Revised 7/27/07

TABLE OF CONTENTS
• • Philosophy Mechanics of the Offense – Personnel Groups – Huddle Procedures • Formations and Alignments • Motions • Run Game Mechanics – WR Blocking Rules – Zone/Stretch OL Footwork – QB/RB Mesh Points •Passing Game –Pass Protections –Route Names –Quick Passing Game –Drop Back Passing Game –Play Action Pass Game –Screen Game •Goal line.

We will operate as a multiple offensive scheme using the pistol offensive set as our major alignment. We will use multiple formations, personnel, and motion with a limited number of blocking schemes. The scheme will include one, two and three back sets with misdirection and a power run game. The purpose of the multiple schemes is to enable us to utilize our personnel and to create favorable match-ups while stretching the defense horizontally controlling the ball and the clock. This will be achieved through the balanced use of run and pass. We will be a physically and mentally tough unit that will be in better condition than our opponent and win the war of attrition. We will play with a fast paced approach and with great intensity and enthusiasm. We will do a few things well rather than many with mediocrity. We will have a complete and diverse offensive package, but only feature what we can do well and execute to perfection. We will also adjust our offense to align with our personnel on a yearly basis. We must utilize the strengths of our players in order to obtain the maximum results.

• • • • • • •

REGULAR FLEX POSSE JACKS DUECE RHINO GATOR

2 WR - 1 TB - 1 TE - 1 H 2 WR - 1 TB - 0 TE - 1 H - 1 F 3 WR - 1 TB - 1 TE - 0 H 3 WR - 1 TB - 0 TE - 0 H - 1 F 1 WR - 1 TB - 2 TE - 1 H 1 WR - 1 TB - 1 TE - 2 H Rec & QB swap positions

If we add the term “2 Back” with Regular, Flex or Duece Personnel we will replace the H back with a 2nd Tailback.

HUDDLE

LT X

LG H

C Y QB

RG T

RT Z

Center will set the huddle about 7 yards from the ball. OL will form the back row and they stand with their hands on their sides. Skilled positions players make up the front row, they lean forward with their hands on their knees. QB has complete control of the huddle. When QB enters huddle, QB will say “TEAM”. When you here “TEAM” that is your signal to shut your mouth and open your ears. QB will give formation, motion, play and snap count twice. Ex. Pro Right Whop H8 Stretch Rt on 1 on 1, READY -- BREAK. Everyone will follow QB and say “BREAK” and clapping their hands. Everyone will HUSTLE to the line.

PRO

X H H

LT

LG

C

RG

RT

Y H H Z

Whop

Whip
H Q H

Slip King
T

Slot

Queen

TWINS

X Z H H

LT

LG

C

RG

RT

Y H H

Whop Whip
H Q H

Slip King
T

Slot

Queen

FLEX

X H H

LT

LG

C

RG

RT
H

Y H Z

Whop

Whip
H Q H

Slip King
T

Slot

Queen

DUECE

X H H

LT

LG

C

RG

RT

Y H H Z

Whop

Whip
H Q H

Slip Queen
T

Slot

King

MAGNUM

X

LT

LG

C

RG

RT

Y

H

Q T Z

RHINO

X

LT

LG
H

C

RG
R

RT

Y

Q

T

PRO OVER
Unbalanced formation. Z will align on and the X will align off.

LT
X H H

LG

C

RG

RT

Y H H

Z

Whop

Whip
H Q H

Slip Queen
T

Slot

King

MOTION NUMBERS
LT LG C RG RT

9

7

5

3

1

0

2

4

6

8

X Z

LT LG C RG RT Y
Q T H

Z TO 8

X

LT LG C RG RT Y
H Q Z

H TO 7
T

MOTION TERMS
X

LT LG C RG RT Y
H Q T Z

H RETURN

X H

LT LG C RG RT Y
Z Q T

Z Sweep or Z Joker
Sweep is a handoff to receiver, Joker is a fake handoff.

X H

LT LG C RG RT Y
Z Q T

Z BUCK

Easiest way to learn the running game is to understand that all of our run Plays basically fall into 3 families or schemes. These basic families are: Zone- Reach-Gap. If you know which of these families or plays fall into, you have a pretty good idea how we’re going to get defenders blocked. ZONE Family: Covered and uncovered offensive linemen work together to get movement on defensive linemen, working up to nearest linebacker, stepping play side to do so. Plays: Belly, Belly Read, Boss, H Belly REACH Family: All offensive linemen “REACH” one gap to their frontside gap, looking to reach and overtake a down defensive lineman in front of him or rip-reach and run to flow linebacker. Plays: Stretch, Sweep, Speed Option, Snap Out, Bubble GAP Family: Frontside blockers block one gap inside - looking to double team combo defensive linemen back to the linebackers. We will pull backside guard to either trap or lead the play through the frontside hole. Plays: Power, Counter

WR BLOCKS vs 2 Hi Safety

FS C
X H

SS W E
LT

M T
LG

S T E
RT
Y Z

C

C

RG

Q

2 Hi=double crack
T

X and Z=if corner ever crosses face when you are climbing to safety you would pick up corner.

