
The government made a five-year IT
plan, “e-Japan tactics” in January 2001
aiming at the most advanced IT country
of the world.
Key phrases
( 1 ) Super-highway network
( 2 ) Electronic dealing
( 3 ) Electronic government
( 4 ) Able persons
Goals of e-Japan tactics
Education : to receive a high education in
whatever conditions such as geographical,
physical or economical one may be.
Art&Science: to appreciate artistic or literary
works wherever one may be, and to
promote the distribution of digital contents.
Medical Service : emergent treatment of
home-stay patients, or high-quality service
of remote place ones
Work : to do work at one’s home, being
released from commuting
Life : to enjoy recent movies, popular TV-
programs, or joyful communications with
remote families or friends wherever one
may be
Industry : global dealing whatever the scale
of a company may be
Administration : to get various public
certificates or to report tax payment at
one’s home
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2.2 Carrying out
( 1 ) Super-highway network
- Restudy of various regulations of electric and
communications business, e.g. assignment
of the band of radio-frequency
- Improvement of digital divide
9
24
Gradually improving
Gradually improving
Though at the bottom, heavy steps
Heavy steps of imrovement
of improvement
Keeping a standstill Keeping a standstill
Gradually falling down Gradually going back
その他
Fig.1 Current state Fig.2 Perspective of
this year
100
80
60
40
20
0
1985 1990 1995 2001
100
Production amount
80
60
40
20
0
1985 1990 1995 2001
Year
Networks
( Special and Internet)
Emotion Memory
Reasoning&Design
Recognition Expression
Mind(brain )
Sensors Actuators
( Scene , ( Behavior ,
speech ,…) External world
speech ,…)
Fig.6 Okada’s model
Plan contoller Interrupt controller
Control Language
Reasoning of behavior Reasoning of di
実現可能性 危険性 存在性、ほか
Planning Emotions Memory
Plan generator
Reasoning
Simulator Evaluator
Reasoning&Design
認識・人間の存在性・交差点 1 認識・滑る可能性・池 1
認識・人間の存在性・館 1 前 1 認識・転ぶ可能性・池 1
Recognition Expression
認識・人間の存在性・館 1 の池 1 認識・落ちる可能性・池 1
Mind ( brain )
認識・人間の存在性・池 1 認識・溺れる可能性・池 1
認識・人間の存在性・猟師小屋 1 前 1 認識・風邪をひく可能性・池 1
Sensors Actuators
認識・人間の存在性・館 1 のぶどう棚 1 認識・凍死する可能性・池 1
( Thurst,hunger… ) Body
認識・人間の存在性・橋 1 の東 1 認識・滑る可能性・館 1 の池 1
( Scene , ( Behavior ,
External world
speech ,…) speech ,…)
・・・・・・・・・・・・・・・・ ・・・・・・・・・・・・・・・・ ・・・・・・・・・・・・・・・・ ・・・・・・・・・・・・・・・・
5.3 Aesopworld
Emotion Reasoning
goal plan Memory
&Design
relieve Drink water
Controller
thirst
Plan-
knowledge
Nature-
Planner reasoning
Reasoner
reasonin
reasoning g
water in pond reasoning human
Sensors pot in house near pond Actuators
plan
Emotion Reasoning go to mansion Memory
&Design to drink water
Controller
actionPlan-
knowledge
movement to
Nature-
Planner mansion
reasoning
Plan generator
Reaosner
Sensors Actuators
Fig.8 Snapshot 1
Fig.9 Snapshot 2
Chapter 6 Conclusions
IT in Japan is stepping into the
mature era from the grown-up
one.
It’s doctrine is humanity, where
the privilege in the information
system is given to the human
beings instead of computers.
Some of ITs will survive whereas
others will disappear according to
the doctrine.
Thus, future computers will
resemble more and more humans.