DEFENSIVE PLAYBOOK 2008

1

TABLE OF CONTENTS
I. INTRODUCTION Huddle At the Line of Scrimmage Procedure Alignment & Technique Numbering Defensive Pass Zones Formations & Backfield Sets Personnel Group Terminology Motions DEFENSES (FRONTS) Okie Bulldog Cowboy Black Even Bronco Pro Blue Red White COVERAGE Adjustments Pass Route Terminology Coverage Tags Coverage List Base / 7-Man Coverages 8-Man Coverages Man to Man Coverages Red Zone / Goal Line Coverages Zone Blitz / 6-Man Coverages BLITZ Okie & White Blitz Bulldog Blitz Even & Pro Blitz Blue Blitz Bronco Blitz GOAL LINE DEFENSE SHORT YARDAGE DEFENSE DEFENSIVE LINE GAMES MISCELLANEOUS Option Rules Tight End Trade Rules Unbalanced Punt Safe Muddle Huddle Garbage Rules Pass Protections COACH P. 3 P. 3 P. 4 P. 5 P. 6 P. 7 P. 10 P. 11 P. 14 P. 14 P. 48 P. 56 P. 61 P. 75 P. 99 P. 106 P. 111 P. 116 P. 120 P. 124 P. 125 P. 128 P. 131 P. 132 P. 135 P. 161 P. 173 P. 194 P. 205 P. 225 P. 225 P. 260 P. 281 P. 291 P. 302 P. 309 P. 320 P. 325 P. 328 P. 329 P. 330 P. 332 P. 336 P. 340 P. 341 P. 342 PLAYER P. 3 P. 3 P. 4 P. 5 P. 6 P. 7 P. 10 P. 11 P. 14 P. 14 P. 48 XXX XXX XXX P. 56 XXX P. 63 XXX P. 68 P. 72 P. 73 P. 76 P. 79 P. 80 P. 83 P. 109 P. 121 P. 130 P. 137 P. 157 P. 157 P. 192 XXX P. 213 P. 224 P. 231 P. 239 P. 244 P. 247 P. 248 P. 249 P. 251 P. 255 P. 259 P. 260 XXX

II.

III.

IV.

V. VI. VII. VIII.

USMMA DEFENSE
We will employ an odd front as our base defense. Built into our 50 scheme will be complimentary fronts, line stunts and a multiple blitz package. We will also have the ability to play 4-3, 4-4, 6-1, 4-6, 3-3 and Nickel fronts within our defensive package.
I. Huddle A. Alignment 1. The entire defense will face the sideline. 2. The Nose will set the huddle 1 yard from the ball. 3. The DT‟s and OLB‟s will align according to the side of the ball they play on. 4. The Mike will call the signals and the Dime will align in the front row. 5. The FS will also call signals. The Anchor will always align in the back row, behind the LB. 6. The CB‟s will align according to the side of the ball they play on and will be at the end of the huddle. 7. The front will bend over, hands on knees, back straight & head up. * N M DT DT S W FS D A CB CB

USMMA SIDELINE

B. Huddle Procedure 1. The Nose will set the huddle and call “Huddle.” 2. Once the defense hears “Huddle” there should be silence and all of the players should see our sideline as the huddle is formed 3. The Anchor will give the Down & Distance. 4. The Mike will give the front and the stunt (e.g. „Okie Drive Tight‟). 5. The FS will give the coverage (e.g. „6-5‟) 6. The FS will say “Ready” and the team responds with “Hit” as they clap and break the huddle. C. Calling Line Stunts / Complimentary Alignments 1. Stunts and complimentary alignments may be called in the huddle in 2 ways: a) The Mike may predetermine the side of the stunt by saying “To,” meaning the side of strength or “Away,” meaning the side away from strength. b) The Mike may say “Tight,” in the huddle. This means that the Mike will give direction at the LOS.

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II. At the Line Procedure A. Declaring Strength 1. The Anchor will declare strength with either an “Anchor right” or “Anchor left” call. 2. When the ball is on the hash, the Anchor will align to the field. 3. If a “Special” call is given in the huddle, the Anchor will align to the boundary if the formation dictates. 4. In the MOF, the Anchor will align to the side dictated by the formation strength. The most dangerous passing threat dictates formation strength. B. Coverage Calls 1. The FS will call adjusted coverages after the offensive set is recognized. a) The other DB‟s, OLB‟s & LB‟s will repeat the FS call. C. Tight Call 1. Mike will always make a Tight Call. (Tight Left or Tight Right) 2. When “Tight” is used in conjunction with a frontage stunt or a comp alignment, the Mike must give the front direction at the LOS. 3. According to the opponent‟s formation, a “Gee” or “Haw” call will be given. a) “Gee” moves the front right. b) “Haw” moves the front left. D. OLB-DT Communication 1. The OLB‟s will make a “You” or “Me” call to the DT‟s. a) “Me” signifies the OLB will be on the LOS (Press). b) “You” signifies the OLB will be off in coverage. c) The You – Me call will tell the DT if he is a contain pass rusher. E. Stem / Random 1. The front will stem on the command of “Move” given by the Mike. a) When two fronts are called (e.g. Okie Move Even), the Mike will stem the defense by calling “Move”. 2. When one front and/or stunt is called in the huddle, it is a “Random” situation for the entire defense. a) The Nose will call “Ronnie” for right, telling the front to align to the right of its final alignment. b) The Nose will call “Louie” for left, telling the front to align to the left of its final alignment. c) The Nose will call “Deuce” for a double eagle alignment. d) The LINEBACKERS and SECONDARY will based on their rules. 3. If a “Now” call is given in the huddle, the defense will align in the defense called and nobody will stem.

4

NUMBERING SYSTEM FOR ALIGNMENTS AND TECHNIQUES

D

C

B

A

A

B

C

D

7 6 6i

5 4 4i

3 2 2i

1

0 1

2i 2 3

4i 4 5

6i 6 7

8i 8 9

0 Technique: 1 Technique: 2i Technique: 2 Technique: 3 Technique: 4i Technique: 4 Technique: 5 Technique: 6i Technique: 6 Technique: 7 Technique: 8i Technique: 8 Technique: 9 Technique:

Head up on Center Outside Leverage on Center Inside Leverage on Guard Head up on Guard Outside Leverage on Guard Inside Leverage on Tackle Head up on Tackle Outside Leverage on Tackle Inside Leverage on Tight End Head up on Tight End Outside Leverage on Tight End Inside Leverage on Wing Head up on Wing Outside Leverage on Wing

NOTE: WHEN A “0” IS ADDED TO THE TECHNIQUE, IT INDICATES THE MAN IS OFF THE BALL AT LB DEPTH

5

DEFENSIVE PASS ZONES

DELAY

DELAY

DELAY

FLAT

CURL

HOOK

CURL

FLAT

FADE HOLE

FADE

1/3

1/3

1/3

1. 2. 3.

DELAY: Area from LOS to 5 yds in depth extending across the entire width of the field. HOOK: Area from the LOS to 12 yds in depth extending from TE to TE. CURL: Area from LOS to 12 yds in depth extending from TE to 5 yds outside the hash.

4.
5. 6. 7. 8. 9.

FLAT: Area from LOS to 12 yds in depth extending from 5 yds outside the hash to the sideline.
HOLE: Area encompassing the Hook area, but extending to a depth of 20 yards. FADE: Area between 12 and 20 yds deep extending out on an angle from the #‟s to the sideline. 1/4: Area from 12 yds to the end line dividing the field equally into 4 parts. 1/3: Area from 12 yds to the end line divided equally by the hash marks. 1/2: Area from 12 yds to the end line dividing the field equally from the MOF to the sideline.

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FORMATIONS (Strength is Always Left) PRO
Y

ACE TRIPS

Y

H

TWINS

QUEENS

Y

SPREAD

QUEENS TRIPS

FLANK

JACKS (twins strength)

Y

H

Y

ACE

TENS (pro strength)
H Y

Y

JOKER

KINGS 7

Y

Y

FORMATIONS / BACKFIELD SETS I I STRONG

I WEAK

NEAR

SPLIT WEAK (when B is weak)
A B

FAR

SPLIT STRONG (when B is strong)
B A

GUN: One back Gun uses Strong/Weak to declare back alignment

ONE BACK: We do not tag one back sets if back is behind QB. If back is offset, we use Near/Far.

BONE

POWER I

T 8

FORMATIONS continued SPREAD BONE BROKEN BONE

BONE FLANK

NASTY (WR aligned 2-4 yds from OT)
WR

UNBALANCED **Any unbalanced set**

TE FLEX (TE aligned 2-4 yds from OT)
TE

SLOT

WING

WR/RB/TE is aligned tight to OT

WR/RB/TE is aligned tight to TE

BUNCH

EMPTY 3/2

When 3 receivers are aligned close together in Trips formation

No Backs in Backfield

FLIP

EMPTY 4/1 9
No Backs in Backfield

When the #2 receiver is off the LOS in Twins, Spread or Jacks formation

PERSONNEL GROUPING TERMINOLOGY The following is a description of each personnel group and the players that make up each set. The number in brackets refers to the number of Backs and TE‟s.

REGULAR ACE POKER SPREAD QUEENS FLUSH FLANK HEAVY JUMBO BONE ROYAL

2 Backs (A and B), 1 TE (Y),2 WR’s (X and Z) [21] 1 Back (A), 2 TE’s (Y and H), 2 WR’s (X and Z) [12] 1 Back (A),1 TE (Y), 3 WR’s (X, Z, and K) [11] 2 Backs (A and B), 0 TE’s, 3 WR’s (X, Z and W) [20] 1 Back (A), 0 TE’s, 4 WR’s (X, Z, W and K) [10] 0 Backs, 0 TE’s, 5 WR’s (X, Z, W, K and N) [05] 2 Backs (A and B), 2 TE’s, 1 WR (Z) [22] 3 Backs (A, B and F), 2 TE’s (Y and H), 0 WR’s [32] 2 Backs (A and B), 3 TE’s (Y, H and R), 0 WR’s [23] 3 Backs (A, B and F), 1 TE (Y), 1 WR (X) [31] 0 Backs, 1 TE (Y), 4 WR’s (X, Z, W and K) [01]

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MOTION

ZAC:

Extended motion across the formation. This motion will always be by Z unless it is tagged with a letter. Example: Zac to I Weak Twins Lt (Z would motion)

Example: K Zac to Joker Rt (K would motion)

ZIN:

Short motion toward the formation. This motion will always be by Z unless it is tagged with a letter. Example: Zin to I Str Pro Rt (Z would motion)

Example: K Zin to Kings Rt (K would motion)

ZOOM:

Reverse motion into the formation and back. This motion will always be by Z unless it is tagged with a letter.
Example: Zoom to Pro Rt (Z would motion)

Example: K Zoom to Kings Rt (K would motion)

HI: Motion into the backfield by a wide receiver.
This motion will always be by Z unless it is tagged with a letter. Example: Hi to Gun Split Pro Lt (Z would motion)

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Example: K Hi to Gun Split Spread Rt (K would motion)

MOTION continued

FLOW: Motion by B, H, or Y across the
formation. Example: B Flow to Pro Slot Rt (B would motion)

Example: H Flow to Pro Slot Rt (H would motion)

FLOP: Reverse motion into the formation and
back by B, H, or Y.

