Aspects of Manifestos

With examples from Realtime Art Manifesto, By Auriea Harvey & Michaël Samyn, Directors,  Tale of Tales,   And The 1st and 2nd DADA Art Manifestos, by Monsieur Antipyrine  

soda_jerk the carousel


DADA; the abolition of memory: DADA; the abolition of archaeology: DADA the abolition of prophets: DADA; the abolition of the future: DADA; the absolute and indisputable belief in every god that is an immediate product of spontaneity: DADA; the elegant and unprejudiced leap from one harmony to another sphere;

Desc  Realtime 3D is the most remarkable new creative technology since oil on canvas. It ripti is much too important to be wasted on ve – computer games alone. This manifesto is Wha Realtime art a call-to-arms for creative people game (including, but not limited to, video designers and fine artists) to embrace this t we new medium and start realizing its are enormous potential. As well as a set of

guidelines that express our own ideas and ideals about using the technology.

Descriptive nutshell


Realtime art has to feel real



Reac tive – Wha t we’r Realt ime e Art not
 

Art used to be a game of nuts in May, children would go gathering words that had a final ring, then they would exude, shout out the verse, and dress it up in dolls' bootees, and the verse became a queen in order to die a little, and the queen became a sardine, and the children ran hither and yon, unseen.... Then came the great ambassadors of feeling, who yelled historically in chorus: Psychology Psychology hee hee, Science Science Science, Long live France

Don’t make modern art. Modern art tends to be ironical, cynical, self referential, afraid of beauty, afraid of meaning --other than the trendy discourse of the day--, afraid of technology, anti-artistry.

Furthermore contemporary art is a marginal niche. The audience is elsewhere. Go to them rather then expecting them to come to the museum. Contemporary art is a style, a genre, a format. Think! Do not fear beauty. Do not fear pleasure.

 

Realt ime art

Exho rtati ve – Wha t we affir m

Make art-games, not game-art. Game art is just modern art--ironical, cynical, afraid of beauty, afraid of meaning. It abuses a technology that has already spawned an art form capable of communicating far beyond the reach of modern art. Made by artists far superior in artistry and skills. Game art is slave art. DADA is our intensity: it erects inconsequential bayonets and the Sumatral head of German babies; Dada is life with neither bedroom slippers nor parallels; it is against and for unity and definately against the future; we . . . Know our brains are going to become flabby cushions, that our anti-dogmatism is as exclusive as a civil servant, and that we cry liberty but are not free; a severe necessity with entire discipline nor morals and that we spit on humanity.


Realt ime Art

Interactivity design rule number one: the thing you do most in the game, should be the thing that is most interesting to do. i.e., If it takes a long time to walk between puzzles, the walk should be more interesting than the puzzles. I'm writing this manifesto to show that you can perform contrary actions at the same time, in one single, fresh breath; I am against action; as for continual contradiction, and affirmation too, I am neither for nor against them, and I won't explain myself because I hate common sense.

Inst ruct ive – DAD A Wha t we do

 

  Realtime media are craving your input, your visions. Real people are starving for meaningful experiences.And what’s more: society needs you. 

Realt ime Arty

Fina l Exh orta tion


Every man [sic] must shout: there is great destructive, negative work to be done. To sweep, to clean. 

Aspects of a Manifesto
 Descriptive  Reactive  Exhortative  Instructive  Rousing

More manifestos

Sign up to vote on this title
UsefulNot useful