2006 Troy Offense

92 / 82 Mesh

MESH
‡ CONCEPT:

‡ High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot)

BLUE 92
1 5 2 0 5 1 0

1

2 0 1 5 1 0

4 5

2

5

X

Y Z H Q F

3

BLUE 92
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

H F QB READS

BLUE FLIP 92
1
1 5 1 5 1 0 2 0 2 0

2 3
5

4

X

Y Z H Q F

5

1 0

5

BLUE FLIP 92
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) (Peek) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)

H F QB READS

ACE 92
1
1 5 1 5 1 0 2 0 2 0

4 5

2

X

Y H Q F Z

5

1 0

5

3

ACE 92
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

H F QB READS

ACE FLIP 92
1
1 5 1 5 1 0 2 0 2 0

2 3

4

X

Y Z H Q F

5

1 0

5

5

ACE FLIP 92
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)

H F QB READS

EARLY 92
1
2 0 2 0 1 5 1 0 5 1 5

4

2

1 0

3

X

Y H F Q Z

5

5

EARLY 92
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Y), Backside Back (F)

H F QB READS

EMPTY FRANK 92
2 0 1 5 2 0 1 5 1 0

1

4 5
X H Q
5

2
5

Y F Z

1 0

3

EMPTY FRANK 92
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

H F QB READS

BO 92
1 5 2 0

1

4 5

2 3
Y Z Q

H

X

5

1 0

2 0 1 5 1 0 5

F

BO 92
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H F QB READS

3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·) 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back hot(F), Backside Mesh (Y), Backside Back hot (H)

BO FLIP 92
1
1 5 2 0 2 0 1 5 1 0

2 3
X Z Q

4 5
Y

H

5

1 0

5

F

BO FLIP 92
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H F QB READS

3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·) 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
(Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y), Play-side Back hot(H), Backside Mesh (X), Backside Back hot (F)

BLUE 92 Y
1
1 5 2 0 5 1 0 2 0 1 5 1 0

4 5

2

5

X

Y Z H Q F

3

BLUE 92 Y
POS. LT LG C RG RT X Y RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Z H F QB READS

ACE 92 Y
1
1 5 2 0 2 0 1 5 1 0

5
5

4

2
5

X

H Q F

Y Z

3

1 0

ACE 92 Y
POS. LT LG C RG RT X Y RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Z H F QB READS

EARLY 92Y
1 5 1 0 5

1

4

2

2 0

2 0 1 5 1 0 5

3

X

Y H Z

5
Q F

EARLY 92Y
POS. LT LG C RG RT X Y RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 3 Shoot #·s (head swivel on route to check for early throw) Swing Left to #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Z H F QB READS

BO 92 Y
1
1 5 1 5 2 0 2 0

4 5

2 3
Y Z Q

H

X

5

1 0

1 0 5

F

BO 92 Y
POS. LT LG C RG RT X Y RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek)

Z H F QB READS

3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·) 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
(Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back hot (F), Backside Mesh (Z), Backside Back hot(H)

EMPTY FRANK 92 Y
1
1 5 1 5 1 0 2 0 2 0

4 5

2

X

H

Y F Q Z

5

1 0

5

3

EMPTY FRANK 92 Y
POS. LT LG C RG RT X Y RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Z), Backside Back (H)

Z H F QB READS

BLUE FLIP 92 X
1
1 5 2 0 2 0 1 5 1 0

2 3
X

4

Y Z

5
H Q F

5

1 0

5

BLUE FLIP 92 X
POS. LT LG C RG RT X RULE 90·S 90·S 90·S 90·S 90·S
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Y Z H F QB READS

ACE FLIP 92 X
1
1 5 2 0 2 0 1 5 1 0

2 3
X

4

Z

H Q F

Y

5

5

1 0

5

ACE FLIP 92 X
POS. LT LG C RG RT X RULE 90·S 90·S 90·S 90·S 90·S
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back (H), Backside Mesh (Z), Backside Back (F)

Y Z H F QB READS

BO FLIP 92 X
1
1 5 2 0 2 0 1 5 1 0

2 3

4 5
Y

H

X

Z Q

5

1 0

5

F

BO FLIP 92 X
POS. LT LG C RG RT X RULE 90·S 90·S 90·S 90·S 90·S
10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek)