Example: H Flow to Pro Wing Rt (H would motion)

Example: Y Flow to Pro Y Slot Lt (Y would motion)

FIN:

Two step motion into the formation by B, H, or Y.

Example: H Fin to I Str Pro Rt (H would motion)

Example: B Fin to I Wk Twins Rt (B would motion)

12

MOTION continued

FAT:

Motion by B or H from either an I, Strong, or Weak alignment to another I, Strong, or Weak alignment. Example: Fat to I Str Pro Rt (B would motion)

Example: Fat to I Str Twins Lt (B would motion)

SAIL: Motion by A (tailback) from his alignment
to a strong-side receiver

Example: Sail to Joker Rt

WHIP: Motion by A (tailback) from his alignment
to a weak-side receiver

Example: Whip to Jacks Lt

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OKIE DEFENSE

14

OKIE DEFENSE
MOVEMENTS: 1. Drive: 2. Angle: 3. Nose: 4. Slant: 5. In: 6. Pinch: 7. Loop: 8. Gut: To / Away / Tight / Split / Maroon To / Away / Tight / Split / Maroon To / Away / Tight / Split / Maroon To / Away / Tight / Split / Maroon To / Away / Tight / Split / Maroon To / Away / Tight / Split / Maroon To / Away / Tight / Split / Maroon To / Away / Tight / Split / Maroon **Rule Breaker – Coverage**

COMPLIMENTARY ALIGNMENTS: 1. Thug 2. Philly: 3. Eagle: To / Away / Tight / Split **Rule Breaker – Coverage** 4. Double Eagle 5. Buzzard: To / Away / Tight / Split **Rule Breaker – Coverage** 6. Double Buzzard 7. Shade: To / Away / Tight / Split / Maroon 8. Raven: To / Away / Tight / Split **Rule Breaker – Coverage** 9. Hustler: To / Away / Tight / Split 10. Hawk 11. Cover: To / Away / Tight / Split 12. Blanket: To / Away / Tight / Split 13. Stack: To / Away / Tight / Split 14. Flyer: To / Away / Tight / Split 15. Auto: Front and Call based on Game Plan

COMBINATION FRONTS 1. Check with ME
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OKIE

C

S

T M

N D

T

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Toes @ 4 yards Key: Triangle (Guard-Back-Ball) Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Dime
Align: 30 Tech Toes @ 4 yards Key: Triangle (Guard-Back-Ball) Resp: Basic Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read (Outside Leverage)

16

OKIE THUG

C

S

T M

N D

T

W

C

A

F

ASSIGNMENTS
Strong Tackle
Align: 4 Tech Key: Tackle Resp: Thug Tech: Play ½ Man behind OT‟s block Responsible for Gap opposite OT‟s block

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Thug Tech

Mike
Align: 30 Tech Toes @ 4 yards Key: Triangle (Guard-Back-Ball) Resp: Thug Read; Play Gap outside adjacent DLineman

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Thug Tech

Dime
Align: 30 Tech Toes @ 4 yards Key: Triangle (Guard-Back-Ball) Resp: Thug Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read (Outside Leverage)

17

OKIE ANGLE AWAY

S C

T M

N D

T

W

A

C

F

ASSIGNMENTS
Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive

Mike
Align: 30 Tech Key: Triangle Resp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive

Dime
Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

COVERAGES: All Odd Digit Coverages

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OKIE ANGLE TO

S C

T M

N D

T

W

C

A

F

ASSIGNMENTS
Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive

Mike
Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive

Dime
Align: 30 Tech Key: Triangle Resp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE COVERAGES: All Even Digit Coverages

19

OKIE ANGLE TIGHT
“HAW” – Cover 6

S C

T M

N D

T

W

C

A

F

“GEE” – Cover 5

S C

T M

N D

T

W C

A

F

NOTE:
Vs. TWO TE‟s – Angle Goes Strong Vs. NO TE‟s – Angle Goes Weak

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OKIE ANGLE MAROON
“HAW” – Cover 6

S C

T M

N D

T

W

C

A

F

“GEE” – Cover 5

S

T M

N D

T

W C

A C F

NOTES:
1. Angle goes to the Offset Back 2. If No Offset Back – Use Tight Rules (To TE) 3. Coverage Rules: Double Digit (Even/Odd) a) Offset Back Strong-1st Digit; Offset Back Weak-2nd Digit b) No Offset Back – Use My Call Rules (TE) 4. All Positions Normal Alignment – Key – Responsibilities for Okie Drive/Angle Defense

21

OKIE NOSE AWAY

S C

T M

N D

T

W

C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive

Mike
Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Near A Gap

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

COVERAGES: Any Zone
NOTE: Can Also Call “To” or “Tight” or “Split”

22

OKIE SLANT AWAY

S C

T M

N D

T

W

A

C

F

ASSIGNMENTS
Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Slant

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE

Nose
Align: 0 Tech Key: Guard feel Center Resp: Slant

Mike
Align: 30 Tech Key: Triangle Resp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap

Weak Tackle
Align: 4 Tech Key: TE feel Tackle Resp: Slant

Dime
Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Step Outside; Basic Read

COVERAGES: All Odd Digit Coverages
NOTE: Can also Call “Tight”: Two Digit (Even/Odd) Can also Call “To”: All Even Digit Coverages

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OKIE IN

S C

T M

N D

T

W

A

C

F

ASSIGNMENTS
Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Slant Inside

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Look to Scrape

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Slant Inside

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Look to Scrape

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Play ½ Man Behind TE

COVERAGES: Zeros – Mac 1) “To” Must Use Odd Digit 2) “Away” Must Use Even Digit 3) “Tight” Must Use Two Digit (Odd/Even) NOTE: Primarily a Short Yardage Defense

24

OKIE PINCH

S C

T M

N D

T

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Slant Inside

Sam
Align: 7 Tech Key: Tackle Feel TE Resp: Fire

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Look to Scrape

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Slant Inside

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Look to Scrape

Will
Align: 7 Tech Key: Tackle Feel TE Resp: Fire

COVERAGES: Zeros – Mac 1) “To” Must Use Odd Digit 2) “Away” Must Use Even Digit 3) “Tight” Must Use Two Digit (Odd/Even)

25

OKIE GUT TIGHT

S C

T M

N D

T

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Execute “Tex” Stunt

Sam
Align: 7 Tech-TE; Ghost-SE Key: TE side – Ball; SE side - Tackle Resp: TE side - Fire Inside – Behind DT to A Gap SE side – Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read TE Side - Look to Scrape

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Play ½ Man Behind QB

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read TE Side - Look to Scrape

Will
Align: 7 Tech-TE; Ghost-SE Key: TE side – Ball; SE side - Tackle Resp: TE side - Fire Inside – Behind DT to A Gap SE side – Basic Read

COVERAGES: **RULE BREAKER** 1) “To” Must Use Odd Digit 2) “Away” Must Use Even Digit 3) “Split” Must Use Two Digit (Even/Odd) 3) “Tight” Must Use Two Digit (Odd/Even)

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PHILLY

S C

T M

N D

T

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 4i Tech Key: Guard Resp: Read Guard Feel Tackle

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Scrape C Gap

Weak Tackle
Align: 4i Tech Key: Guard Resp: Read Guard Feel Tackle

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Scrape C Gap

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

COVERAGES:
Can Play All Coverages Must be Aware that the DT Must Contain from a 4i Technique

27

OKIE EAGLE AWAY

S C

T M

N

T D

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Scrape C Gap

Will
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

COVERAGES: **RULE BREAKER** All Even Digit Coverages
NOTE: Can Call: “Eagle Away Nose To – Even Digit Coverages “Eagle Away Nose Away – Even Digit Coverages

28

OKIE EAGLE TO

S C A

T M

N D

T

W C

F

ASSIGNMENTS
Strong Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read Ball To-Scrape C Gap

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

COVERAGES: **RULE BREAKER** All Odd Digit Coverages
NOTE: Can Call: “Eagle To Nose To – Odd Digit Coverages “Eagle To Nose Away – Odd Digit Coverages

29

OKIE EAGLE TIGHT
“HAW” – Cover 5

S A C

T M

N D

T

W

C

F

“GEE” – Cover 6

T S M

N

T D

W C

C A F

COVERAGES: **RULE BREAKER** Two Digit (Odd/Even) (e.g. “Eagle My Call 5-6”)
NOTE: Can Also Call: Eagle Tight Nose Split – Odd/Even Coverage

30

OKIE EAGLE SPLIT

S C

T M

N

T D

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read, Drive My Call

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read, Drive My Call

Will
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read COVERAGES: Two Digit Coverages (Even/Odd) or any Zeros

31

OKIE DOUBLE EAGLE

S A C

T M

N

T D

W C

F

ASSIGNMENTS
Strong Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read COVERAGES: All Zeros and Mac Coverages

32

OKIE BUZZARD AWAY

S

T M

N

T

W D C

C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Dime
Align: 50 Tech Key: Triangle (Through Guard) Resp: Basic Read Ball To-C Gap

Will
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read COVERAGES: **RULE BREAKER** All Even Digit Coverages NOTE: Can Call: “Okie Buzzard To” – Odd Digit Coverages

