8 BASE RUN PLAYS

• • • • • • • •
FLY SWEEP (FLY) GUT (FLY) LEAD / G LEAD (OPTION) (FLY) COUNTER / GATOR (OPTION) POWER TRIPLE DRAW

FLY RULES
• • • • • • • • • • •
PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= REACH #2 PST= REACH GAP / ON / BACKER PSG= REACH GAP / ON / BACKER C= REACH GAP / ON / BACKER BSG= REACH GAP / RUN CUTOFF BST= REACH GAP / RUN CUTOFF BSHB= FLY MOTION, BOW, TAKE HANDOFF / READ BLOCK ON #2 BSX= RUN “ACTION” FAST SCREEN TB= REACH #3 QB= RECEIVE SNAP IN HB’S BELLY, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF FAKE “ACTION” FAST SCREEN

47 FLY

X

T L

G C G T Q T

Y R

47 “SUPER” FLY

X L

T G C G T R T Q

Y

37 FLY

X L R

T G C G T Q T

Y

SWEEP RULES
• • • • • • • • • • •
PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= MOTION TO WING POSITION GAP / DOWN / BACKER PST= GAP / DOWN / BACKER PSG= PULL 45-45 ARC INSIDE OUT AND KICKOUT 1ST DEFENDER C= REACH / AREA / AWAY BSG= PULL FLAT PAST “C” GET DEPTH WALL OFF BST= PULL STEP OR CUT GAP, RUN CUTOFF BSHB= RUN “ACTION” BUBBLE SCREEN BSX= STOCK FOR “ACTION” BUBBLE / IF NO HB RUN “ACTION” FAST TB= RUN SWEEP PATH, EYES ON EDGE, L CUT LOOK FOR WINDBACK QB= RECEIVE SNAP, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF FAKE “ACTION” BUBBLE SCREEN

28 SWEEP

X L

T

G C G T Q T

Y R

RIN 38 SWEEP

X L

T G C G T T Q

Y R

RIN 38 SWEEP “OREGON”

X L

T G C G T T Q

Y R

R SLIDE 937 SWEEP

X L

T G C G T R Q T

Y

GUT RULES
• • • • • • • • • • •
PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= MOTION TO WING POSITION SKIP TO BACKER PST= SKIP TO BACKER PSG= GAP / LEAD / BACKER / INFLUENCE C= POST / AWAY BSG= PULL FLAT / TRAP INSIDE OUT / TRAP RIGHT – RIGHT SHOULDER BST= PULL STEP / CUT - SEAL GAP BSHB= RUN “ACTION” BUBBLE BSX= STOCK FOR “ACTION” BUBBLE / IF NO HB RUN “ACTION” FAST TB= RUN SWEEP PATH, EYES ON EDGE, BALL FAKE / L CUT QB= RECEIVE SNAP, JAB WITH LEFT FOOT, RIDE SWEEP, RUN TRAP

232 GUT

X

T

G C G T Q T

Y R

L

RIN 912 GUT

X L

T G C G T T Q

Y R

RIN 711 GUT

X L R

T G C G T Q T

Y

FLY GUT RULES
• • • • • • • • • • •
PSX= STOCK #1 PSHB= REACH #2 PST= RIP AND SKIP TO BACKER PSG= GAP / DOWN / BACKER C= ON / AWAY / BACKER BSG= PULL FLAT AND TRAP 1ST DEFENDER PAST GUARD BST= SCOOP INSIDE GAP BSHB= FLY MOTION, BOW, FAKE HANDOFF / READ BLOCK ON #2 BSX= RUN “ACTION” FAST SCREEN TB= REACH #3 QB= RECEIVE SNAP, FAKE HANDOFF, RUN TRAP PATH