Y Z H F QB READS

3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·) 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
(Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y), Play-side Back hot(H), Backside Mesh (Z), Backside Back hot(F)

BLUE TITE 92 PST-WHL
1
1 5 1 0

2
1 5

4 5
5

3

X

Y

Z

H

Q

F

5

1 0

2 0

2 0

BLUE TITE 92 PST-WHL
POS. LT LG C RG RT X Y RULE 90·S 90·S 90·S 90·S 90·S Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s)
(Peek)

Z H F QB READS

(Cheat alignment In)10 Post 3 Shoot #·s (head swivel on route to check for early throw) Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #·s
(Peek Mesh) Post (Z), Wheel (F), Playside Mesh (X), Backside Mesh

(Y), Backside Back (H)

EARLY TITE 92 PST-WHL
1
1 5 1 0 5

2
1 5

4

3
5

X

Y H Z

5

F

Q

1 0

2 0

2 0

EARLY TITE 92 PST-WHL
POS. LT LG C RG RT X Y RULE 90·S 90·S 90·S 90·S 90·S Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s)
(Peek)

Z H F QB READS

(Cheat Alignment In) 10 Post run arrow at 3 yards and turn into a wheel near top of #·s
Swing Left to #·s (head swivel on route to check for early throw) (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (X), Backside Mesh

(Y), Backside Back (F)

BLACK FLIP YO FLAME 82 PST-WHL
1 2
1 5 1 5 1 0 2 0 2 0 5

3

4
5

X Z H Q

Y

F

1 0

BLACK FLIP YO FLAME 82 PST-WHL
POS. LT LG C RG RT X RULE 90·S Hard 90·S Hard 90·S Hard 90·S Hard 90·S Hard 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s)
(Peek)

Y Z H F QB READS

Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) 10 Post Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #·s Fake 35 ² 1002 Check Down
(Peek Mesh)Post (Z), Wheel (H), Playside Mesh (Y), Backside Mesh

(X), Check Down (F)

BLUE FLIP YO YO 92 PST-WHL
2
1 5 1 0 5

1
1 5

3

4

X

Y Z

5

H

Q

F

5

1 0

2 0

2 0

BLUE FLIP YO YO 92 PST-WHL
POS. LT LG C RG RT X RULE 90·S 90·S 90·S 90·S 90·S 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s)
(Peek)

Y Z H F QB READS

Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) 10 Post Cheat out and up-Free Release- run arrow at 3 yards and turn into a wheel near top of #·s Swing Left to #·s (head swivel on route to check for early throw)
(Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back

(F), Backside Mesh (X)

ACE FLIP YO YO 92 PST-WHL
1 2
1 5 1 5 1 0 5 2 0 2 0

3

4

X

Y Z H Q F

5

5

1 0

ACE FLIP YO YO 92 PST-WHL
POS. LT LG C RG RT X RULE 90·S 90·S 90·S 90·S 90·S 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s)
(Peek)

Y Z H F QB READS

Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) 10 Post Run arrow at 3 yards and turn into a wheel near top of #·s Swing Left to #·s (head swivel on route to check for early throw)
(Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back

(F), Backside Mesh (X),

ACE FLIP YO 92 X PST-WHL
2
1 5 1 5 1 0 2 0

1

3
5

4
5

X

Y H Z Q F

5

1 0

2 0

ACE FLIP YO 92 X PST-WHL
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S (Cheat Alignment In) 10 Post Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If Man continue and gain ground- if Zone settle in grass after mesh) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s)
(Peek)

H F QB READS

Run arrow at 3 yards and turn into a wheel near top of #·s Swing Left to #·s (head swivel on route to check for early throw)
(Peek Mesh) Post (X), Wheel (H), Playside Mesh (Y), Playside Back