33

OKIE DOUBLE BUZZARD

S M C

T

N

T

W D C

A

F

ASSIGNMENTS
Strong Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 50 Tech Key: Triangle (Through Guard) Resp: Basic Read Ball To-C Gap

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Dime
Align: 50 Tech Key: Triangle (Through Guard) Resp: Basic Read Ball To-C Gap

Will
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read COVERAGES: All Zeros and Mac Coverages

34

OKIE SHADE TO

S

T M

N D

T

W C

C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 1 Tech to Anchor Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

Weak Tackle
Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read COVERAGES: All Even Digit Coverages NOTE: Can Also Call: “Okie Shade Away” – Odd Digit Coverages “Okie Shade Tight” – Two Digit (Even/Odd) Coverages

35

OKIE RAVEN AWAY

S A C

T M

N

T D

W C

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read

Dime
Align: 50 Tech Key: Triangle Resp: Basic Read Ball To – Do Not Step Inside

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read COVERAGES: **RULE BREAKER** All Even Digit Coverages NOTE: Can Also Call: “Okie Raven To” – Odd Digit Coverages “Okie Raven Tight” – Two Digit (Odd/Even) Coverages

36

OKIE HUSTLER TIGHT

S M C A

T

N

T D

W C

F

[Raven Tight / Nose Tight / Eagle Split]

ASSIGNMENTS
Strong Tackle
Align: 4i Tech Key: Guard feel Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Basic Read

Mike
Align: 50 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

COVERAGES: Two Digit Coverages (Even/Odd), Zeros or Mac Coverages

37

HAWK

S A C

T M

N

T D

W C

F [Eagle To / Raven Away]

ASSIGNMENTS
Strong Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read

Dime
Align: 50 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read COVERAGES: Zeros or Mac Coverages NOTE: Primarily a Short Yardage Alignment Defense

38

OKIE COVER TIGHT

S C

T M

N

T D

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 2i Tech Key: Guard Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read COVERAGES: Two Digit (Even/Odd) Coverages NOTE: Can Also Call: “Okie Cover To” – All Even Digit Coverages “Okie Cover Away” – All Odd Digit Coverages

39

OKIE BLANKET TIGHT

S C

T

N M

T D

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 3 Tech Key: Guard Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 2i Tech Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read COVERAGES: Two Digit (Even/Odd) Coverages NOTE: Can Also Call: “Okie Blanket To” – All Even Digit Coverages “Okie Blanket Away” – All Odd Digit Coverages

40

OKIE FLYER TIGHT

S C

T M

N D

T

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: 4i Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 2i Tech Key: Guard Resp: Basic Read

Mike
Align: B Gap Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech Key: Tackle Resp: Basic Read

Dime
Align: A Gap Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

COVERAGES: Double Digit (Even/Odd), Mac Safety or 0 Spy Cat

41

OKIE STACK AWAY

S C

T M

N D

T

W C

A

F

ASSIGNMENTS
Strong Tackle
Align: B Gap Key: Guard Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: A Gap Away from Cat Key: Guard Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Ball To-Scrape C Gap – Natural X Ball Away-Cut Back A Gap

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

Will
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read COVERAGES: All Odd Digit Coverages NOTE: Can Also Call: “Okie Stack To” – All Even Digit Coverages “Okie Stack Tight” – Double Digit (Even/Odd) Coverages STACK SOLID: Down Linemen Shoot Gap – Penetrate LOS

42

OKIE FRISBEE TIGHT

S

T M

N D

T

W C

C A F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 1 Tech Key: Center Resp: Basic Read

Mike
Align: 50 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Dime
Align: A Gap Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

COVERAGES: Two Digit Coverages (Even/Odd), Zeros or Mac Coverages

43

OKIE FRONT w/ “HANG” or “SPANK”
HANG “HANG”

S

T M

N D

T

W C

C

A

F
HANG: An OKIE front can be tagged with “HANG”. This will tell the Anchor to invert INSIDE the Sam. The Sam must force the play inside – the ALLEY support has been pre-determined inside.

SPANK “SPANK”

S A C

T

N

T

W C

M

D

F
SPANK: An OKIE front can be tagged with “SPANK”. This will tell the Anchor to invert OUTSIDE the Sam. The Sam must spill the play outside – the ALLEY support has been pre-determined outside.

44

OKIE FRONT w/ “FIZ” or “FROTTO”
FIZ “FIZZY”

S

T M

N D

T

W C F

C

A
FIZZY: An OKIE front can be tagged with “FIZ”. This will tell the Free to invert INSIDE the Will. The Will must force the play inside – the ALLEY support has been pre-determined inside.

FROTO “FROTO”

S

T

N

T

W C F

M
C A

D

FROTO: An OKIE front can be tagged with “FROTO”. This will tell the Free to invert OUTSIDE the Will. The Will must spill the play outside – the ALLEY support has been pre-determined outside.

45

OKIE FRONT w/ “INVERT SPLIT”
INVERT SPLIT: An OKIE front can be tagged with “INVERT SPLIT”. The Safety to the Split side will invert OUTSIDE of the OLB. The OLB to the INVERT side must spill the play outside – the ALLEY support has been pre-determined outside. The invert Safety must make a “SPANK” or “FROTO” call to the OLB to alert him.
INVERT SPLIT TO PRO = “FROTO”

S

T
M

N
D

T

W C
“FROTO”

C

F

A

INVERT SPLIT TO TWINS = “SPANK”

S A

T

N

T

W

M

D

C

C

“SPANK”

F

46

COMBINATION FRONTS

Check With Me: The call is made in the Huddle. The actual Front & Coverage call will be made on the Line of Scrimmage, depending on the Formation.

A.

Call at the LOS: 1. Two Backs – Okie Drive My Call 6/5 2. One Back – Purple 6 Check Weasel Two Backs: 1. Use Okie Drive My Call Rules – Gee or Haw based on the alignment of the Tight End. 2. Coverage is Double Digit based on the alignment of the Tight End. One Back: 1. Use Purple Rules: Trips – Cover 8 or Check Rule 4 Quicks – Cover 6

B.

C.

The “Check With Me” concept can utilize different Front combinations and/or Coverages. The LB‟s must recognize the Offensive Formation and make Front & Movement/Kick Calls. The FS must also recognize Formations and make the appropriate Coverage Call. AUTOMATIC: Auto will be a game plan Coverage versus a certain backfield set or Formation that gives us the best match up against the offense.

47

BULLDOG DEFENSE

48

BULLDOG

S C A

T M

N D

T C W

F

ASSIGNMENTS
Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: On #2 - If TE: 7 Tech @ 1.5 Yds If #2 Extended: Walk Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 10 Tech Toes @ 4 yards – Possible “Skate” Key: Center to Guard Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Anchor
Align: 3 Yds outside TE/Ghost TE @ 8 Yds Key: Triangle (TE/OT-Back-Ball) Resp: Basic Read

Dime
Align: B Gap Toes @ 4 yards – Possible “Skate” Key: Triangle (Guard-Back-Ball) Resp: Basic Read

Free Safety
Align: 12 Yards MOF – Don‟t Leave Tackle Box Key: Uncovered Lineman Resp: Basic Read

Will
Align: 3 Yds outside Ghost TE @ 8 Yards Key: Triangle (TE/OT-Back-Ball) 49 Resp: Basic Read

BULLDOG DEFENSE – Alignment Adjustments
ANCHOR: Alignment: 2x1 Set TE: 3x8 off TE SE: 1x8 inside #2 Key: TE: Tight End SE: Tackle Responsibility: Run To: Based on Coverage Run Aw: Cutback / Reverse SAM: Alignment: 2x2 Set TE: 3x8 off TE SE: 1x8 inside #2 TE: Tight End SE: Tackle 3x1 Set TE: 1x8 inside #2 SE: 1x8 inside #2 TE: Tight End SE: Tackle

2x1 Set 2x2 Set 3x1 Set TE: 7 Tech @ 1.5 Yards TE: 7 Tech @ 1.5 Yards SE: 2x4 inside #2 SE: “Skate” - 2x4 inside #2 SE: “Skate” - 2x4 inside #2 SE: “Skate” - 2x4 inside #2 Key: TE: Tight End TE: Tight End TE: Tight End SE: Tackle SE: Tackle SE: Tackle Responsibility: Run To: Force Run Away: Cutback NOTE: If Sam is a Press player, he stays in stack, reads the Tackle and he is the Cutback / Bootleg / Reverse player on Run Away.

MIKE: Alignment:

2x1 Set 2x2 Set Base: 10 Tech Base: 10 Tech Skate: 40 Tech Key: Base: Center to Guard Center to Guard Skate: Guard Responsibility: Base: Bullet (To The Ball – Know Open Gaps) Skate: Run To: C-D Gap Run Away: Cutback – Opp. A
DIME: Alignment: 2x1 Set 2x2 Set Base: B Gap B Gap Skate: TE Backside: A Gap SE Backside: 00 Stack Key: Base or Skate to A Gap: Guard Guard Skate to 00: Center to Guard Responsibility: Base: Run To: C-D Gap Run Away: Cutback – A Gap Skate: Bullet (To The Ball – Know Open Gaps) WILL: Alignment: 2x1 Set TE: 7 Tech @ 1.5 Yards SE: Base: 3x8 off Ghost TE Skate: 40 Stack Key: TE: Tight End SE: Tackle Responsibility: Run To: Force Run Away: Cutback 2x2 Set TE: 7 Tech @ 1.5 Yards SE: 1x8 Inside #2 TE: Tight End SE: Tackle

3x1 Set Skate: 40 Tech
Skate: Guard

3x1 Set Skate: TE Backside: A Gap SE Backside: 00 Stack Skate to A Gap: Guard Skate to 00: Center to Guard

3x1 Set TE: 7 Tech @ 1.5 Yards SE: Skate: 40 Stack TE: Tight End SE: Tackle

50

BULLDOG DEFENSE – Alignment Adjustments
SKATE RULES
“SKATE”: Whenever the Sam has to leave the box to align on #2 Strong, he will make a “Skate” call, alerting the other linebackers that he is leaving the box. The other 3 linebackers (Mike / Dime / Will) may adjust their alignments, depending on the formation. Rule #1: Versus a 2x1 or 3x1, the Mike will skate to a 40 alignment, the Dime will skate to a 00 alignment, & the Will will skate to either a 40 (SE) or a 7 (TE). Rule #2: Versus a 2x2 set, the linebackers will not skate their alignments. Rule #3: If there is a Tight End on the backside, the Dime will not skate past the AGap. NOTE: A “skate” call is only needed when we are playing an Even-digit coverage. In an Odd-digit coverage, the Sam will align in the box and will not make a “skate” call.

