# LINEAR PROGRAMMING

Project Guide: Group Members:

 Shraddha Chauhan 46 R.K.SINGH  Kalyani Shah  Purvi Shah  Jalpa Bhuvir 14 39 11

... The general linear programming model is usually defined as follows: Maximize or Minimize Z = c1 x1 + c2 x 2 + .Linear Programming The Linear Programming Problem (LPP) is a class of mathematical programming in which the functions representing the objectives and the constraints are linear.-cn x n . by optimization. Here. we mean either to maximize or minimize the objective functions.

must be equal to sum of the contributions earned from each decision variable and the sum of resources used by decision variables respectively. 3. Linearity: Both objective function and constraints must be expressed as linear inequalities. Divisibility: The solution of decision variables and resources can be any nonnegative values including fractions.Basic assumptions of L.P y 1. Deterministic: All coefficient of decision variables in the objective and constraints expressions should be known and finite.P. 4. Additivity: The value of objective function for the given values of decision variables and the total sum of resources used. 2. y y y .

performs only 3 operations painting. assembly and testing.00 1.80.5 0.2 0.2 Testing 0.Example y A firm engaged in producing 2 models.50.1 . The relevant data are as follows: Unit sale Hours Required price For Each Unit Assembly Modal A Rs.0 Modal B Rs. Model A and Model B.. viz.0 Planting 0.00 1.

y The firm wishes to determine the weekly product mix so as to maximize revenue. y y Maximize Z = 50x1 + 80x2 Subject to the constraints 1.0x1 + 1.0x1 + 0. testing 30.1x2 < 30 and x1 >0 .P. x2 >0 . painting 100.2 x1 + 0. We can solve the L.Total number of hours available each week are as under assembly 600.5x2 < 600 0.P.2x2 < 100 0.

5X2 = 600 If X1 = 0 1.0X1+1.0 X1 = 600 X1 = 600 if X2 = 0 0.2X1 + 0.5X2 = 600 X2 = 400 0.2X2 = 100 If X1 = 0 0.Solution 1.2 X1 = 100 X1 = 500 .2 X2 = 100 X2 = 500 if X2 = 0 1.

0X1+1.0X2 = 600-500 0.2X2 = 100) * 5 1.0.5X2 ² 1.5X2 = 100 X2 = 200 .0 X1 = 30 X1 = ~ 1.5X2 = 600 (0.1X2 = 30 X2 = 300 y if X2 = 0 0.2X1 +0.0X1 + 0.1X2 = 30 If X1 = 0 0.

0X1 = 300 X1 = 300 (0.0X1 .5X2 = 600 1.0X1 + 0.0X1 + 300 = 600 1.0X1+1.0X1+ 1.0 X1 = 150 .0X1 + 1.5(200) = 600 1.1.5X2 = 600 1.1X2 = 30) * 15 1.0 = 150 X1 = 150/ 1.

5 X2 = 300 .1.0(150) = 1.5X2 = 600 1.0X1+ 1.5X2 = 600 1.5X2 = 600-150 X2 = 450 / 1.

.Z = 50 X1 + 80 X2 At A = 50(0) + 80(0) =0 At B = 50(0) + 80(300) = 24000 At E = 50(500) + 80(0) = 25000 At G = 50(300) + 80(200) =15000+16000 =31000 At H = 50(150) + 80(300) =7500+24000 = 31500 .

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