WR BLOCKS vs 1 High Safety
FS M E
LT
H

C
X

OLB

S T
C
RG

OLB E
RT
Y

T
LG

C

Z

Q

1 Hi=man on

T

WR BLOCKS Trips
FS SS C
X

W E
LT

M T
LG

T
C
RG RT

S E

C
Z

A

C

Q

B

Speed Option WR Blocks
FS

C
X

B E
LT

M T
LG

S T
C
RG

B E
RT
Y

C
Z

Q

H

T

Zone and Stretch Footwork
Zone Family 3 2 2 Reach Family 3 3 2

1
Covered: Zone Scheme SLIDE STEP – Aiming point play side number (TIGHT REACH)

1
Uncovered: Zone Scheme BUCKET STEP – Aiming point near number Key near hip

1
Covered and Uncovered: Stretch Scheme. BUCKET STEP Aiming point arm pit if covered & play side number uncovered.

Second step is a vertical step to and through the down defenders crotch (knee to and through the crotch). The lineman’s base will narrow slightly. It is important to get the second step in the ground as soon as possible. The speed of the second step is important. Third step will square the offensive lineman up field. It is important to keep the shoulders square.

TB/QB MESH
Belly/Boss
QB

Belly Read/ Power
QB

Stretch
QB

T

T

T

Counter

Speed Option
QB

QB

T

T

H/QB MESH
H Belly Read
H QB H

Belly Read to TB
QB

T

T

(Q) Counter
H

Snap Out
QB H

QB

T

T

Zone Family Belly Belly Read H Belly Boss Reach Family Stretch Speed Option (Z)(H) Sweep H Snap Out

Gap Family Counter (Q) Power (Q)

PLAYS BY FORMATION
• • Pro Twins
• • Flex Duece

Need to do these for basic looks, what we like and all

Belly Rt
FS C W E
X H

(Zone family)

M T
LT LG

S T
C
RG RT

SS E
Y Z

C

H

Q

QB: Open at 5 or 7 to call side. Get ball as deep as possible to TB. Carry out Boot away from call. TB: Lateral step towards aiming point 1 yard behind TE, 2nd step crossover and 3rd step square up to line of scrimmage.

T

H: Whip, Slip, Queen and King Alignment you will block backside END.

H Belly Rt
FS C W E
X

(Zone family)

M T
LT LG

S T
C
RG RT

SS E
Y Z

C

H

Q

T

Belly Rt READ
FS C
#2

(Zone family)

W
X H

#1

M T
LT LG

S T
C
RG RT

SS E
Y Z

C

E

Q

H: Your cowboy route may get as deep as 6-8 yards. You must be behind the line to catch the ball and we want you to catch the ball at full speed.

T

#1 Chase Read: End chases flat down the line pull and replace end. End plays normal, give ball to TB. #2 Bubble Read: Alley player stays on bubble tuck the ball and run to open grass. If alley player presses line towards you - throw bubble.

Boss Rt
FS C W E
X

(Zone family)

M T
LT LG

S T
C
RG RT

SS E
Y H Z

C

Q

QB: Open at 5 or 7 to call side. Get ball as deep as possible to TB. Carry out Boot away from call. TB: Lateral step towards aiming point 1 yard behind TE, 2nd step crossover and 3rd step square up to line of scrimmage.

T

H:Block strong side alley player. We want the play to look like stretch.

BELLY W E
LT

(Zone Family)

M T
LG C

S T
RG RT

E
Y

E
LT

M T
LG

C

S T
RG RT

SS

E
Y

W E T
LT LG C

M N
RG

T
RT

E
Y

E
LT

M N T
LG C

S
RG

T
RT

E
Y

W

E
LT

M T
LG C

N
RG

S

M T
RT

E
Y

W
X

E
LT

T
LG C

N
RG

S T
RT

E
Y

ZONE Family Rules
• Covered Rule
• • • • ~100% of the time you will step with play side foot. ~Always attack and hit the play side number. ~Align your nose on play side #, and bit it. ~Works hips vertically up the field.

{Oline & TE}

• Uncovered Rule:
• • • • • ~100% of the time you will step with play side foot. ~Work with covered OL in the direction of the play. ~Attack the near # and work to take over the block. ~Key near hip of defender. If it disappears, climb to 2nd level.

•Length of SLIDE step is determined by the alignment of defensive lineman. •Length and depth of BUCKET of step is determined by alignment of defensive lineman. * PRIORITY is to work at first level and work to 2nd level. Let the Lber come to you.