(F), Backside Mesh (Z),

ACE 92 Z PYRAMID
1 2 5
1 5 1 0 1 5 1 0 5 2 0 2 0

3
5

X

Y H Q F Z

4

ACE 92 Z PYRAMID
POS. LT LG C RG RT X Y Z H F QB READS RULE 90·S 90·S 90·S 90·S 90·S 10 Post 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek) 12 Dig-come ´down hillµ 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek) Swing Left to #·s (head swivel on route to check for early throw)
(Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back (F), Backside Mesh (Y)

ACE 92 X PYRAMID
1 2 3
5 5 1 0 1 0 1 5 1 5 2 0 2 0

5

X

Y H Q F Z

4

ACE 92 X PYRAMID
POS. LT LG C RG RT X Y Z H F QB READS RULE 90·S 90·S 90·S 90·S 90·S 12 Dig-come ´down hillµ 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek) 10 Post 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)
Swing Left #·s (head swivel on route to check for early throw) (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H)

BO 92 Z PYRAMID
1 2 5 4
X Y Z Q F
5 5 1 0 1 0 1 5 1 5 2 0 2 0

3

H

BO 92 Z PYRAMID
POS. LT LG C RG RT X Y Z H F QB READS RULE 90·S 90·S 90·S 90·S 90·S 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek) 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek) 12 Dig-come ´down hillµ 10 Post 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
(Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back hot (F), Backside Mesh (Y) Hots (Mesh (X-Y) or in ² outs (F)

BO FLIP 92 X PYRAMID
1
1 5 1 0 2 0 2 0 1 5 1 0

2

3 4
X Y Z Q F
5 5

5

H

BO FLIP 92 X PYRAMID
POS. LT LG C RG RT X Y Z H F QB READS RULE 90·S 90·S 90·S 90·S 90·S 12 Dig-come ´down hillµ 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek) 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek) 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·) 10 Post
(Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F), Backside Mesh (H) Hots (Mesh (Z-Y) or in ² outs (H)

ACE 92 Z HUNT
1
1 5 1 5 1 0 2 0 2 0

4 5

2

X

Y H Q F Z

5

1 0

5

3

ACE 92 Z HUNT
POS. LT LG C RG RT X Y Z H F QB READS RULE 90·S 90·S 90·S 90·S 90·S 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) Hunt route (12 yd look to run dig but if there is grass sit in the grass, do not have to keep running) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

BLUE 92 RETURN
1 5 2 0 5 1 0

1

2 0 1 5 1 0

4 5

2

5

X

Y Z H Q F

3

BLUE 92 Z RETURN
POS. LT LG C RG RT X Y Z RULE 90·S 90·S 90·S 90·S 90·S
Mesh Return (Take mesh route, receiver has anywhere from his alignment to the center to sit down and find grass at 5 to 6 yards deep) (Peek) Mesh Return (Take mesh route, receiver has anywhere from his alignment to the center to sit down and find grass at 5 to 6 yards deep) (Peek) 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) 3 Shoot #·s (head swivel on route to check for early throw) Swing #·s (head swivel on route to check for early throw) Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X), Play-side Back (F), Backside Mesh (Y), Backside Back (H)

H F QB READS

BLUE 92 POST F WHEEL
1
1 5 2 0 2 0 1 5 1 0

2 4 5
Y Z H Q F

3

X

5

1 0

5

BLUE 92 POST F WHEEL
POS. LT LG C RG RT X Y Z H F QB READS RULE 90·S 90·S 90·S 90·S 90·S
5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Post keep it ´skinnyµ unless 0 cover and no safety) 3 Shoot #·s (head swivel on route to check for early throw) 3 Wheel (head swivel on route to check for early throw) Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (X), Backside Mesh (Y), Backside Back (H)

DART FLIP 92 POST X WHEEL
1 2 4 3
5 5 1 0 1 0 1 5 1 5 2 0 2 0

H

X

Y Z Q F

5

DART FLIP 92 POST X WHEEL
POS. LT LG C RG RT X Y Z H F QB READS RULE 90·S 90·S 90·S 90·S 90·S
3 WHEEL 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) 10 Post keep it ´skinnyµ unless 0 cover and no safety) 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick route when you find the grass and show QB your #·s) (Peek) Swing #·s (head swivel on route to check for early throw) (Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (Y), Backside Mesh (X), Backside Back (H)

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