Augmented Reality

AUGMENTED REALITY

INTRODUCTION Augmented reality (AR) refers to computer displays that add virtual information to a user's sensory perceptions. usually worn on the head that overlay graphics and text on the user's view of his or her surroundings. Most AR research focuses on see-through devices. In general it superimposes graphics over a real world environment in real time. .

The Concept .

Combining the Real and Virtual Worlds We need: ‡ Precise models ‡ Locations and optical properties of the viewer (or camera) and the display ‡ Calibration of all devices ‡ To combine all local coordinate systems centered on the devices and the objects in the scene in a global coordinate system ‡ Register models of all 3D objects of interest with their counterparts in the scene ‡ Track the objects over time when the user moves and interacts with the scene .

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Components of an AR System .

Display Technologies ‡ Monitor Based ‡ Head Mounted Displays [HMD]: ± Video see-through ± Optical see-through .

Monitor Based Features : ‡ Simplest available ‡ Little feeling of being immersed in environment .

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Video See-Through HMD .

Video Composition for Video See-Through HMD ‡ Chroma-keying ± Used for special effects ± Background of computer graphics images is set to a specific colour ± Combining step replaces all colored areas with corresponding parts from video ‡ Depth Information ± Combine real and virtual images by a pixel-by-pixel depth comparison .

Advantages of Video See-Through HMD ‡ Flexibility in composition strategies ‡ Wide field of view ‡ Real and virtual view delays can be matched .

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Optical See-Through HMD .

Advantages of Optical see-through HMD ‡ Simplicity ‡ Resolution ‡ No eye offset .

Performance Issues Augmented Reality systems are expected: ‡ To run in real-time so that the user can move around freely in the environment ‡ Show a properly rendered augmented image .

How to overcome Two performance criteria are placed on the system: ‡ Update rate for generating the augmenting image ‡ Accuracy of the registration of the real and virtual image .

Applications ‡ ‡ ‡ ‡ ‡ Medical Entertainment Military Training Engineering Design Robotics and Telerobotics .

and Repair ‡ Consumer Design ‡ Hazard Detection ‡ Audio .Applications ‡ Manufacturing. Maintenance.

Head Mounted Displays .

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After the basic problems with AR are solved. several interesting applications will become possible. It took about 10 years to progress from drawing stick figures on a screen to the photorealistic dinosaurs in "Jurassic Park. One area where a breakthrough is required is tracking an HMD outdoors at the accuracy required by AR. . the ultimate goal will be to generate virtual objects that are so realistic that they are virtually indistinguishable from the real environment. If this is accomplished. Two examples are : navigation maps and visualization of past and future environments." Within another 10 years.Conclusion Augmented Reality is far behind Virtual Environments in maturity. we should be able to wear a pair of AR glasses outdoors to see and interact with photorealistic dinosaurs eating a tree in our backyard.

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Karjalainen. Massachusetts. Miikka. Aki. 1999 ‡ [3] Harma.References ‡ [1] OliverBimber and Ramesh Raskar Spatial Augmented Reality Merging Real and Virtual Worlds. DS Shin Computer-vision-enabled augmented reality fundus biomicroscopy Ophthalmology. Tikander. 2005 ‡ [2] JW Berger. Lokki. Jakka. 2006 ‡ [5] Oliver Naef. Philippe Crausaz 6th Sense System Augmented Reality Chemical Plant Supervision System . Julia. AK Peters Wellesley. Tapio Augmented Reality Audio for Mobile and Wearable Appliances ‡ [4] John Robb Jamais Cascio on Augmented Reality. Matti.

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