Stretch Rt
FS C W E
X

(Reach family)

M T
LT LG

S T
C
RG RT

SS E
Y H Z

C

QB: Open up at 4 & 8 to call side. Get ball as fast and wide to TB as possible. Fake play pass. TB: Lateral step and chase spot 3 yards outside TE. Read block on Def. End. If he gets width you can bang it into C gap. If we get a soft edge, explode to the open grass.

Q

T

Q Stretch Rt
FS C W E
X

(Reach family)

M T
LT LG

S T
C
RG RT

SS E
Y H Z

C

Q

QB: Catch snap and take off and chase spot 3 yards outside TE. Read blocks by H and TB.

T

Speed Option Lt
FS C W E
X Z

(Reach family)

C S T
C
RG RT

M T
LT LG

SS E
Y

H

Q

T

QB: Catch snap and chase spot 3 yards outside TE. Take your eyes to alley player for pitch key. TB: Maintain pitch relationship with QB.

Sweep Lt
FS C W E
X

(Reach family)

M T
LT LG

S T
C
RG RT

SS E
Y Z

C

H

Q

QB: Catch the snap and extend ball for the receiver, let the momentum of the hand off to turn your hips and shoulders and make Belly Read fake to TB and then carry out Boot Fake away from play.

T

Snap Out Lt
FS

(Reach family)
Play side Tackle: This play will be an exception to our Reach rules. You will pull and kick out the play side corner. We are not blocking the play side end.

C C W E
X Z

M T
LT LG

S T
C
RG RT

SS E
Y

H

Q

We will always try and run a crack scheme and pull the play side tackle for the corner. We are not blocking the play side End. If the end starts to chase us down we will hand the ball off to the TB.

T

QB: Catch snap and open up and skip step and underhand pitch the ball to H and then fake Belly to TB and carry out Boot Fake.

Stretch
W E
LT

(Reach Family)

M T
LG C

S T
RG RT

E
Y

E
LT

M T
LG

C

S T
RG RT

SS

E
Y

W E T
LT LG C

M N
RG

T
RT

E
Y

E
LT

M N T
LG C

S
RG

T
RT

E
Y

W

E
LT

M T
LG C

S N
RG

M T
RT

S T
LG C

E
Y

W
X

E
LT

N
RG

T
RT

E
Y

REACH Family Rules
• Covered Rule:100% of the time you will BUCKET step with your play side foot. Aiming Point is defenders play side armpit. Align your nose on defenders armpit and bite it. 2 hand punch to aiming point. Work hips vertical up field. •

{Oline & TE}

Uncovered Rule: 100% of the time you will BUCKET step with your play side foot. Work with covered OL in the direction of the play. 2 hand punch to aiming point. Attack the defenders far #, and work to over- take the block.

• • • •

• • •

•Length and depth of BUCKET of step is determined by alignment of defensive lineman. * PRIORITY is to work at first level and work to 2nd level. Let the Lber come to you.

Power Rt
Backside guard will make a you or me call with the center on who is pulling and leading up on the linebacker. General rule:Who has the best angle to block the def Tackle.

(GAP family)

FS M E T
LT LG

C
X

W

S T
C
RG RT

SS E
Y Z

C

Q

H

QB: Same footwork as Belly Read. Read Chase Read for give or pull.

T

TE: Arch release for alley player if play side tackle is uncovered. Play side tackle covered, you will combo to backside linebacker.

Q Power Rt
FS C W E
X

(GAP family)

M T
LT LG

S T
C
RG RT

SS E
Y Z

C

Q

H

QB: Catch snap and sell fake to tailback. Patience!!! Allow backside guard to get to the hole and find daylight.

T

POWER
W E
LT

(Gap Family) SS

M T
LG C

S T
RG RT

E
Y H

E
LT

M T
LG

C

S T
RG RT

SS

E
Y

H

W E T
LT LG C

M N
RG

T
RT

E
Y

E
LT

M N T
LG C

S
RG

T
RT

E
Y

H

H

W

E
LT

M T
LG C

S N
RG

M T
RT

S T
LG C

E
Y

W
X

E
LT

N
RG

T
RT

E
Y

H

H

Power (Gap Family Rules)
PSOT: If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker. If PSOG is covered ~combo with PSOG to backside Linebacker. “Solid Call” gap block man inside. PSOG: If center is uncovered ~Combo with PSOT from man on you to backside Linebacker. If center is covered ~combo with center to backside Linebacker. “Solid Call” gap block man inside. Center: Block man on or first man away from the play on the defensive line. BSOG will make “YOU” or “ME” call to say who is pulling to lead up on play side linebacker. “YOU call tells Center to pull. Make “YOU” or “ME” call to tell center who is pulling. General rule is who has the better angle on the defensive lineman. “ME” call ~ skip pull and turn up tight to double team and lead block on play side linebacker. Squeeze B gap defender and do not allow any penetration. Play side: If PSOT is uncovered~ arc release to outside linebacker. If PSOT is covered ~Combo with PSOT to backside linebacker. Lead the play and kick out end man on the line of scrimmage. You must get inside the defender and drive him out.

