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Developed by Owen for BEd(Hons) students • E-learning • Blended learning • Virtual learning environment

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Story “Hi Owen have you heard the latest about internet?” asked
Ohayo. “No” responded Owen. “ The computer technologies have taken the world by storm” Ohayo continued. The two gentlemen discussed so much about computers. They mentioned the twenty first century skills that would enable an individual to be part of the global community. “ Oh! Owen lets play the game called Owens's Labyrinth so as to experience some of these skills.” As they played they learnt more about e-learning, virtual learning environment and blended learning.

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Game instructions • This game can be played two or more contestants. • One becomes the first player after throwing a three on a die. • The first player must pick a card that contains a question number and number of moves. • Click on the corresponding number on computer screen to reveal question. • Answer the multiple question by clicking on A, B, C or D. • If the answer is correct the porn according to the number of moves. • There are no moves for an incorrect answer. • The first player to reach home is the winner.
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INSTRUCTIONS

QUESTIONS

GAME BOARD

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OBJECTIVES

REFERENCES

Owens’s Labyrinth Quizz
Instructions: Click on any number which corresponds to a multiple choice question.

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Educational objectives • describe the twenty first century skills • define e-learning • explain virtual learning environment

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1.Three-dimensional structures can be manipulated in a classroom by using an:

A

Interactive whiteboard surface Whiteboard surface Moodle Sloodle

B

C

D

2. What was the virtual software software initially designed for?

A

blended learning face to face instruction distance education classroom teaching

B

C

D

3.The term “virtual environment is preferred because it stresses the virtual part as:

A

learning learners environment instructor

B

C

D

4. Which one of these refers to a wider infrastructure of information systems that supports and enables on a wider scale?
A

Virtual Learning Environment Managed Learning Environment Learning Management System Learning Support System

B

C

D

5. The learning platform supports:

A

communal online learning space personalized online learning space global online learning space school online learning space

B

C

D

6. Higher education systems are increasingly using virtual learning environment because they:

A

facilitate blended learning are notice for updating information are easy authoring tools support self-assessment quizzes

B

C

D

7. The term that best describes the identification of information sources is:

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exploring selecting searching browsing

B

C

D

8. An educator teaches the Merchant of Venice using the face to face strategy and a virtual environment to Grade 12s. The learners are experiencing:
A

face to face learning electronic learning blended learning distance learning

B

C

D

9. The learner who browses through internet looking for information that meets the learner’s needs is said to be:
A

exploring collaborating selecting searching

B

C

D

10. On grasping knowledge a learner creates a learning object, which is availed at a communal learning resource space. This type of consolidation is referred to as:
A

promoting searching selecting testing

B

C

D

11. E-learning can be defined as:

A

online access to learning resources access to learning resources anytime and anywhere online access to learning resources anytime and anywhere access to learning resources anytime

B

C

D

12. Asynchronous communication means that communication does not happen at the same time frame. Which one of these demonstrates an asynchronous communication?
A

chat room Shared white board discussion board videoconferencing

B

C

D

13. Bookmarking refers to:

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keeping track of information saving favourite websites annotating databases saving websites

B

C

D

14. Scanning a daily newspaper is the same as:

A

searching exploring selecting analysing

B

C

D

15. Explaining a concept like chemical equilibrium to classmates is referred to as:

A

internalising collaborating understanding externalising

B

C

D

16. The grasping of new concepts or processes by learners is called:

A

applying understanding promoting discussing

B

C

D

17. Students learning collectively in a virtual environment are called:

A

e-government e-commerce e-communities e-library

B

C

D

18. Managing learning environment are meant for managing:

A

digital information live broadcasts Mobile videos learners’ biographical information

B

C

D

19. Interaction of e-communities is supported by:

A

discussion boards and shared white boards chat rooms and videoconferencing e-mails and blogs e-mails and chat rooms

B

C

D

20. The simplification of a complex information is referred to as:

A

analysing testing synthesizing exploring

B

C

D

REFERENCES
• The game board template . Retrieved: 14 April 2008, from http://www.jc-schools.net/tutorials/game/gameboard-complete.doc

1. Holmes, B &Gardner, J. 2006 e-Learning concepts and practice. SAGE Publications. London. 1. Virtual learning environment. Retrieved 04 April 2008 from http://en.wikipedia.org/wiki/Virtual_learning_environment.html

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COPYRIGHT • Contact Owen Ncube at owencube@yahoo.com

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