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We now have the opportunity to

design learning differently: to


create extended learning
communities, to link people in
real and virtual worlds, to
provide expertise on demand,
and to support a lifetime of
learning

How that happen?


Done by: Asma AL-Fahdi (68716)
& Kareema Al-siyabi(65932)
Outline
1. Define M-Learning
2. Features of M-Learning
3. Advantages of M-Learning
4. Limitations of M-Learning
5. how M-Learning is support learner
at distance?
6. Technology that support M-
Learning
7. Concerns\issues raised by
researchers in M-Learning
8. Case studies/examples
Definition

 Learning that happens across locations, or


that takes advantage of learning
opportunities offered by portable
technologies
 Technologists place a high emphasis on
novelty and the functionality of the devices
(phones, PDAs, iPods, PSPs) themselves
Feature

Enables knowledge building by ■


.learners in different contexts
Enables learners to construct ■
.understandings
Mobile technology often changes the ■
.pattern of learning/work activity
Feature

 focus is on the mobility of the learner ,


interacting with portable or fixed technology;
and learning in a mobile society, (M-Learning
also brings strong portability by replacing
books and notes with small RAMs, filled with
tailored learning contents )
 M-learning is convenient, in the sense that it
is accessible virtually from anywhere(class,
taxi, laundry room, …)
 M-learning is collaborative; that is sharing is
almost instantly among everyone using the
same content, which will in turn also lead to
receiving instant feedback and tips. That will
be the best kind of learning
 M-learning is engaging and fun. With this
kind of learning, it is much easier to combine
gaming and learning for a more effective
and entertaining experience
Advantage

 Mobile learning decreases


limitation of learning location
with the mobility of general
portable devices
 It offer the opportunity for
choice.
 Mobile learning creates new
conditions for learning
Advantage

 Check e-mail everywhere, easy to


use and read, could replace SMS
 Use internet wherever you are
 Easy to use
 Mobile learning provide the student
more autonomy and flexibility
especially in distance education.
Limitation/challenges

Challenges

Social and
Technical challenges educational
challenges
Limitation\Challenge
s

Technical challenges
 Small Screen size
 Small key size
 Limited Performance, in terms of processor
capability, available memory, storage space
and battery life.
 Slow Connectivity of the internet
 Multiple standards, multiple screen sizes,
multiple operating systems
 Repurposing existing e-Learning materials
for mobile platforms
 Left- to-right scrolling, web sites too big to
see effectively on small screen
 Risk of theft, rain, mud, breakability, and so
on
Limitation\Challenges

Social and educational challenges


 Accessibility
 How to assess learning on mobile phone
 Developing an appropriate theory of
learning for the mobile age
 Tracking of results and proper use of this
information
 No demographic boundary
 Mobile communication is still expensive –
especially from abroad
support mobile
learning

 PDA: Personal Digital Assistant,


 Tablet PC UMPC mobile phone,
camera phone and SmartPhone
 Learning Mobile Author, e.g. for
authoring and publishing WAP, J2ME
and SmartPhone
 Personal audio player, e.g. for
listening to audio recordings of
lectures
 Handheld audio and multimedia guides
, in museums and galleries
 Handheld game console, modern
gaming consoles
support learner at
?distance
 Children and Adult can using M-Learning
devices.
 enhance group collaboration among students
who are in different place
 Increase the interaction between student-
student and student-instructor.
 On the job training or just-in-time learning
 Improving levels of literacy
 provide audiovisual support anywhere
 Provide different way to interact and learn:
8. SMS( short Message Service)
9. MMS( Multimedia Messaging Service)
10. Video Standards (3GP)
11. Audio Standards (MP3, AACPLus)
Concerns and
issues

1. Learning Across Contexts


 mobile learning is not just about
learning using portable devices, but
learning across contexts
 focus should be on the learner and
the learning, not on the systems
behind the devices
Concerns and
issues

1. Design:
 designing for mobile learning
becomes a critical challenge
 We need to develop theory,
strategies and techniques.
Concerns and
issues

1. Evaluation
 How can we effectively measure
learning in mobile environments?
 evaluation overlaps with design.
Mobile learning is often blended
with other types of learning.
case studies/examples

SMS quiz author:

The SMS quiz author is a web-


based application which allows
you to set up an automated
response system for multiple-
choice quizzes on the learner’s
mobile phone. Participants
answer questions by text and
receive instant feedback.
Road sign quiz
•This quiz, which develops recognition of common road
signs, is presented
•through an engaging animated interface.
•it is really a traditional multiple-choice quiz, so the format
will be familiar to most learners.
• There is no explicit literacy or numeracy teaching or
practice, but as
•learners gain familiarity with road signs, they encounter
the same key words
•repeatedly, thereby increasing their reading vocabulary.
• There is no audio, so the quizzes are accessible to deaf
learners and can be
•explored quietly and privately by learners on their own,
even if they do not
•have a private space to work in.
Synchronous
Time of interaction
Asynchronous
Student-student
Student-teacher
Type of interaction
Student-content
Student-machine
Group-based
Learning style
Self-based learning
Anytime
Flexibility Anyplace
Ease of access/use
Development
Speed Feedback
Delivery
Stand-alone medium
Instruction
Multimedia support
Cost

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