BSOG:

BSOT: TE: H:

Counter Rt
Backside guard will make a you or me call with the center on who is pulling and kicking out the Def. End. General rule:Who has the best angle to block the def Tackle.

(GAP family)

FS W E
LT

C
X

M T
LG

S T
C
RG RT

SS E
Y Z

C

H Q

QB: Same footwork as Belly Read, but TB will cut behind you and the handoff will occur off your back hip.

T

TE: Arch release for alley player if play side tackle is uncovered. Play side tackle covered, you will combo to backside linebacker.

Q Counter Lt
FS C M E
X Z

(GAP family)

C S T
C
RG RT

Right Guard: You Call to center.

W
LT

T
LG

E
Y

SS

Q

H

QB: Catch snap and sell TB Counter. Patience!!! Allow H to get to the hole and find daylight.

T

Counter
W E
LT

(Gap Family) SS

M T
LG C

S T
RG RT

E
Y

E
LT

M T
LG

C

S T
RG RT

SS

E
Y

H H

W E T
LT LG C

M N
RG

T
RT

E
Y

E
LT

M N T
LG C

S
RG

T
RT

E
Y

H

FS

H

W

E
LT

M T
LG C

S N
RG

M T
RT

S T
LG C

FS

E
Y

W
X

E
LT

N
RG

T
RT

E
Y

H

H

COUNTER (GAP Family Rules)
PSOT: If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker. If PSOG is covered ~combo with PSOG to backside Linebacker. “Solid Call” gap block man inside. PSOG: If center is uncovered ~Combo with PSOT from man on you to backside Linebacker. If center is covered ~combo with center to backside Linebacker. “Solid Call” gap block man inside. Center: Block man on or first man away from the play on the defensive line. BSOG will make “YOU” or “ME” call to say who is pulling to kick out end man on line of scrimmage. “YOU call tells Center to pull. Make “YOU” or “ME” call to tell center who is pulling. General rule is who has the better angle on the defensive lineman. “ME” call ~ Flat pull and kick out end man on line of scrimmage. Squeeze B gap defender and do not allow any penetration. Play side: If PSOT is uncovered~ arc release to outside linebacker. If PSOT is covered ~Combo with PSOT to backside linebacker. Jab step away from play and get on outside hip of pulling lineman. Lead up the hole tight of the combo block.

BSOG:

BSOT: TE: H:

• 30/31 is our quick game protection. • These protections are FULL slide protections.
– 30 ~ slide by the OL is going to the right. – 31 ~ slide by the OL is going to the left. – We will generally slide to the TE, but can go either way.

• Rules (Slide from the first uncovered man back)
– Covered: Chip man on and secure backside gap. – Uncovered: Slide down and secure gap. • Keep Shoulders Square to Line of Scrimmage as much as possible. • If you see the linebacker walk up that you and your teammate are to combo to, make “Man” call. • Backside Tackle. If you have man on and the linebacker walks up that the TB is responsible for, make “RAM” Call and block linebacker. • “MAX” Call, tells the Tight End to the call side to stay in and block.

– TB:
• Play side Tackle Covered: Double Read Inside Linebacker to Def. End. • Play side Tackle Uncovered: Fit off the butt of Tackle and take first edge player to show. “RAM” call fit off the butt of offensive tackle.

30/31 Slide Protection
W E
LT

M T
LG C

S T
RG RT

E
Y

E
LT

M T
LG C

S T
RG RT

E
Y

“30”
T-1 T-2
T T

“30”
T-1

W T
LT LG C

M N
RG

E

T
RT

E
Y

E
LT

M T
LG

N
C

S
RG

T-2

T
RT

E
Y

“30”

“31”

B

T W E
LT LG

T

M N
C RG

S E
RT

T

$ W
Y X

M E
LT

T

S N T
RT

T
LG C

E
Y

RG

T

“30”

“31 Max”
T

• 50/51 is our drop back 5 step pass protection.
• This Protection is based on BOB principals.
(Big on Big and Back on Backers)

– 50 ~Either the Right Guard or Center will have the Double READ. TB going left. – 51 ~Either the Left Guard or Center will have the Double READ. TB going right. – Direction of the double read will be dictated by the structure of the routes.

Rules
– BOB Side: (Big on Big) Man protection ~ OL on DL, TB on LB. – Uncovered OL: Get depth on pass set so you can make the double read. We always read inside to outside.

– TB: You will be check releasing on all 50/51 Routes, unless we call Max. Your route rules are according to each route, but your #1 responsibility is to check your blitz pick-up prior to releasing on your route.

