Professional Documents
Culture Documents
Given a standard
topographic map of the
area, scale 1:50,000, a
protractor, a compass, and
writing materials.
Standards
**Note – Other colors may be utilized on a map that are not part of the main
five colors. The meaning of them can usually be found in the marginal
information.
Terrain Features
A valley is land that has high ground or hills on both sides and usually
has water running through it. The water is usually a major river or creek
because it is the lowest area of the terrain and is all of the water runs
down to.
Ridge
A ridge is simply the side of a hill and is depicted by the contour lines
around a hill top
Depression
Depression
Intermediate
Contour Line
** Note - It is vital when you determine the contour interval that you
note whether it is in feet, meters, or yards. All maps do not utilize
the same unit of measure for contour intervals.
Where Do Find the Grid Zone
Designators and the 100,000
Meter Identifier?
Grid Zone Designation
S 72W 32N
18
100,000
Meter Square Identification
70 71 72 73 74
31 31
30 30
29 29
28 28
70 71 72 73 74
Identify Grid 71 29
Coordinate Scale
on Protractor
1000
9
30
8 What is this
7 Grid
6 Coordinate?
5
4
3
2
1
0 29
00 9 8 7 6 5 4 3 2 1 0
18S is the
Grid Zone
Designator
WK is the
100,000 meter 28
designator
71 72 73
1000
9
30
8 What is this
7 Grid
6 Coordinate?
5
4
3
2
1
0 29
1000 9 8 7 6 5 4 3 2 1 0
18S is the
Grid Zone
Designator
WK is the
100,000 meter 28
designator
71 72 73
Let’s Plot Some Points
Determine Azimuth,
Grid and Magnetic
A
B
Converting Azimuths
Make sure you convert your
grid azimuth to a magnetic
azimuth before attempting to
use it with a compass.
Azimuths Conversions can be found in you
marginal information next to the declination
diagram
Let’s Determine Some
Azimuths
Graphic Scale
Straight Line
Distance
STEP 1- Lay a straight-edged
piece of paper on the map so
that the edge of the paper
touches both points and
extends past them. Make a tick
mark on the edge of the paper
at each point
STEP 2- To convert the map distance to ground distance, move the paper
down to the graphic bar scale found at the bottom of your map.
1. Align the right tick mark with a printed number in the primary scale so that the left
tick mark is in the extension scale
2. With the right tick mark is aligned with the 1 mile mark in the primary scale,
thus the distance is at least 1 mile. To determine the distance between the two points to the
nearest fraction of a mile, look at the extension scale. The extension scale is numbered with zero
at the right and increases to the left. Each block of the extension scale is 100 meters or .10 km.
From the “0” mark to your left side tick mark is 1.5 blocks or 150 meters. Add this to the
meters from the primary scale for a total of 3.15 km or 3,150 meters.
Measure Distance
PRACTICAL EXERICISE
2-309th
Regiment
The Lensatic Compass
The lensatic compass consists of three major
parts: the cover, the base, and the lens.
Black Numbers
are Mils
Red Numbers
are degrees
Compass to
Cheek Technique
Centerhold Technique
Orient a Map
The first step for a navigator in
the field is orienting the map.
2
3
1
2
1
Movement Techniques
Movement By:
•Dead Reckoning
•Terrain Association
Dead Reckoning
A technique of following a
set route or line for a
determined distance.
Dead Reckoning Steps
Steering Marks:
•Lone trees
•Buildings
•Rocks
•Any easily identifiable points
Dead Reckoning
Bypassing an obstacle
100 Meters
90 Paces
90 Paces
u i llddiinngg
BBui
Pt 1 40 Meters Pt 2
200 Meters
Terrain Association
Navigation movements are adjusted
according to the familiar landmarks
you encounter along the way
**Note - The technique of moving by terrain
association is more forgiving of mistakes and
far less time-consuming than dead reckoning.
Terrain Association
Study Your Route on the Map:
PRACTICAL EXERICISE
DISMOUNTED LAND NAV
RULES
1. GPS/PLGR IS NOT AUTHORIZED
2. CELL PHONE AND WALK-ABOUT USE IS ONLY AUTHORIZED FOR
EMERGENCIES
3. NAVIGATE WITH WEAPONS IN THE READY POSITION
4. NAVIGATE AS A TEAM AND IN SEQUENCE
5. DO NOT CROSS OR WALK ALONGSIDE ANY HARDBALLS. ANY
TEAM FOUND WALKIN ON A HARDBALL OR SHOULDER OF A
HARDBALL WILL RECEIVED A NO GO.
6. THIS IS A DEADREAKONING COURSE; TERRAIN ASSOCIATION
WILL WORK ONLY FOR FIRST AND LAST LEGS
7. DO NOT ENGAGE THE SWAMP; IT WILL WIN EVERY TIME
8. THIS IS NOT NIGHT LAND NAV; RETURN BEFORE DARK