Hanau 2006

They call us “Barbarians” History will call us “Conquerors”... Attila

Time to Boom! Boom!

Why and How we will win
• The Offense is based on two principles • 1. The Big Bang Theory expand and collapse then do it again. “Mass tightly collapsed will exploded at a certain point, the problem is we really don´t know what that point is?”… Oppenheimer. 2. Confusion, make the defense spend its energy trying to figure out what we are going to do, instead of doing what they are suppose to do.

The 4 base Offenses
• The Hornets Offense will run on 4 basic Offensive Systems: • 1. Double Tight • 2. Pistol bone • 3. Voodoo Bone • 4. The I
• We will view the running game primarily and then finish with the passing game

Double Tight our condensed offense phase 1 of the BIG BANG
O-line splits 2-3-3 x 2 WR splits 8 to 12 1 RB 5 to 6 yardsspeed adjustment y z

3

DT
• The Double tight will be have three major effects. • 1. to Tighten the Defense and put 8 people in the box to stop the run, thus opening the pass attack our “Check to Red”. If the running attacks works we continue till it runs out of steam. • 2. To use the 4 receivers in the short passing game with the play-action and jet motions with sweeps and eventually break the big one . Because of these Playaction the blitzes get rare. • 3. To eat the clock. Take our time “heck” the universe is 14 billion years old!

DT 32 /35 IZ and the check to RED
the RB takes a step out waits and reads the Inside Zone, if it is sealed he cutback to the 5 hole. Notice our two WR always Crack -backing inside WHAT IS THE CHECK TO RED?

• This our base run in the DT

O-line two point stance- always looks high hat they block the IZ to the run side and in pass fence block.

CHECK TO RED PASSES when the run is a no- go we check to red
• We use a check to red to throw 3 distinct passes out of the DT
• Red 17/18- this is a stretch to the RB to the 7 or 8 hole • Red 65/66- this is all comebacks either inside or outside- we use STEMMING which is have the outside receivers sell fade by running inside to turn the hips of the defender or outside • Red 67/68 pass this is a flood route with a shallow which we call a snap but just a bit deeper 6 to 8 yards.

RED 18/17 Pass
moon motion from 2/Z with a stretch

O-L Fence Block

2

x

1 3

y

z

Snap at Tackle

The QB works outside in on the flood, but we wait and 75% of the time the backside TE always manages to get free and clear and we hit the TD

Red 67/68 pass stretch to 7 or 8 hole

2

x

1 3

y

z

Read outside to in

Red 66/65 pass
again we STEM to fool the Defenders 6-inside Comeback-5-outside comeback

RB B-Bs gap/C FS gap

Mass gets critical
• WE have been using the DT32/35 IZ and the Check to Red and now we start the chain reaction. • The Jet sweeps and the Play action off them. • WE run these Jets three fold:
• A. The Jet sweep it self, causing shift by the defense toward the sweep, by rotating coverage or dragging the CB with the Motion. • B. The Dive by the 3 back of the Jet, causing the Inside Linebacker or backers to stay put before they react to the sweep. • C. The play-action pass and the backside deep threat. We let the team adjust to the sweep and the dive, then the BS TE release deep for the first rumbles of the BIG BANG!

8 Jet Speedgo 2-3-pass/keep
The Jet by the 2 is easy he starts his motion at the QB´signal, he runs full out, the Qb reads him from the corner of his eyes and turns away from him for the hand off. The PS Tackle pulls the Oline OZ blocks. The 3 back Dives at the 3 hole and the QB Boots.The call can be 2 speedgo-33 dive or Boot on a audible-Gold normal- Blue dive-Red pass/keep.

x 2

1

t y z

3
The Play can be run 4 ways. 1- the speedgo give the ball to the 2 back on the Jet motion. 2. Give the ball to the 3 back on the 33 dive. 3. QB boots for run or backside pass to TE or 4. The QB keeps and runs-The Chain Reaction

DT 2/Z jet 18/17 Load OZ to Y
We carry the Jet with the Outside option Load Iso SS/CB

