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Snehal Thakkar Spatial Data Structures Hanan Samet Computer Science Department University of Maryland

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Spatial Data Structures

Introduction Spatial Indexing Region Data Point Data Rectangle Data Line Data Conclusion
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Spatial Objects
Points, Lines, Regions, Rectangles ..

Spatial Indexing
Unlike conventional data sort has to be on space occupied by data

Hierarchical Data Structures

Based on recursive decomposition, similar to divide and conquer method
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Spatial Indexing
Mapping Spatial Data into Point
- Same, Higher or Lower Dimension - Good storage purposes, queries like intersect - Problems with queries like nearest

Bucketing Methods
- Grid file, BANG file, LSD trees, Buddy trees. - Buckets based on not the representative point, but based on actual space.
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Based on Minimum Bounding Rectangle
R1 R3 a b R4 d g h R2 R5 c i R6 e f

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R-Trees (Continued)
Organize spatial objects into d-dimensional rectangles. Each node in the tree corresponds to smallest ddimensional rectangle that encloses child nodes. If an object is spatially contained in several nodes, it is only stored in one node. Tree parameters are adjusted so that small number of pages are visited during a spatial query All leaf nodes appear at same level Each leaf node is (R,O) where R is smallest rectangle containing O, e.g. R3,R4
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R-trees (Continued)
Each non-leaf node is (R,P) where R is smallest rectangle containing all child rectangles, e.g. R1,R2 R-tree of order (m,M) means that each node in the tree has between floor M/2 and M nodes, with exception of root node. Root node has two entries unless it is a leaf node. R-tree is not unique, rectangles depend on how objects are inserted and deleted from the tree. Problem is that to find some object you might have to go through several rectangles or whole database.
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+ R

- Trees

Decomposition of Space into Disjoint Cells

R1 R3 d g h R4 c h i R2 R5 a b e i R6 c f i

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+ R

Trees (Continued)

R+-tree and Cell Trees used approach of discomposing space into cells R+-trees deals with collection of objects bounded by rectangles Cell tree deals with collection of objects bounded by convex polyhedra R+-trees is extension of k-d-B-tree. Try not to overlap the rectangles. If object is in multiple rectangles, it will appear multiple times.
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+Trees(Continued) R
Multiple paths to object from the root Height of the tree is increased Retrieval times are smaller When summing the objects, needs eliminate duplicates It is not possible to guarantee that all properties of Btrees is fulfilled without going through difficult insert and deletion routines. It is data-dependent, so depending on how you insert or delete records R+-tree will be different.
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More Spatial Indexing

Uniform Grid
- Ideal for uniformly distributed data - More data-independence then R+-trees - Space decomposed on blocks on uniform size - Higher overhead

- Space is decomposed based on data points - Sensitive to positioning of the object - Width of the blocks is restricted to power of two - Good for Set-theory type operations, like composition of data.
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Region Data
Focus on Interior Representation Represented as Image array of pixels Runlength Code
- Break array into 1*m blocks, row representation

Metal Axis Transformation (MAT)

- Union of Maximal Square blocks - Blocks may overlap - Block are specified by center and radius
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More Region Data

Region Quadtree
- Is Metal Axis Transformation - Whose blocks are required to be disjoint - To have standard sizes(squares whose sides are power of two) - To be at standard locations - Based on successive subdivision of image array into four equal size quadrants.

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Region Quadtree
2 3 1 4 5 7 8 6 9 10 13 14 15 16 11 12 17 18 19 2 A

1 3

B 4 5 7

C 6 D 11 12 8 9 10

F 13 14 E 19 15 16 17 18

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Region Quadtree (Continued)

Each leaf node is either Black or White All non-leaf nodes are Gray(Circle is previous example You can also use it for non-binary images Resolution of the decomposition may be governed by data or predetermined Can be used for several object representations.
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Variations of Quadtree
Point Quadtree
- Quadtree with rectangular quadrants - Adoption of Binary Search Tree to two dimensions or more - Useful for location based queries like where is nearest theatre from the location. - Descending the tree till you find the node for location based queries. - For nearest neighbor, search is continued in the neighborhood of the node containing object. - Feature based queries tough because index is based on spatial occupancy not on features.
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Variations of Quadtree
- Exponentially tapering stack of arrays, each one quarter size of previous - Useful for feature based queries like where does wheat grow in California. - Nodes that are not at maximum level of resolution contain summary information

- Three dimensional analog of quadtree - Recursively subdivide into eight octants
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More Variations of Quadtree

Locational Code Based Quadtree
- Treats image as a collection of leaf nodes, each encoded by pair of numbers - First is base 4 number, sequence of directional codes that locates leaf from the root - Second depth at which node is found or size

- Represents the image in form of traversal of nodes of its quadtree - Very Compact storage, each node type can be encoded with two bits. - Not easy to use when random access to nodes is required.
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Searching with Quadtree

Useful for performing set operations When performing intersection, it only returns black node when both quadtrees have black nodes. Operation is performed using three quadtrees. Worst case scenario is sum of nodes in two quadtrees
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Algorithms with Quadtree

Most algorithms are preorder traversals Execution time is linear function of number of nodes Quadtree Complexity Theorem
- Number of nodes in quadtree representation is O(p+q) for 2q*2q image with perimeter p measured in pixel width. - It also holds for more dimensions.
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Point Data
PR Quadtree
- Regular decomposition of space into quadrants - Organized same way as the region quadtree - Leaf nodes are either empty or contain data point and its co-ordinates - A quadrant contains at most one data point - Shape of the tree is independent of the order in which points are inserted - If points are close together then decomposition can be deep - Can use quadrants with capacity c - Good for search within specified distance of given record
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PR-tree (Continued)
(50,50) (75,75) (25,25) (20,88) (75,25)



(88,65) (52,15) (92,1)

(0,0) (100,0)

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Rectangle Data
Used to approximate other objects in the image and in VLSI design rule checking If environment is static, solution is based on use of plane sweep paradigm Any addition to database forces reexecution of algorithm on whole database

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Rectangle Data (Continued)

Grid File Based Approach
- Each rectangle reduced to a point in higher dimension - Made up of Cartesian product of two one dimensional intervals - Each interval is represented by center and extent - Set of intervals is represented by Grid File - Grid File uses two dimensional array of grid blocks called Grid Directory
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Rectangle Data (Continued)

Grid File Based Approach (Continued)
- Grid Directory has address of the bucket - Set of linear scales is kept in the core to access grid block in the grid directory - Guarantees access to record in two operations - First operation to access the grid block - Second operation to access the grid bucket

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Rectangle Data (Continued)

MX-CIF Quadtree
- Based on Quadtree - Decomposition of space into rectangles - Each rectangle is associated with a quadtree node corresponding to the smallest block which contains it in its entirety - Subdivision stops when nodes block contains no rectangles or at predetermined size - Rectangles can be associated with terminal and non-terminal nodes
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MX-CIF Quadtree


{G} {B,C,D}


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Line Data
PM1 quadtree
- Based on regular decomposition of space - Partitioning occurs as long as a block contains more than one line segment unless the line segments are incident at a vertex in the block - Vertex-based implementation - Useful because space requirements for polyhedral objects are smaller then conventional octree

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1 PM


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Line Data (Continued)

PMR Quadtree
- Edge-based variant of PM quatree - Uses probabilistic splitting rule - Block contains variable number of line segments - Each line segment is inserted into all blocks that it intersects or occupies - If block has more line segments than permitted, it is divided into four blocks once and only once - During deletion line segment is removed from all blocks and blocks are checked for merging
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PMR Quadtree

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PMR Quadtree

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PMR Quadtree

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