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Andrew Coverdale Head Coach Castle High School Shared_responsibility@yahoo.

com

BOOTLEG PACKAGE

CASTLE H.S.

MAX

Screen/Boot/Uncovered Directory
Uncovered Checks
GREEN/GOLD INSTRUCTIONAL G/G VIDEO 1 G/G f/GUN 1 FAKE G/G VIDEO 1 G/G VIDEO 2 G/G f/GUN 2 FAKE G/G VIDEO 2

Funnel (Alley) Screens


Oxford-Oakland
INSTRUCTIONAL VIDEO
FAKE OAK/OX

Denver-Dallas
INSTRUCTIONAL VIDEO YOU DRAW IT

YOU DRAW IT

OUTSIDE REC. UNCOVERED: 80-90 JUKE

Bootlegs
BOOTLEG INTRODUCTION INSTRUCTIONAL YOU DRAW IT 1
OL Video: Rock/Luck
2 x 2 versions

Flow Screen Concept


CONCORD/CLEVELAND INSTRUCTIONAL CON/CLEV VIDEO CON/CLEV Y.D.I.

Rock/Luck

INSTRUCTIONAL YOU DRAW IT 2

Rocket/Lucky

WR Video:

3 x 1 versions

OL Video: Rocket/Lucky WR Video: WR Video:


Rocket H

SUMMARY TABLE

OFFENSE MAIN MENU

2-3 Philosophy

Boot philosophy

BOOTLEG
PACKAGE
Bootlegs, meaning we are going to fake a run in one direction, and roll the QB opposite the fake! These are excellent plays against LBs who overpursue against our best running plays! All receivers use the same route rules for all types of Bootlegs (Post, Over, Pin Arrow, Go Pocket)! In our basic boot package, the OLine uses play action reach protection across the board, very similar to Slant (Inside Zone) but without going downfield! In our G boot package, we pull the backside guard frontside, and slush the tackle to fill for him. Receiver route rules are the same!

KEYS to a successful play:


1. 2. 3. 4. GREAT fakes! RB rolls over ball & sells it, QB follows w/eyes! PAD LEVEL by linemen! Linemen PREVENT PENETRATION across the board! PIN ARROW is patient and handles the BSDE before releasing!
- C L I C K H E R E T O R E T U R N T O

TAGS/VARIATIONS
H Stay call for Pin Comeback/Double Comebk Touchdown
D I R E C T O R Y -

S C R E E N / B O O T

Rock-Luck Instructional

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

BASIC BOOT
C

BS Outs: OVER ROUTE (See technique of FS Ins) MINIMUM split. If theres someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE: OVER route..+4 splitclean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use STAIRSTEP if being trailed by anyone.

PLAY ACTION REACH RULES

Stairstep if chased

M E T

S T
1001 1002

R E
M

*Use same basic assignment rules from Reach family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats! *1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, dont cross L.O.S. -If you feel a guy start to split you, abort course & twist him into pile/man in front of you!

BS T: BS G:

Play Action Reach toward the number Play Action Reach toward the number Play Action Reach toward the number Play Action Reach toward the number Play Action Reach. Call TWO if 2 men on/outside! Base inside of those two men! Top of #s split. Run GO POCKET, as on 4 route

CENTER: FS G: FS T: H (Strong/Weak/+/-): Receiver rules. Make Im inside call from Strong/Weak. QB: Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RBs course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route!

FS Outs:

FS Mid: SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. FS Ins/TE: PIN ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edge. BASE call tells you to pin 2nd man on/outs OT. STAY call tells you to pin your man, outside in, & not release R: Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. S C R E E N / B O O T D I R E C T O R Y -

- C L I C K

H E R E

T O

R E T U R N

T O

Rocket-Lucky Instructional

TRUST TEMPO DISCIPLINE PREPARATION SHARED RESPONSIBILITY

BOOT G

BS Outs: OVER ROUTEMINIMUM split (See technique of FS Ins). If theres someone inside you already doing it, run a flat POST, breaking at 10 yards. BS Ins/TE: OVER route+4 split..clean inside release, go under LB if needed, get over 2nd LB, get into QBs vision at 12-14 yds. Use STAIRSTEP if being trailed by anyone. BS T: 3-step SLUSH. Take over anything that shows in B gap, be patient & gain depth in working back out to EMOL.

Stairstep if chased

C
S T
1001 1002

M E T

R E
M
Happy Dog

BS G: PULL & LOG FS EMOL. Pull step past C, deepen at once, head on a swivel. Arrive at EMOL just as chipper leaves, happy dog feet to pin him. CENTER: Play Action Reach. Close the gap bet. You & T.

PLAY ACTION REACH RULES


*Use same basic assignment rules from Reach family of runs *All linemen must cut splits to between 12 and 18 inches to help eliminate penetration! *Low Hats! *1st step Should be a 45 degree REACH step 2nd step Should split the crotch of the defender in front 3rd step Should bring contact. Lock on to 1st man you engage. -If no contact, stay in gap, find nearest LB, dont cross L.O.S. -If you feel a DL splitting you, abort course, twist him into pile!