2

1

y z

3

DT 2 - Moon Veer 16 MAN ON BLOCK Y BLOCKS IN /ISO DE OR OLB opposite DT Z-Moon Veer 15 MAN ON BLOCK X BLOCKS IN /ISO DE OR OLB

2

1 3

y

z

DT 2 jet Greenbay 37 opposite DT Z jet Greenbay37 wind and storm pull

w 2 3

s

y

z

DT 2 Moon Load Texas 18 opposite DT Z moon Load Utah 17
y must block on or down if DE is outside let him go

IZ to y

2

1 3

t y

z

DT 2 Moon Storm 31 Counter opposite DT Z moon Wind 32 Counter

2

x

s

y

z

3

DT 36 counter Wind opposite DT 35 counter Storm

x u w 2

1 3

y z

DT 2 Jet Voodoo Trap 13 opposite is DT Z jet Voodoo trap 14

IZ to y x 2 y

1 3

z

Phase 2

“THE PISTOL”
THE BANG
• The Pistol is the SPREAD of the DT We will run only 1 pass formation out of this Offense and that will be the WAHOO(trips) We will force then to read the 3 back and the QB. This will be done by giving a play the same look but being able to run inside and outside with it, while also being able to pass. We will PAW (play-action) every play. WE will make the Defense adjust to our game plan not theirs.

How we will do it
• • • • • The PISTOL -is a Choice Offense, this means we run or pass on these plays. The PISTOL Offense will have only 5 running Plays and 4 passing Plays and 1 Screen. All are PAW(play-action) The “checks to”are- Orange (from Pass to Run- IZ block) 32 IZ (Y/2 Mesh X-8 Z-Ohio) Red (from run to pass- Fence Block ) Kentucky(Y/2 Mesh X-8 Z-Ohio)

• Gold is normal and Blue is opposite

Passing Rules and the calls
• First the Y has only three routes he will run and two special routes/Kentucky/suicide • The Snaps are always toward the QB as he rolls out of the play fake suicide

Snap out

Snap in Routes run at 6/8 yrd y Bubble choice

X-Z-2
• The call is is always for passes this way only in the PISTOL! The Y route is dictated by the roll of the QB or the Open Flat for the bubble choice. These are the Passes in the DT
1
2
• 8 –Ohio- wheel- X runs 8- Z runs 2 Ohio-2 runs wheel/ Y runs a Snap out/in/ bubble choicethis is called by the Qb 0-8-9— X-0 –Z-8 -2-9/ the qb calls the route for Y Z- Jet Load Pass- Z jet motions to Y. X runs a D2-Z runs 8-2 runs a 2 Ohio-Y runs a bubble choice. Play action to 6 Hole.

3.

4 Kentucky Y/2- X-8 Z-Ohio
One running play CT 35 OZ to X will be three crack-backs(triple Pancake)

BASE PLAY
PISTOL Running/ Pass GAME Pistol Right 32 IZ to Y (8-7- wheel Y block snap-in)

Qb calls pass

x 2 z 1 3

y

Pistol R 38 CAL / TEXAS sweep Rocket Screen- Pass Opposite is Pistol L 37 CAL/UTAH sweep

x 2 z

u w c s t y 1 3

BACKSIDE Utah and Wind Cut your Man. Z and 2 take your men deep California- look is INSIDE-OUT on the trap Texas- First Man If they are over the Center- than only Texas pulls. Set-up block with Y/ Texas and 3 back 3 back must cut inside hi hip Y must cut or take Man on outside.

