Air Raid Notes

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Mesh (Franklin Video)
• Corner route to wide side of field • Z condenses split 4-5 yards from Y. 6 step corner route.
– Aiming point is the front pylon unless inside the 25 then the back pylon.

X Q H T

Y

Z

Mesh Franklin cont.
• Tag post when safety is down, grass deep. • Y 6 yards. Never deeper. Sets the depth.
– If walled go over the top. – Y always aligns on right.

• Underneath route(X) responsible for making the mesh happen.

Mesh Franklin cont.
• Don’t look for anything until the mesh happens. • Once the mesh occurs, Determine:
– Man: Slightly bend the route. – Zone: Find the best grass, show the QB your numbers. QB throw to the opposite shoulder (Noose Drill).

Mesh Franklin cont.
• Rules: • 1. If you thinks its zone, it is • 2. Look @ the other guy. • Flats must bust their butts to get to the numbers. Width fast. • QB – Z to playside mesh to playside RB.

Mesh Franklin cont.
• 5 minutes a day everyday. 10 – 15 Reps • Every look you can. • Practice from 15 yardline in.

Mesh (Hatcher Video)
• • • • 1st Play installed Good in Red Zone Simple to Run A lot of variations

X

H

Y Q T

Z

Mesh Hatcher (cont)
• Condense WR’s
– SE 6 to 8 yards from tackle – Z 10 yard corner route
• Inside 20 back pylon • Outside 20 front pylon

• TE 6 yards over the ball – set the depth of the mesh. • SE make the mesh happen. Y is never wrong.

Mesh Hatcher (cont)
• Settle vs. Zone (After the Mesh) • Vs. Man bend slightly upfield after mesh. • Look across at other mesh to determine man or zone. • RB’s must get width. Like stealing 2nd. • Read – Deep to middle to RB. • *Never pass up an open WR whether 1st or last part of read.

Mesh Hatcher (cont)

X Z H Q T

Y

• TE always sets the depth. • Flip-Z inside • Flop-Z outside

Mesh Hatcher (cont)

X

Z H

Y Q T

• Swap tag Z and X swap routes.

Mesh Hatcher (cont)
• Post Tag • Read deep to middle to flat. • The closer you get to the goalline, the post might have to condense route.

X Q H T

Y

Z

Mesh Hatcher (cont)
• • • • Wheel Tag Need a big play/close to goal line Throwing to the RB in the flat often Post must be tagged

X Z H Q T

Y

Shallow Hatcher
• 2nd Play installed • Like a 2 x 2 balanced set. • Tag shallow to anyone. • RB always to the side of the shallow. • Vs. Zone like to work shallow to IWR. • Vs. Man like to work shallow to OWR.

X H Q T

Y

Z

Shallow Hatcher cont.
• Shallow route – Replace the legs of the DL. Always go underneath. • BSIWR – Hunt route @ 10 yards. Hunt out a place to sit down.
– – – – Settle vs. Zone, Run vs. Man Try to widen flat player. If he expands too much, don’t worry about it. Ideal to hit hunt between 1st two LB’s.

• Remaining WR’s run veritcal • RB shoot or arrow away from shallow, width is the key.

Shallow Hatcher cont.
• QB – Shallow, Hunt, RB • Shallow catch the ball and get to the numbers. • Shallow can never settle. • Try to throw shallow outside the box. • Like motioning the shallow guy.

Shallow Hatcher cont.
• Shallow Curl

X H Q T

Y

Z

• QB Read – Shallow, Curl, Flat
– Forget the hunt.

Shallow Hatcher cont.
• Shallow comeback • Comeback on side that shallow is heading. • QB – Shallow, Comeback. 1, 2 Read.

X H Q T

Y

Z

Y Stick Franklin
• Teach with Y Corner • Z Must outside Release • T Cheat up, fast as possible to the flat
2 1

X

H

Y Q T

Z

Stick (Hatcher Video)
• Will throw hot to RB off any strong side blitz.

X Q H T

Y

Z

• Y-Best release, 5 yards. • F – Cheat up and over, 0 – 3 yards. • Like vs. Cover 2

Stick Hatcher cont.
• QB – Peek deep outside 1st, Y 2nd, RB 3rd.
– Vs. Blitz – RB.

• • • •

Don’t read defense, key defenders. Read our WR’s not defense. Y turn inside work to sideline. Hole routes – vs. cover 2 throw fade in the hole.

Y Corner Franklin
• Y – Angle to the front pylon unless 20 and in then go to the back pylon. • Z – Foot fire, let Y clear, find grass. High vs. wall off.
1 2

X

H

Y Q T

Z

3

Y Corner Hatcher
• Vary Formations • Y- Outside Release if possible
– Short Corner @ 5 fake stick

• Z- Stutter run scissors route off butt of Y.
– Run to grass.

• F- Swing • AKA smash without Z • 1 Step Drop. Y, Z, F. Key safety over Y.

Y Corner Hatcher

X

H

Y Q T

Z

All Curl Hatcher
• Y- 8yd. Curl, 1st Read, work up, inside or out. Stay in tackle box. • Z- 15yd. Curl, comeback 1st, if ball isn’t in the air, work back inside. • X- 15yd. Curl, comeback 1st, if ball isn’t in the air, work back inside. • QB- 3 step from gun, Y 1st, X 2nd, H 3rd.

All Curl Hatcher cont
2

1

X

3

Y Q H T

Z

Y Cross Hatcher
• • • • 2 RB 99% of the time. X – Think TD! Draw safety off the hash. Z – 15 yd curl post. Post @ 10, Curl at 15. Y – Under Sam over Mike, run out of bounds @ 22 yards.
– Vs. Man 12-13 yard straight across – Vs. 4-4 C3 under 1st ILB over 2nd ILB – If Mike get too much depth Y run a curl or call all curl

• QB- 3 steps, Fade, Y Cross, H. Key WLB • H- 5 yard option. Get open.

Y Cross Hatcher cont.

X Q H T

Y

Z

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