50/51 BOB Protection
W
C-2 C-1

M T T
C RG RT LG

S E
Y

W

C-2

E
LT

E
LT

M T
LG

C-1

S T
RG RT

E
Y

C

“51”
G-1 G-2

“51”

W T
LT LG C

T

T

M T
RG RT

G-1

E

N

E
Y

E
LT

M T
LG

N
C

S
RG

G-2

T
RT

E
Y

“51”

Fan Call
T

“50”

B

W E
LT LG

M N
C RG

S E
RT

$
Y

T-2

T-1 M

T

S N
RG

G-1

W
X

E
LT

T
LG C

T
RT

G-2

E
Y

“30”

T

Vs. 3-3 we would game plan & use “30/31 Protections”

T

“50 Max”

• •

Boot Protection is our base play-action pass protection. Rules – Same rules as our 30/31 protections, just more aggressive and we want to sell run. We cannot go down field to block linebackers, but we want to make sure we come off the ball low and hard. Helmet level LOW! – TB: Sell Belly bake and block backside edge or Outside linebacker.

Boot Protection
W E
LT

M T
LG C

S T
RG RT

E
Y

E
LT

M T
LG C

S T
RG RT

E
Y

“Boot Rt”
T-1 T-2
T T

“Boot Rt”
T-1

W T
LT LG C

M N
RG

E

T
RT

E
Y

E
LT

M T
LG

N
C

S
RG

T-2

T
RT

E
Y

“Boot Rt”

“Boot Lt”

B

T W E
LT LG

T

M N
C RG

S E
RT

T

$ W
Y X

M E
LT

T

T-1

S N T
RT RG

T-2

T
LG C

E
Y

T

“Boot Rt”

“Boot Lt”
T

Hitch
20

Quick Game
Slant
20

Fade
20
4 steps Vertical push towards inside shoulder of defender. On forth step shift gears as you break outside. Maintain 4-5 yards from sidelines, look over inside shoulder and follow ball in with your eyes.

30

30

5 steps

3 steps

Vertical release at defender working to his outside. Plant outside foot on 5th step. Do not work back to ball. QB will deliver ball to the shoulder away from defender.

Quick release vertically 3 steps, plant outside foot and make cut to open grass. Anticipate ball at the break. Get up field immediately to avoid inside defenders. Anticipate contact.

30

Hugo

(Hitch & G0)

Slugo

Quick Game
(Slant & G0)

Stick
20
5 steps Take best release and run 5 step hitch route and work back outside and sit in the open grass. Vs. man keep working to the sidelines. Outside Receivers will sit in open windows and not work outside.

20

30

30

20

5 steps

3 steps

Execute the HITCH route, flash hands to QB as if to catch the ball. Pivot to the outside to avoid contact and get vertical and leave 4-5 yards from sideline for QB to drop ball in over outside shoulder.

Execute 3 step slant route. Sell slant move and on 4th and 5th steps hit the breaks, quick swim the defender and plant and get vertical. Avoid contact.

30

Corner
20

Quick Game
Seam
20

Seam

(outside receiver)

Vs. 2 safety

Vs. 1 safety

30

30

5 steps

TE Route. Best release 5 steps, give little head fake inside like you’re about to sit on a stick route. Run to open grass. Split the difference between the safety and cornerback.

Best release and push vertical staying on the hash vs. a 1 safety look. Vs a 2 safety look split the safeties.

Shorten split and use inside release to the near hash. You want to to be full speed as soon as the TE breaks for the corner.

30

20

Quick Game (H) & (TB) Routes
Arrow
20

Flair
20

Bubble/Boiler
20
Do not lose any ground. Aiming point is alignment of outside receiver. Get head turned around and catch the ball going forward. Stay outside and get to down the sidelines.

30

30

Release outside. If you would run the route all the way to the sideline you would never be deeper than 3 yards. Look over inside shoulder for ball.

Loose a close to 2-3 yards depth. Continue to get width to original WR position.

30

Curl
20

5 Step Pass Game
Out
20

Dig
20
10 Yards Inside release, push vertical 10 yards and break inside. Find the open window or grass and settle vs zone or continue to run across the field vs. man.

30

12 yards

30

10 Yards

Work best release and make it look like a fade pushing to a depth of 12 yards. Plant outside foot and turn inside by pulling back on inside elbow. Work inside to find a window or open grass.

Vertical push towards inside shoulder of defender. On forth step shift gears and sell the fade. At 10 yards plant inside foot and work out.

30

Shallow
20

5 Step Pass Game
Under
20

Post/Corner
20
10 yards Vertical release to a depth of 10 yards. Plant outside foot make a post move for 1-2 steps and then break to the deep outside finding open grass. Locate ball and adjust.

30

30

Heels depth

5 yards

Inside release and stay at heels depth of the defensive line. Work across the field.

Inside release for 3-4 yards gaining depth and work across the field under the linebacker drops no deeper than 5 yards.

