TULANE DEFENSE 2009

PRIDE
No Excuses Get It Done

TABLE of CONTENTS
Philosophy Plan to Win Keep the Cup Down & Distance Theory General Information Defensive Technique Numbering Terminology Offensive Terminology Personnel, Formations & Backfield Sets Offensive Terminology & Receiver Alignments Motions Run Concepts 2 Back Runs Run Actions Passing Concepts Passing Concepts Pass Series & Boot Series Route Tree Base Defenses Fronts Zone Defense 2 1 Read 4 Solo Lock 1 Cloud 3 5 Nickel 7 Man Defense White Yellow Nickel White Prevent 4 7 19 24 26 30 31 42 43 49 57 60 61 63 65 66 69 71 72 73 85 86 112 126 139 147 153 156 173 178 181 182 198 216 228

TABLE of CONTENTS
Zone Blitzes Spear Dagger Boundary Spear Chop Bark Frisco Boundary Frisco Chop Smack Fog Boston Fox Bingo Man Blitzes Bear Silver Over Wam Silver Under Wanda Gold Split Back Wanda Silver Peel Bonzai Flex Chop Red Split Cardinal Split Blade Goal Line Stallion Zone Stallion Crash Stallion Pinch 229 230 234 238 241 245 251 253 259 265 270 275 280 281 286 290 295 297 301 304 307 310 311 312 313

DEFENSIVE PHILOSOPHY
Tulane defensive philosophy is to keep the offense out of the end zone by playing hard and being fundamentally sound. We will achieve this by aggressively swarming to the football, being great tacklers, creating turnovers and limiting big offensive plays.

THE WAVE
PLAY HARD PLAY FAST PLAY TOGETHER

Key Ingredients to a Great Defensive Football Team:

PHYSICAL TOUGHNESS
Doing the hard stuff right, snap after snap

DISCIPLINE
Doing what has to be done, when it has to be done, as well as it can be done, and doing it that way all the time

MENTAL TOUGHNESS
Ability to bring to life one‟s talents and skills on demand regardless of circumstances

TEAMWORK
Playing for something greater than yourself, teammates and coaches. One‟s worth to the team is how far from the ball you are after each play.

11. Minus Yardage Plays 7. as well as it can be done. 6. Play with eyes. Pads out and helmet up 4. Cross faces 8. DISCIPLINE . Stop the run . One‟s worth to the defense is how far from the ball you are after each play. 8.Playing for something greater than yourself.Sudden Change 3. 5. No Foolish Penalties 8. 9. hands and feet 5. Goal Line . No LOAFS! LEADERSHIP FUNDAMENTALS 1. when it has to be done. No big plays . 3. No mental errors 5. Keep feet . 4. Enthusiasm EXPECT TO WIN 10. Kicking Game 9. 7. your teammates and coaches. We will play HARD We will play FAST We will play TOGETHER PHYSICAL TOUGHNESS – Doing the hard stuff right. and doing it that way all the time. snap after snap. MENTAL TOUGHNESS .Don‟t get cut 6. .OUR PLAN TO WIN 1.Find the ball AREAS TO WINNING 1. Shoulders Square 3. 2.Pursuit and tackling 2. Proper arm and leg free 7. TEAMWORK.Pursuit and tackling 4.Ability to bring to life one‟s talents and skills on demand regardless of circumstances.Possession Downs 6.Doing what has to be done. Separate . Turnovers . Stay in a football position 2.

Gain possession 2 times or more per game inside the 50-yard line. Rushing yards: 130 or less per game. Prevent touchdowns 65 percent of time inside red zone. 4. Pass defense efficiency: 120 or fewer ratings points. . 10. 9. 3. 3. Intercept an average of 1 out of 22 pass attempts. Stop 65% percent of third down plays.5 yards or less average per rushing attempt. Hold opponent under 19 points per game. Give up one or no big plays of 25 yards or more. 7. 11. 2. Gain 3 or more turnovers per game. 6. 8. 5. 12. Total yards: 350 or less per game. Sack the QB on average of 1 out of 12 pass attempts.Tulane Defense 2009 Goals 1.

6. WIN in the Red Zone – NO TD‟s 65%. 3. 2. Plus 3 turnovers. 4. 4th Quarter shutout! . 4 or more three and outs. NO points after sudden change. 5. WIN on 1st down – less than 3 yards.Tulane Defense “KEYS TO VICTORY” 1.

TULANE DEFENSIVE PRIORITIES “RUN and HIT” PURSUIT TACKLING TURNOVERS SUDDEN CHANGE ELIMINATE BIG PLAYS GOALLINE DEFENSE ELIMINATE PENALTIES ENTHUSIASM ONE PLAY AT A TIME .

(Mental) D) Get There! 3. We can all improve our speed. 2. you can. What it takes to Pursue A) Pursuit is first a mental process. C) Helps cover mistakes. D) Makes us a great defensive team. . How to Pursue A) Play your responsibility first B) Take a correct course to the ball.) B) Visualize Pursuing and making great plays. (long runs and passes) B) Discourage opponents. 1. Swarm the ball.PURSUIT Pursuit is an all-out effort of running to the football with proper angles.think fast and quickly. What Pursuit does A) Eliminate big plays. C) Physical Conditioning is necessary so you can have great pursuit on each play. C) Wanting to get there. D) Speed . (If you want to.

butt low.chest to chest C) Angle tackle . solid base. explode into ball carrier. and put him to the ground 3. 1. knees bent.Head across the bow. How to tackle A) Head up.TACKLING A tackle is a DESIRED COLLISION in which the defensive man STOPS the ball carrier. See what you hit. rolling your hips forward and clubbing through the ball carrier grabbing cloth E) Run through ball carrier. focus on the players #‟s D) On contact. feet moving B) Straight on tackle. What it takes to tackle A) 90% of Tackling is DESIRE B) Must be aggressive .“Out Physical” the opponent C) Must be determined D) Must use proper technique 2. What tackling does A) Eliminates big plays (long runs and passes) B) Discourages opponents C) Makes us a great defensive team 4. Utilize great attack through angles when tackling. . Always keep your head up when making a tackle.

What turnovers do A) Create momentum in our favor B) Discourages opponent C) Gives our defense an opportunity to score D) Gives our offense an opportunity to score E) Makes us a great defensive team .TURNOVERS Turnovers are taking the ball away from your opponent 1.be alert and ready to react 3. (Think turnover) B) If you want to create a turnover. What it takes to create a turnover A) Creating turnovers is a mental process. How to get a turnover A) Fumble-strip Drill B) Helmet on ball C) Second man always goes for the ball D) Interception Drills (highest point) E) Tip Drill . (Believe) C) Be aware of turnover opportunities D) Expect to create a turnover 2. you can.

plays.Make A Difference plays. I. the turnovers will come in bunches. Components of disruption are as followed. hurry up offense Tackles for loss yardage Caused sacks (coach‟s judgment) . Scoring on defense Interceptions Caused fumbles Fumble recoveries Pass break-ups Sacks Quarterback hits Caused interceptions Eligible receiver knockdowns Forcing eligible receiver out of bounds K. J. B.A. C. D. N. A.BALL DISRUPTION Ball Disruption is defined as an attempt by the defense to adversely affect the normal flow of the offense by applying pressure to the football on every play. G. It is unrealistic to expect turnovers on every play.D. Third down stop tackles Fourth down stop tackles Tackles that keep the runner in bounds vs. If we do that. M. E. There are no secrets. H. They will be logged and shared within the group. These plays will be referred to as M. L. but our goal is to create „ball disruption‟ every time the ball snaps. those that make these plays are THE PLAYMAKERS. O. F.

BALL DISRUPTION
Ball awareness is essence of ball disruption. If we are aware of where the football is and the manner in which it is being carried, we will understand the opportunities for ball disruption. We want our tacklers to see more than the bll carrier. We want to see the football. If we become more aware of the football we can apply the following axioms for ball disruption: A. The QB is the most vulnerable ball carrier when he is in the pocket or when he is running with the football. The opportunity to cause the QB to fumble are greater than they are with any other offensive player. B. The ball carrier is vulnerable to losing the football when: 1. 2. 3. 4. 5. 6. C. He carries the ball away from his body He is being gang tackled He is switching the ball from what hand to another He carries the ball with his inside arm while near the sideline He does not see the tackler coming He takes a direct hit on the football

Anytime our opponent practices poor ball security we must have enough ball awareness to see this for what it is; an opportunity to gain possession of the football.

STRIPPING THE FOOTBALL
1. 2. If the ball is being carried in a secure manner, we want to put our hat through the ball and wrap with both hands. If the ball is being carried in a loose, away from the body manner, we want the tackler to hat up the ball carrier and punch the football with the wrap-up hand to the side of the ball. If the ball carrier is running near the sideline and the ball is in the inside hand, want the hat to go through the ball.

3.

4.

If tackling a ball carrier from behind, we want to insure the tackle by grabbing the shoulder pads at the back of the neck while either clubbing down on the ball if it is being held loosely, or punching the ball out by reaching between the elbow and the body of the runner.
When we are involved in the pass rush we have a great opportunity to club the ball away from the QB by reaching our outside arm. Understand, the ball will either be in the QB‟s chest before he starts his delivery or near his throwing shoulder as he starts his throwing motion.

5.

6.
7.

When the ball carrier has been hit, by appearance controlled by the tackler, we want the next man involved to tackle the ball and take it away.
There are instances when a defender who is engaged by a blocker has no recourse but to lunge and arm tackle the ball carrier. When faced with this situation, grab for the ball if it is in the near arm of the ball carrier. Practical application: We will work very hard to teach ball stripping techniques. In order to develop these techniques, we will adhere to the following practical format: A. We want to develop ball awareness as we practice against our offense B. C. We will exhibit ball awareness by using the techniques mentioned above on a daily basis. These techniques will be applied in 9 on 7, 7 on 7, group, or team periods with no regards to which side of the ball is emphasized.

8.

D. Even during no contact practice one can exhibit ball awareness by simply tapping the ball as you tag off the ball carrier.

M.A.D. PLAYS
“Make a difference plays!”
1. 2. 3. 4. 5. 6. 7. 8. 9. Scoring on defense/ special teams Interceptions Caused fumbles Fumble recoveries Pass break-ups Sacks Quarterback hits/ hurries Eligible receiver knockdowns Forcing eligible receivers out of bounds

10. Third down stop tackles 11. Fourth down stop tackles 12. Tackles that keep runner in bounds vs. hurry-up offense 13. Tackles for loss yardage 14. Big hits 15. Great hustle plays 16. Interception return blocks

SUDDEN CHANGE
Sudden change is an unexpected shift of momentum (usually caused by a turnover). 1. What it takes (Attitude) A) Realize that we must get up mentally and stop the opponent B) Can‟t go on the field emotionally down; must be ready to play and change the momentum. C) Accept the challenge of stopping the offense; we don‟t blame or point fingers at anyone. 2. How to handle Sudden Change A) Always huddle up as a defensive team before you go back on the field B) Think and Talk turnover C) Running and Hitting D) Must think of keeping opponent out of end zone 3. What Sudden Change does A) When we stop the offense, it gives us the emotional lift B) When we stop the offense, it will keep points off the scoreboard C) Makes us a great defensive team

How to Eliminate Big Plays
“KEEP THE CUP”
KEEP THE CUP is a concept we will use to teach leverage vs. a ball carrier. 3 LEVERAGE PRINCIPLES
1. FORCE: THE DESCRIPITION OF RESPONSIBILITY FOR OUTSIDE LEVERAGE ON A BALL CARRIER.

2. PURSUIT: THE DESCRIPTION OF RESPONSIBILITY FOR INSIDE LEVERAGE ON A BALL CARRIER. 3. FILL: THE DESCRIPTION OF RESPONSIBILITY FOR THE MIDDLE PORTION BETWEEN FORCE AND PURSUIT.

KEEPING THE CUP GREATLY DIMINISHES THE CHANCE FOR GIVING UP A BIG PLAY!

GOAL LINE
The goal line represents the last opportunity the defense has to stop the offense from scoring. 1. What does it take on the Goal Line A) Attitude - nobody gets in our end zone B) Extra concentration and a higher intensity level on every play C) Big play mentality - somebody needs to rise to the occasion and make the big play. 2. How to play at the Goal Line

A) Maintain leverage, stay low and penetrate the offensive side of the ball.
B) Play your responsibility first C) Play one play at a time 3. What the Goal Line does for us

A) Keeps points off the board
B) Demoralizes the offense C) Puts momentum on our side D) Makes us a great defensive team

ELIMINATE PENALTIES Eliminating penalties means getting rid of mental mistakes that handicap the team. 1. What it does A) Prevents offenses from getting extra chances B) Prevents offenses from getting “free” yardage C) Helps keep you from beating yourself D) Makes us a great defensive team . How to Eliminate Penalties A) Play snap to whistle B) Practice smart and hard (practice how we play) 3. What it takes to Eliminate Penalties A) Know and understand the rules B) Play “smart” football (know when to back off) C) Concentration and discipline 2.

ENTHUSIASM Enthusiasm is an inspired attitude for the pursuit of excellence. give maximum effort (practice habit) B) Be a positive player (encourage teammates) C) Give all of yourself towards the team D) Celebrate with your teammates after a big hit. turnover. B) Gets the crowd behind us C) Discourages opponents D) Makes us a great defensive team . B) Confidence . or big play 3.know your assignments. What it takes to have Enthusiasm A) Mental Discipline . know you are in condition C) You must want to be the best football player you can be D) Commitment to hard work 2. 1. How to play with Enthusiasm A) Every drill you do and every play you play. What does Enthusiasm do A) Brings the entire team‟s level up.getting yourself into the right frame of mind.

Execution: If we have taken care of the previous 4 phases. Always align in the best position for you to execute your responsibility. We must know it‟s strength. Many of these plays occur in the 4th quarter. 5. each is of vital importance to the next.ONE PLAY AT A TIME There are 5 phases to every football play. and enthusiasm. Call: Get and understand each phase of the call and understand what it means to you. then execution becomes the key to playing great defense. 3. and tendencies and how each of these affect the call. 80% of all errors come as a result of poor alignment. You cannot have a successful play unless you execute each phase properly. desire. Alignment: We must take the exact alignment required by the call and dictated by the offensive formation. We are going to execute with intelligence. It will never lie. 1. 2. Recognition of Formation: We must recognize each offensive formation and communicate it to each other. We need to make the majority of these plays to WIN. . We must be dominant in the 4th quarter to be a great defensive team. There are a handful of plays (4 or 5) that will determine the outcome of the game. weaknesses. 4. Key: Your key is a tool to give you every advantage over what the offense can do to you.

Waste Down Many teams have a tendency to go for a home run play on 2nd & 1-2. and the type of play (pass) or (run-inside or outside) we should be expecting.DOWN AND DISTANCE THEORY As a Defensive Unit. in most instances. At times. . 2nd & 1-2 . we may concentrate more emphasis on one phase of their attack rather than the other in this particular down and distance. Good time to offset or use sound stunt and cause blocking problems. we must at all times know the down and distance situation. B. 1st & 10 We must expect in this instance either pass or run and use one of our combination defenses which gives us an excellent running defense plus a strong passing defense. due to calculated frequencies through our scouting system. you should memorize the following down and distance chart to better help you understand how we try to set our Defenses up and prepare yourself for the situations that will present themselves. 1st & 10 2nd & 1-2 (Waste Down) 2nd & 3-6 (Normal) 2nd & 7 or more (Long) 3rd & 1-2 (Short) 3rd & 3-5 (Medium) 3rd & 6 or more (Long) A. Our opponents will. With this in mind. classify themselves according to down and distance as to the formations they will use.

We must stop their offense for no gain or a loss in this situation.C. thus disturbing the timing of their passing attack. although this does not eliminate the possibility of the pass. we must hold them to less than 6 yards to force them into a kicking situation. Know what happened on 1st down! E. We will definitely concentrate on stopping their best play with our best running defense. but whatever the offense selects to run against us. 3rd & 3-6 (Medium) We regard this situation in theory the same as 2nd & Normal. . If the offense passed the ball and it was incomplete greater chance of run. D. Due to such a percentage. With this in mind we will select one of our defenses that is designed to give us maximum pass coverage. we would tend to select one of our running defenses that is designed to impair our opponents‟ running game. but still gives us ample pass coverage. G. 2nd & 3-6 yds (Medium) In this situation percentages tend to show that most teams will favor their running attacks. 3rd & 1-2 (Short) We must expect our opponents to select their best offensive play in this situation. we must select one of our blitzing defenses to put pressure on the opposing quarterbacks. 3rd & 6 or more (Long) In this situation we find through percentages that most of our opponents tend to rely upon their passing game more frequently than their running game. Our theory is to meet strength with strength in this situation. F. In other instances. 2nd & 7 or more (Long) This situation is predicated by success or failure on 1 st down. If the offense ran the ball and got stopped. greater chance of pass.

General Information .

11. 4.) MIKE OR ANY DESIGNATED LB MAKE DEFENSIVE CALL AND ANY ALERT CALL.HUDDLE PROCEDURE RC RE W T FS SS LC LE S N M LINE UP: 1. WILL LB MAKE PERSONNEL IDENTIFICATION. SAM LB OR NICKEL MAKE THE DOWN AND DISTANCE CALL. ETC. CALL OUT THE NAME OF THE MAN BEING REPLACED. 12. HEAD AND EYES UP. (EX: 21. . TACKLES SET HUDDLE 3 YARDS FROM FOOTBALL. 6. 5. FEET – SHOULDERS WIDTH APART AND PARALLEL. 2. *NOTE: SUBSTITUTION MUST BE MADE ON THE RUN. 3.

cover 3 check 1 Read. Sam and Will will support the call. 3. . They will also stick out their arm to the strength side. 2. Secondary makes calls versus motion that forces a change in coverage. LB‟s make any adjustment calls (defensive audibles) versus a change by offensive alignment. Ex: Cover 31 Read and offense motions from pro to slot. Inside linebackers make a Left or Right call to set the fronts alignment.COMMUNICATIONS 1.

. MIKE – Middle linebacker. WILL – OLB aligned to the defensive call. STRONG SAFETY – Safety aligned to the TE side. RIGHT CORNER – Corner aligned to the right side. SAM – OLB aligned away from the defensive call. NOSE – Defensive lineman aligned on the center away side of the defense.Defensive lineman aligned inside on the call side of the defense.PERSONNEL IDENTIFICATION OVER E C SS W T M E S FS C CALL END – Defensive lineman aligned to the call side of the defense. FREE SAFETY – Safety aligned away from TE. TACKLE . AWAY END – Defensive lineman aligned to the away side of the defense. LEFT CORNER – Corner aligned to left side.

etc… DEFENSIVE GAP IDENTIFICATION T Z Y ALLEY D C B A A B C U D ALLEY X . Coaching Point: A “Zero” added to any technique number will be used to describe LB‟s alignment: 30.DEFENSIVE TECHNIQUE NUMBERING SYSTEM F T Y LOOSE 9 9 8 7 6 5 4 3 2 1 SH 0 WK 1 2 3 4 5 6 7 U 8 9 LOOSE 9 1. 50. 10. Each number represents an alignment on an offensive lineman. The numbered technique correlates to your gap responsibility. 2.

Eagle Side – Side of a defensive front with the 3 tech. Games – Twisting movements used by DL to rush the passer. alignment with C gap responsibility. Closed Call – The call side of the defense. Over Nike – vs. Over Gus – Front with the N in a 1 tech and call side DE in a 9 tech. Under – Front with the eagle side put to the flex side. Split – Front with both interior linemen in a 3 tech. 13. The flex side DT spikes to A gap to create an Over fit. Strong – Passing strength. for pass rush. 5. Empty – Any formation with no RB in the backfield. 7. Bear – Front with N in 0 tech. Vs. The solid side DT spikes to A gap to create an Under fit.DEFENSIVE TERMINOLOGY General 1. Front 1. Zone Blitz – Blitz that has a DL replace coverage responsibility of LB/DB. 3 x 1 play under. 6. away from DE 3 tech and Sam in a loose 6 tech. Under Nike – vs. 15. 12. In 22 personnel between Y and U. 11. 17. 2 x 2 play Under. 8. Ends are in a loose 9 tech. 6. 3. 4. Stem – DE in a 9 tech. 10. 14. 7. Solid side – Side to the TE (Y). Split Under – Front in which both interior linemen line up in a 3 tech. 2. Stunts – Line movements from base alignments to attack the running game. 10. Weak – Away from passing strength. Core – Area between the TE & flex OT. versus wing. 2 x 2 play Over. 16. “G” – Front alignment in which the shade shifts over to a 1 tech. 5. . 2. 8. Heavy – 2 gap technique by DT. Bubble Side – Side of a defensive front with the 1 tech. 11. Vs. 4. Ice – Call that takes off a stunt and puts DL in base technique. 9. Screw – 9 tech. Even – Both N and T play a 2 tech . 3. Flex Side – Side away from TE (Y). Split Over – Front in which both interior linemen line up in a 3 technique. Over – Front with the eagle side put to the solid side. Stud – Call side DE in a 9 tech. 3 x 1 play over. 9.

2. N wrapping second. Hot – Moving one gap to the outside. 4. 6. Nut – Interior game with N penetrating first. 5. Run Technique 1. Ton – Interior game with T penetrating first. Stick – DE to B gap. 2. 7. 3. 10. Spill – Run support technique maintaining inside leverage. Exit – Outside game with DE first N looping outside second. 10. Box – Run support technique maintaining outside leverage. Pirate – DE sticks and 3 Tech. 3. Slant – Interior movement to call side. 8. Veer – Possible change of run responsibility between DL and LB/S on bubble side. 7. 6. T wrapping second. Line Games 1. Nail – Line stunt between End and Tackle to stop Q series to 3 Tech. spikes.DEFENSIVE TERMINOLOGY Line Movements (Stunts) 1. Longstick – DE to A gap. Gap – Moving from A gap to A gap. Tempe – Tex on call side and Exit on away side. Spike – 3 Tech. 9. 5. 9. Pick – Nut or Ton based on protection. DE looping inside second. N/T looping opposite sides for contain. 5. to A gap. Tex – Outside game with T first. 4. Q – No veer – DE has QB and LB has FB. CQ – Cutback to QB responsibility. 3. Stab – Eat to both sides of the front. 2. Texas – Tex on both sides – split front El Paso – Exit on both sides Panther – DE‟s first. Sicum – Split front with N or T countering to A gap. 4. . Angle – Interior movement away from call side. 8.

2 & 3 are in a bunch. Hug – All blitzers responsible for back if he protects your gap. 3. Banjo – Inside-out concept between 2 players. handle #2 or #3 to flat. Br & F3 when 1. 1. stack will play bump tech. Reggie – 2 defensive players key the same back to determine responsibility in man to man coverage. Final 3 (F3) – Relate to #3. Carry – Technique used to take away vertical route. 5. Stack – Inside/outside concept between Br & F3 when 2 & 3 are stacked. Seam Alert – Denotes that 2 or more receivers are split away from the core formation alerting the defense to seam routes in 1 back sets. 1. Get up & Go – DL bumps out to become Bronco player. 7. 6. Protect seam. . 4. 6. 5. 8. 2.DEFENSIVE TERMINOLOGY Coverage Terminology 1. Rock & Roll – Adjustment between Safeties exchanging responsibilities on motion by a WR or RB. Bunch – Cone concept between DB. 4. 2. 7. 3. 1 Read – vs. Mix – vs. he goes flat. Wall – Technique used to run with crossing routes in man coverage. Safety & a Corner. 3. Bump – Player responsible for WR on LOS vs. 4. 2 speed – A read coverage between a LB. 2. Trio – 3 defensive players key 2 backs to determine responsibility in man to man coverage. Alert Over – High/low concept between DB & Bronco when 1 & 2 are stacked. Bronco Coverage Bronco Player (Br)– Relate to #2 and #3. 2 speed – A read coverage between both Safeties & a Corner. Gut – DL goes from Br to F3 player. push to #2. Man Coverage Peel – Coverage technique in which an outside rusher has an outside releasing back.