911 “FLY” GUT

X L

T G C G T R T Q

Y

FLY LEAD RULES
• • • • • • • • • • •
PSX= STOCK #1 PSHB= REACH #2 PST= MAKE CALL PSG= ECHO CALL C= SCOOP BSG= SCOOP BACKSIDE BST= SCOOP BACKSIDE BSHB= FLY MOTION, BOW, TAKE HANDOFF / CHATTER AND CUT BSX= RUN “ACTION” FAST SCREEN TB= ECHO CALL AND LEAD BLOCK ON ILB QB= RECEIVE SNAP IN HB’S BELLY, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF AND FAKE “ACTION” FAST SCREEN

233 LEAD

X

T

G C G T Q T

Y R

L

943 FLY LEAD

X L

T G C G T R T Q

Y

FLY TIGER RULES
• • • • • • • • • • •
PSX= RUN “ACTION” FAST PSHB= RUN FLY SWEEP / BALL FAKE PST= SKIP TO BACKER PSG= GAP, DOWN, BACKER C= POST, AWAY, BACKER BSG= FIRE, ON, BACKER BST= PULL FLAT, TRAP 1ST DEFENDER PAST PSG BSHB= REACH #2 BSX= STOCK #1 TB= JAB STEP AND RUN TACKLE TRAP / HUG WALL – RIDE WAVE QB= RECEIVE SNAP, FAKE FLY – RIDE TO TIGER BACK / “ACTION” FAST

222 TIGER

X

T

G C G T Q T

Y R

L

932 FLY TIGER

X L

T G C G T R T Q

Y

DOWN RULES
• • • • • • • • • • •
PSX= STOCK PSHB= MOTION TO WING POSITION SKIP TO BACKER PST=GAP / DOWN / BACKER PSG=PULL FLAT / TRAP INSIDE OUT C=FIRE / ON / BACKER BSG= FIRE / ON / BACKER BST= FIRE / ON / BACKER BSHB= RUN “ACTION” BUBBLE SCREEN BSX= STOCK FOR “ACTION” BUBBLE SCREEN / RUN FAST IF SOLO TB= HOP STEP TO QB’S FEET / SCRAPE PAINT ON DOWN BLOCKS QB= RECEIVE SNAP, JAB WITH AWAY FOOT, FEATHER, BUBBLE / FAST

236 DOWN

X

T

G C G T Q T

Y R

L

RIN 936 DOWN

X L

T G C G T T Q

Y R

RIN 735 DOWN

X L R

T G C G T Q T

Y

SALLY RULES
• • • • • • • • • • •
PSX= STOCK PSHB= FLY MOTION / RUN FLOOD PASS PST= VERTICALLY SET 2 STEPS / PUSH DE UPFIELD / RETRACE TO LB PSG= VERTICALLY SET IF COVERED RUN UPFIELD IF UNCOVERD LB C= IF COVERED RIDE UPFIELD / IF UNCOVERED – AWAY TO LB BSG= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGE BST= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGE BSHB= RUN FLOOD PASS BSX= RUN FADE TB= “LAZY” 70’S PROTECT – CHICKEN WING – RUN SALLY RIDE WAVE QB= RECEIVE SNAP, SPRINT – TUCK BALL INTO TB’S WING - SPRINT

241 SALLY

X

T

G C G T Q T

Y R

L

RANDY 932 SALLY

X L

T G C G T T Q

Y R

DRAW RULES
• • • • • • • • • • •
PSX= STOCK OR RUNOFF PSHB=STOCK OR RUNOFF PST=FIRE STEP / HINGE / RELEASE TO LB PSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB C= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB BSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB BST= FIRE STEP / HINGE / RELEASE TO LB BSHB= STOCK OR RUNOFF BSX= STOCK OR RUNOFF TB= HOP ON QB’S FEET / LOOK AT DE / CHICKEN WING AND RELEASE QB= RECEIVE SNAP / DROP 1 STEP / TUCK BALL IN / DROP

934 DRAW

X L

T G C G T Q T

Y R

734 DRAW

X L R

T G C G T Q T

Y

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