ODD DIGIT COVERAGE
If we are playing an Odd-digit coverage, alignments will all be base

“Z” COVERAGES – Zap, Zip, Zoom
We will treat the “Z” coverages like Odd-digit coverages – the Sam is a Press player and the Will is in coverage. The Will will be a DEEP ZONE DEFENDER. The Will must adjust his alignment to be able to get to his DEEP ZONE coverage responsibility. Do not sacrifice your coverage responsibility for your alignment / disguise, etc.!

51

BULLDOG ALIGNMENTS
Pro Twins

S C

T

N M D

T C C S

T M

N D

T

W C

A
F

W

A F

“SKATE” (Even Digit Coverage)

Flank

Spread

C A

S

T

N

T

W C C

T S A

N

T

M

D

M

D

W

C

F

F

“SKATE” (Even Digit Coverage)

52

BULLDOG ALIGNMENTS
Ace Ace Trips

S C

T

N M D

T

W C C

T S M

N D

T

W C

A
F

A F

“SKATE” (Even Digit Coverage)

Jacks

Tens

T C S A

N

T

W C C A

S

T

N

T

M

D

M

D
W

C

F F

53

BULLDOG ALIGNMENTS
Joker Kings

T C

N D

T W C C S

T M

N D

T

S A

W C

M

A F “SKATE” (Even Digit Coverage) F

“SKATE” (Even Digit Coverage)

Queens

Queens Trips

T C S A

N

T

T S C W C A F

N

T

M

D

M

D

W

C

F

“SKATE” (Even Digit Coverage)

54

BULLDOG FRONT w/ “HANG” or “SPANK”
HANG “HANG”

S A

T M

N D

T C

C

W

F
HANG: A Bulldog front can be tagged with “HANG”. This will tell the Anchor to support INSIDE the Sam. The Sam must force the play inside – the ALLEY support has been pre-determined inside.

SPANK “SPANK”

S A C

T

N

T

M

D
W F

C

SPANK: A Bulldog front can be tagged with “SPANK”. This will tell the Anchor to support OUTSIDE the Sam. The Sam must spill the play outside – the ALLEY support has been pre-determined outside.

55

COWBOY DEFENSE

56

COWBOY DEFENSE
The Cowboy Defense is a 5-3 Defense. We will play the Cowboy Defense primarily versus Ace Personnel and we will check out of the Front versus any Regular Personnel Sets. I. MOVEMENTS AND COMPLIMENTARY ALIGNMENTS We can utilize any line movements and/or comp. alignments from the Okie front. ALIGNMENT RULES A. Versus Ace: The Anchor will align in a 60 Technique to the strong side. The Mike will align in a 00 and the Dime will align in 60 Technique to the weak side. B. Versus Ace Trips: 1. When “Clamp Free” is the coverage call, alignments will not change. 2. When “0 Zone Strong ck 1 Spy Strong” is the coverage call, the Mike will align in a 20 Tech and the Dime will align in a 50 Tech. III. COVERAGE RULES A. Clamp Free 1. Corners will match any motion from WR‟s. 2. Vs. Trips Bunch: Check to Cowboy Bunch. B. 0 Zone Strong ck 1 Spy Strong 1. Stay in 0 Zone Strong vs. Ace. 2. Check to 1 Spy Strong vs. Ace Trips / motion to Ace Trips a. Stay in 0 Zone Strong vs. Ace Trips FIB. IV. VERSUS REGULAR FORMATIONS We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any formation besides Ace, Ace Trips or Ace Trips Bunch.

II.

57

COWBOY

S A

T

N M

T D

W

C

C

F

ASSIGNMENTS
Strong Tackle
Align: 4 Tech Key: Based on Call Resp: Based on Call

Sam
Align: 1 yd. Outside TE Key: TE Resp: Press

Nose
Align: 0 Tech Key: Based on Call Resp: Based on Call

Mike
Align: 00 Tech Key: Center Resp: Inside-Out on Ball

Weak Tackle
Align: 4 Tech Key: Based on Call Resp: Based on Call

Dime
Align: 60 Tech Key: TE Resp: Fit Inside Will; Outside-In on Ball

Anchor
Align: 60 Tech Key: TE Resp: Fit Inside Sam; Outside-In on Ball

Will
Align: 1 yd Outside TE Key: TE Resp: Press

NOTE: Can Call with any Line or Front Movements involving D-Line and OLB‟s. COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong 2) When in 1 Spy Strong, Mike & Dime move to 20 Tech & 50 Tech. NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

58

COWBOY ANGLE TO

S A

T

N M

T D

W

C

C

F

ASSIGNMENTS
Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive

Sam
Align: 1 yd. Outside TE Key: TE Resp: Press

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive

Mike
Align: 00 Tech Key: Center Resp: Inside-Out on Ball

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive

Dime
Align: 60 Tech Key: TE Resp: Fit Inside Will; Outside-In on Ball

Anchor
Align: 60 Tech Key: TE Resp: Fit Inside Sam; Outside-In on Ball

Will
Align: 1 yd Outside TE Key: TE Resp: Press

COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong 2) When in 1 Spy Strong, Mike & Dime move to 20 Tech & 50 Tech NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

59

COWBOY PHILLY NOSE TO

S A

T

N M

T D

W

C

C

F

ASSIGNMENTS
Strong Tackle
Align: 4i Tech Key: Guard Resp: Read Guard feel Tackle

Sam
Align: 1 yd. Outside TE Key: TE Resp: Press

Nose
Align: 0 Tech Key: Guard feel Tackle Resp: Drive

Mike
Align: 00 Tech Key: Center Resp: Inside-Out on Ball

Weak Tackle
Align: 4i Tech Key: Guard Resp: Read Guard feel Tackle

Dime
Align: 60 Tech Key: TE Resp: Fit Inside Will; Outside-In on Ball

Anchor
Align: 60 Tech Key: TE Resp: Fit Inside Sam; Outside-In on Ball

Will
Align: 1 yd Outside TE Key: TE Resp: Press

COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong 2) When in 1 Spy Strong, Mike & Dime move to 20 Tech and 50 Tech NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

60

BLACK DEFENSE

61

BLACK DEFENSE
The Black Front is a 4-3 Defense. The front will be played with Normal personnel. The Defense will keep 7 men in the box, while also allowing OLB displacement versus WR‟s. The Black front may be played in normal or long yardage situations. FRONTS 1. Black 2. Black Even MOVEMENTS 1. Snake 2. Drive 3. Spark 4. Pinch 5. Strike 6. Echo 7. Solid COMP ALIGNMENTS 1. Shade 2. Even Shade Tight 3. Even Double Eagle 4. Switch 5. Show

I. ALIGNMENT RULES A. Black: Dime will always align Strong & will give a “Kick Right/Left” call. Dime & Quick play as true OLB‟s. B. Black Even: Dime goes to the TE side at LB Depth.

II. COVERGE RULES A. Dime & Quick are zone drop defenders; the End will be the OLB to the Dime side and he will always rush the QB. B. All Even digit coverages may be played.

C. Dime & Quick must know if they are strong or weak for zone drop responsibilities.
D. Double-Digits may be used (e.g. 6/10)

62

BLACK

E

T D M

N

T Q

C

C

A

F

ASSIGNMENTS
End
Align: 7 Tech vs TE; 5 Tech vs SE Stance: 2/3 Point Stance Key: Triangle Resp: Basic Read Okie

Quick
Align: 70 Tech vs TE; 50 Tech vs SE Stance: 2 Point Stance Key: Triangle Resp: Ball To-Basic Read Okie Ball Away-Cutback Player TE Side: A Gap SE Side: B Gap **Responsible for Reverse; Pitch vs Option**

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Stance: 3 Point Stance Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In

Mike
Align: 10 Tech to TE Side Stance: LB Key: Center to Backfield Flow Resp: TE Side: A Gap SE Side: B Gap

Weak Tackle
Align: 6i Tech vs TE; 5 Tech vs SE Stance: 3 Point Stance Key: Tackle to Backfield Resp: C Gap **Responsible for QB vs Option**

Dime
Align: 60 Tech vs TE; 50 Tech vs SE Stance: LB Key: Triangle Resp: Ball To-C Gap Ball Away-Cutback Player TE Side: A Gap SE Side: B Gap

COVERAGES: All Even Digits, Bandit, Clam and Mac Coverages

63

BLACK VS TE WEAK & TWO TE’s
BLACK vs TE WEAK

E C A D

T M

N

T Q

C

F

BLACK vs TWO TE‟s

E C D

T

N

T

M

Q
C

A

F

64

BLACK DRIVE

E

T D M

N

T Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Black Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read Cutback: TE Side: A Gap SE Side: B Gap

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech: Drive to 2i Tech 2i Tech: Drive to 3 Tech

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: TE Side: B Gap SE Side: A Gap

Weak Tackle
Align: Normal Black Rules Key: Tackle Resp: Basic Read

COVERAGES: Normal Black Coverages

NOTE: 1. Strong Tackle & Nose may Start from a Head Up Alignment on Guards 2. Can Run with Switch 3. Can Call Black Drive (To / Away / My Call) Strong Tackle & Nose are Head Up – Drive to a Shade

65

BLACK IN

E

T D M

N

T Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Black Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read Cutback: TE Side: B Gap SE Side: B Gap

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech: Drive to 2i Tech 2i Tech: Basic Read

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: TE Side: B Gap SE Side: B Gap

Weak Tackle
Align: Normal Black Rules Key: Tackle Resp: Basic Read

COVERAGES: Normal Black Coverages

NOTE: 3 Tech may Start from a Head Up Alignment on Guard

66

BLACK PINCH

E

T D M

N

T Q

C

C

A

F

ASSIGNMENTS
End
Align: Anchor Key: TE Resp: Fire C Gap – Squeeze Tackle

Dime & Quick
Align: Normal Black Rules Key: Near Guard to Backfield Resp: Basic Read *Look for Ball to Bounce Outside*