30

Wheel
20

5 Step Pass Game
Mini-Curl
20

Pivot
20
3 steps Sell the slant, plant outside foot and pivot back flat to the outside accelerating to the sidelines.

30

30

6 yards

Quick outside release and sell the arrow route. Once you get to 5-6 yards from the sidelines, turn downfield pressing vertically and maintain 4-5 yards from sidelines so QB can drop ball in over outside shoulder.

Inside release and sit under the linebacker drops. Find open grass and square up to QB. You must try and stay over the ball between the guards.

30

Hunt
20

5 Step Passing Game
Mesh
20

Post
20
Vertical release to a depth of 10 yards. Make cornerback think corner route by leaning to outside shoulder before you plant and break inside to post. Run to open grass between FS and Cornerback.

30

30

6 yards TE sets the depth of the mesh at 6 yards and X or H make the Mesh happen. Key the defender on the opposite man crossing to see if its man or zone. Vs. zone find a window or open grass once the mesh has occurred. Vs. man keep running gradually gaining depth.

Inside release and avoid linebackers. Work to 6-8 yards and gradually gain depth working into the opposite hook to curl area.

30

30/31 Stick
QB: Pre-snap Read ~Check backside for alley player. If the defense does not have an alley player throw Slant or tagged route to X. If defense has an alley player then work 3 man side. Key Outside linebacker (inside/outside read)

X

LT

LG

C

RG

RT

Y H Z

Q

Z: Fade Y: Stick Route H: Arrow Route X: Slant (can tag any quick route or double move route)
T

Pro Rt Slip 30 Stick

30/31 Stick Variations
20
Y

20

30

20

Pro Rt Whop H4 30 Stick

Pro Rt King 30 Stick

X

Y

X Z Q H

30 30
Y

Q

T

30

H

Z

T

Z Q

H

30

X

Y

X H Q

20
Z T

T

20

Twins Lt Slip Z8 30 Stick

Flex Rt Slip 30 Stick

30/31 YALE
QB: Pre-snap Read ~Check backside for alley player. If the defense does not have an alley player throw Hitch or tagged route to X. If defense has an alley player then work 3 man side. Key Outside linebacker (inside/outside read)

X

LT

LG

C

RG

RT

Y H Z

Z: Stick Route (Work inside and find open grass. Y: Corner Route to open grass. Split difference on safety and cornerback. X: Hitch Route. (can tag any quick route or double move route) H: Flair Route

Q

T

Pro Rt Slot 30 Yale

30/31 Yale Variations
20
Y H Q

20

30

20

Pro Rt King 30 Yale

Pro Rt Whop H6 30 Yale

X

Y

X Z

30 30
Y

30

Z

Q

H

T

T

H Q

30

X

Y

X Z Q H

20
Z T

T

20

Pro Rt Slip Z8 30 Yale

Flex Rt Slip 30 Yale

30/31 HITCH
QB:

X H

LT

LG

C

RG

RT

Y Z

Q

Z & X: Hitch Route @ 6 yards Y: Seam H: Seam

T

Pro Rt Whop 30 Hitch

30/31 Hitch Variations
20
Y

20

30

20

Pro Rt Whip 30 Hitch

Pro Rt Queen 30 Hitch

X

Y

X Z H Q

30 30 20
H

Q

T

30

H

Z

T

Flex Rt Whop 30 Hitch

30

X H Q

Y

20

X Z Q

Y

Z

T

T

50/51 Montana
QB: Take a peak at the Z then to both Mesh receivers and last read is the tailback on the swing.

X H

LT

LG

C

RG

RT

Y Z

Z: Corner Route at 10 yards Y: Crossing route at 6 yards. You set the depth of the mesh. Settle vs Zone and keep running vs man. X: Shorten alignment ~ Crossing route under the TE. You make the mesh happen. Settle vs Zone and keep running vs man. H: Arrow, turn into wheel when you hit sidelines. If you have a corner route by Z or X on your side, you cannot run wheel.
Q

T

TB: Check Release Flair away from H.

50/51 Montana Variations
20
Y

20

30

20

Pro Rt Whop 50 Montana XH Swap

Flex Rt King 50 Montana Z Post

X

Y

X

30 30 20

30

H Q

Z Q H

Z

T

T

Twins Lt Flex Whop 50 Montana XZ Swap

30

X Z H Q T

20

Pro Rt Whip 50 Montana Z Dig

Y

X H Q

Y

Z

T

50/51 Spartan
QB: Shallow to dig route. Take a peak at Z or X then your dump is the the TB in the flat.