A blocking scheme to call side with the tight end and tackle both blocking down and the on side guard pulling. A pass drop technique (flat). An end and tackle stunt. Your key showing pass then pulling to the outside. A blocking scheme that the offensive guard blocks out and the offensive tackle pulls around to the inside and blocks the linebacker. A technique used to escape from blocks. A technique by the tackle to cross lineman‟s face to outside. A block that attempts to establish inside position. or tackle. The technique used by the defensive end to cover a back during a blitz call. A pass read by an offensive linemen. Quick pass set by an offensive lineman then a download release. The center blocking back on a defensive tackle with a guard pulling. Taking blocks on with the inside shoulder. An alignment by the defensive end that is one yard outside the offensive player angled in. A blocking scheme to call side with the tackle blocking down and the guard pulling around to block the linebacker. Left/Right directional call for pass rush stunts. Two offensive lineman blocking one defensive lineman. Either a back or lineman attempting to kick the defensive lineman inside out. before the ball is snapped. A call that puts all defensive linemen in a pass rush mode. A technique following a play away from the point of attack behind the line of scrimmage. . A block straight forward (one on one). A pass rush front with both tackles aligned in loose three techniques. A tackling technique used on a escaping QB.DL TERMINOLOGY Aiming Point Back Block Base Block Box Buzz Chase Cocked Cut Off Block Double Team Escape Exit Flash Flush Fold G Jet King Split Gut Block High Hat Hips in the Hole Hot Influence Key Kick Out Block Lawn Mower Log/Roll Point of attack. A visual starting point. A technique used to beat a block when the blocker is trying to reach the defensive lineman. A three man stunt.

Angle to side „A‟ gap (read the center). The natural exchange of pass rush lanes. The first man in a pass rush stunt. (Could be a slant or angle depending on run/ pass pre-snap look) . A blocking scheme to the call side when the tight end blocks down and the offensive tackle pulls around. A blocker on the outside trying for inside position on the defender with your key releasing inside. Telling tackle to loop outside. A counter technique only when at the level of the QB. A two gap angle stunt inside (when going two gaps.DL TERMINOLOGY Looper Low Hat Natural Panther Penetrator Power Scoop Power Slip Reach Block Ricochet Scoop Sicum Spill Spin Ted Block Tex Texas Trap Block Two Way Go TACKLES: Arrow Hot Nail Spike ENDS: Long Stick Stick A player who loops behind the penetrator in a stunt. The offensive lineman attempting to obtain a outside leverage. Your key releasing and the opposite lineman coming to perform a kick out block. A called stunt for the defensive tackles. A four man pass rush stunt. always angle) A one gap stunt inside. A rush option to either the inside or the outside of the pass blocker. A technique used in pushing off a moving opponent. The blockers initially attacking one defensive lineman with the outside blocker gaining inside position and inside blocker releasing. A tackle and end split. 1 tech tackle to angle across the centers face. A run read by a offensive lineman. A technique used in taking on kick out blocks with the outside shoulder. A four man stunt. Two blockers initially attacking on defensive lineman with the inside blocker gaining outside position and the outside blocker releasing. Tackle take a lateral step to „A‟ gap.

Kick out – Back or lineman blocking from inside out. Crack – Blocking coming from the outside – in. Shuffle/Cutback – Controlled movement no crossing feet. . Blocking Schemes Base – Lineman blocking straight ahead. Tackling Angle tackle – Tackle from side putting head across ball carrier – aiming for far armpit. Ted – TE down – tackle around. Run through – Attacking gap or L. Cut-off (Backside) – Lineman putting himself between defender and back. Cut – Block below the waist. Reach – Lineman blocking to outside shoulder of player aligned head-up or outside of him.S. Open field “cup” tackling – Keeping ball inside and in front working with teammate. Deep Angle – Angle away from L. staying low and square back hip of ball carrier. Down – Lineman blocking down to next player inside his alignment. CTR – Pull by guard or tackle across the ball. Turn hips and run inside out to ball. Straight on tackle – Chest to chest contact – slide head to side. Pursuit Shuffle/Up & In – Controlled movement not crossing feet.LB TERMINOLOGY Block Protection High – Block above the waist. Alley – Faster movement.O.O. G – Pull by guard or tackle across the ball. Sideline tackle/inside-out – Angle tackle using sideline as helper.S straight ahead. to save touchdown. staying low square attack LOS.

S. no cut back. inside out to ball. Backfield Tracks Tite – Backs angle is between tackle box (ex. Power – Backs angle is right over tackle (ex. Fold – Pursuing ball away on defensive side of L. keeping outside free. Fumble recovery/scoop & score – Picking up ball like “shortstop” and securing it for return.S. up/in. Hug – Attacking back you have in coverage when he blocks.. speed option).O. Blitz Outside blitz contain – Rushing pre-determined gap keeping ball inside (box). Flood – Both backs away from TE. CTR – Backs angle starts like Tite then comes back (alert RB steps: side or back) Run Techniques Box – Taking blocker on with inside arm. Stripping – Punching or ripping ball from ball carrier.S. Interception – catching opponents pass.LB TERMINOLOGY Turnovers Fumble recover/possession – Recovering ball finishing in fetal position. Iso.O. inside zone).O. Overtop – Shuffle pursuit – Past center. Cutback – Shuffle pursuit staying behind ball on back hip of ball carrier. Stretch – Backs angle is outside tackle box (ex. . Split– One back to TE – one back away from TE. Spill – Taking blocker on with outside arm – coming under blocker. toss. Power). Inside blitz – Rushing predetermined gap coming under back block (spill). securing ball for return. Chase – Pursuing ball on offensive side of L. attacking L. Backfield Actions Flow – Both backs to TE.

LB TERMINOLOGY
Pass Techniques Zone Seam – Pass drop tech that takes you 10-12 yards deep defending hook to curl zones. Vertical – Pass drop tech that takes you to deep middle 1/3 – between hashes. Sit Down – Pass drop tech that takes you to hole between Sam and Will. Buzz – Pass drop tech that takes you from curl to flat. Bronco - Pass drop tech vs. #2 rec that takes you from seam to flat. Final 3 – Pass drop tech vs. #3 that takes you to wall in #3‟s direction. Red 2 – Pass drop used in red zone that means less depth more width. Jump underneath routes. Man Outside Man – m/m coverage favoring outside shoulder and routes of receiver (help inside) Inside Man (Blitz) – m/m coverage favoring inside shoulder and routes of receiver (no help!) Plugger – Short hole player (5-yds.) over ball helping on crossing routes. Read QB – let him take you to the ball. Pass Zones Hook – Pass zone defined 10-12 yards deep over alignment of TE. Curl – Pass zone defined 10-12 yards deep between hook and flat. Flat – Pass zone defined 1-10 yards deep between TE alignment and sideline. Hole – Pass zone defined 10-12 yards deep between strong and weak hook over middle. Deep Middle – Middle 1/3 of field between hashes. Pass Actions Drop-back Pass – QB drops straight back between tackles. Sprint out Pass – QB attacks perimeter outside of tackles. Dash – QB drops back the attacks perimeter outside of tackles. Play action Flow – QB fakes run both backs to TE. Play action Flood – QB fakes run both backs away from TE. Play action Split – Also know as “boot” or “waggle” – QB fakes run one way and attacks perimeter opposite from the fake. Naked – QB fakes run one way to both back and attacks perimeter opposite from fake.

LB TERMINOLOGY
Rules and Alignment Base Rules – Starting alignment for Over and Under defenses. Slot Rules – Adjustment vs. slot formation with Over 3and Over 2. Trey Rules – Adjustment vs. 3 by 1 set away from TE. Trip Rules – Adjustments vs. 3 by 1 set to TE. Nickel Rules – Alignment setting N/S to #2 rec mike in middle, Will away from nickel. Backer Rules – Adjustment in Over 3 vs. two WR‟s away from call side. Motions/Shifts Strong – TB or FB motion to TE. Weak – TB or FB motion away from TE. Zoom – WR motion crossing formation – changing strength. Zip – WR motion “in” not crossing formation – no change of strength. Tag – WR or TE motion starts in and returns out. Yukon – TE motion crossing the formation. TE Trade – TE shifts from one side of formation to the other. Other Terms Bluff – Aligning in (up) blitz position – but not blitzing. “Color in the Hole” – Closed path to ball or your gap – work one gap wider. “Drive” – Break on the QB‟s throwing motion. “Focus on Man” – Zone coverage 90 % focus on QB. “Key” – Tool that starts your movement (Initial Key=Back ; Confirmation Key =Lineman) Secondary contain – LB coming out of coverage when initial contain broken Show – Aligning in (up) blitz position on snap of ball. Square up – Term used in pass drop when QB sets to throw. Stem – Moving from one alignment to another. Loose 2 – Alignment used on 3rd X-Long situations Red 2 – Alignment used in red zone, alerts and width of drops.

DB TERMINOLOGY
Split Rules Cut – Receiver + 3 yards from the hash. Normal – Receiver +5 yards from the hash. Stretch – Receiver -3 yards from the number. Bunch – Receiver within a yard apart. Back Action Outside the Box – Run outside the tackles. Inside the Box – Play action pass between the guards, weak or strong. Flow – Back strong. Flood – Backs weak. Split – Backs split. Pre snap reads: 1. Ball on hash or middle 2. WR splits 3. Run or pass 4. Threats in your area Run and Support Pursuit – An all out effort to the ball with proper angles. Never follow another player and swarm the ball. Force – Primary run technique with outside arm free. Over the top – Inside out pursuit to the ball, check reverse. Save the touchdown – Secondary run support technique, force the runner inside. Crack/Replace – Secondary run support technique, when your primary threat blocks another teammate, you become force players.

DB TERMINOLOGY
Pass Technique Lock – Man on #1 unless immediate under route. Bronco Player – Seam to flat player. Buzz – Work underneath #1. Curl/Flat Player – Work through #2 to curl to flat area. Wall – Playing inside technique on #2, forcing him to go around you. I got your back – 3 by 1 formation, backside safety be aware of #3. Reroute – Flat technique jam #1, then sink with him until you find out what #2 is doing. Range – Soft technique, be deeper than any threat in your area, read the QB. Press – Tough jam on the receiver when he is on the L.O.S. Red Zone – +20 going in. Stem – DB move into position prior to ball being snapped. Pass Routes China – Call made by the corner to alert the LB or safety that #1 stopped and #2 is running a corner. High/Low – Something in front alert, something behind.. Tier – Three level routes. Boot – Backs split. Naked – Backs the same way. Waggle – Boot/naked with OL pulling. Play action – Run fake with deep routes. Screen – Another way to run the sweep with a WR or RB.

Offensive Terminology

OFFENSIVE PERSONNEL COMBINATIONS
Base offensive personnel, are 2 receivers, 2 running backs, and 1 TE. Since the offenses are now using varied personnel combinations, we will use the following codes in referring to the different combinations on the field.

T F

Z X Y

PERS. 00 01 10 11 12 13 20 21 22 23 32

RB‟S TE‟S 0RB 0RB 1RB 1RB 1RB 1RB 2RB 2RB 2RB 2RB 3RB 0TE 1TE 0TE 1TE 2TE 3TE 0TE 1TE 2TE 3TE 2TE

WR‟S 5WR 4WR 4WR 3WR 2WR 1WR 3WR 2WR 1WR 0WR 0WR

OFFENSIVE PERSONNEL T = Tailback F = Fullback QB = Quarterback Y = Tight End 1. If a balanced set is on the hash. TE call is to the passing strength. the strength will be called to the field. For balanced sets in the middle of the field. If no TE or 2. 3. strength will be to the defensive left. 2. Z = Flanker W = 4th Wide Receiver X = Split End H = 3rd Tight End S = 3rd Wide Receiver U = 2nd Tight End to Weak Side Each offensive set is divided into a strong and weak side which is determined by the TE. #3 STRONG #4 STRONG T #2 WEAK #3 WEAK #1 #1 Z #3 F #2 T F #1 Z QB #2 Y #1 X X #3 T #2 T #2 #1 Z #2 Y S #1 X #3 #2 Z #1 Y S #1 X #3 T #1 Z #2 Y #2 U #1 X #1 Z #3 #2 Y W #2 S #1 X . 4. All potential receivers will be numbered as to where they align in the formation.

21 Personnel SLOT PRO PRO WIDE PRO WIDE STACK 22 Personnel TITE WING 11 Personnel SINGLE TRIPS TREY . The second number in the number of Tight Ends in the formation.OFFENSIVE PERSONNEL GROUPINGS All formations can be placed into personnel groupings. The first number is the number of backs in the formation. For example “21” would be 2 backs and 1 TE.

10 Personnel DOUBLES TRIPS OPEN

20 Personnel OPEN

12 Personnel ACE KING

SINGLE WING

TRIPS WING

30 Personnel BONE OPEN POWER I FAR

31 Personnel

23 Personnel TIGHT WING

32 Personnel FULL HOUSE

00 Personnel TRIPS OPEN EMPTY

01 Personnel TRIPS EMPTY

BACKFIELD SETS

I

SPLIT

NEAR I

FAR I

NEAR

FAR

POWER I NEAR

POWER I FAR

OFFENSIVE TERMINOLOGY
1. Y The primary TE.

2.
3. 4. 5.

X
Z SLOT U

The wide receiver aligned to the flex side on L.O.S.
The wide receiver aligned to the TE side off L.O.S. A formation with the Z and the X receivers aligned to the same side. The second TE in 2-TE formations.

6.
7.

MOTION
F MOTION

Anytime an eligible receiver crosses formation.
Whenever any back motions, the motion is determined by where he is when the ball is snapped.

FAR I MOTION

NEAR I MOTION WING I MOTION

SLOT I MOTION

NOTE: IF T MOTIONS, LEAVE OFF THE I. FOR EXAMPLE, NEAR MOTION, WING MOTION, FAR MOTION, SLOT MOTION, ETC.

8. 9. 10.

Y SHIFT Y TRADE YUKON

Y aligns off the line, then motions across the formation and resets. Y shifts from on the line of scrimmage and crosses to opposite side and resets. Y steps off the line and motions across the formation without resetting.

FORMATION RECOGNITION
CALLING THE FORMATION Offensive formations are broken down into four parts and are called in the following order: 1. 2. 3. 4. 5. Name of the motion if applicable (Z motion, Near I Motion, etc). Name of ending formation by position of backs. (split, I, near I, far I, etc…) Position of the receivers (slot, wing, crack). The strength of the formation by run strength. (Right or Left). In two back formations, if the TE (Y) and the Flanker (Z) are on the same side. This is an example of “PRO” formation.
TB FB Z Y X

I PRO LEFT If the Flanker and the Split end are on the same side, this is a form of a “SLOT” formation.
FB
TB

Y

Z

X

SPLIT SLOT LEFT

BACKFIELD SETS “T” OR “F” BACKFIELD POSITIONS
SPLIT T=TAILBACK F=FULLBACK
X Y Z T F

SPLIT=T aligned away from Y with F on Y side.

NEAR
X

F

T

FAR
Z

T

F

Y

X

Y

Z

NEAR=T aligned to Y side with F behind center.

FAR=T aligned away from Y with F behind center.

I

T F X Y Z

NEAR I

T F Z

X

Y

I=T aligned behind F over center.

NEAR I=T aligned as an I back with F in strong position.

FAR I
F

T

SPLIT CHANGE
F Z T

X

Y

X

Y

Z

FAR I=T aligned as an I back with F in weak position.

SPLIT CHANGE=Can be any of the above sets with F and T exchanging alignment.

SINGLE T SINGLE FLIP T S X Y Z X S Y Z Between Tackle and widest receiver On the L.O. GUN FAR TRIPS OPEN T W S GUN NEAR DEUCE T X Z S Z W X . ACE=On the line in the normal TE position. between Tackle and widest receiver.SINGLE BACK SETS TRIPS WING T TRIPS T S Z X Y S Z X Y Off the line 1-3 yards from TE Between TE and widest receiver OFF I PRO T ACE Z X U T X U Y Y Z ACE OFF=TE off the line.S.

REMAINING RUNNINGBACK ALIGNMENTS ACE T FAR ACE T X Y U Z X Y U Z In one-back sets when the remaining back is directly behind the QB. it is referred to “DOT” In one-back sets when the remaining back is offset to the TE. it is referred to as “NEAR” . it is referred to as “FAR” NEAR ACE T X Y U Z In one-back sets when the remaining back is offset away from the TE.

X T F Z Y Y NORMAL=On the line 1 yard from the Tackle T F Y Y F T X Z Z X Y OFF=Off the line 1-3 yards from Tackle T Y OPEN=5 or more yard split from Tackle on the line of scrimmage.POSITION ALIGNMENTS TIGHT END Y TIGHT END Designates tight receiver normally aligned on the line of scrimmage on the strong side of the formation. it is called ZOO WIDE=5 or more yard split from Tackle on The line of scrimmage. usually a pass alert . usually a pass alert X U Y Stud Z T F Z X Y Y STUD=The TE that we declare as dominant for alignment strength in a multiple TE offense is called the STUD T Y F Y EXCHANGE=Y aligned outside the receiver F Z T X Z Y X ZOO=Anytime Y lines up or shifts into the backfield.

RECEIVER RECOGNITION “Z” RECEIVER T F Z Z RECEIVER Designates wide receiver aligned off the line of scrimmage on the strong side of formation X Y Z NORMAL=On or outside the numbers T F T F X Y Z X Y Z Z NASTY=Inside the numbers 4-6 yards from TE Z-WING=1-3 yards outside TE T Z F T F Z Y X Y X SLOT=Z & X are on the same side of the formation FLIP=Z & X are on the same side of the formation and the inside receiver is on the line of scrimmage .

RECEIVER RECOGNITION “X” RECEIVER T F Z X RECEIVER Designates wide receiver aligned on the line of scrimmage on the weak side of formation X Y X NORMAL=On or outside the numbers T F T F X Y Z X Y Z X NASTY=Inside the numbers 4-6 yards from Tackle X TIGHT=On the line of scrimmage at normal TE position .

ZOOM MOTION .Anytime a wide receiver motions into the formation. IF he continues behind the back it is called GHOST MOTION. but by design does not reach the formation.Anytime a wide receiver goes in motion across the formation. T F WR MOTIONS X Y Z ZOOM Z TAG . it is called FLY MOTION. and the ball is snapped while he is within the core. T F Z X Y .Anytime a receiver motions into the formation and then reverses his path back out.Anytime a wide receiver goes in fast motion across the formation. it is called TAG T F Z X Y Z ZIP AND Z GHOST . T F GHOST X Y ZIP Z Z FLY . it is called ZIP MOTION.

it is called Y TAG. T F Y X Z Y-YUKON .Y MOTION . it is called Y SHIFT MOTION T F X X Y Y Y Z Z Y TAG .Anytime a TE steps back and motions across the formation T F Y X Y Z Z .Anytime a TE motions from his off position & resets on the other side of the formation.Anytime a TE motions into the formation then reverses his path back out.Anytime a TE motions from his off position T F TE MOTIONS X Y Z Y SHIFT .

Anytime a TE shifts across the formation then resets.TE MOTIONS Y TRADE . T F Z Z Y Y X X .

Run Concepts .

2 BACK RUNS ISO T F LEAD DRAW T F Y Y OUTSIDE ZONE ISO WEAK T F T F Y Y .

2 BACK RUNS SPLIT ZONE POWER O T F F T Y Y O COUNTER OF COUNTER OF WEAK T F F T Y O Y O .

Both backs toward TE T F Y Y FLOOD RUN .TB away from TE FB toward TE T F Y Y .Both backs away from TE T F FLOP RUN .TB toward TE FB away from TE T F FLOW RUN .2 BACK RUN ACTIONS SPLIT RUN .

RUN ACTIONS TOSS DIVE COUNTER DRAW INSIDE ZONE OUTSIDE ZONE .

Passing Concepts .

PASSING CONCEPTS STAR ANGLE DIG OVER DELTA NCAA SCISSORS 12 yds 16-20 yds SAIL CURL/FLAT .

PASSING CONCEPTS SEAMS OPTIONS NIF FIN SMASH OVER UNDER DIG DIG UNDER 12 yds STAR DELTA 10-12 yds .

PASSING CONCEPTS GO FLAT BUC PASS DOUBLE POST Y STICK NAKED OFD NAKED TRANSCONTINENTAL FLAT OUT DRAG 3 LEVELS TEXAS 15-18 yds .

FIRE PASS .Backs go away from TE and TE goes vertical.Backs go to the TE and TE goes vertical. FLOW PASS .Backs divide to opposite sides FLOOD PASS . .Backs go to the TE and TE drags.PASS SERIES DROPBACK PASS (DB) .

NAKED – Run action away from boot. then releases. BOOT. TE Blocks end.Boot Pass with no guard pull..BOOT SERIES WAGGLE .Boot with no guard pull. . TE Blocks.Boot with guard pull PIN .

PASS ROUTES BACK ROUTES T F FLARE X FIN NIF Z Y ANGLE OPTION FLAT DRIVE WHEEL SEAM SAIL T TE ROUTES T WR ROUTES Y DRAG FIN NIF SLANT HOOK STICK DIG DIG WHEEL CURL ARROW UNDER FIN HITCH X FLAT NIF OUT COMEBACK SAIL SEAM POST TAKE OFF CORNER WHEEL .

Base Defenses .

Base Defenses FRONTS .

3 Tech.Corner aligned to the left side Strong Safety . 8 Tech. 6 Tech.Corner aligned to the right side . Will . Nose – Away side. (possible G – 1) Away End .OLB aligned to the defensive call Mike . Free Safety – Safety aligned to flex side. Tackle – Call side.Safety aligned to the solid side.Defensive end away from call. Weak shade Tech.Over E C SS Closed Call – Y T W M N S E C FS Call End – Defensive end to the call.Middle linebacker Sam – OLB aligned away from the defensive call Left Corner . Right Corner .

HARD ANGLE MOVE TO „C‟ GAP . PASS AWAY END.HARD ANGLE MOVE TO „B‟ GAP COACHING POINTS: CALL END.Over Run Stunts Over “Stick” Over “Buck” E T E E T E COACHING POINTS: NOSE.LOOP FOR CONTAIN TO AWAY SIDE VS.

2. DL still playing base technique . Closed Call = Over front Y TE. ADDITIONAL INFORMATION 1.Over Gus DESCRIPTION This is a pass rush front designed to take advantage of protections.

Over Gus T Z Y X C FS POS CALL END ALIGN 9 TECH BASE KEY BALL T W N M SS S/N C RUN TO D GAP RUN AWAY QB TO CHASE PASS OUTSIDE RUSH LANE CONTAIN INSIDE RUSH LANE INSIDE RUSH LANE OUTSIDE RUSH LANE CONTAIN OPTIO N DIVE TO QB COMM ENTS TACKLE 3 BASE BALL B/A GAP B/A TO PURSUE DIVE NOSE 1 BASE BALL A GAP PURSUE DIVE AWAY END 6 BASE BALL C GAP QB TO CHASE DIVE TO QB .

DRAW & SCREEN. SHOULD BE GREAT VS. CALL OVER GUS „PANTHER‟ T 1 2 N 2 1 2 T 1 N 2 1 COACHING POINTS: NOSE – STEP UP TO LET TACKLE CLEAR LOOP FOR CONTAIN TO CALL SIDE TACKLE – LOOP FOR CONTAIN TO AWAY SIDE BOTH ENDS – UP THE FIELD TWO STEPS. AND EXIT TO AWAY SIDE. THEN REDIRECT.TO 2I. ENDS CONTAIN RUSH TACKLE – 2 WAY GO CALL END – MOVE TO 9 OVER GUS „TEX‟ 1 2 COACHING POINTS: NOSE – STEP HARD „A‟ GAP – DRAW GUARD‟S BLOCK THEN LOOP FOR CONTAIN AWAY END – TWO STEPS UP THE FIELD. PICK HIM AND RICOCHET TO QB CONTAIN CALL END –SELL IT UP THE FIELD. CALL SIDE END AND AWAY SIDE TACKLE CAN‟T BE EARLY . LET TACKLE CLEAR.Over Gus Stunts OVER GUS „JET‟ OVER GUS „EXIT‟ T COACHING POINTS: N NOSE – MOVE . EAR HOLE GUARD THEN VERTICAL OVER GUS „TON‟ T N T 2 1 COACHING POINTS: N T 1 N 2 TACKLE – ATTACK „B‟ GAP AND WORK TO INSIDE NUMBER OF OT. THEN HARD INSIDE COACHING POINTS: NOSE – STEP THEN LOOP TO CALL SIDE „A‟ GAP TACKLE – SPIKE TO „A‟ GAP PENETRATE END – CONTAIN RUSH OVER GUS „TEMPE‟ LT. THEN HARD INSIDE COACHING POINTS: TEX TO CALL SIDE.