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech: Slant to A Gap 2i Tech: Basic Read

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read *Look for Ball to Bounce Outside*

Weak Tackle
Align: Normal; Cheat to 5 Tech vs SE Key: Tackle Resp: Slant to B Gap

COVERAGES: Normal Black Coverages

NOTE: 1. Used in Short Yardage Situations 2. Call with Black Even Switch

67

BLACK ECHO

E

T D M

N

T Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Black Rules Key: Triangle Resp: Basic Read *Action Away Climb Upfield for Boot*

Dime & Quick
Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Normal Black Rules Resp: Basic Read

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: Normal Black Rules Key: Tackle Resp: Basic Read *Action Away Climb Upfield for Boot*

COVERAGES: Normal Black Coverages

68

BLACK SOLID

E

T D M

N

T Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Black Rules Key: TE Resp: Upfield

Dime & Quick
Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: Penetrate

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: Normal Black Rules Key: Tackle Resp: Penetrate

COVERAGES: Normal Black Coverages NOTE: Used primarily in Passing Situations

69

BLACK SHADE

E

T D M

N

T Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Black Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 1 Tech to SE Side Key: 3 Tech-Guard; 1 Tech-Center Resp: Basic Read

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: Normal Black Rules Key: Tackle Resp: Basic Read

COVERAGES: Normal Black Coverages NOTE: Used primarily in Passing Situations

70

BLACK EVEN SHADE TIGHT

E

T D M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Black Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 1 Tech to SE Side Key: 3 Tech-Guard; 1 Tech-Center Resp: Basic Read

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read

COVERAGES: Normal Black Coverages

71

BLACK EVEN DOUBLE EAGLE

E

T D

N M

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Black Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Black Rules Key: Normal Black Rules Resp: Basic Read

Nose
Align: Head Up Center Key: Center Resp: Basic Read

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read

Strong & Weak Tackles
Align: 3 Tech Key: Guard Resp: Basic Read

COVERAGES: Normal Black Coverages NOTE: Can Call Beast Even Double Eagle

72

BLACK EVEN SWITCH

E

T M

N

T Q

C

D

C

A

F

ASSIGNMENTS
End
Align: 6i Tech Key: Tackle Resp: Basic Read

Dime
Align: Head Up TE Key: Near Guard to Backfield Resp: Ball To- Alley Player (Play Off End) Ball Away- Basic Read

Strong Tackle & Nose
Align: B Gap to TE Side; A Gap to SE Side Key: Normal Black Rules Resp: Basic Read

Mike
Align: Normal Black Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: Normal Black Rules Key: Tackle Resp: Basic Read

Quick
Align: Normal Black Rules Key: Near Guard to Backfield Resp: Basic Read

COVERAGES: Normal Black Coverages

73

BLACK SHOW

E

T D M

N

T Q

C

C

A

F

ASSIGNMENTS
End
Align: Outside TE; Inside Dime vs SE Key: Triangle Resp: D Gap **Responsible for QB vs Option**

Dime
Align: Show Blitz on LOS Key: Near Guard to Backfield Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In

Mike
Align: Show Blitz on LOS Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Tackle Resp: C Gap

Quick
Align: Show Blitz on LOS Key: Near Guard to Backfield Resp: Basic Read

COVERAGES: Normal Black Coverages NOTE: Can Call with Switch: “Black Even Switch Show” Tight: “Black Even Tight Show”

74

EVEN DEFENSE

75

EVEN DEFENSE
The Even Front is a 6-1 Defense. The front will be played with Normal personnel. The Defense will keep 7 men in the box, while also allowing OLB displacement versus WR‟s. The Even front may be played in normal or long yardage situations. FRONTS 1. Even 2. Even Backer Away 3. Even Backer To 4. Bear MOVEMENTS 1. Snake 2. Drive 3. Spark 4. Strike 5. Echo 6. Solid COMP ALIGNMENTS 1. Shade 2. Shade Raven 3. Double Eagle 4. Switch 5. Show

I. ALIGNMENT RULES A. Even: Dime will always go to the TE side & give a “Kick Right/Left” B. Even Backer Away: Dime will always go weak & give a “Kick Right/Left” C. Even Backer To: Dime will always go strong & give a “Kick Right/Left” D. Bear: Even rules for Dime. The Safety away from the Dime will invert to a true 30 Technique late.

II. COVERGE RULES A. Dime & Quick are zone drop defenders; the End will be the OLB to the Dime side and he will always rush the QB. B. All Even digit coverages may be played. C. Dime & Quick must know if they are strong or weak for zone drop responsibilities. D. Double-Digits may be used (e.g. 6/10) E. Bear vs a One Back set checks to Even

76

EVEN

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Outside TE; Inside Dime vs SE Key: Triangle Resp: D Gap **Responsible for Pitch vs Option**

Dime
Align: Always to the TE in 6i Tech No TE or 2 TE‟s use My Call Rules Key: TE-Tackle-Backfield-Ball Resp: C Gap

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In

Mike
Align: 10 Tech to the TE Side Key: Center to Backfield Flow Resp: TE Side-A Gap; SE Side-B Gap

Weak Tackle
Align: 5 Tech Key: Tackle Resp: C Gap

Quick
Align: 7 Tech vs 2 TE; Ghost vs SE Key: Triangle Resp: D Gap

COVERAGES: All Even Digits, Clam and Mac Coverages

77

EVEN VS TE WEAK & TWO TE’s
EVEN vs TE WEAK

Q C A

T

N M

T

D

E

C

F

EVEN vs TWO TE‟s

E C

D

T M

N

T

Q C

A

F

78

EVEN DRIVE

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Even Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read Cutback TE Side-B Gap SE Side-A Gap

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech- Drive to 2i Tech 2i Tech- Drive to 3 Tech

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: TE Side-B Gap; SE Side-A Gap

Weak Tackle
Align: Normal Even Rules Key: Tackle Resp: Basic Read

COVERAGES: Normal Even Coverages NOTE: 1. Strong Tackle & Nose May Start from a Head Up Alignment on Guard 2. Can Run with Switch 3. Can Call Even Drive (To / Away / Tight) Strong Tackle & Nose are Head up and Drive to a Shade

79

EVEN IN

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Even Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read Cutback TE Side-B Gap SE Side-B Gap

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: 3 Tech- Drive to 2i Tech 2i Tech- Basic Read

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: TE Side-B Gap; SE Side-B Gap

Weak Tackle
Align: Normal Even Rules Key: Tackle Resp: Basic Read

COVERAGES: Normal Even Coverages
NOTE: 3 Tech May Start from a Head Up Alignment on Guard

80

EVEN ECHO

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Even Rules Key: Triangle Resp: Basic Read **Action Away Climb Upfield for Boot**

Dime & Quick
Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Normal Even Rules Resp: Basic Read

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: Normal Even Rules Key: Tackle Resp: Basic Read **Action Away Climb Upfield for Boot**

COVERAGES: Normal Even Coverages

81

EVEN SOLID

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Even Rules Key: TE Resp: Upfield

Dime & Quick
Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: Guard Resp: Penetrate

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: Normal Even Rules Key: Tackle Resp: Penetrate

COVERAGES: Normal Even Coverages NOTE: Used Primarily in Passing Situations

82

EVEN SHADE

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Even Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 1 Tech to SE Side Key: 3 Tech-Guard; 1 Tech-Center Resp: Basic Read

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: Normal Even Rules Key: Tackle Resp: Basic Read

COVERAGES: Normal Even Coverages

83

EVEN SHADE RAVEN

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Even Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read

Strong Tackle & Nose
Align: 3 Tech to TE Side; 1 Tech to SE Side Key: 3 Tech-Guard; 1 Tech-Center Resp: Basic Read

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read

COVERAGES: Normal Even Coverages

84

EVEN DOUBLE EAGLE

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Normal Even Rules Key: Triangle Resp: Basic Read

Dime & Quick
Align: Normal Even Rules Key: Normal Even Rules Resp: Basic Read

Nose
Align: Head Up Nose Key: Center Resp: Basic Read

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read

Strong & Weak Tackles
Align: 3 Tech Key: Guard Resp: Basic Read

COVERAGES: Normal Even Coverages

85

EVEN SWITCH

D

E

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: 6i Tech Key: Tackle Resp: Basic Read

Dime
Align: Head Up TE Key: Near Guard to Backfield Resp: Ball To-Alley Player (Play Off End) Ball Away-Basic Read

Strong Tackle & Nose
Align: TE Side-B Gap; SE Side-A Gap Key: Normal Even Rules Resp: Basic Read

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: Normal Even Rules Key: Tackles Resp: Basic Read

Quick
Align: Normal Even Rules Key: Near Guard to Backfield Resp: Basic Read

COVERAGES: Normal Even Coverages

86

EVEN ONE BACK FORMATIONAL ADJUSTMENTS
Even Adjustment to Joker Formation Even Adjustment to Kings Formation

E

D

T M

N

TQ Q

T

N M

T

D E C

C

A C

C

A F

F

Even Adjustment to Ace Formation

Even Adjustment to Tens/Jacks Formation

E

D

T M

N

T

Q

E

D

T M

N

T Q C

C C A F

C

A

F

87

EVEN ONE BACK FORMATIONAL ADJUSTMENTS continued
Even Adjustment to Ace Trips Formation Even Adjustment to Queen Trips Formation

Q C

T

N M

T

D

E A C C Q

T

N M

T

E D C

F

A

F

Even Adjustment to Queens Formation

E

T

N

T Q

C

D

M

C

F

A

88

EVEN BACKER AWAY

Q

T

N M

T

E D

C

C

A

F

ASSIGNMENTS
End
Align: Outside TE; 5 Tech vs SE Key: Triangle vs TE; Tackle vs SE Resp: D Gap **Responsible for QB vs Option**

Dime
Align: 6i Tech vs TE; 50 Tech vs SE Key: TE-Tackle-Backfield-Ball Resp: C Gap

Strong Tackle
Align: TE Side-6i Tech; SE Side-5 Tech Key: 6i Tech-TE/Tackle; 5 Tech-Tackle Resp: C Gap