Punch

FS G: FS T:

H (Strong/Weak/+/-): Receiver rules. Must make Im Inside call from Strong/Weak. H tells you & R to switch jobs! QB: Step to course of the run play indicated, extend ball after 1st step. LOOK at RBs numbers where you would hand the ball, PAUSE slightly to follow the RBs course as he passes you. Snap head around and gain quick width and depth, find Pin Flat, seeing E.M.O.L.s rush course as you do. If Flat is open, give it to him RIGHT NOW for maximum R.A.C. If flat defender widens with him from inside out, Keep escaping outside, find OVER through a clear lane. Pre-snap read for 2safety look; v. 2 safety look find CB out of fake, hit Go Pocket if he collapses (Flat to Pocket to Over), just as on the 4 route!

Play Action Reach to the number Play Action Reach. Call TWO if 2 men on/outside! Base inside of those two men! FS Outs: Top of #s split. Run GO POCKET, as on 4 route FS Mid: SPLIT. Your job is to clear safety traffic for the Over route.Run through far shoulder of nearest safety. Vs. a 2-safety look, straighten once past his shoulder. FS Ins/TE: PIN ARROW. Pin E.M.O.L. 2 counts, working to outside shoulder, then release to Flat 4-5 yards deep. Get head around! Lose your route if necessary to secure edge. BASE call tells you to pin 2nd man on/outs OT. STAY call tells you to pin your man, outside in, & not release R: Fake the run indicated by the #. SELL run by rolling over the ball on fake, bottom hand flat! As you come out of the fake, spy for penetrators along course. If none, continue a convincing run course, bend E-W to stay behind L.O.S. H call tells you to run Pin Arrow! S C R E E N / B O O T D I R E C T O R Y -

- C L I C K

H E R E

T O

R E T U R N

T O

16-17 You Draw It

Rock-Luck 2x2 You Draw It

2 TE/2 Flankers

v. Split 4 wide/Gun J

v. Bear

J C M W E T S C C R E S T N T W E C

T E R

J R C N E M N Z E J W C C M W E T S T

R C E

H variation Brown set


- C L I C K H E R E T O

v. Odd
R E T U R N

TE/Slot look: Switch


T O S C R E E N / B O O T D I R E C T O R Y -

v. Even

16-17 You Draw It

Rock-Luck 3x1 You Draw It 2x2

Dbl TE Deuce

v. Split Nasty Slot

v. Bear

J C R M S

J C C S M E R T N T C E

J C N W E M N S E R C C W

J M E T T E

R C

Motion to Bunch
- C L I C K H E R E T O

v. 3-3
R E T U R N T O

Offset back as #3
S C R E E N / B O O T D I R E C T O R Y -

v. Even

SCREEN/BOOT BLOCKING SUMMARY


PLAY
BOOTLEG (Basic) BOOTLEG (G) ALLEY SCREEN (Dbls) ALLEY SCREEN (Trips) FLOW SCREEN STRETCH PASS

FST
P.A. Reach to the # side BASE if 2 on/outside P.A. Reach to the # side BASE if 2 on/outside Vertical set open the window

FSG
Play Action Reach to # side Alert BASE call

Center
Play Action Reach to #s side

BSG
Play Action Reach to #s side

BST
Play Action Reach to #s side

Y/TE
In route

R
Pre-rd 9 tech threatFake run called, pick up trash off edge Pre-rd 9 tech threatFake run called, pick up trash off edge

H
In route

Play Action Reach to # side Alert BASE call

Seal BS A gap to 1st DL backside (toward #) 1 Count set to best shoulder Seal #3 f/ funnel or run him past it 1 Count set to best shoulder Seal #4 f/ funnel or run him past it 2 count set, seal FSLB to safety level P.A. Reach to #s side Hinge if not engaged on 3d step

Sickle pull LOG FS EMOL (away f/#) 1 Count inside set Sprint to bottom front of funnel & AMBUSH 1 Count inside set Sprint to bottom front of funnel & AMBUSH Block 60-70 protection to the number P.A. Reach to #s side Hinge if not engaged on 3d step

3-step PUNCH

In route

In route

1 Count set to best shoulder Kick #2 out of funnel 1 Count set to best shoulder Kick #3 out of funnel 2 count set, pull flat kick 1st wrong color P.A. Reach to #s side

Vertical set open the window

Receiver rules

Swing BS or run fake;


KICK tells you to Kick CB FS

Kick CB if offset to call by align Block LB over ins rec if offset to call Rec. rules
unless called as screener

Vertical set open the window

Vertical set open the window

Receiver rules

Swing BS or run fake; If


told to offset to call, blk LB over Ins rec

Vertical set open the window P.A. Reach to #s side

Block 60-70 protection to the number P.A. Reach to #s side


Hinge if not engaged on 3d step

Block 6070 pro to the # call P.A. Reach if FS; Hinge if BS

Screener unless called otherwise


Sell 16-17, flatten behind LOS, absorb blitz outside T/TE

Sell 16-17 if in backfield

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