Is there a successful ID model?

A practitioner's perspective on working with models in designing eLearning environments

National Seminar on e-Learning and e-Learning Technologies (ELELTECH INDIA-2005)

Madhuri Dubey, Ph.D

Instructional Design Perspective

Experiential Models

Models

eLearning Environment

Instructional Design Perspective

Experiential Models

Models

eLearning Environment

The Instructional Design perspective An instructional designer designs learnscapes by formulating and implementing appropriate learning strategies. This involves making design decisions under different circumstances to facilitate successful learning.

Some examples

Repurposing

Learning Objects

Blended Learning

What guides our decisions
Formal training Theories Experience Models Case studies Informal knowledge sharing

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Instructional Design Perspective

Experiential Models

Models

eLearning Environment

ID Models ADDIE  Dick and Carey  Gagne and Briggs Model These models are built on theories like:

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Behaviorist theories Cognitive theories Constructivist theories

Why Models Simplify a process Gain from generic and universal knowledge Based on certain principles Exemplary, theoretical constructs Models can be customized …

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ADDIE Model

Content, context and learner, prepare the course structure, develop instructional strategy

Course evaluation by the learners, strategies for feedback

Design (instructional and visual) is validated by the SME

Deployment of the course, user testing, beta release and review

Storyboarding, graphics, authoring, Review of authored lessons, learning objects

Practicing a discipline is different from emulating a model.
Peter M Senge The Fifth Discipline

Instructional Design Perspective

Experiential Models

Models

eLearning Environment

Elearning environment

Content

Context

Learners Learning experience s

The Context Where is the learning taking place?

Home, office, informal situation

When is the learner accessing the content?

Time, occasion

How is the learner learning the content?

Self-learning, community, colleagues

Infrastructure

Internet, CD, LMS, kiosk, other delivery media

The Content What is the content How is it taught, learnt? What are the course goals?

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The Learners What is the detailed learner profile? What is the purpose of learning? What are the preferred learning styles?

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Applying theory to practice

Behaviouris m

Cognitivi sm

Constructivis m

Adult learning theory (Andragogy)

Design Principles
•Information design •Interaction design

Questions for Instructional Designers What is the type of content? Why are we designing the course? Who are the learners? When would they learn? Where would they learn? How would they access the course?

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Instructional Design Perspective

Experiential Models

Models

eLearning Environment

Experiential models Practical and eclectic knowledge Getting the big picture Making sense of information Qualitative evaluation Evolving synergistic approaches

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Practical and eclectic knowledge Action and reflection  Asking questions - What, When, Why, Where, Who, How Documenting learning experiences from each project Any other systematic efforts at capturing processes

Getting the big picture
Evolve holistic approaches to Instructional Design Understand the interdependencies Look for patterns and relationships

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Making sense of information Inundated with information on elearning design and technology Meaningful application of knowledge Strategic value from information

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Sample grid for information capture
Important points

new ideas

what I know

where can I apply it

example of an application

Qualitative evaluation Blend quantitative and qualitative techniques of learner / course evaluation Build an on-going feedback mechanism Seek opportunities for informal interactions and inputs

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Evolving synergistic approaches

Working towards synergies with other team members
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Instructional Design Visual Design Technology Subject Expertise

Thank You
Questions?