Under

S C SS
Closed Call – Y

E

N M

T E W FS C

Call End – Defensive end to the call. 6 Tech.
Tackle – Away from call. 3 Tech. Nose – To the call. Shade Tech. (Possible G – 1). Away End- Defensive away from call. Loose 6 Tech. Will - OLB aligned on away side of defense Mike - Middle linebacker Sam - OLB aligned on closed side of defense

Left Corner - Corner aligned to the left side
Strong Safety - Safety aligned to the solid side. Free Safety - Safety aligned to the flex side. Right Corner - Corner aligned to the right side

Even

E C SS
Closed Call – Y

T W

N M

E S FS C

Call End – Defensive end to the call. 8 Tech or a 6 Tech.
Tackle – To the call. 2 Tech. Nose – Away from the call. 2 Tech. Away End- Defensive away end from call. 6 Tech. Will - OLB aligned to the call side of defense Mike - Middle linebacker Sam - OLB aligned away from the call side of defense

Left Corner - Corner aligned to the left side
Strong Safety - Safety aligned to the solid side. Free Safety - Safety aligned to the flex side. Right Corner - Corner aligned to the right side

SPLIT
DESCRIPTION This is a pass rush front designed to take advantage of protections. ADDITIONAL INFORMATION 1. 2. 3. 4. Closed Call = 2 Receiver side. DT‟s will make calls for line stunts (ex. Log/Roll). GREAT Get-Off mentality when called. Know what side the Natural is on.

SPLIT

T W M

N N

Call End – Defensive end to the call. 9 Tech. Tackle – Align Left. 3 Tech. Nose – Align Right. 3 Tech. Away End- Defensive away from call. Loose 6 Tech.

Split Pass Stunts
Roll Sicum Log Sicum

T
COACHING POINTS: CE: GO – POWER MOVE CT: RUSH “A” GAP-STEM OR SPIKE AT: SPRINT- 2 WAY GO AE: GO – POSSIBLE NATURAL

N

T

N

COACHING POINTS: CE: GO – POWER MOVE CT: RUSH “A” GAP-STEM OR SPIKE AT: SPRINT- 2 WAY GO AE: GO – POSSIBLE NATURAL

Log

Tex

Roll

Tex

E 2

T
1

N

E

E

T

N
1 2

E

COACHING POINTS:
CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP CT: ATTACK „B‟ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AT: SPRINT – 2 WAY GO AE: GO- POSSIBLE NATURAL

COACHING POINTS:
CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP CT: ATTACK „B‟ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AT: SPRINT – 2 WAY GO AE: GO- POSSIBLE NATURAL

Texas

Roll

Pick

E 2

T
1

N
1

E 2

E

T
1

N
2

E

COACHING POINTS: CE: TWO HARD STEPS UP FIELD, LOOP CT: ATTACK „B‟ GAP, WORK TO INSIDE NUMBER OF TACKLE PICK HIM RICHOCHET TO QB CONTAIN AT: ATTACK „B‟ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AE: TWO HARD STEPS UP FIELD, LOOP

COACHING POINTS: CE: GO CT: SPIKE TO „A‟ GAP – PENETRATE AT: STEM, LOOP TO FAR SIDE „A‟ GAP AE: GO

BLUE

E C SS W

T M

T E N FS C

Both interior defensive linemen go to a 3 technique to disguise the bubble. In Blue Over the 3 technique away from Y spikes to A. In Blue Under the 3 technique to Y spikes to A.

Base Defenses ZONE DEFENSE .

4. 3. ADDITIONAL INFORMATION 1.Cover 2 DESCRIPTION 7 man front defense. 1 back sets. WR motion. .play it.LB‟s adjust. Corners must eliminate vertical release of one. Mike backer is a deep middle defender. 2. LB‟s adjust. with 5 under 2 deep zone coverage.

S BASE ALIGNMENT RULES QB SS 12 YDS L. TE VERTICAL MIDDLE 1/3. RUN –SECONDARY RUN SUPPORT PASS – DEEP ½.O. SAM 50 (SEAM VS.O.S BASE ALIGNMENT RULES QB . COLLISION #1. KEY 3 – STEP MOT. ADJ – GOT YOUR BACK RUN – SECONDARY RUN SUPPORT PASS – DEEP 1/2. MOT. MOT. ADJ – PLAY IT. COLLISION #1. SEE ACTION FOR COMBINATION ROUTE.KEY 3-STEP MOT. TE CROSS SIT IN HOLE 1 BACK-DEEP MIDDLE 1/3 2 BACK-HOOK TO CURL (10-12 YDS) DRIVE CHECK DOWNS 1 BACK-SEAM #2 (10-12 YDS) RUN – FORCE PLAYER PASS – FLAT PLAYER.Cover 2 C SS ALIGNMENT W M S FS C KEY RESPONSIBILITIES 2 BACK-HOOK TO CURL (10-12 YDS) DRIVE CHECK DOWNS 1 BACK-SEAM #2 (10-12 YDS) 2 BACK-KEY RELEASE OF TE. SEE ACTION FOR COMBINATION ROUTE. ADJ. 1 BACK) BACK(S) MIKE „0‟ LEG CENTER BACK(S) WILL 50 BACK(S) LC 4 YDS OFF MAN (SPLIT RULE) QB RC 4 YDS OFF MAN (SPLIT RULE) QB RUN – FORCE PLAYER PASS – FLAT PLAYER. ADJ – PLAY IT.GOT YOUR BACK FS 12 YDS OFF L.

Over 2 vs. Pro ISO T F F Z Z 12 OUTSIDE ZONE T Y X Y X E C SS W T M N S E C E W C T M N S E Veer C FS 3 4 T F Z SS FS OUTSIDE G PWR O T F Z Y X Y X E C W T M N S E Veer E T W M N S E C FS 5 6 C C FS SS SS SPLIT ZONE T F Z T F Z SPLIT ZONE WEAK X Y X Y E C SS W T M N S E C FS C SS E W T M N S E C FS ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z Y X E C W T M N E Y X E C C W SS T M N E S FS C S SS FS .

Over 2 vs. Pro OUTSIDE C WEAK Z T F Z X 12 T F PWR O WEAK X Y Y E C W SS T M N S E C FS 3 4 E C W T M N S FS E C SS 5 6 7 8 .

ISO T F Over 2 vs. Slot OUTSIDE ZONE 12 Z X Z T F Y Y X C E T W SS N M E S C C E T W SS N M E Veer S C FS FS 3 4 OUTSIDE G T F Z PWR O T F Z X Y Y X C E T W SS N M E Veer C S C FS E T W N M E S C FS SS SPLIT ZONE T F Z 5 6 T F SPLIT ZONE WEAK Z X Y X Y C E T W N M E S FS C C E W T N M E S FS C SS SS ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z Y X C E T W N M E C S Y X E T W N M E S FS C SS FS C SS .

Over 2 vs. Slot OUTSIDE C WEAK Y PWR O WEAK T F Z X 12 T F Z Y X E C T W N M E C S C E T W N M E S C FS SS SS FS 3 4 5 6 7 8 .

Ace ZONE T 12 STRETCH G T Z X Z Y U X Y U E C SS W T M N S E C E W C FS 3 4 T N M S E C SS FS O T T T Z X Z Y U X Y U E C W T M N E S C C E W T M N E S C SS FS 5 6 SS FS ZONE WEAK T STRETCH T WEAK T Z Z X X Y U Y U E C W SS T M N E S C C E T W N M E S C FS 7 8 SS FS O WEAK T T WEAK T Z X Y U Z X Y U E C W T N M E S C FS C E W T N M E S C FS SS SS .Over 2 vs.

King ZONE WEAK T Z X 12 T STRETCH G WEAK Z X Y U Y U C E T W SS N E M FS S C C E T W SS N E M S C FS 3 4 O WEAK T T WEAK T Z X Z X Y U Y U C E T W SS N E M S C FS C E T W SS N E M FS S C ZONE T 5 6 T STRETCH T Z X Z X Y U Y U C E T W SS N E M FS S C C E T W SS N E M S FS C O T 7 8 T T Z X Z X Y U Y U C E T W SS N E M FS S C C E T W SS N E M S C FS .Over 2 vs.

Single READ ZONE T Z H 12 G STRETCH T Z H Y X Y X E C W FS T M N E N SS 3 4 C C E W T M N E N SS C FS O T READ T T Z Z H H Y Y X X E C FS W T N M E N SS 5 6 C C E W FS T N M E N C SS READ ZONE WEAK T Z H Z STRETCH C WEAK T H Y X Y X E C FS W T N E E T W N M E N SS C M N SS C C FS O WEAK T 7 8 T T WEAK Z H Z X H Y Y X E C W FS T M N E N SS C C E W FS T N M E N C SS .Over 2 vs.

Over 2 vs. Trey READ ZONE T H Z X 12 T STRETCH G H Z X Y Y C E T W N E M N C SS C E T W N E M N SS C FS FS 3 4 T O T READ T H Z X H Z X Y Y C E T W FS N E M SS N C E C T W N E M SS N C FS 5 6 T READ ZONE WEAK T STRETCH C WEAK H Z X H Z X Y Y C E T W N E M SS N C C E T N E M N SS C W FS FS O T 7 8 T READ T WEAK H Z X H Z X Y Y C E T W N E M SS N C C E T W FS N E M SS N C FS .

Under 2 vs. Trips READ ZONE T Z H 12 T STRETCH T Z H Y X Y X E C N M N W T E C C N E M N T W FS E C SS FS 3 4 T SS O READ T T Z H Z H Y X Y X E C SS N M N W T E C C SS 5 6 N E M N W T E C FS FS ZONE WEAK T T STRETCH G WEAK X Z Z H H Y X Y E C SS N N T W FS E C C N E M N W T E C M SS 7 8 T FS O WEAK Z H READ T WEAK X T Z H Y X Y E C SS N M N W T E C C SS N E M N W T E C FS FS .

Under 2 vs. Double READ ZONE T 12 T STRETCH C H H Z S X Z S X E C SS N N M T E W C C N SS 3 4 E N M T E W FS C FS O T READ T T H Z S X Z H S X E C N SS N M T E W FS 5 6 C C N SS E N M T E W FS C READ ZONE WEAK T T STRETCH G WEAK S X H Z S X Z H E C N SS N M T E W FS C C N E N M T E W FS C SS O WEAK T H Z S X 7 8 READ T WEAK T H Z S X E C N N M T E W C C N SS E N M T E W FS C SS FS .

Trips Open READ ZONE T 12 T STRETCH C H Z S X Z H S X E C N SS M N W T E C FS 3 4 C N SS E M N W T E C FS O T READ T T H Z S X Z H S X E C N SS M N W T E C FS 5 6 C N SS E M N W T E C FS READ ZONE WEAK T T STRETCH G WEAK X H Z S X Z H S E C N W T E C C N SS E M N W T E C N SS M FS FS O WEAK H Z S 7 8 T T READ T WEAK X H X Z S E C N M N W T E C C N E M N W T E C SS FS SS FS .Under 2 vs.

1 back sets – LB‟s adjust. LB‟s adjust. 5. TE Trade – Reset.play it. Close call to Y TE. Pirate call stays on. . 4.Backers adjust.S. 6.Over Pirate 2 DESCRIPTION 7 man front defense with DL movement (Pirate). 2 back 2 TE‟s – corner 2 L. 3. with 5 under 2 deep zone coverage. WR motion. TE Motion. 2. Coverage ck 5. ADDITIONAL INFORMATION 1.O.

Verticals Hook to Curl Dive AWAY END 6 Base Ball „C‟ Gap Chase QB SAM 50 Box/ Overtop Back(s) „B‟ Gap Overtop Dive MIKE „0‟ Overtop/ Fast „B‟ wk.Over Pirate 2 E C W SS POS CALL END ALIGN TECH Long Stick KEY T M S FS RUN TO RUN AWAY PASS OPTION COMMENTS Read Block of „OT‟ on Long Stick Read Block of „OG‟ on Spike C 8 Ball „B‟ Gap Chase Inside Rush Lane Dive TACK 3 Spike Ball „A‟ Gap Pursue Inside Rush Lane Dive NOSE Weak Shade Base Ball „A‟ Gap Pursue Loop to Call Side Contain Outside Rush Lane Contain Hook to Curl Deep Middle vs. Spill/ Rope a Dope Back(s) „D‟ Gap „B‟ Gap Pitch WILL 50 Back(s) „C‟ Gap „C‟ to „D‟ Cutback QB .

Z Y X C E W (50) T M („0) E S (50) C SS FS . 3 4 STRONG LT. 12 SLOT T F Z Y X Y X C E W (50) T M („0) E C S (50) E T W (A GAP) E C PRO RULES SLOT RULES SS M (B GAP) S (SEAM) C SS FS FS SPLIT PRO T F STRONG LT.Over Pirate 2 PRO T F Z STRONG LT. STRONG LT.

PRO Over Pirate 2 T F 12 T F SLOT Z Z Y X Y X C E T W (50) N M („0‟) E S (50) FS C C E T E N W S M ( „A‟ ) ( „B‟ ) (SEAM) FS T F C Pro Rules SS T F SS 3 4 Slot Rules SPLIT PRO Z Y TITE U Z X Y C E T W (50) N M („0‟) E S (50) C E T W (50) N M („0‟) S (50) E C C SS 5 6 SS FS FS T Pro Rules SINGLE T TREY Z S X Z Y S X Y C E T W (50) N M („0‟) E S (SEAM) FS C E C SS T N W ( „A‟) E M („C‟ ) FS T S (SEAM) C SS Trey Rules TRIPS Z S Y T 3 4 TRIPS WING X Z X S Y C W E (SEAM) („B‟) T M N S E C C E T M („B‟) N S E C W (SEAM) SS (STACK „A‟) (STACK „A‟) FS Trips Rules SS Trips Rules FS .

Over Pirate 2 ACE Z Y U T 1 2 T KING Z X X Y U C E W (50) SS T N E C S C E T W N ( „A‟ ) E M ( „C‟ ) FS S (SEAM) C M („0‟) FS Strength = Wide side of Field or LT. SS Trey Rules SINGLE H Y T Z X C E T W ( „A‟ ) SS N M ( „B‟ ) E S (SEAM) FS C Slot Rules .

„GO‟ Rush E – T = (Game Plan) Ck.Adjust – Nose Spy/DL. SLOT RULES S ZOOM SINGLE TO TRIPS T Z Y S X Z F Y X C C SS W M S C FS W SS M S FS C PLAY IT – BACKERS ADJUST YUKON MOTION PLAY IT – BACKERS ADJUST TE TRADE T F T Z Y X Z Y X C 50 W SS M S FS C C E S N M FS T W E C SS LB‟s ADJUST – PLAY IT T STRONG MOTION TO EMPTY T TE TRADE – “RESET” RIGHT T STRONG MOTION TO EMPTY T Z Y S X Y Z S X E C W SS T N M SPY E S FS C C E T N M E SPY FS S C W SS Ck.Adjust – Nose Spy/DL. Empty – Possibly Green LB‟s.„GO‟ Rush E – T = (Game Plan) . Empty – Possibly Green LB‟s.Over Pirate 2 Z ZOOM PRO TO SLOT T F Z ZOOM SLOT TO PRO 12 T F Z Y X Y Z X C SS W M S FS C C W SS M FS BACKERS ADJUST – PRO RULES S ZOOM TRIPS TO SINGLE T S C PLAY IT – BACKERS ADJUST CH.

Over Pirate 2 FIRE T 12 FLOW T F F Z Y X Z Y X C W M S C C W H/C C/F SS FS SS M S C H/C HOLE H/C 1/3 FS H/ C 1/2 1/3 1/2 1/2 1/2 FLOOD T F WAGGLE T F Z Y X Z Y X C W M C S C W H/C 1/3 SS HOLE FS H/C SS FS M S HOLE CROSSER (SECOND CONTAIN) C 1/2 1/2 1/2 1/2 .

.U Over 2 DESCRIPTION Base Over front versus 22 personnel and played with Cover 2. Closed Call = U. Could run Pirate stunt. ADDITIONAL INFORMATION 1. Used to double WR versus 22 personnel. 2.

B. C. Like this call vs.Over Spy 2 T C FS W M SS N C COACHING POINTS: A. . D. Do not have to be as concerned with check downs. Nose. Nickel and Will can play verticals deeper.drops and plays crossing routes and check downs. Nose -draws block and drops 2-4yds deep. 10 personnel and Empty sets.

play 2 FS and SS show blitz . C. B.play 2 Cover 2 responsibilities . D. This is a disguise for Green Cover 2 LB‟s and Nickel show blitz .Split Bluff 2 T Flat T C 1/2 W Hook/Curl FS 1/3 M N Hook/Curl Flat C 1/2 SS COACHING POINTS: A.

4TH LONG WITH COVER2 EXAMPLE: 3RD – 18 – BACKERS ALIGN 9 YDS DEEP (LOOSE) 3RD – 12 – BACKERS ALIGN 6 YDS DEEP (LOOSE) .LOOSE 2 C H/C W FS 1/3 M N/S SS H/C C POS ALIGNMENT NICKEL RULES DEPTH = ½ BETWEEN DISTANCE NEEDED NICKEL RULES DEPTH = ½ BETWEEN DISTANCE NEEDED NICKEL RULES DEPTH = ½ BETWEEN DISTANCE NEEDED KEY RESPONSIBILITIES N/SAM QB HOOK TO CURL MIKE QB MIDDLE 1/3 WILL QB HOOK TO CURL LC 5 YDS OFF MAN QB SOFT C-2 RC 5 YDS OFF MAN QB SOFT C-2 FS 12 YDS OFF MAN BASE ALIGNMENT RULES QB SOFT C-2 SS 12 YDS OFF MAN BASE ALIGNMENT RULES QB SOFT C-2 COACHING POINTS: CALL FOR 3RD LONG.

2 RC 5 YDS OFF MAN (SHOW BONZAI) QB PLAY COV. .LYNCH 2 C FS POS H/C W 1/3 ALIGNMENT M N/S SS 1/2 C KEY RESPONSIBILITIES N/SAM #2 TO PURSUE STRENGTH QB DEEP 1/2 MIKE NICKEL RULES TRAVEL WITH N/S QB MIDDLE 1/3 WILL INSIDE TE (SHOW BONZAI) QB HOOK TO CURL LC 5 YDS OFF MAN (SHOW BONZAI) QB PLAY COV.2 FS SHOW BONZAI QB DEEP 1/2 SS SHOW BONZAI QB HOOK TO CURL COACHING POINTS: THIS IS A DISQUISE LOOK – MAKE THIS LOOK LIKE BONZAI.

6. Sam and Will play 3 to flat/underneath routes. Safeties and corners are playing 1 Read concept versus 2 speed. 4. Mike linebacker plays deep middle. . Play slant of #1. 2.Red 2 DESCRIPTION Red Zone defense used primarily from the 12 yard line and in. 3. ADDITIONAL INFORMATION 1. 5. Play underneath routes tough. Sam/Will linebackers shorter drop and play slant of #2. SS/FS play #2 vertical tough from outside in.

21 Personnel vs. . 2x2 & 3x1 2. Play 1 Read versus 2 speed.1 Read DESCRIPTION 8 man front defense with all linebackers in the run fit. 3. Can be called as Over 31 Read. or Over 1 Read. Under Nike 1 Read. ADDITIONAL INFORMATION 1. King 11/10 Personnel vs. Slot 12 Personnel vs. Play Cloud versus 1 speed.

Over 1 Read OPEN H Z X T F 12 PRO Z Y T F 3 4 T SLOT Z Pro Rules X F Y X C E W SS T N M E S FS C Cloud Read T F TITE Z Y T F 5 6 WING Z U U Y 7 8 .

Doubles T Over 1 Read 12 T TRIPS H Z S X Z H S X E C N SS T N M E W FS C Read Read 3 4 SINGLE T PRO TRIPS T Z Y H X Z H Y X C FS E T N E N SS C W M Cloud Read 5 6 TREY T Trey Rules H Y Z X C E T N E M N SS C W Cloud FS Read ACE T 7 8 Trey Rules KING T Z Y U X Y U Z X C E T W SS N M E S FS C Cloud Read .

ISO T F Over 1 Read vs. Slot OUTSIDE ZONE 12 Z X Z T F Y Y X C E W SS T N M E S C FS 3 4 C E W SS T N M E Veer S FS C OUTSIDE G T F Z PWR O T F Z X Y Y X C E W T N M Track E Veer C S C FS 5 6 E W T N M Track E S Replace C SS SS FS SPLIT ZONE T F Z T F SPLIT ZONE WEAK Z X Y X Y C E W T N M E S FS C C E W T N M E S FS C SS SS ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z Y X C E W T N M E C S C Y X E W SS T N M E S FS C SS FS .

Over 1 Read vs. Slot OUTSIDE C WEAK Y PWR O WEAK T F Z X 12 T F Z Y X E C W T N M E C S FS 3 4 C E W T N M Track E S FS C Track Replace SS SS 5 6 7 8 .

Single READ ZONE T Z H 12 G STRETCH T Z H Y X Y X E C W Stack T M N E Veer E N SS 3 4 C C W FS T M N E Veer N SS Stack Track C FS O T READ T T Z Z H H Y Y X X E C W FS T N M Track E N Replace E C C SS 5 6 T N M E N Track W Stack C SS FS READ ZONE WEAK T Z H Z STRETCH C WEAK T H Y X Y X E C W Stack T M N E N Stack E C C W Stack T N M Track E N Stack Stack C FS SS FS SS O WEAK T 7 8 T READ T WEAK H X Z H Z X Y Y E C W Stack T M N E N SS C C E W Stack T N M Track E N Stack C Track FS FS SS .Over 1 Read vs.

King ZONE WEAK Y T 12 T STRETCH G WEAK Z X Z X U Y U C E T W SS N M Veer E S C FS C E T W SS N M Veer E S C Track FS 3 4 O WEAK T T WEAK T Z X Z X Y U Y U C E T Track N W M E S C FS 5 6 C E T W SS N M Track E S FS C SS Replace ZONE T STRETCH T T Z X Z X Y U Y U C E T W SS N M E S FS C C E T W SS N M Track E S FS C O T 7 8 T T Z X Z X Y U Y U C E T W SS N E M Track C S C FS E T W SS Track N M E S C Replace FS .Over 1 Read vs.

Over 1 Read vs. Doubles READ ZONE T 12 T G STRETCH H H Z S X Z S X E C SS N Stack T M N Stack E Veer E C FS 3 4 C SS N Track T M N E Veer W W FS C Stack O T READ T T H Z S X Z H S X E C N Track T M N Replace E W FS 5 6 C C N Stack E T M Track N E W FS C SS SS READ ZONE WEAK T T STRETCH C WEAK S X H Z S X Z H E C N SS T M N Stack E W Stack E C C N SS T M N Track E W Stack C FS FS O WEAK T H Z S X 7 8 READ T WEAK T H Z S X E C N T M N Replace E W Track E C C N T M N Track E W Stack C SS FS SS FS .

Under 1 Read OPEN H Z X T F 12 Slow Rules E C N SS N M T W E C Read FS Cloud 3 4 T F PRO Z Y T F SLOT X Z Y X TITE Z Y T F 5 6 T F WING U U Y Z 7 8 .