X H

LT

LG

C

RG

RT

Y Z

Z: Post (can tag out) Y: Shallow (stay at heels depth of defensive line. Cannot settle on this route~keep running. X: Fade H: Dig (Push to the outside shoulder of the defender. If you find open grass settle, keep running vs man. TB: Check Arrow to the same side as the shallow.
T Q

50/51 Spartan Variations
20 20
Y Z H Q

30

20

Pro Rt Slot 50 Spartan

Twins Lt Whop 50 Spartan HZ Swap

X

Y

X Z

Q

T

30

H

T

30

H Q

Z Q

30

X

Y

X

Y H

20
Z T

T

20

Flex Rt Whop 50 Spartan XZ Out

30

50/51 YANKEE

X H

LT

LG

C

RG

RT

Y Z

Z: Post - Curl: Sell the post and sit in the open grass. Y: Deep Cross Route: Run inside OLB and over ILB to the oppisite hash at 15-17 yards. X: Fade Route H: Option Route. (Think out unless OLB has leverage on you. T: Check Release to arrow.

Q

T

QB: Pre-snap Read ~ corner alignment on X. If he is pressed or tight think fade. If he is loose and at 7 yards or deeper then your read will be to the Y on the deep cross and to the H on the option route. You have a curl/flat read late to backside.

Pro Rt Whop 50 Yankee

50/51 Yankee Variations
20
Y H Q

20

30

20

Pro Rt Slip 50 Yankee

Pro Rt Whop 50 Yankee

X

Y

X Z

Q

T

30

H

30 30
Y

Z

T

30

X Z H Q

Y

X

20
Z H Q T

T

20

Twins Left Flex Whop Z8 50 Yankee X Post

50/51 CAL
QB:

X H

LT

LG

C

RG

RT

Y Z

Z: Curl at 12. If ball is not thrown on time, work inside and find a window. Y: Mini-Curl @ 6 yards between the guards. Work to open grass and find space. X: Curl at 12. If ball is not thrown on time, work inside and find a window. H: Arrow (can tag wheel) TB: Check release Arrow away from H.

Q

T

50/51 CAL Variations
20
X Z Q Y H

20

30

20

Pro Rt Queen 50 Cal

Pro Rt Slip 50 Cal

X

Y

30 30 20
Z

H

Q

T

30

Z

T

Flex Rt Slip 50 Cal

30

X H Q

Y

20

X Z Q H

Y

T

T

50/51 VERMONT

Vs. 2 Safety

X H

LT

LG

C

RG

RT

Y Z

Z: Fade (can tag shallow or out) Y: Seam (split the safeties vs. 2 hi-safeties) X: Fade (can tag shallow or out) H: Seam (dig vs 2 hi-safeties) TB: Check Release Out away from H.
T Q

QB:

50/51 Vermont Variations
Flex Rt Whop 50 Vermont

20

30

X

Y

X Z Q

Y

Q

T

30

H

30
H

20
Z

20

Pro Rt Slot 50 Vermont H Dig

T

Flex Rt Slip 50 Vermont Y Dig

Pro Rt Whop 50 Vermont (X) or (Z) Under

30

H Q

Z

H Q

30

X

Y

X

Y

20
Z T

T

20

Boot Wisconsin
QB:

X H

LT

LG

C

RG

RT

Y Z

Z & X: Boot to you: Fade Boot away from you: Post Y: Boot to you: Delay Arrow (“Mary had a little Lamb”) Boot away from you: Hunt Route H: Boot away from you: Hunt Route. Boot to you chip DE to Arrow. If you and TE are aligned on the same side we will run boot away from you, but you need to come across formation and run an Arrow route.
Q

T

Boot Wisconsin Variations
20 30 30 20
X Z Q H Y Z T Z

20

X H

Y

30

20

Pro Rt Queen Boot Lt Wisc

Pro Rt Slip Bt Lt Wisc

X Z Q

Y H

Q

30

T

Z Throwback Tag

T

Flex Rt Slip 50 Cal

H Q

T

30

X

Y

20

Boot Yukon
QB:

X Z

LT

LG

C

RG

RT

Y

Z: Hunt Route Y: Corner Route X: Post Route H: Chip DE - Arrow. If you are on the backside of the formation you need to get across the formation and run an Arrow Route.

Q

H

T

Boot Yukon Variations
Twins Lt Slip Boot Rt Yukon Twins Lt Queen Boot Rt Yukon

20

30

X

Y

X Z H Q

Y

Q

T

30

Z

H

T

30

30

X H Q

Y

X Z Q H

Y

20
Z T

T

20

30

20

20

Boot Clear
QB:

X Z

LT

LG

C

RG

RT

Y

Z: Seam Y: Hunt Route X: Fade H: Chip DE - Arrow. If aligned on the backside of the formation you need to get across and run an Arrow Route.
H Q

T

TB: Can throw T Throwback.

Boot Clear Variations
Twins Lt Flex Whip Boot Lt Clear

20

30

X

Y

X Z Q H

Y

30

Z

H

Q

T

T

30

30

X H Q

Y

X Z Q H

Y

20
Z T

T

20

30

20

20

Twins Lt King Boot Lt Clear

Boot Dakota
QB: We are trying to hi - low the playside corner, if the arrow or corner routes do not open up, look for the Z on the throwback.

