Computer Animation

Submitted by : K.BHAVANI

Let’s talk about computer animation
• Must generate 30 frames per second of animation (24 fps for film) • Issues to consider:
– Is the goal to replace or augment the artist?
• What does the artist bring to the project?

– Is the scene/plot fixed or responsive to user?
• What can we automate?

TYPES OF COMPUTER ANIMATION
• 2D ANIMATION. 3D ANIMATION.
2D ANIMATION • Using Flash and Swish.

ADVANTAGES OF 2D COMPUTER ANIMATION
• Cheap and easy to use. • Create simple animations.
• • • • DISADVANTAGES Available only for pc’s for this stage. No proper animation. The pictures are not looked like real one.

APPLICATIONS OF 2D COMPUTER
• Used on the web as a part of a multimedia presentation. • Short film.

3D ANIMATION
Compositing is the combining of two or more pictures. Such as picture from Poser with a picture from Bryce.

ANIMATION BASED ON THREE BASIC APPROCHES
Key frame. Motion capture. Simulation.

Computer Animation

Keyframing
• Traditional animation technique • Dependent on artist to generate ‘key’ frames • Additional, ‘inbetween’ frames are drawn automatically by computer

INTERPOLATION
• Many parameters can be interpolated to generate animation. • Simple interpolation techniques can only generate simple in-betweens. • More complicated in-betweening will require amore complicated model of animated object and simulation.

INTER POLATION
• ADVANTAGES Animator has exacting control.
DISADVANTAGES o Interpolation hooks must be simple and direct. o Time consuming and skill intensive. o Difficult to reuse and adjust.

Linear Interpolation

Simple, but discontinuous velocity

Nonlinear Interpolation

Smooth ball trajectory and continuous velocity, but loss of timing

Easing

Adjust the timing of the inbetween frames. Can be automated by adjusting the stepsize of parameter, t.

Motion Capture Strengths
• Exactly captures the motions of the actor
– Michael Jordan’s video game character will capture his style

• Easy to capture data.
• WEEKNESS • Reusing motion data-difficult to change in size and changing one part of motion.

SIMULATION
• Computer models simulates the motion of a person or animals , based on the laws of physics.

PROCESS
CAMERA PICTURE

COMPUTER

MAKING FILM

OVERALL ANIMATION PROCESS

COMPUTER ANIMATION DIVIDED IN TO THREE FIELDS
COMPUTER ANIMATION

ENTERTAINMENT

ENGINEERING

SCIENCE

VIDEO GAMES

MOVIES

STARTING CHANGES
• In previous time the animation were doing by using 2d animation only. But now a days all the animation are doing by using both the 2d and 3d animation .Incase of 2d animation they were not doing proper animation, after animation they were not looking original they were looking animated .

APPLICATIONS
Animation in CAD. Engineering drawings , graphics and technical illustrations. Architectural drawings , renderings. Electronics , mechanical , civil and business graphics. For scientists to plan the landing. Ability to prevent damage in case of ill weather .

CONCLUSION
Computer animation is a vast field. In the field of science & tech., its contribution is commanding.

REFERENCES
• www.google.com • Entertainment.lycos.com • www.elmundo.es/navegante/2000/08/30/pix ar.html • Corporate.pixar.com/top_press.cfm

QURIES

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