Mike
Align: 10 Tech to TE Side Key: Center to Backfield Flow Resp: TE Side-A Gap; SE Side-B Gap

Nose & Weak Tackle
Align: 3 Tech to TE Side; 2i Tech to SE Side Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In

Quick
Align: 7 Tech vs TE; Ghost vs SE Key: Triangle Resp: D Gap

COVERAGES: All Even Digits, Clam and Mac Coverages

89

EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS
PRO TWINS

Q

T

N M

T

E Q D C A

T

N M

T

D E C

C

C

A

F

F

FLANK

SPREAD

Q

T

N M

T

D

E Q C

T

N M

T D

E

C A F

C

C

A

F

90

EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS continued
JOKER KINGS

Q

T

N M

T

E Q D C

T

N M

T

D E C

C

C

A A F

F

ACE

ACE TRIPS

Q

T

N M

T

D

E C C

Q

T

N M

T

D

E

C

C

A

F A F

91

EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS continued
JACKS TENS

E

D

T M

N

T Q C D

E

T M

N

T

Q

C

C

C

F

A

F

A

QUEENS

QUEEN TRIPS

E C D

T M

N

T Q C C

T

N M

T D

E C

Q

F

A

A

F

92

EVEN BACKER TO

E

D

T M

N

T

Q

C

C

A

F

ASSIGNMENTS
End
Align: Outside TE; 5 Tech vs SE Key: Triangle vs TE; Tackle vs SE Resp: D Gap **Responsible for Pitch vs Option**

Dime
Align: 6i Tech vs TE; 40 Tech vs SE Key: TE-Tackle-Backfield-Ball Resp: C Gap

Strong Tackle & Nose
Align: TE Side-3 Tech; SE Side-2i Tech Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In

Mike
Align: 10 Tech to TE Side Key: Center to Backfield Flow Resp: TE Side-A Gap; SE Side-B Gap

Weak Tackle
Align: TE Side-6i Tech; SE Side-5 Tech Key: Tackle Resp: C Gap

Quick
Align: 7 Tech vs TE; Ghost vs SE Key: Triangle Resp: D Gap

COVERAGES: All Even Digits, Clam and Mac Coverages

93

EVEN BACK TO VS TE WEAK & TWO TE’s
EVEN BACKER TO vs TE WEAK

E C A D

T M

N

T

Q

C

F

EVEN BACKER TO vs TWO TE‟s

E C

D

T M

N

T

Q C

A

F

94

BEAR

E

D

T M

N F

T

Q

C

C

A

ASSIGNMENTS
End
Align: Outside TE; Inside Dime vs SE Key: Triangle Resp: D Gap **Responsible for Pitch vs Option**

Dime
Align: Use Even Rules Key: TE-Tackle-Backfield-Ball Resp: C Gap

Mike Strong Tackle & Nose
Align: TE Side-3 Tech; SE Side-2i Tech Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Gap Aligned In
Align: 30 Tech to TE Side Key: Center to Backfield Flow Resp: TE Side A Gap

Quick
Align: 7 Tech vs 2 TE; Ghost vs SE Key: Triangle Resp: D Gap

Weak Tackle
Align: 5 Tech Key: Tackle Resp: C Gap

Safety
Align: Safety Away from Dime: 30 Tech Safety to Dime: Deep 1/3 Alignment Key: 30 Tech-Triangle Deep 1/3-Uncovered Lineman Resp: 30 Tech-B Gap

COVERAGES: Steal, 0 Spy and Dagger Coverages NOTE: Any One Back Formation Can Check to Even

95

BEAR FORMATIONAL ADJUSTMENTS
PRO TWINS

E

D

T M

N F

T

Q Q

T A

N

T M

D E C

C

C C

A

F

FLANK

SPREAD

E C

D

T

N

T Q

T

N A

T M

E D

M

F

C
C

Q

C

A

F

96

BEAR FORMATIONAL ADJUSTMENTS continued
JOKER KINGS

E A C

D

T M

N

T Q Q C C

T A

N

T M

D E

C

F F

ACE

ACE TRIPS

Q

T A

N

T M

D

E C C A

E

D

T M

N

T

Q

C

C F F

97

BEAR FORMATIONAL ADJUSTMENTS continued
JACKS TENS

E

D

T M

N A

T Q C Q

T F

N

T M

D

E

C

C

C

F

A

QUEENS

QUEEN TRIPS

E C D

T M

N

T

T Q C

N A

T M

E D C

A

C

Q

F

F

98

BRONCO DEFENSE

99

BRONCO DEFENSE
FRONTS 1. Bronco Away 2. Bronco To MOVEMENTS 1. Slant (To / Away / Tight) 2. Drive (To / Away / Tight) 3. Snake (To / Away / Tight)

I. ALIGNMENT RULES A. Anchor Plays Basic Alignment Rules: Strong or to the Field B. Bronco Away
1. Front Kicks Away from the Anchor. 2. Quick (Will) Aligns in a Hip/Walk and the End (Sam) Aligns in a 7 Tech vs TE or a Loose 5 Tech vs SE. 3. Strong DT & Nose Align in 2i or 3 Tech Based upon the Alignment of the TE Weak DT Aligns in a 5 Tech vs SE and a 6i vs a TE. 4. Mike and Dime Align in 30 Techs. 5. Secondary Aligns According to Coverage

C. Bronco To
1. Front Kicks To the Anchor 2. The Mike will Skate to #3 vs a Trips Formation. He will make a “Skate” call to the Dime & the Dime will Skate over to Head Up on the Center. 3. The Dime will Skate to #2 Weak vs a 4 Quicks Formation. He will make a “Skate” call to the Mike & the Mike will Skate over to Head Up on the Center.

II. COVERGE RULES A. Bronco Away = Odd Digit Coverages B. Bronco To = Even Digit Coverages III. KICK CALL A. The Dime will give the Kick Call (Right or Left) to tell the Front which way to Align.

100

BRONCO AWAY

S

T M

N D

T W

C

A

C

F

ASSIGNMENTS
Sam
Align: 7 Tech vs TE; 5 Tech vs SE Key: Triangle Resp: Basic Read

Will
Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read

Strong Tackle & Nose
Align: TE Side-3 Tech; SE Side-2i Tech Key: 3 Tech-Guard; 2i Tech-Center Resp: Basic Read

Mike & Dime
Align: 30 Tech Key: Triangle Resp: Ball to TE-A Gap Ball to SE-B Gap

Weak Tackle
Align: 6i Tech vs TE; 5 Tech vs SE Key: TE or Tackle Resp: Basic Read

COVERAGES: Odd Digit Coverages NOTE: Option Rule: DE & Weak DT are Responsible for QB Anchor & Quick are Responsible for Pitch OLB‟s Must Communicate with the Secondary

101

BRONCO TO

T W

N M

T D

S

C

C

A

F

ASSIGNMENTS
Sam
Align: 7 Tech vs TE; 5 Tech vs SE Key: Triangle Resp: Basic Read

Will
Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read

Nose & Weak Tackle
Align: TE Side-3 Tech; SE Side-2i Tech Key: 3 Tech-Guard; 2i Tech-Center Resp: Basic Read

Mike & Dime
Align: 30 Tech Key: Triangle Resp: Ball to TE-A Gap Ball to SE-B Gap

Strong Tackle
Align: 6i Tech vs TE; 5 Tech vs SE Key: TE or Tackle Resp: Basic Read

COVERAGES: Even Digit Coverages NOTE: Option Rule: DE & Strong DT are Responsible for QB Anchor & FS/CB are Responsible for Pitch OLB‟s Must Communicate with the Secondary

102

BRONCO DRIVE PACKAGE

S

T M

N D

T W

C

A

C

F

ASSIGNMENTS
Sam
Align: 7 Tech vs TE; 5 Tech vs SE Key: Triangle Resp: Basic Read

Will
Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read

Strong Tackle
Align: 2 Tech Key: Man Driving To, Feel Man Aligned On Resp: Drive

Mike
Align: 30 Tech Key: Triangle Resp: DL Drives Outside: Ball To/Away- A Gap

Nose
Align: 2 Tech Key: Man Driving To, Feel Man Aligned On Resp: Drive

Dime
Align: 30 Tech Key: Triangle Resp: DL Drives Inside: Ball To- B Gap Ball Away- Cutback B Gap

Weak Tackle
Align: 6i Tech vs TE; 5 Tech vs SE Key: TE or Tackle Resp: Basic Read

COVERAGES: Coverages Correspond to Front: Bronco Away = Odd Digit Bronco To = Even Digit

103

NOTE: Can Call Drive (To / Away / Tight) with any Bronco Front

BRONCO SLANT PACKAGE

S

T M

N D

T W

C

A

C

F

ASSIGNMENTS
Sam
Align: Anchor vs TE; 5 Tech vs SE Key: Ball Resp: Fire C Gap

Will
Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read

Strong Tackle
Align: 2 Tech Key: Man Slanting To, Feel Man Aligned On Resp: Slant

Mike
Align: 30 Tech Key: Triangle Resp: DL Slants Inside: Ball To- B Gap Ball Away- Cutback B Gap

Nose
Align: 2 Tech Key: Man Slanting To, Feel Man Aligned On Resp: Slant

Dime
Align: 30 Tech Key: Triangle Resp: DL Drives Outside: Ball To- A Gap Ball Away- Cutback A Gap

Weak Tackle
Align: Head Up vs TE; 5 Tech vs SE Key: Feel TE or Tackle Resp: Slant

COVERAGES: Coverages Correspond to Front: Bronco Away = Odd Digit Bronco To = Even Digit

104

NOTE: Can Call Slant (To / Away / Tight) with any Bronco Front

BRONCO SNAKE PACKAGE

S

T M

N D

T W

C

A

C

F

ASSIGNMENTS
Sam
Align: 7 Tech vs TE; 5 Tech vs SE Key: Ball Resp: C Gap

Will
Align: Hip vs TE; Walk vs SE Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech / 2i Tech Key: Man Driving To Resp: Basic Read Drive

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read Bronco Drive

Nose
Align: 3 Tech / 2i Tech Key: Man Driving To Resp: Basic Read Drive

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read Bronco Drive

Weak Tackle
Align: 6i Tech vs TE; 5 Tech vs SE Key: Tackle Resp: Basic Read

COVERAGES: Coverages Correspond to Front: Bronco Away = Odd Digit Bronco To = Even Digit

105

NOTE: Can Call Bronco (To / Away) Snake (To / Away / Tight)

PRO DEFENSE

106

PRO DEFENSE
The Pro Defense is a Pass-Oriented Defense. We will Substitute Personnel to get our best combination of Pass Rushers and Pass Defenders in the Game.