X

LT

LG

C

RG

RT

Y Z

Z: Mesh Y: Mary had a little lamb - arrow X: Mesh H:Corner Route
T Q H

Boot Dakota Variations
20
X Z Z Q H Y T

20

30

20

Pro Rt Slip Bt Rt Dakota

X

Y

30

H

Q

T

30

30

X H Q

Y

X Z Q H

Y

20
Z T

T

20

30

KANSAS Rt
QB: Read Play side Defensive End. If he comes up field throw screen to Tailback. If End drops off and plays screen, lose ground and throw alley screen to X. TB: Drive up like pass pro, hide behind OL and run screen route under the Defensive End.

FS M S T
C
RG RT

C

W E
LT
H

SS E
Y Z

C

T
LG

X

Q

X: Soft Corner ~ 1 Giant step and vs hard corner ~ 3 small steps up field.Comeback behind LOS @ 85% speed. Ball Should be caught 6-7 yards outside OT. H: 5 yard split from the X. Drive up field like you are about to stalk the OLB and inside out the corner over X.

T

*PSOT: Flash pass set and pull flat to kick out cornerback. *PSOG:1001-1002, pass set and go block FS. *Center: 1001-1002, pass set and pull to backside inside linebacker. *BSOG: 1001-1002, pass set and pull flat for alley player. *BSOT: Kick slide and get DE to come up field. If he try’s to cross your face, redirect and drive him into the pile.

BUBBLE LT
OL: Exception to our Rules: Bubble is blocked like STRETCH, even though it starts with the letter “B”

FS C W E
X H

M T
LT LG

S T
C
RG RT

SS E
Y Z

C

Q

Can run this to the H or Z. When running the Bubble route, Do not lose any ground. Aiming point is alignment of outside receiver. Get head turned around and catch the ball going forward. Stay outside and get to down the sidelines

T

BOILER RT
OL: Exception to our Rules: Bubble is blocked like STRETCH, even though it starts with the letter “B”

FS C W E
X H

M T
LT LG

S T
C
RG RT
Y

SS E
Z

C

Q

T

QB: Pump the Bubble and turn and throw Boiler to TB.

TUNNEL Screen
OLINE: Pass Set 1001-1002 and attack your lanes finding first different color jersey in your lane.

FS C W E
X H

M T
LT LG

S T
C
RG RT

SS E
Y Z

C

We can run Tunnel Screen to any of the 5 eligible receivers (X, Z, Y, H or T) Side away from receiver running the screen routes will run verticals and TB will run Boiler Route away from screen. Tunnel Screen Route: One huge step up field and come back behind the LOS. You will be catching the ball close to the alignment of the OT. Catch ball and find seam up field.

Q

T

QB: Lose ground and look deep and come back to receiver running screen route.

Magnum Rt Belly Read Rt

FS C W E
X

M T
LG

S T
C
RG RT

C E SS
Y

LT

H

Q

T

Z

Magnum Rt Z Counter Rt

FS C W
X

M E
LT

S T
C
RG

C E
RT
Y

T
LG

SS

H

Q

T Z

Magnum Rt Z Power Lt

FS C M E
X

W
LT

S T
C
RG

C E
RT
Y

T
LG

SS

H

Q

T Z

Magnum Lt Z Counter Pass Rt
QB: Sell the counter fake to the Z. Boot out and look for the T in the flats to the Y on a deep cross.

FS C SS E
Y

S T
LT LG

M T
C
RG

W E
RT

C

X

X: Run slant route and find FS and sit by the FS and occupy him. Y: Deep cross route - find open grass. H: Block QB backside Z: Sell counter fake and help H on securing backside. T: Chip playside DE and run arrow route.

Q

H

T

Z

Rhino Rt Ben Rt

FS C W
X

M E
LT

T
LG
H

T
C
R

S

C E
RT

B
Y

RG

Q

T

Rhino Rt Ben Rt

FS C W
X

M E
LT

T
LG
H

T
C
R

S

C E
RT

B
Y

RG

Q

T

Rhino Rt Q Ben Rt

FS C W
X

M E
LT

T
LG
H

T
C
R

S

C E
RT

B
Y

RG

Q

T

Rhino Rt Q Speed Rt

FS C W
X

M E
LT

T
LG
H

T
C
R

S

C E
RT
Y

B

RG

Q

T

Rhino Rt Belly Pass Rt
QB: Sell Belly Fake and boot out reading flat to deep crossing route.

FS C W
X

M E
LT

T
LG
H

T
C
R

S

C E
RT
Y

B

RG

Q

X: Deep crossing route - find open grass. Y: Mary had a little lamb - arrow route T: sell the belly - dive into the pile like you have the ball.

T

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