Pistol Right -Z Jet 18 Load OZ Pistol Right- Z Jet Load Pass (D2-8-Ohio-Bubble choice) Opposite Pistol Left Z Jet Load Pass (D2-8-Ohio-Bubble choice)
OZ to Y Fence Blocks Jet Load Pass (D2-8-Ohio-Bubble choice)

z

1 3

x 2 z 1 3

y

PISTOL Right 17 CAL Waggle Boot OZ to X 17 CAL Waggle boot passopposite Pistol Left 18 Boot/pass

x 2 z

c 1 3

y

Pistol Right 35 Delay OZ to x Pistol Right Suicide Y pass (triple pancake) three crack backs by receivers.

x

y 2 z 1 3 3 back waits

PISTOL CHECK TO RED Call it Kentucky
The Pistol will have a check to RED- 2Y/ Kentucky 8-Ohio2 and Y run a mesh---X runs an 8 and Z runs an Ohio with the fake 32 by the 3 back.

x 2 z 1 3

y

Voodoo Bone Phase 3 this year the QB is running.
O-line splits 2-3 2 pt stance

x

8/10 yards 2 6/4 1

Y 5 3 z

What the Voodoo Bone does.
• 2. 3. Our VB will give us the threat of the triple Option. RB – running the Backside B-gap line- this makes the Defense play this first.- forcing read on the runs QB has the ability to pull (run and keep) and hit the 6/8 hole. This forces the SS and DE on that side to play a wide game of containment, Passes- constant and mirrors routes run by the receivers and our X-in his E choice backside route, makes them either go to cover 1 or cover 2- 5 in the box we always run then! If they double team a WR then someone has to be free!

4.

BASE PLAY in VB VB Colt Right IZ to x fence 2211 mirror

x 2 1 3

de Y z

VB single tight right IZ to x fence 89 mirror(with STEMS)

x 2 1 3

y z

Y on block out or on to clear QB pull

VB Colt 2 Jet 13 Voodoo Trap IZ to Y
Opposite VB colt Z jet 14 Voodoo Trap IZ to x

x 2

u z 1 3

Y

VB Pro Right Wild Waggle 18 sweep or Pass Option
QB- run or throw to the 89- or set up the backside E-choice for the TD

Fence x z 2 1 3 Stem it Y

VB Colt 2 Moon Load 18 IZ to Y Opposite is VB Colt Z Moon Load 17 IZ to X

x 2 1 3 z

Y

VB Pro Left Z suicide-17 Load- IZ to Y Opposite-VB Pro Right Z suicide-18 Load –IZ to y

Y z 2 1 3

x

VB single-tight Right Pro Texas Dart 33 IZ to Y Opposite is VB single-tight Left Pro Utah Dart 24 iz to x

x 1

t 3

Y z

2

VB Rodeo Right QB 14 Utah Dart QB 1 step drop wait for Utah and GoX OZ to Y Opposite Rodeo left QB13 Texas Dart OZ to Y

x 3 Stem 89

u z 1 Triple pancake 2

Y

VB Single-Tight Flip 26 TEXAS OZ to X Flip side S/T/Y adjust block. Opposite is VB single-Tight Flip Z7 Utah

x 2 1 3

t

Y z

1.QB flips ball to 2 or keeps and runs 7 option with 3 back 2.Texas clears first Man 3.Y if Man on Block if inside lock or seal Texas area. 4.Storm must stop anyone 2/3 teq 5.Center- If Nose on if 1 teq help Storm. 6.Backside OZ

VB Single-Tight Right 2 moon Texas Veer Trap IZ to X Opposite is VB Single Tight Left Z moon Utah Veer Trap IZ to Y If DE is playing inside
we block Outside we trap him out and give the dive.

DE

x
moon

t 2 1 3

Y z

VB Tango Right Wild 18 OZ Y

x 1

s 2 3

t

Y z

VB TANGO California 34 Blast OZ to x

x

c 1 3 2

Y z

RED ZONE OFFENSE PHASE 4

• The Red Zone Offense will be built on these three offense running and passing scheme. • 1. Nebraska I- Power and Paw passing • 2. Spread formations Passing and Screens and QB keepers • 3. Full House passing and sweeps • The I and Spread game will get us to the 5 yard line where the Full house will take over