I. ALIGNMENT RULES A. Dime will Always Align to the TE Side in a 6i Technique
1. No TE: Align in a 60 Technique, widen vs a SE 2. No TE or 2 TE‟s: Align Weak

B. Nickel will Always Align in a Hip or Walk Position
1. No TE‟s: Align Strong 2. 2 TE‟s: Align Strong in a 60 Technique

C. DE‟s will Always Rush the QB D. Nickel & Dime must Communicate “Me-You” with the DE when Blitzing

II. COVERGE RULES A. We will use Even Digit & Man Coverages B. One Back Checks:
1. Trips: Base Rule is to Check to Cover 8 (unless in MAC) or as Game Planned 2. 4 Quicks: Stay with the Call or Check to Game Planned Coverage

III. LOOSE ALIGNMENT ADJUSTMENTS A. When “Loose” is Called in the Huddle, the Dime will Adjust to a 60 or Game Planned Alignment IV. COMPLIMENTARY ALIGNMENTS A. Pro Shade

107

PRO DEFENSE

E

D

T M

T

E N

C

C

A

F

ASSIGNMENTS
Strong End
Align: Loose 7 Tech vs TE; Ghost vs SE Key: Triangle Resp: Basic Read (Always Press)

Nickel
Align: 60 Tech vs TE; Walk vs SE Key: Triangle Resp: Basic Read - Pro

Strong Tackle
Align: 3 Tech to TE; 2i Tech to SE Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Basic Read

Mike
Align: 10 Tech to TE Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: 2i Tech to SE; 3 Tech to TE Key: 2i Tech-Center Feel Guard; 3 Tech-Guard Resp: Basic Read

Dime
Align: 6i Tech Key: TE Resp: Basic Read – Even Front

Weak End
Align: Ghost vs SE; Loose 7 Tech vs TE Key: Triangle Resp: Basic Read (Always Press)

COVERAGES: All Even Digits, Mac and Trips Coverages

108

PRO DEFENSE FORMATIONAL ADJUSTMENTS
Pro Adjustment to Joker Formation Pro Adjustment to Kings Formation

E

D

T M

T

E N C C N

E

T M

T

D E C

C

A

F

A

F

Pro Adjustment to Ace Formation

Pro Adjustment to Tens/Jacks Formation

E

D

T M

T Q

E

E

D

T M

T

E N C

C A F

C

C

A

F

109

PRO DEFENSE FORMATIONAL ADJUSTMENTS continued
Pro Adjustment to Ace Trips Formation Pro Adjustment to Queen Trips Formation

E C

D

T

T M

E N C C N

E M

T

T

E D C

A
F

F

A

Pro Adjustment to Queens Formation

E

T

T

E N

C

D

M

C

F

A

110

BLUE DEFENSE

111

BLUE DEFENSE
The Blue Defense is a Front used in Passing Situations. Like the Pro Defense, we will Substitute Personnel to get the best Pass Rushers and Pass Defenders in the Game.

I. ALIGNMENT RULES A. Nickel will Always Align on #2 Strong

B. Mike LB will Align the same as Bronco vs Two Backs
1. Trips: Skate Closer to Inside Alignment on #3 Strong 2. 4 Quicks: May Skate to true MLB; Dime will give “Skate” Call 3. May Loosen Alignment Depth Based on Down & Distance when Aligned on #3

C. Dime will Always Align Weak unless there is a Trips Set
1. Trips: Align off of #3 2. 4 Quicks: Skate Closer to Inside Alignment on #2 Weak

II. COVERGE RULES A. Can Play all Even Digit Coverages, Weasel & Mac Coverages B. Nickel & Dime will look to RE-ROUTE Receivers Outside C. Secondary will Play Normal Coverage Rules

III. MOTION RULES A. Will not Affect Coverage unless Trips Check is Required B. Nickel, Mike & Dime may have to Adjust Based on the Formation C. Nickel, Mike & Dime play Pro Coverage Rules D. Motion to Trips Weak: Check to Trips Check or Cover 8

IV. OPTION A. DE‟s Play QB B. Secondary Plays Pitch

V. PURPLE A. The Blue Front played with Regular Personnel.

112

BLUE DEFENSE

E

T M

T D

E

C

N

C

A

F

ASSIGNMENTS

DE‟s
Align: Loose 7 Tech vs TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read - Pro

Nickel
Align: Strong Side: Hip or Walk Key: Triangle Resp: Basic Read - Pro

DT‟s
Align: 3 Tech to TE; 2i Tech to SE Key: 3 Tech-Guard; 2i Tech-Center Feel Guard Resp: Basic Read - Pro

Mike
Align: 30 Tech; may have to Skate Key: Depends on Alignment Resp: Basic Read - Bronco

Dime
Align: 30 Tech; may have to Skate Key: Depends on Alignment Resp: Basic Read – Bronco

COVERAGES: Even Digit Coverages, Weasel and Mac Coverages NOTE: DE‟s will Play QB vs Option Secondary will Play Pitch vs Option

113

BLUE DEFENSE FORMATIONAL ADJUSTMENTS
4 Quicks

E C N

T M

T

E D

C

A

F

Trips

E C

T M

T D

E C

N

A

F

114

BLUE DEFENSE FORMATIONAL ADJUSTMENTS continued
Queen Trips

E C N

T

T

E

M

D C

A

F

Blue Skunk Mac Safety

E
C
#1 M/M

T M

T D
Back M/M

E C
#1 M/M

N

A
#2 M/M

F
#2 WK / #3 ST M/M

115

RED DEFENSE

116

RED DEFENSE
The Red Defense is a Multi-Front Defense that is Utilized in Passing Situations. We will Substitute Personnel to get the Best Combination of Pass Coverage and Pressure on the Field. I. ALIGNMENT RULES A. Front: We can Align in Okie, Black, Bronco, Even and their Complimentary Alignments.
1. The DL, OLB‟s and LB‟s will Align According to the Front Called

B. Red Back: Will Always Align Weak. C. Tough Alignment: A LB Alignment that can be More Effective in the Red Front.

II. COVERGE RULES A. We will Play Man Coverages (Mac Red / Mac Red Free) and Odd Digit Zone Coverages.

III. RED DEFENSES
A. NORMAL 1. Red Shade 5, Mac Red Free 2. Red Shade Solid 5, MRF 3. Red Stack 5, MRF 4. Red Black 5 Check Slide 5. Red Bronco 5, MRF B. GAMES 1. Red Badger To 5, MRF 2. Red Shade Tex To 5, MRF 3. Red Stack Twist 5, MRF 4. Red Bronco Exit Away 5, MRF C. BLITZ with MAC RED FREE 1. Red Shade Bullet, MRF 2. Red Tough Load To/Away MRF 3. Red Shade Nose Away Oscar MRF 4. Red Bronco Out To/Away MRF 5. Red Bronco Blitz To/Away MRF 6. Red Black Fire/Gut MRF 7. Red Bounty To MRF 8. Red Shade Bounty To MRF 9. Red Shade Out Go MRF D. BLITZ with MAC RED 1. Red Black Smack MR 2. Red Shade Crimson MR 3. Red Bounty To Mike Away Oscar MR 4. Red Mike Away Oscar MR 5. Red Load To Mike Away Oscar MR 6. Red Bronco Out Go MR 7. Red Rum MR E. BLITZ with RED BACK BLITZING 1. Red Tough To Wack MS 2. Red Black Wack MS

117

RED DEFENSE
RED

E C A

T

N

T

M

D

N

C

F

RED SHADE

E
C A

T M

N D

T N C

F

NOTE: The Nickel Back will Always Align Weak

118

RED DEFENSE continued
RED BEAST EVEN

E C A

D

T M

N

T N

C

F

119

WHITE DEFENSE

120

WHITE DEFENSE
The White Defense is a Front used in Passing Situations. We will Substitute Personnel to get the Best Pass Rushers & Pass Defenders on the Field.

I. ALIGNMENT RULES A. Nickel will Align to the Strong Side; Penny will Align to the Weak Side.

B. LB‟s will Align in 30 Techniques; they may Skate vs Trips.
C. DE‟s & Nose will Align in Normal Okie Alignment. We can still use all of our Movements and Comps in White. Ends will Always Rush unless Game Plan dictates otherwise. D. Secondary Aligns According to Coverage.

II. COVERGE RULES A. In addition to our regular coverages we also have the ability to play Cover 20 Throat, 30, 40 and 40 Cheat, 50, 60 and 60 Push, 80, 40 Steal (Cat & Free), & Mac Bison. B. Trips: We will play Cover 5, 50, 8, or 80. We can use our Check Rule for Trips to play Clam, Torch, or Stab.

III. Grey A. We will Align in the White Defense and Stem to the Blue Defense during the Cadence. B. All Blue Defense Rules apply.

IV. WHITE OKIE A. We can Play the White Defense with Regular Personnel. B. Alignments will be normal Okie Rules for all Positions.
1. Both OLB‟s will be Pass Defenders & Drop. 2. Both DT‟s will be Contain Pass Rush Defenders. 3. All other Personnel will Play White Alignments & Rules.

C. All White Defensive Coverages may be used.

121

WHITE DEFENSE
vs 4 Quicks

E C N

N

E

M

D

P

C

A

F

vs Trips

E C N M

N D

E P C

A

F

NOTE: The Nickel Back will Always Align Strong & the Penny will Always Align Weak.

122

GREY DEFENSE
vs 4 Quicks

E N C A M

N D

E P C N C A

E

N M

E

P D C

F

F

vs Trips

E N C A M

N D

E P C N C A

E M

N

E D

P C

F

F

NOTE: We will stem from the White Front to the Blue Front during the cadence.

