7 Instructional

‘OUT’ Concept
If safety crosses

##
C

S

S

your face, cross his!

12 yd
Misdirection break if chased, Nod if not. STARE the safety down!

C

Potential DANGER! (If no middle receiver)

Must gain outside leverage on the man over you!

V
I

O I M

•Read the CB on your 1st three steps… ‘POINT MAN’ •Drill the Out on your 5th if CB is retreating at Take best release, avoid jam! all, alert for danger… •If CB is squatting or has good leverage, eye him down •If flat cov widens, work Backside & hit the Corner in the void behind, then backside. BS OUTS: SEAM READ. Normal odd-numbered backside rules. Pre-read safety, attack and be decisive! READ. BS INS: GO READ. Normal odd-numbered backside rules. Be decisive, NEVER come inside the hash! READ. FS INS: CORNER. MUST release outside. Push to a depth of 12, stare at nearest safety. NOD break to Corner if not being INS: CORNER. chased, 3-step MISDIRECTION break to Post if a guy is on your him. Angle 1/2way between C & S. If a Seam is outside you, ‘hiccup’ a half step before releasing to let him get ahead of you…you want to break off his hip. FS MID: SEAM/THIN. You are the ‘Point Man’ and must get out clean--outside release is ideal, but take whatever keeps you SEAM/THIN. clean. SPRINT up the seam & wall off the safety. If he over-rotates past you, cross his face on a THIN angle & expect the ball! FS OUTS: OUT. Split top of #s, or on hash if on far hash. Use ‘Flat’ or ‘4’ route technique: Attack CB’s outside eye, OUT. straighten, and break at 10. If he’s off, speed break. If he’s hip to hip & running, drumroll, lean, and stick him! QB: 5 angle quick…Key defender read off CB. Pre-snap read flat coverage to know if he presents a threat. If CB retreats at all, hit Out off
an anchor step through his shoulder pad. If CB closes up, pop-up with 2- or 3-ball to Corner. Go BS if danger player invades the Out. - C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

•Split top of #s (Hash) •Must attack outside eye on release

O

•Drumroll if pressed •Speed brk if CB off •Add 2 yds if opposite QB’s hand

10 yds

2 0 1 5

ZOO REX OVER SQUEEZE 67
# #
SEAM READ SEAM/THIN

CORNER

1 0 5

1 2

# Break # 12 at
OUT
*Drum roll if CB hip to hip

1 0

w/ Lefty QB

X

*Speed break if off Y

•#s - 2

Z R

H

QB THOUGHT PROCESS Drop: 5 Angle - Quick
Progression:

•OT +5 ‘Point man’: BEST release
7 RTMENU PREV SLIDE

Out on rhythm; Corner if CB jumps; BS if flat cov widens

SUMM TA

2 0 1 5

77
SEAM/THIN SEAM READ GO READ

# #

1 1 *Drum 2 0

OUT

CORNER

# #

Break roll if at 10 CB hip w/ to hip Lefty 5 QB *Speed break if off

1 2

HESITATE Let Seam get ahead of you
H X R Y Z

•OT +4

•Top #s QB THOUGHT PROCESS Drop: 5 Angle - Quick
Progression:

7 RTMENU PREV SLIDE

SUMM TABLE

jumps;

Out on rhythm; Corner if CB

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