THE NEBRASKA I Base run I right 33 Draw oz to x/ I left 34 draw oz to x

I right 33 Draw

DT left 33 draw oz to y

z

I 33 paw pass
X-D route(2 smash Ohio) Z-8

I right 34 Dive OZ to Y

I right 36 lead I left 35 lead

I Veer strong left Z sets wide with X

I right 32 lead

I right 36 lead

I right 22 /21 Dive Wedge block x 1 2 3 Y z

RED ZONE PASSES
• VB/ PISTOL RED ZONE PASSES 1. 2222 (outside READ ) pass 2. OO Ohio (inside READ)pass These passes we must STEM OUTSIDE so the DEFENDER has to be Baited into thinking that it is a fade so he can turn his hips. • If inside defenders stay Look to hitches then outside QBZ • If inside Defenders sit Then break outside3 Think of them as mini IOWAS- remember we only need 5 yards receivers. QB´s IN PISTOL Hit the 31/32 and Roll to side you will throw too. • VB ARE NOT PAW- PISTOLS are PAW • We will run the VB colt IZ also to keep them honest!

• • •

• •

VB 22 outside read pass

x 2 1 3 z

Y

We stem these routes- 2/Z if man inside stays we then go outside

Pistol right 00 Ohio pass

x 2 1 z

Y

3
If inside defenders stay look to hitches and then outside

I Right wide 400 RED DOG SLANT PASS
3 step-Y slant(2) or Z (d4) or D-2 X The golden rule on the red dog if 3 cover the Dog run the E with the X…Otherwise get the first down!QB we want a 1 st down on this 3 step pass flooding the SS and curl area-Read if 3 on red dog then throw the E- 5 step—E- or 30 swing

x 1 2 3

Y z

Full house
Goal Line Offense We use this offense from the 5 yard line 1. We have two basic formations on the Goal line FULL HOUSE Wide and the FULL HOUSE. 2. We run only 3 plays from both of these formations. • a. the FULL HOUSE we run the 27 SWEEP X and the 38 sweep Y • b. 11 /12 WEDGE • c. Gold Gate(QB sneak) 3. We pass only 3 plays from these formations. • a. The Wide we pass X SNAP pass or the Y SNAP pass • b. The FULL HOUSE we pass X pass or the Y pass • c. PAW 11/12 BATMAN PASS 4. Blocking schemes for the O-line are simple: rule is as follows. • A. Passes Man / always try the Cut • B.Wedge the Block the Man inside and drive to make room for the 1 back- same in Gold gate

Full house and Full house wide
x 0 1 2 x 3 Y Y

0 1 2 3

Full House Batman Wedge 11/12
X and Y snap away from wedge WEDGE block / FENCE /CUT pass block Or

Batman Pass

x 0 1 2 3 step drop QB 3

Y

FULL HOUSE 38 FH 27 SWEEP opposite We can snap X/Y pass from this formation RHINO BLOCK Pass fence block Or 27/38 snap sweep pass

x 0 1 2 3

Y

Full house / Y 100 Snap pass X 200 Snap pass

200

100

x 0 1 2 Y 100 pass/ 3

Y

Y/X r backs opposite in X 200 pass

The Passing Game

The Passing game will be used in three variations • The short game. 4 to 8 passes thrown, our goal is always get the 1st down. These will be thrown out of the DT- VB-Pistol and I. • The backside game. Our world famous E route- we will wait and throw when it get set up. This is our big play make. • Zone area attack or ZA. Hitting an area where the coverage is ZA weak, or cleared by a receiver followed by a second receiver, or not covered. We will think short-screen-1st down-Td…

Passing Attack Zones and routes to those zones.
ZA passing system
Deep Middle/DM 8-D2-inside sails-flys

Deep Left DL 9/Ohios/fade

Deep Right /DR 9/Ohios/fades

ZA
L2 1-4-7 snapsD2-ohios Bubbles t 2 Middle Left ML 4-D4-2-D2 Snap ins Middle Right MR 4-D4-2-D2 snap ins. Lt 2 1-4-7 snapsD2-ohios Bubbles Line of scrimmage L1 Left one Screens and swings R1 Right one Screens and swings