DOUBLES T Under 1 Read 12 TRIPS OPEN T Trips Rules S X Z H S H Z X E N C SS M N W T E C FS Read Cloud SINGLE T 3 4 Trips Rules H Z X H Y TRIPS T Z Y X E N C SS M N W T E C FS Read 5 6 T Cloud TREY H Y Z X ACE Z Y T 7 8 T KING Z X X U Y U .

Open 12 T F H Z OUTSIDE ZONE X X E C N SS N M T W E C C FS 3 4 SS N E N M T W E C FS OUTSIDE C T F H Z X T F H Z PWR O X E N C SS N M T W Track E C C FS 5 6 SS E N T E C N M Track W Replace FS SPLIT ZONE T F H Z X T F H Z SPLIT ZONE WEAK X E N C SS M N T W E C C FS SS N E M N T W E C FS ISO WEAK H Z 7 8 T F H X Z Veer OUTSIDE ZONE WEAK T F X E N C SS N M T W E C C SS N E N M T W E C FS FS .ISO T F H Z Under 1 Read vs.

Open T T F 12 H Z X F PWR O WEAK X E E N M Track N M Track T W E C T W E C C FS 3 4 N Replace N C SS SS FS 5 6 7 8 .OUTSIDE G WEAK H Z Veer Under 1 Read vs.

Trips READ ZONE T Z H 12 T STRETCH T Z H Y X Y X E C N SS M N W T E C FS 3 4 C N SS E M Track N W T E C FS O T READ T T Z H Z H Y X Y X E C N SS M Track N T W Replace E C FS 5 6 C N SS E M N T W Track E C FS READ ZONE WEAK T Z H X T STRETCH G WEAK X Z H Y Y E C N SS N T W E C FS C N SS E M N W Track T E C M FS O WEAK Z H 7 8 T T READ T WEAK X Z H Y X Y E C N SS M Replace N W Track T E C FS C N SS E M Track N W T E C FS .Under 1 Read vs.

Under 1 Read vs. Doubles READ ZONE T 12 T STRETCH C H H Z S X Z S X E C SS N Stack N M Stack T E W FS 3 4 C C N Stack E N M Track T E W FS C SS O T READ T T H Z S X Z H S X E C N SS N M Track T E W FS 5 6 C C N Stack E N M Track T E W FS C SS READ ZONE WEAK T H Z S X Z H T STRETCH G WEAK S X E C N SS N T E W Stack E C C N SS N M Stack T E W Track M Stack C FS FS O T 7 8 READ T WEAK T H S X H Z S X Z E C N N M Replace T E W Track E C C N N M Track T E W Stack C SS FS SS FS .

4. Used versus 12. Usually double called because we only want “4” versus certain formations. and 11 personnel. Coverage responsibilities depend on formation ADDITIONAL INFORMATION 1. Example: A. Under Nike 4 Solo (11) B.21. . 5. Example: A. 3. Versus Single (11 Personnel) play 1 Read to 2 speed and “4” to 1 speed. Versus Pro (21) and Ace (12) backfield action determines the run fits. Action to the flex side puts the Nickel/Sam in the run fit. 2. Run fits versus Single depends on back action. “U” Over 4. Over 4 Lock (21) C. Over 4 Solo (12) Can also be played versus 22 personnel (Tite). “4” side corners can bump or bail as a change up. A. Action to TE side puts the safety in the run fit.4 DESCRIPTION 8 man front depending on formation.

Over 4 OPEN H Z X T F 12 PRO Z Y T F 3 4 T F SLOT X Z Y X E W C SS T M N E S C FS 4 “I‟m Here” “I‟m Here” 4 5 6 T F TITE Z Y T F U Over WING U U Y Z S C SS E M N W T E C (Clamp ) FS 4 4 7 8 .

DOUBLES T Over 4 12 T TRIPS OPEN H Z S X Z H S X SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C T W N M E N SS C 4 FS “I‟m Here” 1 Read 5 6 T TREY H Y Z X ACE T 7 8 T KING Z Y U X Y U Z X E W C T N M E S SS FS “I‟m Here” C 4 “I‟m Here” 4 .

Over 4 vs. Pro ISO T F F Z Z 12 OUTSIDE ZONE T Y X Y X E W C SS T M N S E E W C C SS 3 4 T M N S E Veer C FS FS OUTSIDE G T F PWR O T F Z Z Y X Y X E W C SS T M N S Track E Veer E W C C SS 5 6 T M Track N S E Replace FS FS C SPLIT ZONE T F Z T F Z SPLIT ZONE WEAK X Y X Y E W C SS T M N S E E W C C SS T M N S E C FS FS ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z Y X E W C SS T M N E Y X E W T M N E S C FS S C FS C SS .

Over 4 vs. Pro OUTSIDE C WEAK Z T F Z X 12 T F PWR O WEAK X Y Y E C SS W T M Track N S E C C FS 3 4 E W SS T M N S Replace E C FS Track 5 6 7 8 .

Ace ZONE T 12 STRETCH G T Z X Z Y U X Y U E W T N M Stack E S Stack E W C C SS Track T N M Stack E S Stack C SS FS C FS O T 3 4 T T Z X Z Y U X Y U E W C SS Track T N M Replace E S Stack E W T N M Track E S Stack C C SS 5 6 C FS FS ZONE T STRETCH T T Z Z X X Y U Y U E W Stack T N M Stack E S C FS 7 8 C E W Stack T N M Stack E S C FS Track C SS SS O T T WEAK T Z X Y U Z X Y U E W Stack T M N Replace E S C C FS Track E W Stack T N M Track E S C FS C SS SS .Over 4 vs.

Single READ ZONE T Z H 12 G STRETCH T Z H Y X Y X E C W FS T M Stackl N E N SS 3 4 C C E W FS T M Stack N E N SS C O T READ T T Z H Z X H Y Y X E C W FS T M Track N E N Replace E C C W FS 5 6 T N M Track E N C SS SS READ ZONE WEAK T Z H Z STRETCH C WEAK T H Y X Y X E C W Stack T M N E N Stack E C C W Stack T N M Track E N Stack Stack C FS SS FS SS O WEAK Z 7 8 T T READ T WEAK H X H Z X Y Y E C W Stack T M N E N SS C C E W Stack T M N E N Stack C SS Track Track FS FS .Over 4 vs.

3. Closed Call = “U” Run fits depend on backfield action. . 2.U Over 4 DESCRIPTION Over front versus “22” personnel with cover “4” ADDITIONAL INFORMATION 1. Corner to “U” in Tite formation is in a clamp technique.

U Over 4 OPEN H Z X T F 12 PRO Z Y T F 3 4 T F SLOT X Z Y X TITE Z Y T F 5 6 T F WING U U Y Z E S C SS N M T W E C Clamp E W C T M N E C S FS FS 4 4 7 8 4 SS 4 .

Tite T F 12 T F OUTSIDE ZONE Z Y U Z Y U E C S N M T W FS E C C S E N M T W FS E C SS SS 3 4 OUTSIDE C T F T F PWR O Z Y U Z Y U E C S N M Track T W Replace E C C S E N M T W Replace E C SS FS 5 6 T F SS Track FS SPLIT ZONE T F SPLIT ZONE WEAK U Z Y U Z Y C S SS E N M T W FS E C C S E N M T W E C SS FS ISO WEAK Z Y 7 8 T F T F OUTSIDE ZONE WEAK U Z U Y S C SS E N M T W FS E C C S E N M T W FS E C SS .ISO U Over 4 vs.

OUTSIDE G WEAK Z Y U Over 4 vs. Tite T F 12 T F PWR O WEAK U Z U Y S C SS E N M T W FS E C C S E N M T W FS E C SS 3 4 Track 5 6 7 8 .

U Over 4 vs. Wing ISO T F U Y Z Y OUTSIDE ZONE T F 12 U Z E C W SS T M N S E C C FS 3 4 E W SS T M N S E Veer C FS OUTSIDE G U Y T F T F PWR O U Z Y Z E C W SS T M N S E Veer E C C W SS 5 6 T M Track N S E C Replace Track FS FS SPLIT ZONE T F T F SPLIT ZONE WEAK Z U Y Z U Y E W C SS T M N S E C E W C T M N E C S FS FS SS 7 8 ISO WEAK U Y T F T F OUTSIDE ZONE WEAK Z U Z Y E W C SS T M N E C S C E W T M N S E C FS SS FS .

Wing T F 12 T F PWR O WEAK Z Z U Y E W C SS T M Track N S E C E W C 3 4 SS T M N E S FS Track C Replace FS 5 6 7 8 .OUTSIDE C WEAK U Y U Over 4 vs.

Solo DESCRIPTION 8 man front defense used versus 3 x 1 sets. 10 or 11 4. 12 1 Read Solo vs. Can be played as Over. Steal technique played on 1 receiver side. Called for 3 x 1 (second call of a coverage double call). 3. Split or Even. ADDITIONAL INFORMATION 1. 2. Under Nike. 3 Solo vs. Read technique on 1 & 2 of 3 receiver side. .

DOUBLES T Over Solo 12 T TRIPS OPEN H Z S X Z H S X SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C N SS T M N W FS E C Read 5 6 Steal TREY T H Y Z X C E T W N M E N SS C Steal FS Read ACE Z Y T 7 8 T KING Z Y U X X U C E T W SS N M E S FS C Steal Read .

King ZONE WEAK T Z X 12 T STRETCH G WEAK Z X Y U Y U C E T W SS N M E S C FS C E T W SS N M Veer E S C Track FS 3 4 O WEAK Y T WEAK T T Z X Z X U Y U C E T W SS N M Replace E S C FS 5 6 C E T W SS N M Track E S FS C Track ZONE T STRETCH T T Z X Z X Y U Y U C E T W SS N M E S FS C C E T W SS N M Track E S FS C O T 7 8 T T Z X Z X Y U Y U C E T W SS N M Track E S C FS C E T W SS N M E S C Replace Track FS .Over Solo vs.

Trips READ ZONE T Z H 12 G STRETCH T Z H Veer Y X Y X E N C SS T M N W FS E C C SS 3 4 N E T M Track N W FS E Veer C O T READ T T Z H Z H Y X Y X E C SS N T M Track N W E C C N SS 5 6 E T M N W Track E C Replace FS FS READ ZONE WEAK Z H STRETCH C WEAK T Z H T Y X Y X E C SS N T M N W FS E C C N SS E T M Track N W FS E C O WEAK Z H 7 8 T T READ T WEAK Z H Y X Y X E C N T M Replace N W Track E C C N E T M Track N W E C SS FS SS FS .Over Solo vs.

Over Solo vs. Trey READ ZONE T H Z X 12 T STRETCH G H Z X Y Y C E T W FS N M E Veer C N C SS 3 4 E T W Track N M E Veer N SS C FS O T READ T T H Z X H Z X Y Y C E T W Track N M E N SS 5 6 Replace E C C T W FS N M Track E N C SS FS READ ZONE WEAK T H Z X T STRETCH C WEAK H Z X Y Y C E T W FS N M E N SS C C E T W Track N M E N SS C FS O WEAK T H Z X 7 8 READ T WEAK T H Z X Y Y C E T W Replace N E C N SS C E T W Track N E M N SS C M Track FS FS .

DOUBLES T Under Solo 12 T TRIPS OPEN H Z S X Z H S X E C N M SS N W T E C FS Read Steal SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C N SS M N T W E C FS Read 5 6 Steal TREY T H Y Z X ACE 7 8 T T KING Z Y U X Y U Z X .

Under Solo vs. Trips READ ZONE T Z H 12 T STRETCH T Z H Y X Y X E C N SS M N W T E C FS 3 4 C N SS E M Track N W T Replace E C FS O T READ T T Z H Z H Y X Y X E C N SS M Track N T W Replace E C FS 5 6 C N SS E M N T W Track E C FS READ ZONE WEAK T Z H T STRETCH G WEAK X Z H Y X Y E C N SS M N W T E C FS C N SS E M N W Track T E C FS O WEAK T Z H 7 8 T READ T WEAK X Z H Y X Y E C N SS N T W Track E C C N SS E M Track N W T E C FS M Replace FS .

Under Solo vs. Trips Open READ ZONE T 12 T STRETCH C S Z H X Z S H X E C N SS M N W T E C FS 3 4 C N SS E M N W Track T E C FS O T READ T T S Z H X Z S H X E C N SS M Track N W Replace T E C FS 5 6 C N SS E M N W Track T E C FS READ ZONE WEAK T T STRETCH G WEAK X S Z H X Z S H E Veer N M W T E C C N SS E Veer N M W T Track E C C N SS FS FS O WEAK S Z H 7 8 T T READ T WEAK X S X Z H E C N M Replace N W Track T E C C N E M Track N W T E C SS FS SS FS .

Also allows the Corner to play outside the #1 receiver. 2. Backside corner is man to man versus TE or X receiver. 3.Lock DESCRIPTION Used primarily versus Slot (21) and King (12) to allow Safeties to bracket the #2 receiver. Great for scissors type routes. Same run fits as 1 Read. 4. . Can be played versus 11 personnel 3 x 1 (Trips). ADDITIONAL INFORMATION 1.

Over Lock OPEN H Z X T F 12 PRO Z Y T F 3 4 T F SLOT X Z Y X C E T N M E S FS C W Lock SS Bracket T F 1 Read (Outside) TITE Z Y T F 5 6 WING U U Y Z 7 8 .

DOUBLES T Over Lock 12 T TRIPS OPEN H Z S X Z H S X SINGLE T 3 4 T TRIPS Z Y H X Z H Y X 5 6 T TREY H Y Z X ACE T 7 8 T KING Z Y U X Y U Z X C E SS T W N E M S FS C Lock Bracket Read (Outside) .

Slot 12 Z X OUTSIDE ZONE T F Z Y Y X C E W SS T N M E S C FS 3 4 C E T N M E Veer S FS C W SS OUTSIDE G T F Z PWR O T F Z X Y Y X C E W T N M Track E Veer C S C FS 5 6 E W T N M Track E S Replace C SS SS FS SPLIT ZONE T F Z T F SPLIT ZONE WEAK Z X Y X Y C E W T N M E S FS C C E W T N M E S FS C SS SS ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z Y X C E W T N M E C S C Y X E W SS T N M E S FS C SS FS .ISO T F Over Lock vs.

Slot OUTSIDE C WEAK Y PWR O WEAK T F Z X 12 T F Z Y X E C W T N M E C S FS 3 4 C E W T N M Track E S FS C Track Replace SS SS 5 6 7 8 .Over Lock vs.

King ZONE WEAK T Z X 12 T STRETCH G WEAK Z X Y U Y U C E T W SS N M Veer E S C FS C E T W SS N M Veer E S C Track FS 3 4 O WEAK T T WEAK T Z X Z X Y U Y U C E T Track N W M E S C FS 5 6 C E T W SS N M Track E S FS C SS Replace ZONE T STRETCH T T Z X Z X Y U Y U C E T W SS N M E S FS C C E T W SS N M Track E S FS C O T 7 8 T T Z X Z X Y U Y U C E T W SS N E M Track C S C FS E T W SS Track N M E S C Replace FS .Over Lock vs.

. 4. 2. 3. Only played versus 10 personnel (Doubles). Read versus 2 speed to the field and CLOUD versus 2 speed to the boundary. Puts Nickel/Sam and Mike in run fits with Will out of the run fit. Played primarily with 1 Cloud Read or 1 Cloud Solo. ADDITIONAL INFORMATION 1. Primarily a hash mark call.1 Cloud DESCRIPTION Coverage that allows us to play cloud versus 2 speed to the boundary.

DOUBLES T Under 1 Cloud 12 TRIPS OPEN T Deuce Rules S X Z H S H Z X E N C N M T E W FS C Read SS Cloud 3 4 SINGLE T TRIPS T Z Y H X Z H Y X 5 6 T TREY H Y Z X ACE Z Y T 7 8 T KING Z X X U Y U .

Under 1 Cloud vs. Doubles READ ZONE T 12 T STRETCH C H H Z S X Z S X E C SS N Stack N M Stack T E W FS 3 4 C C N Stack E N M Track T E W FS C SS O T READ T T H Z S X Z H S X E C N SS N M Track T E W FS 5 6 C C N Stack E N M Track T E W FS C SS READ ZONE WEAK T T STRETCH G WEAK S X H Z S X Z H E C N Read N T Read E W FS C C N SS E Read N M Track T E W FS C M SS O WEAK T H Z S X 7 8 READ T WEAK T H Z S X E C N Replace N M Track T E W C C N Track E N M T E W FS C SS FS SS .

4. Over goes to Under. Closed Call = Y 2. TE Trade – recall the closed side. 1 Back Sets – SS and LB‟s adjust. zoom motion check slots rules. 3. Can also play Over “G” 3.Over 3 DESCRIPTION 8-man front with 4 under 3 deep zone coverage. 5. TE motion – Play it. Probable calls would be 31 Read or 31 Lock versus 21 Personnel and 31 Solo versus 12 Personnel. this will put the Nose in a 1 alignment. ADDITIONAL INFORMATION 1. “RESET”. 6. WR motion – Play it. .

Cover 3 T F Z Y X E C SS W T M N E C S FS POSITION SAM MIKE WILL ALIGNMENT 50 KEY BACK (S) RESPONSIBILITY CURL TO FLAT BUZZ TOP OF #‟S HOOK TO CURL (1 YD INSIDE HASH) HOOK TO CURL (1 YD INSIDE HASH) RUN-SECONDARY RUN-CRACK REPLACE PASS-DEEP 1/3. OFF L. TO OVER THE TOP -SPLIT-D GAP PASS-CURL TO FLAT-BUZZ TOP OF #‟S MOT.-SLOT RULE „0‟ LEG OF CENTER BACK (S) 50 BACK (S) LC 9 YDS. OFF MAN SPLIT RULE QB FS 12 YDS. ADJ.O.SS Deep ½ . KEY 3 STEP MOT.CB 2 LOS Flat . OFF L. KEY 3 STEP MOT. KEY 3 STEP MOT.S. OFF MAN SPLIT RULE QB RC 9 YDS.S. ADJ-SLOT RULE RUN-SECONDARY RUN-CRACK REPLACE PASS-DEEP 1/3. ADJ-SLOT RULE RUN-SECONDARY RUN SUPPORT PASS-DEEP 1/3. STEM TO LB DEPTH SPLIT RULE BASE ALIGNMENT RULES QB COACHING POINTS: Slot Rule . ADJ-SLOT RULE RUN-FLOW-D GAP -FLOOD-CUTBACK.O. BASE ALIGNMENT RULES QB SS 12 YDS.

Over 3 OPEN H Z X T F 12 Pro Rules E SS C W T M N S E C FS 3 4 PRO Z Y T F Pro Rules Slot Rules T F SLOT X Z Y X E SS C W T M N E C E SS T W N M E S FS S C C FS TITE Z Y T F 5 6 T F WING U U Y Z 7 8 .

DOUBLES T Over 3 12 T TRIPS OPEN H Z S X Z H S X E SS T W N M FS E S C C SS W FS E T M N S E C C SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E SS C T W N M FS E S C SS E T W M N S E C C FS F S T 5 6 TREY H Y Z X C E T W SS N E M FS S C ACE Z Y T 7 8 T KING Z X X U Y U E SS C T N M E S C E T W N E M S C W SS FS C FS .

Over 3 Z ZOOM PRO TO SLOT T F Z ZOOM SLOT TO PRO 12 T F Z Y X Y Z X C SS W M S FS C C W SS M FS S C PLAY IT – BACKERS ADJUST CH. 10.WILL LINE UP IN GAP TE TRADE SAM CK. PRO RULES YUKON MOTION T F Z S Y X Z Y X C SS W C M S FS C W SS M FS S BACKER C SS ADJUST. BACKER ALIGN Mike to „B‟ Will to „A‟ SS. SLOT RULES TREY T BACKERS ADJUST – SLOT RULES CK. 50 T Z Y X C E S N M FS T W E C SS TE TRADE – “RESET” RIGHT .

Over 3 vs. Pro ISO T F F Z Z 12 OUTSIDE ZONE T Y X Y X E SS C W T M N S E SS C Veer E W T M FS N S E C FS C 3 4 OUTSIDE G T F PWR O T F Z Z Y X Y X E SS W T M N S Track E Veer SS C C 5 6 E W T M N S E Track Replace C FS FS C SPLIT ZONE T F Z T F Z SPLIT ZONE WEAK X Y X Y E SS C W T M N S E SS C C E E W T M FS N S E FS C ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z X Y X E SS C W T M N E Y E C SS W T M N S E C FS S FS C .

Pro OUTSIDE C WEAK Z T F Z X 12 T F PWR O WEAK X Y Y E SS C W T M Track N S E SS C 3 4 C E W T M Track Replace N S E FS FS C 5 6 7 8 .Over 3 vs.

Open ISO T F F 12 OUTSIDE ZONE T H X Z Z H X E W C SS T M N S E SS C E W T M FS N S E Veer C FS C 3 4 OUTSIDE G T F PWR O T F H X Z Z H X E SS C W T M N S Track E Veer SS C C 5 6 E W T M Track N S E Replace FS FS C SPLIT ZONE T F T F SPLIT ZONE WEAK X H X Z Z H E SS C W T M N S E E W C C SS T M FS N S E FS C ISO WEAK T F 7 8 OUTSIDE ZONE WEAK T F H Z X H X Z E SS C W T M N E E C SS W T M N S E C FS S FS C .Over 3 vs.

Over 3 vs. Open OUTSIDE C WEAK H X Z T F 12 H Z T F PWR O WEAK X E SS C W T M Track N S E SS C 3 4 C E W T M Track Replace N S E FS FS C 5 6 7 8 .

Over 3 vs. Ace ZONE T 12 STRETCH G T Z X Z Y U X Y U E SS T W N M Veer E S SS C C E T W Track N M Veer E S C C FS FS 3 4 O SOLID T T T Z X Z Y U X Y U E SS C T W Track N M E Replace S SS E T W N M E Track S C C FS C FS 5 6 ZONE WEAK T STRETCH T WEAK T Z Z X X Y U Y U E SS C T W N M E E S C C SS T W N M E Track S C FS FS 7 8 O WEAK T T WEAK T Z X Y U Z X Y U E SS C T W N M Replace E Track S SS C C E T W Track N M E S C FS FS .

Over 3 FIRE T 12 FLOW T F F Z Y X Z Y X C W SS M S C C W SS H H/C CROSSER C/F FS 1/3 1/3 H H C FS 1/3 1/3 M S C C/F 1/3 1/3 FLOOD T F WAGGLE T F Z Y X Z Y X C W SS H C/F FS H C/FLAT M C S C W SS CONTAIN M C S CROSSER FLAT C/F FS 1/3 1/3 1/3 1/3 1/3 1/3 .

Versus Tite formation play Slot Rules.U Over 3 DESCRIPTION Defense used versus “22” personnel. Versus Wing play Pro Rules. 3. ADDITIONAL INFORMATION 1. 2. Closed call is made to “U”. A. Be alert for “U” motion. . Same run fits as 3 versus Pro (21) for Linebackers. B. Corner to the wing is in Cloud Technique.

U Over 3 OPEN H Z X T F 12 PRO Z Y T F 3 4 T F SLOT X Z Y X TITE Z Y T F 5 6 T F WING U U Y Z S C E M SS N W T E C Cloud C Cloud E W SS T N E M S C FS FS 7 8 .

ISO T F U Over 3 vs. Tite 12 T F OUTSIDE ZONE U Z Y U Z Y S C SS E M N W T E C C S E M SS N W T E C FS 3 4 T F FS OUTSIDE T T F PWR O Z Y U Z Y U S C SS E M N W Track T E C C S E M SS N T WTrack FS E C FS Replace SPLIT ZONE 5 6 T F T F SPLIT ZONE WEAK U Z Y U Z Y S C SS E M N W T E C C S E M SS N W T E C FS FS ISO WEAK Z Y 7 8 T F T F OUTSIDE ZONE WEAK U Z U Y S C SS E M N W T E C C S E M SS N W T E C FS FS .

OUTSIDE G WEAK Z Y U Over 3 vs. Tite T F 12 T F PWR O WEAK U Z U Y S C SS E M N W T Track E C C S E M Replace N W Track T E C FS 3 4 SS FS 5 6 7 8 .