QB

We will use the Passing Attack Zone with rollouts and one step drops by QB to make our short passing game tighter and our ability to make 1st down conversions on any down and 2 or 3 yards to first. We will throw on any down, this will make the Defense respect the pass and place them into a read defense again stopping the attack and giving us time and space to run our offense. Receivers will be given area to be in by the QB and the Pass coordinator. Notice

How does ZA work?
Easy- if you look at the chart you can see what routes apply- how and where we can run these routes. 2. We set formation or motion to this route 3. Or we use a set pass play to get there. This lets the QB and WR as well as the OC know what we are doing and where we are going. Receivers we can only win the passing game if we are on the same page, and know the same material-this street football changing of plays confuses team-mates and destroys momentum. If you do not trust what you have practiced then you might as well not play!


• • • • •

BASE PASSING PLAYS
Our Passing game has two goals 1. 1st down conversions- ON ANY DOWN ANY SITUATION! 2. TD´s For us to do this we must catch balls always if you can touch it you can catch it, and when you catch it you run up field. We have five kinds of pass attack plays. 1. SHORT( 6 to 8 yards)---Zone Passing / passing/ Play action/flash 2. MID LEVEL (9 to 12 yards)---Zone Passing/ passing/ Play Action 3. DEEP (13 to 25 yards)---Passing/ Play Action 4. RED ZONE- from the 20 to the 5 yard line 5. SNAPS- in the 5 yard line Screens are in the running game, even though we pass to them we see them as pitches. Almost all these Base Passing plays can be run out of all Offensive formations.

• • • • •

Call is X-Y-Z-2 –3

Base pass plays

1122 x 2 y z

1 3 2211

x 2 1 3 z

y

Flashes
• What are Flashes? Simply they are passes thrown to WR when they are covered soft when the CB is playing them at 5 to 7 yards off the LOS. • These can be called by Green our Hot call. • The progression is Left to right 1-2-3-4 • So green 11 would be the 1st WR to left side • We will use these to take the 8/7 defenders in the box and reduce it to 6/5 to enhance the running game.

ST Right(Single Tight )Flash 33
hot x 1 2 2 y z 3 3 The Y is tight , so this rule does not apply to him- if it’s a HOT call it does

1

HOTS = GREENS
hot x 2 y z

1

3 QB reads Blitz from OUTSIDE SS/WLB/FS Green call 2 or 1 Route to Receiver.

PASSING PLAYS VB for the Base play VB Colt Right IZ to x
Opposite VB colt left IZ to x

PAWS from Voodoo Bone Our PAW(PLAY-ACTION) Pass plays are built on 3 systems in the Voodoo Bone: These are always in the ZONE READ BASE option play. 1.Mirrors( both sides of the Offense running Identical routes) 1.Constants( one side always runs 89/21/65/wheel-2) Backside X runs E choice and 2 is open call(not made yet) 2.Pass Plays made just for PASSING GAME in VB. Otherwise we are blocking down-field and giving our RB´s the protection and support they need. MIRRORS- these our our Mirror Patterns. These are run on colts-Thunderbirds-single tights-DT´s and in Pistols.

DT BB22 can PAW

fence x 2 y z

1 3

Single Tight Right Red Dog BB22

Fence x 2 y z Stem it

1 3

The Constant route game in the VB
Constants are always from the 3 back option run we have three of them 89-65-21

VB R E-89-3 x 2 1 3 Constant 89 z Y

65

21

VB R -E-65- Rocket screen

x 2 1 3 z

y

VB R-E-21-1

x 2 1 3 z

y

DT SCREEN GAME.
We have three screens we will be throwing this year. 1. Bubble Screen/ double Bubble/ Bubble Choice 2. Rocket Screen/ Inside/ Outside 3. Middle Screen 4. Sometimes a bubble route in front of LOS will be used These screens are made for the offense as a 5 yard weapon. Do not see them as a pass but a long pitch. We will use screens as 15% of our running game. RB´s and Receivers will have a screen in every formation.