ISO T F U Over 3 vs. Wing 12 T F OUTSIDE ZONE Z U Y Z U Y E C SS W T N M S E C C E W SS T N M FS S E Veer C FS OUTSIDE G U Y 3 4 T F T F PWR O U Z Y Z C E W SS T N M Track E Veer E C C W SS T M N S E C S Track Replace FS FS 5 6 SPLIT ZONE T F T F SPLIT ZONE WEAK Z U Y Z U Y E C W SS T M N S E C C SS E W T M FS N S E C FS ISO WEAK U Y 7 8 T F T F OUTSIDE ZONE WEAK Z U Z Y E C SS W T M N E C S SS C E W T M N S E C FS FS .

OUTSIDE C WEAK U Y U Over 3 vs. Wing T F 12 T F PWR O WEAK Z Z U Y E C SS W T M N S E C C SS E W T M N S E C Track Replace Track FS 3 4 FS 5 6 7 8 .

Vs. 3. . Closed call to Y TE TE trade – ck. 4. 2. ADDITIONAL INFORMATION 1. any slot family formation. 20 personnel. Over 3 Corner and FS make a “Read” call vs. Reset – Yukon ck. Can also play Under “G”.sub Nickel for Sam and play Nickel Under 5.Under 5 DESCRIPTION 8-man front defense with zone coverage based on backfield set with an extra player to help scheme.

ALL SLOT FAMILY FORMATIONS. KEY 3 – STEP RC 9 YDS OFF MAN SPLIT RULE MAN FS STEM TO C-7 BASE ALIGNMENT RULES QB SS 12 YDS L. ADJ – READ CALL RUN – MAN CRACK REPLACE PASS – DEEP 1/3. ADJ – READ CALL RUN – FLOW-CUTBACK TO OVER THE TOP .S BASE ALIGNMENT RULES QB COACHING POINTS: FS/CB AND CORNER MAKE READ CALL VS.Under 5 S C SS ALIGNMENT E M T E C FS W KEY RESPONSIBILITIES SAM 9 TE CURL TO FLAT MIKE STRONG B WEAK A BACK(S) HOOK TO CURL WILL BACK(S) HOOK TO CURL LC 9 YDS OFF MAN SPLIT RULE MAN RUN – CRACK REPLACE PASS – DEEP 1/3.SPLIT BOX PASS – CURL TO FLAT RUN – SECONDARY RUN SUPPORT PASS – DEEP MIDDLE 1/3.O. .FLOOD. KEY 3 STEP MOT. KEY 3 STEP MOT. BOX .

Under 5 OPEN H Z X Y T F 12 T F SLOT Z X E N C M N T W SS E FS S E M N W T E FS SS C C 3 4 C PRO Z Y T F T F WING U X Y Z S E M N W T E FS C S E M N W SS T E FS C C C SS TITE Z Y T F 5 6 U C S E M N W SS T E FS C 7 8 .

PRO Z Y T F Under 5 12 T F Z SLOT X Y X S C (9) E M ( „B‟ ) N W T E C S (9) E M („B‟) N T W ( „A‟ ) E C FS SS READ ( „A‟ ) C FS SS BASE RULES TITE T F Z Y 3 4 T TRIPS WING Z H S Y X C S (9) E N T W ( „A‟ ) E E C S M N W T E FS C M ( „B‟ ) C FS 5 6 SS T SS BASE RULES ACE T PRO RULES KING X Z Y H X Z Y H C S E M ( „B‟ ) N T W ( „A‟ ) E C FS S C E M N T W ( „A‟ ) E FS C ( „B‟ ) SS SINGLE WING T SS 7 8 Z Y S X S (9) E M N W T E FS SS C C READ .

Under 5 T 12 s Z X S Y T Z Y X S C SS M W FS C C S SS M W FS C T “H” OR RB Z X “H” OR RB Y T Z Y X S C M W FS C C S M W FS C SS “BUMP – BUMP” YUKON MOTION SS “BUMP – BUMP” T T F TE TRADE Z Y X Z Y X C S E M SS W C FS S C FS W M C “YUKON” – CK OVER 3 SS TE TRADE – “RESET” RIGHT .

ADDITIONAL INFORMATION 1. 5. Defense to be run mainly vs.Nickel 7 DESCRIPTION 8-man front defense with a Safety rolled down in the box. Strong side Safety and Mike have Hook to Curl. May run with Over. 2. 3. 10 and 11 personnel. 4 under. Primarily used versus Trips and Trips Open. Under Nike or Split (line game) in certain situations. Nickel and Will have Curl to Flat. 4. Can be run with any front. . 3 deep zone.

DOUBLES T Nickel 7 12 T TRIPS OPEN H Z S X Z H S X E N T SS N E W C C 3 4 N SS E T M N W E C FS M FS C SINGLE T TRIPS T Z Y H X Z H Y X E W C T M N E SS N C C N E SS T M N W FS E C FS 5 6 T TREY H Y Z X E C W T N M E SS N C FS ACE Z Y T 7 8 T KING Z X X U Y U .

DOUBLES T Nickel 7 12 T TRIPS OPEN H Z S X Z H S X E N C SS N M T E W C C 3 4 N SS E M FS N W T E C “Bail” FS SINGLE T TRIPS T Z Y H X Z H Y X E N C SS M N T W FS E C 5 6 T TREY H Y Z X E C W N T M FS E SS N C ACE Z Y T 7 8 T KING Z X X U Y U .

Base Defenses MAN DEFENSE .

. Slot.SS spills all blocks to him. Otherwise.Sam lock Motion – Run with your man in motion. Closed Call = Y Motion to One-back: A) Check Special = Strong . 4.Over White DESCRIPTION 8-man front and man coverage with a free safety and a plugger.Bump . 2. run fits are just like 3. Trey and King. TE trade – Recall the closed side (RESET) Possible check Under Yellow with game plan On outside runs to the solid side . 3. 5. ADDITIONAL INFORMATION 1.Will on TE B) Weak . 6. and LB‟s adjust run fits.SS on back . Corner over vs.

ADJ-LOCK RUN-SECONDARY RUN PASS-MAN ON #1 MOT. OFF MAN SPLIT RULE QB FS 12 YDS. SPLIT BACKS 1ST BACK STRONG PLUG VS. OFF MAN SPLIT RULE QB RC 9 YDS.Coverage White T F Z Y X C SS E W T N E S C M FS POSITION SAM MIKE WILL LC ALIGNEMENT 50 KEY TE RESPONSIBILITY M/M 2ND BACK STRONG OR WEAK PLUG VS.O.-LOCK „0‟ LEG OF CENTER BACK (S) 50 BACK (S) 9 YDS. AWAY (FLOOD) RUN-SECONDARY RUN PASS-MAN ON #1 MOT.O. „D‟ OVER THE TOP -SPLIT-D GAP PASS.S. STEM TO LB DEPTH SPLIT RULE BASE ALIGNMENT RULES QB . BASE ALIGNMENT RULES QB SS 12 YDS.S. OFF L. ADJ-LOCK RUN-ALLEY PASS-MIDDLE 1/3 MOT. ADJ-PLAY IT RUN-FLOW-SPILL-D GAP -FLOOD-CUTBACK. OFF L. ADJ. STRONG MOTION MOT.M/M ON TE ALAERT BUMP VS.

Over White OPEN H Z X T F 12 Pro Rules E C SS W T M N S E C Trio FS PRO Z Y T F 3 4 Pro Rules Pro Rules T F SLOT X Z Y X E C SS W T M N S E SS C E W T M N E C S C Trio FS Trio FS 5 6 T F Connie TITE Z Y T F Pro Rules Pro Rules U Y WING U Z C SS E T W M N E S C C SS E W T M N E S FS C Trio FS Trio 7 8 .

DOUBLES T Over White 12 T TRIPS OPEN H Z S X Z H S X SINGLE T 3 4 T TRIPS Z Y H X Z H Y X 5 6 T TREY H Y Z X ACE Z Y T 7 8 T KING Z X X U Y U E C SS T W N S E S C SS E T W N M E S C C Reggie FS Reggie FS Connie .

Pro ISO T F Z Z OUTSIDE ZONE T F 12 Y X Y X E SS C W T M N S E SS C Veer E W FS 3 4 T M N S E C FS C OUTSIDE G T F PWR O T F Z Z Y X Y X E SS W T M N S Track E Veer SS C C 5 6 E W T M Track N S E Replace C FS C FS SPLIT ZONE T F Z T F Z SPLIT ZONE WEAK X Y X Y E SS C FS W T M N S E SS C C E W FS T M N S E C ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z Y X E SS C FS W T M N E Y X E C C SS W T M N S E C S FS .Over White vs.

Pro OUTSIDE C WEAK Z T F Z X 12 T F PWR O WEAK X Y Y E SS C W T M Track N S E SS C 3 4 C E W T M Track Replace N S E C FS FS 5 6 7 8 .Over White vs.

Over White vs. Slot ISO T F F Z Z X X 12 OUTSIDE ZONE T Y Y E T W M N S E Veer SS C Connie E SS C 3 4 W T M N S FS E C Connie C FS OUTSIDE G T F Z PWR O T F Z Y X Y X T SS E W M N S Track E Veer C Connie E SS C W T M Track N S E C Replace Connie C FS 5 6 FS SPLIT ZONE T F Z X T F SPLIT ZONE WEAK Z X Y Y E SS W T M N S E C Connie E E T W M N S FS E C Connie SS C FS C ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z Y X E SS W T M N E Y X S C Connie E SS C W T M N S E C Connie C FS FS .

Slot OUTSIDE C FLEX Y T F Z X Z 12 T F PWR O FLEX X Y E SS W T M Track N S FS E E C Connie T W M Track Replace N S E C Connie SS C 3 4 FS C 5 6 7 8 .Over White vs.

Open ISO T F F 12 OUTSIDE ZONE T H X Z Z H X E C SS W T M N S E E W C SS FS 3 4 C T M N S E Veer C FS OUTSIDE G T F PWR O T F H X Z Z H X E W SS C T M N S Track E Veer E W C C SS 5 6 T M Track N S E Replace FS C FS SPLIT ZONE T F T F SPLIT ZONE WEAK X H X Z Z H E W C SS T M N S E E W C SS C T M N S E FS FS C ISO WEAK T F 7 8 OUTSIDE ZONE WEAK T F H Z X H X Z E W C SS T M N E E C C SS W T M N S E C S FS FS .Over White vs.

Open OUTSIDE C WEAK H X Z T F 12 H Z T F PWR O WEAK X E C W SS T M Track N S E C C 3 4 E W T M Track Replace N S E SS FS FS C 5 6 7 8 .Over White vs.

Ace ZONE T 12 STRETCH G T Z X Z Y U X Y U E SS T W N M Veer E S SS C C E T W Track N M Veer E S C C FS FS 3 4 O T T T Z X Z Y U X Y U E SS C T W Track N M E Replace S SS E T W N M E Track S C C FS C FS 5 6 T ZONE WEAK T STRETCH T WEAK X Z Z X Y U Y U E SS C T W N M E E S C C SS T W N M E Track S C FS FS 7 8 SG-93 O WEAK T T WEAK T Z X Y U Z X Y U E SS C T W N M Replace E Track S SS C C E T W Track N M E S C FS FS .Over White vs.

King ZONE WEAK T 12 T STRETCH G WEAK Z X Z X Y U Y U E SS T W N M Veer E S SS C Connie E T W Track N M Veer E S C Connie C FS 3 4 C FS O WEAK Y T WEAK T Z T Z U X X Y U E SS T W Track N M E Replace S SS C E T W N M E Track S C Connie C Connie C FS FS 5 6 T ZONE T STRETCH T Z Z X X Y U Y U E SS T W N M E E S C Connie T W N M E Track S C C Connie SS C FS FS 7 8 O T T T Z Z X Y U Y U X E SS T W N M Replace E Track S C C Connie E SS T W Track N M E S C C FS Connie FS .Over White vs.

ISO T F Over White vs. Tite 12 OUTSIDE ZONE T F Z Z Y U Y U E SS W C FS T M N S E C SS C 3 4 E W FS T M N S E Veer C OUTSIDE G T F PWR O T F Z Z Y U Y U E C SS T N E Veer C E T W M Track N S Replace E C W FS M Track S C 5 6 SS FS SPLIT ZONE T F Z T F Z SPLIT ZONE WEAK U Y U Y E SS C W T M N S E C SS C E W T M N S E C FS FS ISO WEAK T F Z 7 8 OUTSIDE ZONE WEAK T F Z Y U E SS C W T M N E C Y U S SS E W T M N S E C FS C FS .

Tite OUTSIDE T WEAK Z T F Z 12 T F PWR O WEAK U Y Y U E SS W C C T M Track N S E E SS W T M Track Replace N S E C C FS 3 4 FS 5 6 7 8 .Over White vs.

Over White vs. Wing ISO T F U U OUTSIDE ZONE T F 12 Y Z Y Z SS C E W T M N S E C C SS E W T M N S Veer E C FS FS 3 4 OUTSIDE G T F PWR O T F U U Y Z Y Z SS E W T M Track N S Veer E C SS E W T M Track N S E Replace C C C FS FS 5 6 SPLIT ZONE T F T F SPLIT ZONE WEAK Z U U Y Z Y SS C E T N M S E C C SS E W T M N S E C W FS FS ISO WEAK T F 7 8 OUTSIDE ZONE WEAK T F U U Y Z Y Z SS C E W T M N S E C C SS E W T M N S E C FS FS .

Wing OUTSIDE C WEAK U T F 12 T F PWR O WEAK Z U Y Z Y SS C E W Track T M N S E SS C C E W T M Replace N S E C Track FS 3 4 FS 5 6 7 8 .Over White vs.

Mike 1st back to TE side . Vs. 2. Closed Call . .bump all motion to TE. Safeties lock on motion by #2. 20 personnel. Possible check Over White by game plan. motion or shift by their receiver.Under Yellow DESCRIPTION 8-man front defense with man to man coverage based on backfield set with an extra player to help scheme. ADDITIONAL INFORMATION 1. 5. 3.check Over White Mike/Will/FS 3 on 2 vs. split = plugger. Will . Yukon . C) D) E) 4. remaining backs.2nd back strong (flow) 2nd back weak (flood) vs.Y Run with your man vs. FS 1st back to your side . 1-back. A) B) Check Special vs. 1-back sets .both backs strong (flow pass) FS is plugger. TE trade . 22 (may call Under Yellow Check) Vs. Flood Pass = Mike is plugger.recall the closed side.sub Nickel for Sam and play Nickel Under Yellow.2 remaining cover men “Reggie” back.

FLOOD 2ND BACK STRONG/WEAK PLUGGER VS. ADJ. 22 PERS.Coverage Under Yellow T F Z Y X C S E N T W E C M SS POSITION SAM MIKE WILL LC ALIGNEMENT 90 FS KEY TE RESPONSIBILITY M/M ON TE OUTSIDE MAN TECHNIQUE 1ST BACK STRONG PLUGGER VS. OFF MAN SPLIT RULE MAN RC 9 YDS.O. OFF MAN SPLIT RULE MAN FS STEM TO C-7 BASE ALIGNMENT RULES QB SS 12 YDS. SPLIT RUN-MAN CRACK REPLACE PASS-MAN MOT. READ 3 STEP MOT. ADJ-LOCK RUN-FLOW-CUTBACK TO OVER THE TOP -FLOOD-BOX -SPLIT-BOX PASS-FIRST BACK WEAK MOT.MAN MOT. ADJ-SLOT RULE RUN-SECONDARY RUN SUPPORT PASS-DEEP MIDDLE 1/3. BASE ALIGNMENT RULES QB COACHING POINTS: F/S/CB POSSIBLE COMBO CALL VS. .S. OFF L. ADJ-LOCK RUN-MAN CRACK REPLACE PASS.-PLAY IT STRONG B BACK (S) WEAK A BACK (S) 9 YDS.

Under Yellow OPEN H Z X T F 12 E C N M N T W SS E FS C Trio PRO Z Y T F 3 4 T F SLOT X Z Y X S C E M SS N W T E S FS C E M N T W E C FS C Trio Trio SS 5 6 Connie TITE Z Y T F T F WING U U Y Z C S E M N T E FS C C S E M N T W E FS C Trio SS W Trio SS 7 8 .

Under Yellow T T 12 Z X Z X S C M REGGIE SS W FS FS “LOCK” T C C S M SS SS “LOCK” T W REGGIE FS C “SPECIAL” “SPECIAL” “H” OR RB Z X Z “H” OR RB X S C M SS W FS S C C SS M W C FS “BUMP-BUMP” T T “BUMP-BUMP” Z X Z X S C SS M W C C W M SS S C FS FS “YUKON” – CHECK WHITE TE TRADE – “RESET” RIGHT 7 8 .

Under Yellow (LYNCH RULES) T T 12 Z X Z X S C M REGGIE FS W SS SS “LOCK” T C C S M SS SS “LOCK” T W REGGIE FS C “SPECIAL” “SPECIAL” “H” OR RB Z X Z “H” OR RB X S C M FS “BUMP-BUMP” T S C W SS C SS M W C FS “BUMP-BUMP” T Z X Z X S C FS M W C C SS W M FS SS “YUKON” – CHECK WHITE S C TE TRADE – “RESET” RIGHT 7 8 .

DEUCE T Under Yellow 12 T TRIPS H Z S X Z H S X DOUBLES T 3 4 T PRO TRIPS Z Y H X Z H Y X 5 6 T SLOT TRIPS H Y Z X ACE Z Y T 7 8 T KING Z X X U Y U S C E M N Reggie T W E FS C S E M N T W E C FS Connie C Reggie SS SS .

Tite T F Z U Y OUTSIDE ZONE T F 12 U S C E M N W SS T E FS C C S E M N W SS T E C FS STRETCH T Z Y T F 3 4 T F Z U Y U PWR O S C E M N W Track T E C C S E M N Track T W E FS Replace C FS SS SS 5 6 SPLIT ZONE Z Y T F Z U Y T F SPLIT ZONE WEAK U S C E M N W SS T E FS C C S E M N W SS T E FS C ISO WEAK Z Y 7 8 T F Z U Y OUTSIDE ZONE WEAK T F U S C E M N W SS T E FS C C S Veer E M N W SS T E FS C .ISO Z Y Under Yellow vs.

OUTSIDE G WEAK Z Y Under Yellow vs. Tite T F Z U Y U 12 T F PWR O WEAK S C Veer E M N W Track T E FS C C S E M Replace N W Track T E C FS SS 3 4 SS 5 6 7 8 .

Wing T F OUTSIDE ZONE T F 12 U Y Z U Y Z S C E M N W SS T E FS C C S E M N W SS T E FS C OUTSIDE T 3 4 T F T F PWR O U Y Z U Y Z S C E N T E C S E N T E FS M SS W Track FS C M SS 5 6 W Track C SPLIT ZONE T F T F SPLIT ZONE WEAK U Y Z U Y Z S C E M N W SS T E FS C C S E M N W SS T E FS C ISO WEAK U Y 7 8 T F T F OUTSIDE ZONE WEAK U Z Y Z S C E M N W SS T E FS C C S E M N W SS T E FS C .ISO Under Yellow vs.

OUTSIDE G WEAK U Y Under Yellow vs. Wing T F 12 T F PWR O WEAK Z U Z Y S C Veer E M N W T Track E FS C C S E M Replace N Track T W E FS C SS 3 4 SS 5 6 7 8 .

Under Yellow vs. Pro ISO H F 1 2 OUTSIDE ZONE T F Z Y X Z Y X S C E M N W T E FS C C S E M N W T FS E C SS SS 3 4 H F H F OUTSIDE T PWR O Z Y X Z Y X S C E M N W Track T E C FS C S E M N W Track T E FS Replace C SS SS 5 6 H F T F SPLIT ZONE SPLIT ZONE WEAK X Z Z Y X Y S E C M N T E W FS C C S E M N W T FS E C SS SS 7 8 ISO WEAK H F OUTSIDE ZONE WEAK H F Z Y X Z Y X S C E M N W T E FS C C S Veer E M N W SS T E FS C SS .

Pro OUTSIDE G WEAK 12 T F T F PWR O WEAK Z Y X Z Y X C S E M N W T E FS C C S E M Replace N W Track T FS E C SS Track SS 3 4 5 6 7 8 .Under Yellow vs.

Under Yellow vs. Slot ISO H F 1 2 OUTSIDE ZONE T F Z Y X Y Z X S E M N W T E C FS C S E M N W SS T FS E C C SS OUTSIDE T H F 3 4 H F PWR O Z Z Y X Y X S E M N W Track T E C FS C S E M N W Track T E C FS Replace C SS SS 5 6 H F T F SPLIT ZONE Z Y SPLIT ZONE WEAK Z X X Y S E M N T E C W FS C S E M N W T FS E C C SS SS 7 8 ISO WEAK H F OUTSIDE ZONE WEAK H F Z Y X Y Z X S E M N W T E C FS C S Veer E M N W SS T E C FS C SS .

Slot OUTSIDE G WEAK 12 T F Z Y X Y T F PWR O WEAK Z X S Veer E M N W SS Track T E FS C C S E M Replace N W Track T FS E C C SS 3 4 5 6 7 8 .Under Yellow vs.

ZONE T Under Yellow vs. Ace 12 T STRETCH C X U Z Y U Z X Y C S E M N W SS T E FS C C S E M Track N W SS T E FS C O T 3 4 T T Z Y U X Z Y U X C S E M Track N W Replace T E C FS S C E M N W Track T E FS C SS SS 5 6 T T ZONE WEAK Z Y STRETCH G WEAK X U X U Z Y C S Veer E M N W SS T E FS C C S Veer E M N W Track T E FS C SS O WEAK Z Y 7 8 T T T WEAK U X X U Z Y C S E M Replace N W Track T E FS C C S E M Track N W SS T E FS C SS .

Under Yellow vs. King ZONE WEAK Y T 12 T STRETCH C WEAK Z X U Z U X Y S E M N W SS T E C FS C S E M Track N W SS T E FS C C O WEAK Y 3 4 T T T WEAK Z U X Y U Z X S E M Track N W Replace T E C FS C S E M N W Track T E FS C C SS SS 5 6 ZONE T STRETCH G T Z Y U X Y U Z X S Veer E M N W SS T E FS C C S Veer E M N W Track T E FS C C SS O T 7 8 T T Z Y U X Y U Z X S E M Replace N W Track T E FS C C S E M Track N W SS T E FS C C SS .

Open T OUTSIDE ZONE 12 H Z X F X E E N C SS M N W T FS C C E N M N W SS T FS E C OUTSIDE C T F H Z X 3 4 T F H Z PWR O X E N C C M N W SS T FS E Replace E N C M N W SS T FS E Track C KSU-49 SPLIT ZONE T F H Z X 5 6 T F H Z SPLIT ZONE WEAK X E E N C SS M N W T FS C C E N M N W SS T FS E C ISO WEAK H Z 7 8 T F OUTSIDE ZONE WEAK T F H Z X Veer X E M N W SS T FS E E N C M N W SS T FS E C N C C .ISO T F H Z Under Yellow vs.

TOSS G WEAK H Z Veer Under Yellow vs. Open T T F 12 H Z X F PWR O WEAK X E E M SS 3 4 N W Track N M W Track T FS E T FS E C C N N C Replace C SS 5 6 7 8 .

Can play with Over. . Split. Closed Call = Y (SS. Over Gus.Nickel White DESCRIPTION Substitution defense with man-to-man coverage and a low hole player (Plugger) used versus 10 or 11 personnel. 2. 3. Nickel or extra DB has S receiver. ADDITIONAL INFORMATION 1. Under. Over Stud. and Even fronts. Nickel and Mike go to passing strength.) Same concept as White or Yellow but we do not check special.

ADJ – FS LOCK CALL SS QB RUN-SECONDARY RUN SUPPORT PASS-DEEP MIDDLE 1/3.PLUGGER BACK 9 YDS. 3 ALERT “BUMP”. 2. OFF MAN MAN MAN # 1 FS 12 YDS.S.O.HUG UP M/M BACK AWAY.Coverage Nickel White T Z Y X C S/N W M SS KEY MAN MAN # 2 C FS POSITION N / SAM MIKE WILL LC ALIGNMENT (PRESS ALIGNMENT) NICKEL RULES „B‟ GAP NICKEL RULES „A‟GAP NICKEL RULES RESPONSIBILITY BACK BACK YOUR WAY.O.S. OFF TE NICKEL ALIGNEMENT RULES 12 YDS. OFF MAN MAN MAN # 1 RC 9 YDS. NICKEL ALIGNMENT RULES MAN MAN TE MOT. .HUG UP M/M BACK AWAY. OFF L. READ 3 STEP MOT. ADJ.PLUGGER BACK YOUR WAY.-PLAY IT COACHING POINTS: CB‟S/N – 3RD AND 1. STEM TO 4 YDS. OFF L.

DOUBLES T Nickel Over White 12 T TRIP OPEN H Z S X Z H S X E C N T M N W SS E FS C C N SS E T M FS N E W C Reggie Reggie SINGLE T 3 4 T TRIPS Z Y H X Z H Y X C E FS T W N M SS E N C C N E SS T M N W E C Reggie FS 5 6 T Reggie TREY H Y Z X E FS T W N M SS E C N C Reggie Connie ACE Z Y T 7 8 T KING Z X X U Y U .

DOUBLES T Nickel Under White 12 T TRIPS OPEN X H Z S X Z H S E C N M N T W E FS C C N SS E M N W T E C Reggie SS Reggie FS SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C N SS M N W T E C Reggie FS 5 6 T TREY H Y Z X E FS M N T W SS E C N C Reggie ACE Z Y T 7 8 T KING Z X X U Y U .

Single READ ZONE T Z H 12 STRETCH G T Z H Y X Y X E C FS T W N M SS E Veer E N C C FS T W Track N E Veer M SS N C O T 3 4 T READ T Z H Z X H Y Y X E C FS T W Track N M E N Replace E C C FS T W N M E N C Track SS SS 5 6 READ ZONE WEAK T Z H STRETCH C WEAK T Z H Y X Y X E C FS T W N M SS E N C C E FS T W Track N M SS E N C O T 7 8 T READ T WEAK H X Z H Z X Y Y E C FS T W N M E N C C FS E T W N E M N C Replace Track Track SS SS .Nickel Over White vs.

Nickel Over White vs. Trips READ ZONE T Z H Z H 12 STRETCH G T Y X Y X SS N C E T M FS N W E Veer SS C C N E T M Track N W E Veer C FS 3 4 O T READ T T Z H Z H Y X Y X SS E N C T M Track N W E C N Replace SS E T M FS N E W Track C C FS READ ZONE WEAK T Z H 5 6 STRETCH C WEAK T Z H Y X Y X SS E N C T M FS N W E C C N SS E T M Track N E W C FS O WEAK Z H 7 8 T T READ T WEAK Z H Y X Y X SS N C E T M Replace N W Track E C C N SS E T M Track N W E C FS FS .

READ ZONE T Nickel Over White vs. Trey 12 T STRETCH G H Z X H Z X Y Y E FS T W N M E Veer C N C E FS T W Track N M E Veer C N C SS SS 34 O T READ T T H Z X H Z X Y Y E FS T W Track N E C N E C FS T N E M Track C N C M Replace W SS SS 56 T READ ZONE WEAK T H Z X OUTSIDE C WEAK H Z X Y Y E FS T W N M E C N E C FS T W Track N M E C N C SS SS O T 78 T READ T WEAK H Z X H Z X Y Y E FS T W Replace N M Track E C N E C FS T N E M SS C N C W Track SS .

Doubles READ ZONE T 12 T G STRETCH H H Z S X Z S X E C N T M SS N W E Veer E FS C C N T N E W Veer M Track FS C SS 3 4 T T O READ T H Z S X Z H S X E C N T M Track N W E FS C C N Replace E T M SS N W Track E FS C SS 5 6 READ ZONE WEAK T T STRETCH C WEAK S X H Z S X Z H E N C T M SS N W E FS C C N E T M Track N W E FS C SS O WEAK T H Z S X 7 8 READ T WEAK T H Z S X E N C T N E W Track E FS C C N T N E W FS C M Replace M Track SS SS .Nickel Over White vs.

Trips Open READ ZONE T 12 T G STRETCH H S X H Z S X Z N C SS E T M FS N W E Veer N C C SS E T M Track N W E Veer C FS 3 4 O T READ T T H Z S X Z H S X N C SS E T M Track N W E C C N SS Replace E T M FS N W Track E C FS 5 6 READ ZONE WEAK H Z S T T STRETCH C WEAK X H X Z S E N C SS T M FS N W E N C C SS E T M Track N W E C FS O WEAK T H Z S X 7 8 READ T WEAK T H Z S X SS N C E T N E W Track E N SS C C T N E W C M Replace M Track FS FS .Nickel Over White vs.

Nickel Under White vs. Trips READ ZONE T Z H 12 T STRETCH T Z H Y X Y X SS C N E M FS N W T E C C N SS E M Track N W T Replace E C FS 3 4 T T O READ T Z H Z H Y X Y X E C N SS M Track N T W Replace E C C N SS E M FS N W T Track E C FS 5 6 READ ZONE WEAK Z H T T STRETCH G WEAK X Z H Y X Y E SS C N M FS N W T E C C N E SS M N W T E C Track FS 7 8 T T O WEAK Z H READ T WEAK Z H Y X Y X E N M Replace T W Track E C C N E SS M Track N T W E C SS C N FS FS .

Nickel Under White vs. Doubles READ ZONE T 12 T STRETCH G S H Z S X H Z X N C E M SS N W T E FS N E M SS N W T Track E FS C C C 3 4 T O READ T T S X H Z X S H Z N C E M Track N W T Replace E FS C C N E M SS N W T Track E FS C SS 5 6 READ ZONE WEAK T T STRETCH C WEAK H Z S X H Z X S N C E Veer N M SS W T E FS C C N E Veer N M SS W T Track E FS C O T 7 8 READ T WEAK T S X H Z X S H Z N C E M Replace N W T Track E FS C C N E M Track N W T E FS C SS SS .

Trips Open READ ZONE T 12 T STRETCH G H S Z H X S Z X N C SS E M FS N W T E C C N SS E M FS N W T Track E C 3 4 O T READ T T H X S Z X H S Z N C E SS M Track N W T Replace E C C N SS E M N T E C W Track FS FS 5 6 T S Z READ ZONE WEAK T STRETCH C WEAK H X S Z X H N E SS Veer N M W T E N C C SS E Veer N M W T Track E C C FS FS O T 7 8 READ T WEAK T H X S Z X H S Z N C SS E M Replace N W T Track E C C E N SS M Track N W T E C FS FS .Nickel Under White vs.

Example: 3rd & 18 . Mike becomes a deep hole player. T W CURL/FLAT M FINAL 3 N C SS Call for 3rd & Long and 4th & Long with Cover 2. deep 3rd & 12 . B. 10 personnel Deuce.1 Read Solo / Prevent T C W FS M T N C SS T C FS ADJUSTMENTS: A. Corners and Safeties are playing Palms but from a deeper alignment. . Backers‟ alignment depth is half the distance needed for the 1st down. Good vs. E. D.backers align 9 yds. Deep C.backers align 6 yds.

Zone Blitzes .

Bronco – OLB‟s C. Away End plays Box/CQ technique. using bronco coverage underneath. 3 under zone. Closed call depends on the blitz called: -Examples A.Spear (Bronco) DESCRIPTION An zone blitz with the SS blitzing. Spear – Y B. Final 3 – Mike LB‟s adjust vs 1 back sets. Blitzer – Safety or Corner B. Weak Spear – Away from passing strength C. Blitzer – Action to spill ball outside/Action away shuffle for cutback and boot. 7. Played with a 3 deep. Versus slot family formations the corner will blitz. 3. (Trips= Switch call between SS and will) Base personnel – Will to call. 2. . Back Spear – Back Bronco Coverage A. 5. 4. ADDITIONAL INFORMATION 1. Corner “Trade” with SS vs dead side TE (slot family) SS play deep 1/3. 6. Sam away.

Spear Close Call Left T F Z Y X E C SS W T M N E C S FS Position Call End Align 8 Tech Long Stick Key OT Run To B Gap Run Away B Gap Pass B Gap Away End Loose 6 Box OT C Gap C Gap Contain Tackle 3 Spike OG A Gap A Gap A Gap Nose 1 Hot Box/ Cutback Free Hitter Box/ Cutback OG B Gap B Gap “A” Cutback A Gap Rope A Dope B Gap Sam 50 Backs Box Bronco Mike 0 Backs Track Final 3 Will 50 Backs D Gap Bronco .

Spear (Bronco) OPEN H Z X T F 12 E SS C Also Strong W „SWITCH‟ T M N S FS T F E C Bronco 3 4 T F PRO Z Y SLOT X Z Y X SS E W T N M FS E S C C „TRADE‟ E SS T N E M S C W FS T F C Also Strong Bronco 5 6 Also Weak Bronco TITE Z Y T F WING U U Y Z S C U Spear E M N „ T W E C „TRADE‟ C „TRADE‟ E W SS T M N S E C SS FS Bronco 7 8 U Spear FS Bronco .

DOUBLES T Spear (Bronco) 12 T TRIPS OPEN X H Z S X Z H S E T W SS C „SWITCH‟ N M FS E S SS W E M T S N E C C C „SWITCH Also Strong Bronco Also Strong 3 4 FS Bronco SINGLE T TRIPS T Z Y H X Z H Y X SS C Also Weak E T N M E S C SS C W „SWITCH‟ E T M FS N S E C W FS Bronco Also Strong 5 6 Bronco TREY T H Y Z X E C „TRADE T N W E M FS S C SS Also Weak Bronco 7 8 T ACE Z Y T KING Z X X U Y U E SS C Also Strong W T M N E S C C E T W SS N E M S C FS „TRADE FS Bronco Also Weak Bronco .

5. Blitzer – Call OLB B. Tackle blocks down (veer).Examples A. Bronco – Call Safety and Away OLB C. 6. Bronco Coverage A.Dagger (Bronco) DESCRIPTION A zone blitz through the B gap. Played with Bronco coverage. Immediate climb to the mesh point to a flex side. ADDITIONAL INFORMATION 1. Dagger – Y B. . Closed call depends on the blitz called: . blitzer comes off the tackles butt. Weak Dagger – Away from passing strength 2. Call End has a Go technique. Be alert for additional calls based on the following: A. Final 3 – Mike 3. Away End has a Box/CQ technique. Swap – 3 Speed Base Personnel – Will to the call/ Sam away. 7. Trade – Dead side B. Switch – 2 Detached C. 4.

Dagger Close Call Left T F Z Y X E C SS W T M N S E C FS Position Align Tech Key Run To Run Away Pass Call End 8 Go TE D Gap D Gap Contain Away End Loose 6 Box OT C Gap C Gap Contain Tackle 3 Spike OG A Gap A Gap A Gap Nose 1 Hot OG B Gap B Gap B Gap .

Dagger (Bronco) OPEN H Z X T F 12 E C SS W T M N S FS T F E C Also Strong Bronco 3 4 T F PRO Z Y SLOT X Z Y X E C SS T N M FS S E C C E W SS T N M FS T F E S C W Also Strong Bronco 5 6 Also Weak Bronco TITE Z Y T F PAIR PRO U U Y Z S C E N M FS T E W SS C C E W T N M S FS E C SS U Dagger Bronco 7 8 U Dagger Bronco .

DOUBLES T Dagger (Bronco) 12 T TRIPS OPEN X H Z S X Z H S E T w C SS M N E S C C SS E W T S N E C M „SWAP‟ FS Also Strong FS Bronco 3 4 Also Strong Bronco SINGLE T TRIPS T Z Y H X Z H Y X C SS E W T N M E S C C SS E W „SWAP‟ T M FS N S E C Also Weak SS Bronco 5 6 Also Strong Bronco TREY T H Y Z X E C SS Also Weak T W N E M FS S C Bronco T ACE Z Y 7 8 T KING Z X X U Y U E C W SS T N M FS E S C C E T W N E M S C SS Also Strong Bronco Also Weak FS Bronco .

Closed call = To Boundary A. 2. . using Bronco coverage. Played with 3 deep. 3 under zone. Vs. slot turns into Spear ADDITIONAL INFORMATION 1.Boundary Spear Chop DESCRIPTION A zone blitz with the corner rushing. weak motion – will (Bronco player) adjust. Can close it to the boundary (Boundary Spear Chop) Vs.

Boundary Spear Chop Close Call Right T F Z Y X C S (BR) E M (F-3) N T W (BR) (1/3) E C (1/3) SS Tech Key FS Run To Run Away Pursue Pass Inside rush lane Outside Rush Lane Inside Rush Lane Inside Rush Lane Bronco (1/3) Position Call End Away End Align Loose 6 Option Stick Ball B Gap Dive 6 Go Ball C Gap Chase Pitch Tackle 3 Spike Ball A Gap Pursue Dive Nose 1 Hot Box/ Chase Box/ Cutback Box/ Rope-ADope Ball B Gap Pursue Chase/ Fold A Gap Rope A Dope Dive Sam 9 TE D Gap Scheme Mike 20 Backs A Gap Final 3 QB Will 20 Backs D Gap Bronco Pitch ADJUSTMENTS: Corner – QB vs.FLAT . OPT: BLITZ OPEN SIDE – QB: BLITZ TE SIDE .

Boundary Spear Chop PRO T s T s PRO ZOOM TO SLOT 12 Z Y X Z Y X S C (BR) SS 1/3 SLOT T s S M (F-3) W (BR) 1/3 FS C C (BR) SS M (F-3) W (BR) C FS 1/3 1/3 34 1/3 T s 1/3 SLOT ZOOM TO PRO Z Z Y X Y X C C W SS 1/3 OPEN (BR) M (F-3) 1/3 T s S S Z X Z X S (BR) FS C 1/3 1/3 5 6 SS W (BR) M (F-3) S (BR) FS C 1/3 s 1/3 OPEN „S‟ ZOOM S C (BR) SS 1/3 M (F-3) W (BR) FS 1/3 1/3 C C S (BR) SS M (F-3) W (BR) 1/3 FS 1/3 C 1/3 .

Played with a 3 deep. Can run Bark Go in passing situations. Check Rush – must be aligned in empty. Closed call = 2 receiver side. change of strength becomes ck Frisco. – Will ck gut vs.Bark DESCRIPTION A Zone Blitz with Sam blitzing and Mike key blitzing. Formation adj. using Bronco coverage underneath. – After gut ck – if #2 motions back strong ck base. 8. 1 back sets play it – DE Bronco single receiver side. 7. . Empty – Close = 2 rec. 1 or 2 back. side. Must work fit drills vs. ADDITIONAL INFORMATION 1. Motion to empty “play it”. 4. Motion adj. run! SS and Mike “switch” vs. detached #2 aligned away from blitz. 3. 9. 2. 6. 5. 3 under zone. This is a good overall run/pass blitz vs. Nose and Call End exchange responsibilities.

Bronco #2 Rec. Shade Nail Ball A Gap Pursue Dive Sam 9 Blitz Contain Key Blitz Box or Overtop TE D Gap Chase/ Contain QB Mike Strong „B‟ Weak „A‟ Backs B Gap Overtop Dive Will Backs B Gap C Gap Dive to QB Alert Gut Call COVERAGE CALLS: BRONCO . Outside Rush Lane Inside Rush Lane Outside Rush Lane Inside Rush Lane Final #3 (1/3) Option Comments Call End Away End 6 Ball B Gap Dive Loose6 Buzz or Bronco Ball D Gap Fold Pitch GUT = Final #3 Tackle 3 Hot Ball C Gap Chase QB Nose St.Bark T F Z Y X C (BR) (1/3) Position Align S E M (KEY BLITZ) N T W (F-3) E (BR) C SS Tech Long Stick Key (1/3) Run To Run Away Pursue FS Pass Inside rush lane Buzz # 1 Rec.

OFF MAN SPLIT RULE QB RC 9 YDS. .SS/FS ON SWITCH – BLITZ INSIDE “B” GAP (FRISCO) . BASE ALIGNMENT RULES QB SS 4 YARDS OFF L. CRACK REPLACE PASS.WALL RUN-SECONDARY RUN. ADJ-PLAY-IT RUN-SECONDARY RUN. ADJ-2 WR‟S WEAK BRONCO PLAYER RUN.FLOW C GAP -FLOOD C GAP.O. ADJ-PLAY-IT RUN. OFF L. OFF MAN SPLIT RULE QB FS 12 YDS. SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. KEY 3 STEP.THINK QUICK PASS.S QB COACHING POINTS: EITHER SAFETY CAN BE BRONCO PLAYER BASED OFF FORMATION.SECONDARY RUN SUPPORT PASS-MIDDLE 1/3 MOT. TO OVER THE TOP -SPLIT C GAP PASS-BRONCO TECH (SEAM TO FLAT) LC 9 YDS. CRACK REPLACE PASS.O. KEY 3 STEP.THINK QUICK PASS.Bark Coverage Bronco T F Z Y X C 1/3 (BR) S M SS 1/3 (F-3) E (BR) C 1/3 W FS POSITION SAM MIKE WILL ALIGNEMENT 9 KEY BALL RESPONSIBILITY BLITZ CONTAIN STRONG „B‟ BACK (S) KEY BLITZ „0‟ BACK (S) FINAL 3. SECURE ANY DEEP THREAT IN YOUR 1/3 MOT.S.

3) 1/3 E W C C E S (BR) SS W (3) 1/3 M ( Blitz) (BR) FS C FS 1/3 1/3 1/3 H ZOOM WING TO SLOT T STRONG TRIPS TO EMPTY T Z Y S X 56 Z Y T s X C (BR) E W (F-3) 1/3 M (BR) S C C 1/3 S E M W (3) 1/3 E (BR) C 1/3 SS FS 1/3 SS FS 1/3 “Play-it” Switch call ( SS & Mike) Ck. Frisco W ZOOM DOUBLES TO TRIPS OPEN T SS FS 1/3 DE – „Get up & Go‟ 34 Z W Y X Z ZOOM SINGLE TO TRIPS T S Z S X S C M (Blitz) SS (BR) Gut call Ck. Frisco: DE „Get up & GO” 7 F Z ZOOM SLOT TO PRO T Z Y X (BR) C E W E S M (BR) FS 1/3 C 1/3 SS (F .Bark S ZOOM SINGLE TO TRIPS OPEN T S Z Y X S ZOOM TRIPS TO SINGLE T 12 Z s Y X C E (BR) S W (F-3) M C C 1/3 S (BR) E M (Key Blitz) 1/3 W (3) (BR) C (BR) SS 1/3 1/3 (Mike) FS 1/3 DE – „Get up & Go‟/Switch call ( FS & Mike) Ck. Bronco 1/3 (BR) (F . Frisco: DE „Get up & GO” .3) 1/3 Switch call ( FS & Mike) Ck.

Slot set – FS becomes Bronco Player and Mike becomes Key Blitzer like Bark. Played with 3 deep. 2. Mike Bronco/FS Blitz 3.Frisco DESCRIPTION A zone blitz with the Sam and FS blitzing. side. 7. Empty . Motion to Empty = “PLAY-IT” Like this vs. Closed call = Away from the Y.“Switch” Call FS/Mike. Twirl motion. 3 under zone. run!!! 6. 4. using Bronco coverage.Strength = 2 Rec.Ck Frisco. MUST be aligned in Empty.“Switch” call goes back to Frisco call. Switch call between FS and Mike vs. 2 back sets. ADDITIONAL INFORMATION 1. Must work fit drills vs. 5. . Back motion Weak = “Switch”. Motion Pro to Slot. good 1st down run/pass call. Motion Twin to Pro. Check Rush.

Frisco Close Call Right T F Z Y X E C 1/3 (BRONCO) T W (FINAL 3) N M (BRONCO) E S C 1/3 SS 1/3 FS POS CALL END ALIGN TECH Long Stick KEY RUN TO RUN AWAY PASS Inside Rush Lane “A” Gap Outside Rush Lane Inside Rush Lane Buzz #1 Bronco #2 Rec. Outside Rush Lane Contain OPTION COMMENTS Cheat to Head Up 6 Ball „A‟ Gap Pursue Dive TACK 3 Hot Ball „C‟ Gap Pursue QB NOSE Shade Nail Ball „A‟ Gap Pursue Dive Run to Read Tackle AWAY END 8 Bronco Ball „D‟ Gap Fold Pitch SAM Walk Blitz Contain Ball „D‟ Gap Chase QB MIKE „0‟ Box/ Spill Back(s) Inside „B‟ Gap „C‟ Gap Bronco QB Alert Switch Call WILL 50 Box/ Overtop Back(s) „B‟ Gap „B‟ Gap Final „3‟ Dive to QB .

MIDDLE 1/3 .O.FLOW – QB .S. SECURE ANY DEEP THREAT IN YOUR 1/3 MOT.KEY QB MIKE WILL ( „0‟ ) BACK (S) BACK (S) 50 LC 9 YDS. CRACK REPLACE PASS. QB SS 12 YDS. ADJ-PLAY-IT RUN. SECURE ANY DEEP THREAT IN YOUR 1/3 MOT.THINK QUICK PASS.O.ALERT SWITCH W/MOTION TE RUN.SPLIT. KEY 3 STEP.THINK QUICK PASS.FLOOD – B GAP – SPILL . OFF L. OFF MAN SPLIT RULE QB FS 4 YDS OFF L.Frisco Coverage Bronco T F Z Y X C E (BR) S W M (BR) (F-3) 1/3 C 1/3 1/3 SS ALIGNEMENT WALK FS KEY BALL POSITION SAM RESPONSIBILITY OUTSIDE BLITZ CONTAIN BRONCO #2 TO SIDE OF BLITZ ALERT „SWITCH‟ CALL = BARK FINAL 3.S.B GAP – CHASE MOTION ADJ. QB COACHING POINTS: . ADJ-PLAY-IT RUN-SECONDARY RUN. KEY 3 STEP.SECONDARY RUN SUPPORT PASS. OFF MAN SPLIT RULE QB RC 9 YDS.WALL RUN-SECONDARY RUN. CRACK REPLACE PASS.

Frisco OPEN H Z X T F 12 W C 1/3 „GUT‟ E F-3 T M N E S C 1/3 FS SS 1/3 PRO Z Y 3 4 T F T F SLOT X Z Y X E C 1/3 T W F-3 N M E FS S C 1/3 E T W F-3 N M SS 1/3 T F E S FS „SWITCH‟ C 1/3 C 1/3 SS 1/3 TITE Z Y T F Z Bark 5 6 Z Bark WING U U Y Z E C 1/3 N M W F-3 T E C 1/3 E C 1/3 F-3 T W N M E S FS „FRISCO‟ S SS FS 1/3 C SS 1/3 7 8 .

DOUBLES T Frisco 12 T TRIPS OPEN X H Z S X Z H S E C W T N M SS E S FS “SWITCH” 3 4 C C W „GUT‟ E T M N E FS S C SS SINGLE T TRIPS T Z Y H X Z H Y X E C T W N M SS E S FS C C W E T M N E FS S C “SWITCH” SS 5 6 TRIPS T H Y Z X E C T W N M E S FS C 1/3 1/3 1/3 „SWITCH‟ SS ACE Z Y T 7 8 T KING Z X X U Y U E C 1/3 T W F-3 N M E S C SWITCH FS 1/3 E C 1/3 T W F-3 N M SS 1/3 E S FS SWITCH C 1/3 SS 1/3 .