x 2

1 3

y z Bubble /Choice

Inside/outside Rocket

mid-screen

DT 2 Jet Bubble pass we can also screen this Send 3 BS block
X stays/opposite Y stays

x 2

1 3

y z

Opposite DT Z jet Bubble pass

DT-KENTUCKY 55 PAW PAW is play actions-(Play action 34-opposite play action 33)

x 2

1 3

y z

VB colt- Kentucky 55 option passQb attack LOS/ bootleg action

x 2 1 3 z

y

All VB will be called options- instead of PAW- because everyone gets the ball

-

VB X tight. Wahoo- X-Z Kentucky –Iowa-9 pass Opposite is VB Y tight Wahoo Y-Z Kentucky- Iowa –9-pass.

x z 1 3 2

y

Crazy Snaps We use to attack the Middle against Cover 2/3 These are our Shallow Routes. VB Thunderbird 2EASY Crazy Snap pass Fence Block

x 2 1 3

y z

Opposite is the Z easy Crazy Snap

MIRRORS in VB 65/66 we can also run a 5566 or 6655

x 2 z 1 3

y

VB mirrors
8899 pass x 2 1 z 3 y

BB OHIO

x 2 1 z 3

y

VB Mirrors
Ohio double bubble

x 2 1 z 3

y

x 2 1 z 3 22 pass

y

PASS PLAYS 2- Same Plays can be run out of every Offense Formation DT –double snap right 6-E –Swing Left

x 2

1 3

y z Pistol-VB-I with motion-Tango set

VB-Thunderbird-double snap left 6-E swing left-QB PAW Zone read

x 2 1 3

y z

QB´s – make the pass short or go to backside roll and hit the E route. Rule: 2 wr must tell you where he will be in the E route

66/65 CAN BE USED IN DT:
DT SINGLE TIGHT-PISTOL-VB USED IN check to RED.

Stem the routes- make the db think- inside (slant) outside(fade)

DT -Double Bubble –D-D-3 Paw 1 pass can be done in VB-Pistol

x 2

1 3

y z

These two D routes(smashes) are stemmed

DT-KENTUCKY- SAIL-B-PAW 32 VB –Reno Y tight -2 jet Kentucky-Sail-B

x 2

1 3

y z

x 3 1

y

2 z

VB R -E-2 -wheel - snap in Pass

x 2 1 3 z

y

DT-RED 18/17
Moon Motion (Stretch PAW)(PLAY ACTION)

x 2

1 3

y z

E-backside throttle release-read blitz stay When we snap ball

VB R- deep22 wheel pass

x 2 1 z 3

y

VB Wahoo R Z rev/pass

X Z 2

Y

3

1

PISTOL Loose RIGHT American Pass

x 1 3
American 8-D2-9-4 Zero 8-3yards- 9 -6 yards. 4- 6yrd

y z 2

VB R Wahoo Right Britain

x 3 1 z 2

y

VB R Wahoo 35 Counter/pass

x z 3 1 2

y

VB Tight R 2 Jet –E-snap in-6-Y

x 2 1 3

y

z

VB Tight Tango California 25 Delay OZ to X Fake Pass O_-line fence Cal stays Or VB tight Tango Right 25 Fake pass

x

c 1 3 2

y z

VB thunderbird Z easy 800 pass

x 2 1 3

y

z

VB tight TANGO RIGHT E-5-5- pass (PAW fence block

x 1 2 3

y z

DT X Outside Rocket Screen can run in DT pistol Fence Block

x 2

1

y z

3

DT 2 Moon 3 Middle screen Opposite is DT Z Moon 3 Middle Screen

fence x 2 1 3 y z

QB calls both or X or Y rocket Screen- O line- if it has both dropped and hold until 2 Kartoffel.If its X by them self same thing but go up field toward X3 VB X and Y ROCKET SCREEN Can be run together or by X or Y only

x 2 1 3

y z

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