Frisco S ZOOM OPEN TO SINGLE s S Z X Z X C 1/3 E W (BR) (GUT) SS S M (BR) FS 1/3 1/3 C C W E (BR) (F-3) SS M (KEY BLITZ) 1/3 FS S (BR) C 1/3 “GUT CALL” 1/3 Gut Check Bronco: „Switch Call” T STRONG PRO TO TRIPS F WEAK PRO TO SINGLE T s 7 8 Z s Z Y X Y X C 1/3 SS E (BR) S W M (Key Blitz) 1/3 FS C (BR) 1/3 E (Get up & GO) C SS 1/3 S W (F-3) M (BR) FS C (F-3) 1/3 1/3 “Switch CALL” “Get up & GO” .Frisco PRO T s T s PRO ZOOM TO SLOT 12 Z Y X Z Y X E C (BR) SS 1/3 SLOT T s E S W M (BR) FS 1/3 W M FS 1/3 S C C (BR) SS C (F-3) (BR) 1/3 34 (F-3) (Key Blitz) 1/3 T s 1/3 „Switch Call‟ SLOT ZOOM TO PRO Z Z Y X Y X E C (BR) SS 1/3 „Switch Call‟ OPEN T s S W M (BR) FS 1/3 5 6 S E C C 1/3 (BR) SS 1/3 1/3 S W (F-3) M (BR) FS 1/3 C (F-3) (Key Blitz) Switch Call CK.

contain blitzing. 2. FS replacing in the 1/3. and the Sam blitzing B gap. Closed Call = Boundary Frisco with corner. . ADDITIONAL INFORMATION 1.Boundary Frisco Chop DESCRIPTION A Corner blitz out of Frisco with Bronco coverage.

Shade Nail OC A Gap A Gap A Gap .Boundary Frisco Chop Close Call Right T F Z Y X E C (BR) 1/3 T W (F-3) N M (BR) E C S FS 1/3 SS Position Align Tech Key 1/3 Run To Run Away Pass Call End 6 Long Stick OT A Gap A Gap A Gap Away End 8 Bronco TE C Gap C Gap Bronco Tackle 3 Hot OG C Gap C Gap Contain Nose Wk.

Will blitz “A” gap. ADDITIONAL INFORMATION 1. Must work run fits vs. . run. 3 under zone using Bronco coverage. 3x1 (Trey or Trips) – “Switch” call. Played with 3 deep. 4. 2. SS is Final #3. Closed Call = 2 Receiver side. De – alert possible “Get up and Go” call vs.Smack DESCRIPTION A zone blitz with a Mike and SS blitzing. 3. SS blitzes when aligned on 2 Receiver side. 5. motion. Vs.

Smack T F Z Y X C S (BR) E M N T W (F-3) E (BR) C (1/3) Position Align SS Tech Key (1/3) Run To Run Away Chase FS Pass Outside rush lane (1/3) Option QB to Pitch Comments Call End Away End 6 Go Ball C Gap Loose 6 Bronco Ball D Gap Fold Bronco Pitch Tackle 3 Hot Ball C Gap Chase Outside Rush Lane Inside Rush Lane Bronco Inside Rush Lane Final #3 QB Nose St. Shade Nail Ball A Gap Pursue Dive Sam 9 Bronco D Gap Fold Pitch Mike Strong „B‟ Weak „A‟ Blitz Ball B Gap Pursue Dive to QB Dive to QB Will Final 3 Backs B Gap Inside out to Ball COVERAGE CALLS: BRONCO ADJUSTMENTS: SS .

Smack Coverage Bronco T F Z Y X C S (BR) E M 1/3 N T W (F-3) E (BR) C (1/3) SS ALIGNEMENT 9 (2 Receiver side) STRONG „B‟ FS KEY TE Run. ADJ-PLAY-IT RUN-SECONDARY RUN. QB SS 4 YARDS OFF L.THINK QUICK PASS.MIDDLE 1/3 MOT. KEY 3 STEP. OFF L. SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. CRACK REPLACE PASS.S QB COACHING POINTS: SS BE PREPARED TO „SWITCH‟ VS. SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. KEY 3 STEP. CRACK REPLACE PASS.SECONDARY RUN SUPPORT PASS. OFF MAN SPLIT RULE QB RC 9 YDS.S. ADJ-PLAY-IT RUN. ADJ.MIDDLE 1/3 BLITZ „A‟ GAP LC 9 YDS.Bronco BLITZ „B‟ GAP (1/3) POSITION SAM MIKE WILL RESPONSIBILITY BALL „A‟ GAP BACK (S) RUN.O. OFF MAN SPLIT RULE QB FS 12 YDS.Box Pass.FINAL 3 RUN-SECONDARY RUN. 3X1 (TRIPS OR TREY) .O.INSIDE OUT TO BALL PASS.THINK QUICK PASS.

PRO Z Y T F Smack 3 4 12 T F SLOT Z X X Y C S E M W F-3 FS (1/3) T F Bronco SS (BR) C C E (BR) FS W F-3 M (1/3) Bronco S SS C (1/3) (1/3) (1/3) 3 4 (1/3) OPEN H Z T F Z X Y U TITE Bronco C S SS (1/3) M W F-3 E (BR) C FS C (1/3) 5 6 H S Bronco SS M (1/3) T W F-3 „ E (BR) FS C (1/3) (1/3) T (1/3) SINGLE Z Y TREY H Z X X Y C E (BR) FS W F-3 (1/3) M Bronco S C SS (1/3) C E (BR) (1/3) FS W F-3 M (1/3) SS Bronco S (1/3) C (1/3) TRIPS Z H Y T 7 8 T X Z H Y TRIPS WING S Bronco C (1/3) “Switch” F-3 M (1/3) E (BR) W FS (1/3) C X S C Bronco SS (1/3) M (1/3) E W (BR) F-3 FS (1/3) C SS .

Boston N M (1/3) GUT „ E W (BR) FS (1/3) C . Boston C (BR) (1/3) (1/3) EMPTY Z Y T Strong LT S X E C N/S (1/3) (BR) SS CK.ACE Z Y T Smack 3 4 12 X H Y H T KING Z X C S (BR) (1/3) SS M (1/3) W F-3 FS E (BR) C (1/3) C E (BR) FS (BR) W F-3 (1/3) SS M S C (1/3) (1/3) SINGLE WING H F T EMPTY Z Z X S Y T X E C (BR) SS (1/3) W F-3 (1/3) M E S (BR) FS (1/3) C C (1/3) W (BR) FS GUT N M „ E S/N SS CK.

Smack S ZOOM SINGLE TO TRIPS s S Y X S ZOOM TRIPS TO SINGLE T 12 Z S Y Z X C E (BR) S E M SS 1/3 W (F-3) (BR) C W (F-3) M S (BR) SS C C 1/3 1/3 34 Z (BR) FS 1/3 End – Get up & GO” FS 1/3 1/3 End – Get up & GO” – “Switch” = CK. Smack Z ZOOM SINGLE TO TRIPS T T STRONG TRIPS TO EMPTY T S Y S Y X Z X C E (BR) FS 1/3 W (F-3) M SS (BR) C S C E (BR) W (F-3) M S (BR) SS C 1/3 1/3 1/3 5 6 FS 1/3 s 1/3 OPEN „S‟ ZOOM Z ZOOM SLOT TO PRO s T Z S Z X X Y E C (BR) FS 1/3 1/3 W (F-3) M S S (BR) SS 1/3 C C (BR) SS M W (F-3) E (BR) FS 1/3 C 1/3 1/3 End – Get up & GO” .

side = check “switch”. Any motion or peel to closed call is a “Switch” Call. Vs. ADDITIONAL INFORMATION 1. Played with a 3 deep. any # 2 removed gives a “Gut” call. Vs. Call End has a GO Technique. will Box with no TE. using Bronco coverage underneath. TE. Frisco concept with DE outside and FS inside. #2 to close call by alignment or motion = check “Switch” call. Does not tip off blitz. 5. (Frisco close call Rules). 3. 4. vs. Pro > Sam = „A‟.Fog DESCRIPTION A Zone Blitz with Sam and FS blitzing. 8. 7. Y motion = Check “Switch”. 9. Safety reads out of blitz vs. option or guard pull. Call End will execute a 6 Tech vs. 6. empty > close 2 rec. 3 under zone. . FS = „B‟ Vs. 2. Will LB. Closed call = Away from stud TE (Y).

SHADE NAIL BALL PURSUE DIVE SAM „B‟ GAP BLITZ „A‟ GAP BALL CHASE FLAT DIVE ALERT SWITCH CALL ALERT SWITCH CALL ALERT SWITCH CALL MIKE 0 BRONCO BACK (S) BOX BOX BRONCO PITCH WILL 50 FINAL 3 BACK (S) BOX SCRAPE „B‟GAP STRONG FINAL 3 . ALIGN TECH KEY RUN TO „C‟ GAP RUN AWAY PURSUE COMMENTS CALL END LOOSE 6 LEO BALL CONTAIN RUSH BUZZ #1 REC BRONCO #2 REC.Fog Close Call Right T F Z Y X E C (BR) 1/3 T N M (BR) 1/3 E C S FS PASS OPTION 1/3 W (F-3) SS POS. OUTSIDE RUSH LANE INSIDE RUSH LANE „A‟ GAP UNDER ALL BLOCKS QB AWA Y END 8 BRONCO BALL „D‟ GAP FOLD PITCH RUN TO READ TACKLE TACK LE 3 HOT BALL „C‟ GAP „A‟ GAP „A‟ GAP SPILL PURSUE QB NOSE WK.

SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. OFF MAN SPLIT RULE QB RC 9 YDS.Key QB MIKE („0‟) Back (s) WILL 50 BACK (S) LC 9 YDS. KEY 3 STEP.Split= „A‟ Gap Pass.THINK QUICK PASS. OFF L. SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. CRACK REPLACE PASS. „B‟ Gap -Flow= Turn Ball inside .Flood= „B‟ Gap Spill . OFF MAN SPLIT RULE QB FS 4 YDS.Bronco #2 Switch call= Blitz „A‟ Gap to close call Run.Blitz „B‟ Gap to Close Call (Must Disguise) Run. ADJ-PLAY-IT Run.S. QB .O.Flow = QB .. CRACK REPLACE PASS.Flood= Box (Turn Back) -Flow= Box (Turn Back) .Fog Coverage Bronco T F Z Y X C E (BR) C W (F-3) M (BR) S (1/3) SS 1/3 FS KEY Ball (1/3) POSITION SAM ALIGNMENT 20 RESPONSIBILITY Blitz „A‟ Gap to Close call.S.Split= Track backs Pass. Bark Rules .Middle 1/3 .Secondary Run Support Pass. “Chase-Flat”. ADJ-PLAY-IT RUN-SECONDARY RUN. Switch Call.Alert „Switch W/Motion TE Run.If #2 removed give a “GUT‟ Call RUN-SECONDARY RUN. OFF L.Final #3 Switch call= Move to „A‟ Gap.THINK QUICK PASS.O.Flood= Scrape to St. QB SS 12 YDS.Split= „B‟ Gap Chase Mot. If the Guard scoop blocks. KEY 3 STEP. Adj.

Fog OPEN H Z X T F 12 W C 1/3 „GUT‟ E F-3 T M SS 1/3 N S E C FS 1/3 PRO Z Y T F 3 4 T F SLOT Z X Y X E C 1/3 T W F-3 N M ‟ E S FS C 1/3 E T W N M SS E FS C 1/3 C 1/3 1/3 T F S „Switch” SS 1/3 TITE Z Y T F 5 6 WING U U ‟ Y Z C 1/3 FS E S N M „Switch‟ T W SS 1/3 E C 1/3 E C W F-3 1/3 T N M SS 1/3 E S FS C 1/3 .

DOUBLES T Fog 12 T OPEN H Z S X Z H S X E C W T N M SS E S “Switch” 3 4 FS C C W E T M SS N S E FS C SINGLE T TRIPS T Z Y H X Z H Y X E C T W SS N M E S FS C C W E M T N S E C FS „Switch‟ SS 5 6 T TREY H Y Z X E C T W N M E S FS C „SWITCH‟ SS ACE T 7 8 T KING Z Y U X Z Y U X E C 1/3 T W F-3 N M E FS S „Switch‟ C 1/3 E C 1/3 T W F-3 N M E S FS C 1/3 „SWITCH‟ SS 1/3 SS 1/3 .

. Bronco” -“Switch Call” T s T STRONG PRO TO TRIPS Z Y X Y X C 1/3 E (BR) SS C W (F-3) 1/3 M C E (BR) S (BR) FS 1/3 1/3 SS W (F-3) M (BR) S FS C 1/3 1/3 “Get up & GO” “Switch Call” .Fog PRO T s T s Z ZOOM PRO TO SLOT 12 Z Y X Z Y X E C (BR) SS 1/3 SLOT T s E W (F-3) M (BR) 1/3 S FS C C (BR) SS W (F-3) M S (BR) FS C 1/3 1/3 34 1/3 T s 1/3 “Switch Call” SLOT ZOOM TO PRO Z Z Y X Y X C 1/3 E (BR) SS C W (F-3) M C S (BR) FS 1/3 1/3 T s E (BR) W (F-3) M (BR) S FS C SS 1/3 “Switch Call” OPEN 1/3 1/3 “Switch Call” CK.FOG 56 S X S ZOOM OPEN TO SINGLE s S Z Z X E C 1/3 (GUT) W (BR) SS M (BR) 1/3 S FS C C W SS E (BR) (F-3) M S C (BR) FS 1/3 “Gut Call” F WEAK PRO TO SINGLE T s 1/3 78 Z 1/3 1/3 “Gut CK.

Like to run this vs. Vs. Trips open) and 11 personnel (Single. Boston – show – “Fox” or “Bonzai”. N/Sam Blitz outside „B‟ Gap. ADDITIONAL INFORMATION 1. 5. (Empty) Strength = 2 Rec. Played with a 3 deep.Boston DESCRIPTION A Zone blitz with the Sam/Nickel and Mike blitzing. 2 Receivers away from blitz – Will CK. Good pass blitz 2nd long-3rd long. DE becomes „Gut‟/Final 3 Player.stay outside all blocks. . Trips). 6. IF „Gut‟ call made. Spread: Wide side or Away from back! B. Mike blitz inside „B‟ gap. 2. motion away Will make base call to DE. Trey. Good change up to Cov. 3. 3 under zone using Bronco coverage underneath. „Gut‟ call – Will becomes Bronco Player. Closed call = 2 Receiver side A. Run out of a Split front unless otherwise called.come out of blitz. 1 back and no back.stay under all blocks. Strong Motion. 10 personnel (Doubles. 4. side C. 7. spread formation run blitz from wide side or away from off set back. Motion to no backs Mike play #3. 2 vs.

Boston Close Call Right T Z Y H X C E W T N M E N SS C FS Position Align Tech Key Run To Run Away Pass Call End Loose 6/9 Go OT C Gap Chase Contain Away End Loose 6 Bronco TE D Gap D Gap Bronco Tackle 3 Nickel Hot OT C Gap Chase Contain Nose 3 Arrow OG A Gap A Gap A Gap .

OFF MAN SPLIT RULE QB RC 9 YDS. Adj.Key QB Mot.Secondary Run Support Pass.Secondary Run Support–Crack Replace Pass.Key QB Mot. OFF L.S.Play It.Middle 1/3 . Stem to 4 yds off L. Run.Secondary Run Support–Crack Replace Pass.Boston Coverage Bronco T F Z Y X C (BR) (1/3) E N/S SS T M (F-3) 1/3 T W FS E (BR) C (1/3) POSITION SAM ALIGNMENT Call side ( Strength) # 2 KEY Ball RESPONSIBILITY Blitz Outside „B‟ MIKE WILL Stack „B‟ Stack „B‟ Ball BACK (S) Blitz Inside „B‟ Final #3 Run.. Adj.O. – Play it LC 9 YDS. Adj.S. QB SS 12 YDS.O.Bronco Tech Pass.Play It. OFF L.Middle 1/3 .S..O. QB COACHING POINTS: Nickel rules SS/Nickel Align on the same side . OFF MAN SPLIT RULE QB FS 12 YDS.Middle 1/3 Run.Seam to Flat Mot. Run.

DOUBLES T Boston 12 TRIPS OPEN T H S X H Z S X Z E C SS N T M FS N E W C C SS N E T M N W E C FS 3 4 SINGLE T TRIPS T Z Y H X Z H Y X E C T W N M FS E N SS C C SS N E T M FS N W E C TREY T 5 6 H Y Z X E T W N M E N SS C C FS OPEN H Z T F 7 8 X E C SS N T M N W FS E C .

Z ZOOM PRO TO SLOT Z Y T s Boston 12 T s SLOT ZOOM TO PRO Z X Y X C S/N (BR) SS E M W (F-3) (BR) FS 1/3 C 1/3 C E (BR) W (F-3) M S/N (BR) SS C 1/3 DE – „Get up & GO” S ZOOM OPEN FS 1/3 1/3 1/3 T s 34 S ZOOM SINGLE TO TRIPS T S Z X Z Y S X C S/N (BR) SS E M W (F-3) (BR) FS 1/3 C C 1/3 E (BR) W (F-3) M S/N (BR) SS C 1/3 1/3 DE – „Get up & GO” S ZOOM TRIPS TO SLOT T FS 1/3 T 1/3 DE – „Get up & GO” 56 S SLOT ZOOM TO PRO W X Z S Y X Z C S/N (BR) E M W (F-3) (BR) FS 1/3 C S/N E (BR) M W (F-3) FS Will “GUT” call CK. Bronco C C (BR) SS SS 1/3 DE – „Get up & GO” 1/3 .

FS (BR) Mike/Will Blitz. 11 personnel when center and back block to the 2 receiver side and TE stays in to block. 11. 3 under zone using Bronco coverage underneath. . side. 2. alert “BASE” call by Nickel. spread Mike give “Switch” call with the FS – Will Outside „B‟. Good vs. Strength call = 1 Receiver side Away side end play „Gut‟ Technique. Motion to Empty to blitz “Switch” call. FS = Bronco. 8. 9. Mike adjustment alignment vs. FS alert trade call with Corner vs. WR motion by #2. Played with a 3 deep. 10. 12. 6.Fox DESCRIPTION A Zone blitz with the FS and Will blitzing. Check BOSTON. FS blitz outside „B‟ Gap – Stay outside all blocks. closed side TE. Will blitz inside „B‟ Gap – Stay underneath all blocks. Must be aligned in Empty. Empty – Strength = 2 rec. Good Pass blitz 2nd – 3rd long – good change up for Cover 2. Mike inside „B‟. 20 personnel. alert “BASE” call by Nickel with motion. 5. Good change up to Boston vs. Motion to Empty away from blitz “Play-it”. 4. 3. Vs. Fox – show “Boston” or “Bonzai” Mike make “Jack” call to close side DE if the back is offset to TE in 2x2 formations (Single). 7. ADDITIONAL INFORMATION 1.

Fox Close Call Right S Z T F X E C (GUT FINAL 3) T M (BR) N W E C N/S (BR) SS Position Align Tech Key Run To FS Run Away Pass Outside rush lane Contain Call End Loose 6/9 Go Ball C Gap Chase Away End Loose 6/9 (Gut) Bronco Ball „B‟ Gap or Fold Fold (Gut) Bronco Away Tackle 3 Nickel Hot Ball „C‟ Gap Chase Outside rush lane Contain Call Tackle 3 Arrow Ball „A‟ Gap Pursue Inside rush lane Nickel/Sam Walk Box/ Cutback Ball „D‟ Gap „B‟ Gap Bronco Mike Stack „B‟ Box/Spill Back (S) „B‟ Gap „A‟ Gap Bronco Will Stack “B‟ Blitz inside „B‟ Ball Inside „B‟ Gap Inside „B‟ Gap Pursue Inside rush lane .

Outside „B‟ Key Tackle Pass. OFF L.Secondary run support Pass. Adj.. STEM TO OUTSIDE LEG OF DL TACKLE SS 12 YDS.Closed side trade W/FS Run. Adj.Closed side trade W/FS Run. Blitz Inside „B‟ Run. OFF L. – Run with # 2 – Base Call Bronco (To side of Blitz) Final 3 vs.Key QB Mot.S.Secondary Run Support–Crack Replace Pass.Middle 1/3 . Adj. OFF MAN QB FS 12 YDS.S.O. Adj. Base Ck. OFF MAN QB RC 9 YDS. QB COACHING POINTS: FS – Motion to make „Switch‟ call W/MIKE -Closed side trade call W/CB N .Middle 1/3 Mot... – Play it STACK „B‟ STACK „B‟ Back (s) Ball LC 9 YDS.O.#2 motion make base call to END .Outside „B‟ Key Tackle Mot.Fox Coverage Bronco T F S Z X (GUT FINAL 3) E C 1/3 T M W (BR) 1/3 N E C 1/3 N/S (BR) SS FS RESPONSIBILITY POSITION NICKEL/ SAM MIKE WILL ALIGNMENT AWAY SIDE #2 KEY QB Bronco Mot.Key QB Mot.Middle 1/3 . Adj.Closed side trade call W/CB Run.Secondary Run Support–Crack Replace Pass.

DOUBLES T Fox 12 T TRIPS OPEN H S X H Z S X Z E N C T N M SS E W FS C C N E T M SS N W E C „SWITCH‟ FS SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C FS T W M N E N C C N E T M SS N W E C FS SS TREY T 5 6 H Y Z X C E T W N M E N C FS „TRADE” „Stone‟‟ SS T F OPEN H Z 7 8 X N C E T M N W E C FS SS .

Bronco S ZOOM SINGLE TO TRIPS s T S Z X Z Y S X C 1/3 S/N E (BR) M (F-3) SS 1/3 W FS (BR) C C E (BR) W M (F-3) 1/3 (BR) S/N C 1/3 1/3 1/3 FS SS CK.Bronco . .Fox PRO ZOOM TO SLOT s T SLOT ZOOM TO PRO s T 12 Z Y X Y Z X C 1/3 S/N E (GUT) M SS 1/3 W C (BR) FS 1/3 34 (BR) C (BR) 1/3 FS E (BR) S/N C W M (F-3) 1/3 “Switch Call” S ZOOM OPEN s 1/3 SS “Trade call” CK. .

ALERT: #2 motions N/S – give “Change” call. 3. Played with a 3 deep 3 under zone. SS = Curl. DE away from strength side = Bronco Player. Viking “2” is married to this blitz. Mike & Will – Come Outside of backs block – SS or FS blitz up the Middle. Show “Bingo” play 2. Close Call = 2 Receiver side. 2. (Note 3 x 1 –FS Blitzes – SS – Middle 1/3). . N/S = Deep ½. Both DE‟s dropping.Bingo DESCRIPTION A Zone Blitz with Mike & Will & SS or FS. 4. DE to Strength side = Gut player. ADDITIONAL INFORMATION 1.

Bingo T Z Y S X C 1/3 (BR) E T W M 1/3 T E (GUT) N/S (BR) C 1/3 FS Align Tech Key Run To Fold Inside DT SS Run Away Pass Position Call End Loose 6/9 Gut Ball Chase Gut Away End Loose 6/9 Bronco Ball „D‟ Gap Fold Bronco Away Tackle 3 Nickel Hot Ball „C‟ Gap Pursue Outside rush lane Contain Call Tackle 3 Nickel Hot Ball „C‟ Gap Pursue Outside rush lane Contain Nickel/Sam # 2 Strong Bronco Ball „D‟ Gap Fold Bronco Mike Stack „B‟ Blitz Ball „A‟ Gap „A‟ Gap Blitz Will Stack “B‟ Blitz Ball „A‟ Gap „A‟ Gap Blitz .

Adj. Adj.. OFF MAN QB Run. Stem to Middle Blitz QB COACHING POINTS: Nickel – Bronco Tech.. Adj.O. Adj.Middle 1/3 .Secondary Run Support Pass.Blitz over Center Pass.Middle 1/3 Mot. # 2 Motion side Change call to DE‟s FS – 3x1 Blitz over Center .Bingo T Z Y S X C 1/3 (BR) E T W M 1/3 T E (GUT) N/S (BR) C 1/3 FS ALIGNMENT Call Side (Strength) #2 SS RESPONSIBILITY POSITION NICKEL/ SAM MIKE WILL KEY QB Bronco Mot..Secondary Run Support–Crack Replace Pass.Blitz over Center Mot.Key 3 Step Mot. OFF L. – Play it FS 12 YDS. OFF L. – “Change” Call Blitz „A‟ Gap (Stay outside backs block) Blitz „A‟ Gap (Stay outside backs block) Run.Key 3 step Mot.S.Secondary Run Support–Crack Replace Pass.Play-it Run.Middle 1/3 .S. OFF MAN QB RC 9 YDS. Adj.Play-it Run.Play-It STACK „B‟ STACK „B‟ Ball Ball LC 9 YDS. QB SS 12 YDS.O.

SINGLE Z Y T Bingo T H X H Y TREY Z X E C 1/3 (BR) FS 1/3 W M E (GUT) N (BR) SS C 1/3 C 1/3 E (BR) W FS ‟ E (GUT) N (BR) C 1/3 M SS 1/3 TRIPS T Z H Y X 3 4 EMPTY W Y X Z S N C 1/3 (BR) E (GUT) SS E M W 1/3 (BR) C 1/3 FS W C 1/3 E M E N/S C SS (BR) 1/3 (BR) (GUT) FS 1/3 CHECK BOSTON „RT‟ 7 8 .

Bingo S ZOOM SINGLE TO TRIPS T S ZOOM TREY TO SINGLE 1 2 S T Z Y S X Y Z X C (BR) E (GUT) FS W E (BR) S/N M SS C (BR) C E (GUT) FS W E (BR) S/N M SS C “Change” call for DE “Change” call for DE S ZOOM TRIPS TO SINGLE T S Z Y X C S/N E (BR) SS M E W(GUT) (BR) FS C “Change” call for DE .

Man Blitzes .

Versus the pass.E. it will keep from sliding to either 3 Tech. 2. 5. It is Black with no Plug help as Sam is blitzing. TE Motion – Lock TE trade – Reset Can play Bear Stud ( Call DE = 9 Tech). . 4.Bear Silver DESCRIPTION A 5 man rush with Sam blitzing. ADDITIONAL INFORMATION 1. White cover on strong side. Motion to 1-back A. 6. Sam makes move call. 8. 7. Good versus run game. 3.Lock. Weak – Mike Lock WR Motion . Close Call to Y T. Strong – Bump – SS on back – Will to TE B.

Bear Silver C T SS W N FS E M C POS CALL END ALIGN TECH Base KEY RUN TO RUN AWAY PASS OPTION COMMENTS Look for Natural! 8 TE „C‟ Gap Chase Outside Rush Lane Contain Inside Rush Lane Dive to QB TACKLE 3 Base Ball „B‟ Gap Pursue Dive NOSE 0 Base Ball „A‟ Gap Pursue Inside Rush Lane Inside Rush Lane Dive AWAY END 3 Base Ball „B‟ Gap Chase Dive SAM Loose 6 Head Up Guard Head Up Guard Box/ Cutback Back(s) Box „C‟ Gap Outside Rush Lane 2nd back ST Or 1st Back WK QB MIKE Box Back(s) Box Fast Pitch WILL Box Back(s) Box Fast 1st back ST Pitch Or 2nd Back WK Run to- SS Spills „D‟ .

Stem to 2 x 4 TE COACHING POINTS: CK.Man on TE Mot.Bear Silver T Z X F E C SS T W N M FS E S C POSITION SAM MIKE WILL ALIGNMENT Loose 6 KEY Back (s) RESPONSIBILITY Chase contain Box 2nd Back Strong OR 1st back Weak 1st Back Strong OR 2nd back Weak Run.FLOOD. Stem to Middle QB SS 12 YDS.O. Adj.D Gap Pass.S.Secondary Run Support Pass. OFF MAN Split Rule QB FS 12 YDS..Spill..Middle 1/3 Mot.Alley Pass.Cutback „D‟ Over Top . Adj.Man on # 1 Mot.S..SPLIT. Special .Man on # 1 Mot. OFF L.Lock Run.FLOW. – Play it Head up Guard Back (s) Head up Guard Back (s) LC 9 YDS.Play-it Run.Lock Run. Adj.O.D Gap . OFF L.Secondary Run Support Pass. OFF MAN Split Rule QB RC 9 YDS. Adj.

PRO Z Y T F Bear Silver 12 T F Z SLOT X Y X E SS C T W N E M S SS C E T W N E M S C C FS 3 4 FS T ACE T KING X Z Y H X Z Y H E SS T N W E M S C E SS T N W E M S C C C FS FS 5 6 SINGLE WING T Z Y S X E SS W T N M FS E S C C .

Bear Silver Z ZOOM PRO TO SLOT T F T F Z ZOOM SLOT TO PRO Z 12 Z Y X Y X C E SS T W N E M S C SS E T W N E M S C C LOCK FS 3 4 FS LOCK F STRONG PRO TO TRIPS T F Z Y X T WEAK PRO TO SINGLE T F Z Y X C SS E T W N E M S C C SS E T W N E S C M FS FS BUMP.SS (BACK) WILL TE TE TRADE T F Z Y X Z Y X MIKE LOCK YUKON MOTION 5 6 T F C S E M N T W E SS C E SS T W N E M S C C FS RESET – CLOSE RT FS LOCK .

2. 3. Center slides away. Backer aligned in “A” gap is the blitzer. Good versus run and pass. Pro (21) – Mike blitzes c. 5. Ace (12) – Will blitzes Used versus 11. 4. . ADDITIONAL INFORMATION 1. A. It is White coverage with no Plug help. Close Call = Y Versus Pass: A. B. Center slides to blitzer. 12. and 21 personnel. Example a. blitzer runs twist with Nose. Blitzer runs twist with Tackle. Corners Connie versus Slot family formations.Over Wam Silver DESCRIPTION A 5 man rush with Will or Mike blitzing the “A” Gap. Single (11) – Will blitzes b.

Over Wam Silver OPEN H Z X T F 12 E C T M FS N E S C SS W Silver PRO Z Y T F 3 4 T F SLOT X Z Y X SS C E W T M N S E C SS E W T M N S E C C Silver FS 5 6 FS Silver 7 8 .

DOUBLES T Over Wam Silver 12 T TRIPS OPEN H Z S X Z H S X N C E T M N W FS E SS C N C SS E T M FS N W E C Silver Silver SINGLE T 3 4 T TRIPS Z Y H X Z H Y X SS C E T W N E M FS N C C SS E N T M FS N W E C Silver Silver TREY T 5 6 H Y Z X SS E T W N M E C N C Silver FS 7 8 T T ACE KING Z Y U X Z Y U X SS C E T W N M E S C SS E T W N M E S C C Silver FS FS Silver .

Over Wam Silver OPEN H Z X T F 12 E C T M FS N E S C SS W PRO Z Y T F 3 4 T F SLOT X Z Y X SS C E W T M N S E C SS E W T M N S E C C FS 5 6 FS 7 8 .

Mike – FS 2 on 2 vs. Close Call to Y T. Vs. Corner are ALWAYS Locked M/M vs. C. It is Yellow with no plug help as Will is blitzing.E. . Check Special = Safeties lock on motion by # 2(Trey or Single). B. run game. A. 1 back set check Special – Mike Cover back. motion or shift by their Receiver. D. Flood = 2nd back. 3.Under Wanda Gold DESCRIPTION A 5-man rush with the Will blitzing. Pro & Slot. TE Trade – Ck. 4. Reset – Yukon Motion = Over WAM. 5. Good vs. it will keep the OC from sliding to the 3 Tech or doubling the Nose. 20 Personnel – Sub Nickel for Sam and play Nickel Under Wanda Gold. FS 1st back to your side – Both backs strong (Flow) = 2nd back bump all motion. Mike 1st back to TE side – bump all motion to TE. Vs. 2. 22 Corner cover T. ADDITIONAL INFORMATION 1. Vs. the pass.E. remaining backs.

Under Wanda Gold T F Z Y X C S E M SS N W T E C FS Position Call End Align Tech Key Run To Run Away Chase Pass Outside Rush Lane Contain Outside Rush Lane Contain Inside Rush Lane Contain Inside Rush Lane Contain Option 6 Base Ball „C‟ Gap Scheme Away End Loose 6 Base Ball „C‟ Gap Chase Scheme Away Tackle 3 Base Ball „B‟ Gap Pursue Dive Nose St. Shade Base Ball „A‟ Gap Pursue Dive Sam 9 Spill/ Fold TE „D‟ Gap Fold M/M on TE Outside Tech. Dive to QB Mike Strong „B‟ Box/Run Thru Back (s) „B‟ Gap Box „B‟ Gap M/M 2 on 2 With FS Pitch Will Weak “A‟ Blitz Back (s) „A‟ Gap Inside „B‟ Gap Blitz „A‟ Wrap if OC Away Dive .

Under Wanda Gold PRO Z Y X Y T F 12 T F SLOT Z X S C E M N WT E S C E M SS N WT E C FS C SS FS TITE Z Y T F 3 4 T SINGLE S Z U Y Z S C E M SS N WT E C C S E N W T M E FS C FS SS TREY T 5 6 T TRIPS Z Y s X X S Y S E N W T M E C C FS SS X S E N M WT E C SS C FS Special Rules TRIPS WING Z S Y T 7 8 T ACE Z Z Y X H C SS S E N M WT E C S E N W T M SS E FS C C Special Rules FS .

Under Wanda Gold KING T SINGLE WING T S Z Y H X H Y Z S E N M WT E FS C C S SS E N W T M E C C SS FS Special Rules .

Bump” “Bump .Under Wanda Gold T T 12 S Z Y X Y X Z S C S M SS W C C S W C FS “Special” M FS „LOCK‟ SS „LOCK‟ T T “H” or RB Z Y H X Z “H” or RB H Y X C S M W S C C SS W FS SS T f M FS C “Bump .Bump” T f Z Y X Z Y X E C S SS M (B) “Yukon” Ck. Over Wam W FS C C FS T W N M SS E S C TE TRADE .RESET .

2. 6. . Nickel Rules apply. cross his face. Close Call = To offset Back or 1 Receiver side if “Dot”. Played with Silver Peel. 3. Primarily used versus “10” and “11” personnel. Blitzer is the Backer aligned to the Back. Good compliment to Boston. Follow 1 Plug Rules for coverage. ADDITIONAL INFORMATION 1.Split Back Wanda Silver Peel DESCRIPTION A blitz to the Back through the “A” Gap. If Center or Guard slides to blitzer. Could be Mike or Will. 5. 4.

DOUBLES T Split Back Wanda Silver Peel 12 TRIPS OPEN T H Z S X Z H S X E N C Silver Peel T M T W “Switch” SS E N FS C C SS E T M T W FS E C Silver Peel SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C Silver Peel T W T M SS E N C C N E SS T M T W FS E C Silver Peel FS TREY T 5 6 H Y Z X E T W FS T M E C SS N C “Switch” Silver Peel .

Empty = 2 Receiver side Mike & Will blitz unless TE to your side. This is a Devil call. N/S = Deep ½: SS = Curl. Corners up at 9 yds and sit at 9 yds looking for quicks. if back offset – away from offset back. Empty – Simple LB‟s – Never take. ADDITIONAL INFORMATION 1. Switch Call – If # 2 or # 3 displaced LB gives the Safety on that side Switch Call. DE covers the TE. . Align in Empty – Same rules Safeties cover/LB‟s Blitz Nickel and Corners always run with your man in motion (LOCK). Safety take backfield motion your way unless you are in coverage (Which is a “Switch call”).Bonzai DESCRIPTION An all out blitz with no safety in the hole. “Lynch 2” is married to this blitz. Away from TE (Except Doubles is called strong) B. Show “Bonzai” play 2. LB covering TE if he blocks out on the DE replace and blitz. 9. 4. If RB steps up to block you as you blitz. alert the other Safety with “I‟m gone Call” and he must take motion either way. Man to Man coverage. 5. 1 Back – no TE = Left or wide of field. C. 1. 6. take him to the QB. 7. If this is the case. 8. Closed Call Rules A. cover him. 3. FS & SS blitz unless # 2 detached weak or # 3 detached strong. you own him! 2.

Bonzai T Z Y S X C E W N T M E N/S SS C FS Position Call End Align Loose 6 Tech Key Run To Run Away Chase Pass Outside Rush Lane Contain Outside Rush Lane Contain Option Comment King Ball „C‟ Gap Pitch Away End 9 King Ball „D‟ Gap Chase Pitch Alert “Opal” Call Away Tackle 3 Arrow Ball „A‟ Gap Pursue Inside Rush Lane Dive Nose 1 „A‟ Gap Ball „A‟ Gap Pursue Rush „A‟ Gap Dive Make Guard Block you Sam/ Nickel #2 M/M #2 Fill Where Needed Fill Where Needed M/M Fill Where Needed Vs. Trips Mike M/M on TE Vs. Trips Will blitz inside „B‟ Mike Stack „B‟ Blitz Ball Blitz Inside „B‟ Blitz Inside „B‟ Blitz Dive Will 7 M/M (TE) TE „C‟ Gap Fold M/M (TE) Dive to QB .

Doubles T Bonzai 12 T TRIPS OPEN H Z S X Z H S X E C SS N T M N „SPY‟ E W FS C C N SS E M N „SPY‟ T W E FS ‟ C SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C W N M „SPY‟ T E N SS C C N E M N „SPY‟ T W E C FS FS SS TREY T 5 6 H Y Z X E W N „SPY‟ T M E N SS C C FS OPEN H Z T F 7 8 X E C N SS M N „SPY‟ T W E C FS .

Adj. Off your man STACK „B‟ KEY Man M/M on # 2 RESPONSIBILITY Ball Blitz inside „B‟ Gap (Note) vs. 2 detach wk. SS = M/M 7 TE LC 9 YDS.. Trips – M/M on TE M/M on TE (Note) vs. Adj.„B‟ Gap Mot. Trips = Corner over Run. Adj..„B‟ Gap Pass.Vs.O. M/M on # 3 FS – Switch call vs. Run. OFF MAN Man RC 9 YDS..Vs.Motion ST. # 2 9yds.„B‟ Gap Mot.Motion WK.Secondary Run Support–Crack Replace Pass.S Stem to „B‟ Gap QB SS QB COACHING POINTS: SS – Switch call vs.Bonzai T Z S Y X E C W FS N T M E N/S SS C POSITION NICKEL/ SAM MIKE WILL ALIGNMENT Align Nickel Rules. Trips = Corner over. OFF MAN Man FS Align Nickel Rules. 12 yds off L..„B‟ Gap Pass. Adj.M/M on # 1 Mot.M/M on # 1 Mot. Always Cov.O. Trips – Blitz Inside „B‟ Gap Run.Secondary Run Support–Crack Replace Pass.S. FS = M/M Run. M/M # 2 . Stem to „B‟ Gap Align Nickel Rules. 3 detach to call side. 12 yds off L.

1 back formation on 2 speed side. . Typically called on a hash. 5. 4. Slot or Trips – Connie Base personnel – Will to the call / Sam away. Away End has a “Go” Technique”. 6. Weak Chop – Away from Passing Strength. Switch vs. ADDITIONAL INFORMATION 1. 8. Used primarily vs. 7. #3 Strong/#2 away from the Call – Away LB Be alert for additional calls based on the following: A. #1 to the call – Call Safety C. 21 & 12 personnel. Mike or Will has back motion to their side. #2 to the call – Call OLB D. Blitzer – Call Corner B. 3. 9. Gold Coverage A. 2.Flex Chop Red DESCRIPTION An Eagle side corner blitz from the outside. Played with Gold coverage. Closed call depends on the blitz called: -Examples A. Flex Chop – Away from Y (TE) B.

Flex Chop Red Close Call Right T F Z Y X C S E M N T W E C FS SS Position Call End Away End Align Tech Key Run To Run Away Pass 6 Stick OT B Gap B Gap B Gap 6 6 Tech OT C Gap C Gap C Gap Tackle 3 Spike OG A Gap A Gap A Gap Nose Shade/1 Hot OG B Gap B Gap B Gap .

Flex Chop Red OPEN H Z X T F 12 N/S C Red E N M SS T F T W E C FS PRO Z Y 3 4 T F SLOT Z X Y X E N/S C Red M N T W E C FS N/S E M N T W E C C „Connie‟ FS SS 5 6 T SS T F Red TITE Z Y WING F U U Y Z N/S C Red E M N T W SS E C C FS 7 8 N/S E M N T W E C FS Red ACE Z Y T T KING F Z X U Y U N/S E N M SS T E W FS C N/S E N M T E W FS C C C Red Red .

#2‟s – OLB‟s C. Closed Call Rules: (Eagle side to call) -Examples A. Can call Switch Cardinal which puts the backers blitzing instead of the safeties. #3 – Mike Be alert for additional calls based on the following: A.Split Cardinal DESCRIPTION An all out blitz with the Safeties blitzing from both sides. It is a Spear blitz from both sides. Cardinal – Y B. Blitzers – Both Safeties B. U Cardinal – U Cardinal Coverage A. 2. 3. Switch – 2 speed C. 4. 5. . Swap – 3 speed Base personnel – Will to call/Sam away. ADDITIONAL INFORMATION 1. Trade – Dead side B.

Split Cardinal OPEN H Z X T F 12 SS N C „SWITCH‟ E T M N W E FS C PRO Z Y T F 3 4 T F SLOT X Z Y X E C SS W T M N S E FS C C „TRADE‟ E T W SS N M E S „SWITCH‟ FS C TITE Z Y T F 5 6 T F WING U U Y „TRADE‟ Z E C SS W T M N S E C FS „TRADE‟ C SS E W T M N S E FS C 7 8 .

DOUBLES T Split Cardinal 12 S X Z H S T TRIPS OPEN X H Z N C SS E T M N E W FS C „SWITCH‟ N C SS E M T W N E FS C „SWITCH‟ „SWAP‟ SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C FS W T M N E N SS C C SS N „SWITCH‟ „SWITCH‟ E M T W N E FS C TREY T 5 6 H Y Z X C „TRADE‟ E T W N M E SS „SWAP‟ N C FS ACE Z Y T 7 8 T KING Z X X U Y U E C SS W T M N E S FS C C E T W SS N E M S FS „SWITCH‟ C „TRADE‟ .

Can call Switch Blade which puts backers blitzing instead of safeties. Blitzers – Both Safeties B. Blade – Y B. #3 – Mike Be alert for additional calls based on the following: A. ADDITIONAL INFORMATION 1. Switch – 2 speed C. 4. #2‟s – OLB‟s C. Closed Call Rules . 2.Split Blade DESCRIPTION A solo coverage blitz with the Safeties blitzing.Examples A. Swap – 3 speed Base personnel – Will to call/Sam away. It is a Dagger blitz on both sides. 3. U Blade – U Blade Coverage A. . Trade – Dead side B. 5.

Split Blade OPEN H Z X T F 12 SS C E N T M N W E FS C „SWITCH‟ PRO Z Y T F 3 4 T F SLOT X Z Y X E C SS W T M N S E FS C C „TRADE‟ E T W SS N M E S „SWITCH‟ FS C TITE Z Y T F 5 6 T F WING U U „TRADE‟ Y Z E C SS W T M N S E C FS „TRADE‟ E W T M N S E FS C C SS 7 8 .

DOUBLES T Split Blade 12 T TRIPS OPEN H Z S X Z H S X E C SS N „SWITCH‟ T M N E W FS C C „SWITCH‟ N SS E M T W N E FS C „SWAP‟ SINGLE T 3 4 T TRIPS Z Y H X Z H Y X E C FS W T M N E N SS C C SS N „SWITCH‟ „SWITCH‟ E M T W N E FS C TREY T 5 6 H Y Z X E C „TRADE‟ T W N M E SS „SWAP‟ N C FS ACE Z Y T 7 8 T KING Z X U X U Y E C SS W T M N E S FS C C „TRADE‟ E T W SS N M E S FS C „SWITCH‟ .

Goal Line .

1 back set .Zone SS C POSITION LEFT END 8 T W ALIGN 8 TECH N M KEY Ball/Tackle T S RUN TO „C‟ Gap „C‟ Gap „B‟ Gap Drive Thru Center „B‟ Gap Scrape „D‟ „A‟ GapInside Load Scrape „D‟ Force Force Secondary Run Support FS RUN AWAY C‟ Gap Chase C‟ Gap Chase „B‟ Gap Drive Thru Center „B‟ Gap Cutback „A‟ GapInside Load Cutback Slow Fold Slow Fold Secondary Run Support PASS Outside Rush Lane Contain Outside Rush Lane Contain Inside Rush Lane Inside Rush Lane Inside Rush Lane Curl RIGHT END LEFT TACKLE NOSE RIGHT TACKLE SAM 8 3 0 3 80 8 3 0 3 80 Ball/Tackle Ball/Guard Ball/Center Ball/Guard Backs MIKE WILL SS FS C 00 80 Loose 9 Loose 9 Use Split Rules 00 80 Loose 9 Loose 9 Man Backs Backs TE TE Man Hole Curl Leverage Flat Threat Leverage Flat Threat Man-to-Man #1 ADJUSTMENTS: 1.Passing strength 2.Will and Mike adjust to 40‟s .Stallion . Closed Call. OLB . LB‟s .1st adjuster to backfield motion 3.

Ends play base technique (No Ram).Crash SS C POSITION LEFT END 8 T W ALIGN TECH Ram N M KEY Ball/Tackle T S RUN TO „C‟ Gap „C‟ Gap „B‟ Gap Drive Thru Center „B‟ Gap Scrape „D‟ Pitch „A‟ GapInside Load Scrape „D‟ Pitch Force „D‟ Gap QB Force „D‟ Gap QB Secondary Run Support FS RUN AWAY C‟ Gap Chase C‟ Gap Chase „B‟ Gap Drive Thru Center „B‟ Gap Rope A Dope „A‟ GapInside Load Rope A Dope Trail/Check Boot PASS Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Banjo with Mike RIGHT END LEFT TACKLE NOSE RIGHT TACKLE SAM 8 3 0 3 80 Ram 3 0 3 Man-toMan TE 00 Ball/Tackle Ball/Guard Ball/Center Ball/Guard TE MIKE 00 Backs Banjo with OLB‟s Banjo with Mike WILL 80 Man-toMan TE Blitz TE SS Loose 9 Ball Outside Rush Lane Contain FS Loose 9 Blitz Ball Trail/Check Boot Outside Rush Lane Contain C Inside Man Inside Man Man Secondary Run Support Man-to-Man #1 ADJUSTMENTS: 1. Can call „Stallion Slash‟. FS/SS . Could put Tackles in 4‟s.Stallion . Any 1 back set. .If any action to = Attack FB with outside arm free . 2.If action away = Check QB for Boot 3. check „Zone‟.

check „Zone‟. Any 1 back set. Tackles must tighten alignment to ensure „A‟ gap penetration. Anticipate 1st Sound .Pinch SS C POSITION LEFT END 8 T W ALIGN TECH Ram N M KEY Ball/Tackle T S RUN TO „C‟ Gap „C‟ Gap „B‟ Gap Drive Thru Center „B‟ Gap Scrape „D‟ „A‟ GapInside Load Scrape „D‟ Bend Bend Secondary Run Support FS RUN AWAY C‟ Gap Chase C‟ Gap Chase „B‟ Gap Drive Thru Center „B‟ Gap Rope A Dope „A‟ GapInside Load Rope A Dope Bend Bend Secondary Run Support PASS Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Banjo with Mike Banjo with OLB‟s Banjo with Mike Outside Rush Lane Contain Outside Rush Lane Contain Man-to-Man #1 RIGHT END LEFT TACKLE NOSE RIGHT TACKLE SAM MIKE WILL FS SS C 8 3 0 3 80 00 80 Loose 9 Loose 9 Inside Man Ram Gap 0 3 Man-toMan TE 00 Man-toMan TE Blitz Blitz Inside Man Ball/Tackle Ball/Guard Ball/Center Ball/Guard TE Backs TE Ball Ball Man ADJUSTMENTS: 1.If any action to . ends could go to goal line technique. S/SS . 2. If OL have foot-to-foot splits or by game plan. 5.Stallion .Bend and bounce all blocks 4. 3.

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