123

PASS COVERAGES & ADJUSTMENTS

124

PASS COVERAGES & ADJUSTMENTS
I. Coverage Calls A. The Free Safety will make pass coverage call in the huddle. 1. Single digit coverage call: Play coverage vs TE strong or TE weak. 2. Double digit coverage call: Play 1st digit vs TE strong; play 2nd digit vs TE weak. Ex: Cover 6-5: Play Cover 6 vs TE strong – Play Cover 5 vs TE weak. B. The Free Safety will also have built in checks based on formation and/or game plan which may override huddle call. II. Hash Rule A. When the ball is on the hash, the Anchor will always align to the field (unless “Special” is called in the huddle). B. The Hash is the Hash. 1. The hash marks may vary game to game depending on opponent tendencies. III. Strength Rules A. The Anchor will always declare strength and align accordingly.

B. When the ball is on the hash: The wide side of the field is considered strength (unless “Special” is called in the huddle).
C. When the ball is in the middle of the field: Formation determines strength. 1. The side of the formation containing the greater number of quick receivers is considered strength (a quick receiver is one that is able to stretch the defense vertically at the snap). 2. Receivers are numbered from the sideline to the Center (#1, #2, #3). 3. When there is a balanced formation (2 quick receivers to each side), the Twins side of the formation is considered strength. 4. When there is a symmetrically balanced formation (Ace or Queens), the strength will be left. a) Strength may be game-planned. IV. One Back Rules – Zone A. When the ball is on the hash: The wide side of the field is always strength (unless “Special” is called in the huddle). B. One back checks versus 4 quick receivers: **Will be game-planned** 1. Thumb Rule: a) Even Digit Coverage: Play it – when in doubt check to Cover 4. b) Odd Digit Coverage: Play it – when in doubt check to Cover 3. 2. Coverage check is based on width of #2 weak.

C. Trips Check 1. If we are in an Even digit coverage, check to Cover 8 (Game-Planned). 2. If we are in an Odd digit coverage, check to Cover 5 (Game-Planned).

125

PASS COVERAGES & ADJUSTMENTS continued
V. Coverage and Front Movements: Okie Front A. Any time we move the front or use a complimentary alignment where one or both DT‟s are involved, coverage must be married to the front. B. When the front is moved “To” the Anchor, we will use Even digit coverages. 1. The exceptions are Eagle, Tight, Axe and Buzzard To, which must have Odd digit coverages. C. When the front is moved “Away” from the Anchor, we will use Odd digit coverages. 1. The exceptions are Eagle, Tight, Axe and Buzzard Away, which must have Even digit coverages. D. When the front is moved with “Tight” towards the TE, we must double-digit the coverage, using an Even number first digit and an Odd number second digit. 1. The exceptions are Eagle, Tight, Axe and Buzzard My Call, which must use an Odd-Even double-digit combination. VI. Motion A. Zone 1. When the ball is on the hash, motion will not affect us. The only concerns are for alignment adjustment and if we have a change of strength motion there is the possibility of a coverage check. 2. In the middle of the field, motion to 1-back or any motion with 1 back in the backfield: Anchor and Free Safety will “Banjo” – Play the side they are on. a) This may require the Anchor and Free Safety to switch responsibilities. 3. In the middle of the field, any motion with 2 backs in the backfield: Anchor and Free Safety should Banjo. a) If there is a two digit coverage call, change of strength will force the Free Safety to check to a new coverage. B. Man to Man 1. Anytime we are in Man to Man coverage and motion occurs, we will “Bump” receivers between the two CB‟s, the Anchor and the Free Safety. a) Our basic rule is that CB‟s will play #1. If we get a change of strength motion involving #1, the CB will bump #1 to a Safety and will now play the new #1. b) We will not bump with LB‟s and/or OLB‟s (unless game-planned). C. Nickel Fronts 1. We will use the same motion rules in the Pro, Blue, White and Red Fronts. VII. One Back Rules – Mac A. When we are in Mac coverage and are pressuring, we will play the following rules: 1. 4 Quicks: a) Okie 1) LB Pressure: Play Defense Called. 2) Secondary Pressure: Check to Mac Safety. b) Black Front: Play Defense Called (no checks needed).

126

PASS COVERAGES & ADJUSTMENTS continued
One Back Rules – Mac continued:

2. Trips: a) Okie 1) LB Pressure: Play Defense Called. 2) Secondary Pressure: Check to Mac Safety. b) Black: Play Defense Called (no checks needed).

VIII. No Backs – “Empty” A. In Okie, Black, Pro, and Bronco Fronts: If the offense comes out in, or motions to, No Backs, we will check to “Lock” (game-planned).
B. If there are 4 receivers on 1 side: Treat as Trips. C. LB‟s and OLB‟s must communicate “Empty”, especially when the offense motions to it. D. Front Breakdown:
1. Okie: 2. Black, Bronco To: 3. Bronco Away: 4. Bulldog: 5. Pro: 6. Red: 7. White: 8. Blue: 9. Goal Line: 10. Stud: Check Lock Check Lock Check Okie Lock Check Okie Lock Check Lock Play Call Play Call Play Call Check Lock Check Goal Line Lock

E. Any Mac Free coverage will stay on as the DB free will play the fifth receiver Man to Man. IX. No Huddle A. We will use wrist bands to expedite defensive calls versus a no huddle or hurry up offense.

X. Bronco Reciprocal Coverage Rule A. When the ball is in the middle of the field and the offense motions or shifts to strength away from the Anchor: Check to Reciprocal Coverage. 1. E.g.: Ball in the middle of the field – Huddle call: Bronco Away 5 Offense aligns in I Twins Left: Anchor is Left – “5 Left” Motion to I Pro (Away from Anchor) – “Check 6 Right” 2. E.g.: Ball in middle of the field – Huddle call: Bronco To 6 Offense aligns in I Pro Left: Anchor is Left – “6 Left” Motion to I Twins (Away from Anchor) – “Check 5 Right”
B. Rule: Bronco Away: Odd Digit checks to Even Digit (10) versus trips away from Anchor. Bronco To: Even Digit checks to Odd Digit (5) versus trips away from Anchor. XI. Motion / Trade when Blitzing A. There is no new Anchor call if there is change of strength via motion or trade. 1. If we are in Man to Man, we Bump 2. If we are in Zone, we simply play the coverage. 3. In Black/Even: The Dime trades and we re-kick; the Anchor and Free banjo.

127

PASS ROUTE TERMINOLOGY
1. Hitch: Quick pass to WR/Slot (0-4 yards)

2. Under: Short underneath route across the field, usually by a WR/Twin (0-5 yards)

3. Slide: Short route into the flat, usually by RB/TE/Slot (0-6 yards)

4. Drag: Short to intermediate route run by TE/Slot across the field (4-12 yards)

5. In: Short to intermediate route run across the field by Slot/WR (6-17 yards)

6. Curl: Short to intermediate route run in seam, usually by the WR/Slot/TE (8-15 yards)

7. Choice: Short to intermediate route run across field or to sideline, based on coverage. Usually run by TE/Slot/WR (6-12 yards)

128

PASS ROUTE TERMINOLOGY continued
8. Out: Short to intermediate route run to sideline, usually by WR/Slot (6-17 yards)

9. Dig: Intermediate route run across the field usually by WR (12-25 yards)

10. Slant: Short to deep route run on a diagonal across the field, usually by TE/WR/Slot (0-25 yards)

11. Corner: Vertical route run with inside release by WR and bending back to sideline

12. Fade: Vertical route run with outside release by WR and parallel to sideline

13. Post: Vertical route run by WR that breaks diagonally across the field (12-18 yards)

129

PASS ROUTE TERMINOLOGY continued
14. Post-Corner: Vertical route by WR that heads to post, but breaks out to the sideline on a diagonal (6-17 yards)

15. Streak: Vertical route run by any receiver that heads straight to the goal line

16. Wheel: Route combination by two receivers where the #2 receiver releases to the flat and goes vertical

Playing the Wheel Route: 1. Strong Side: The widest underneath defender will run with #3 if he runs a wheel route. 2. Weak Side: The widest underneath defender will run with #2 if he runs a wheel route. 3. Cover 4: No underneath receiver will run with a wheel route in Cover 4

130

TAGS
1. Special: 2. Show: 3. Hide: 4. Level: Tells the Anchor to go into the boundary if formation strength is into the boundary. Show man coverage; Front shows blitz. Show man coverage, play zone. Secondary aligns in 2 deep look: 4 across @ 8 yards from LOS. Front seven align in box and move to proper alignments during cadence.

5. Level Stay: Stay in Level alignment, play coverage on the run. 6. Press: 7. Bail: 8. Combo: 9. Delay: 10. Skate: 11. Check: 12. Bracket: 13. Replace: 14. Spy: Zone or Man to Man bump coverage. Show Press and back out fast on the snap, usually playing zone. Inside-Outside man to man technique to avoid potential pick situations. Tells the LB responsible for Hook zone to play all routes under 5 yards. Call made to LB‟s telling them to adjust alignments horizontally (displace). Coverage after the word “Check” signifies what coverage we will play vs Trips DE‟s play outside part of #2 receiver. Free Safety replaces blitzing CB and plays #1 man to man. Free Safety, Anchor or OLB replaces blitzing defender in pass coverage.

15. Jump:
16. Gator: 17. Cheat:

Dime and/or OLB play flat responsibility – get under #1 receiver.
Inside-Outside man to man technique vs Bunch set which avoids potential pick situations. Used primarily in Patriot coverage, tells the Dime that the Free Safety is the widest underneath zone defender and the Dime must now carry #2 receiver vertical. Call by Free Safety to tell defenders he is no longer a Bracket player to his side in Double Deuce coverage. Strong DT is in coverage as the Hook player. Weak DT is in coverage as the Hook player. Nose is in coverage as the Hook player.

18. Fishing:

19. Torch: 20. Twinkie: 21. Nutter:

131

COVERAGE LIST
BASE / 7 MAN COVERAGES Cover 1: Cover 2: Cover 2 Throat: M/M on the Cover 3: Cover 4: Cover 4 Read: Rob the Dig. Cover 5: Cover 6: Cover 6 Switch: underneath. Cover 7: Cover 8: Cover 10: Zap: Zoom: Will deep. Zip: deep. Cover 4 Steal: Cover 4 Roll: Cover 40 Cheat: Cover 44: Cover 66: Flood: Weasel: Clam: Stab: Torch: 8-MAN COVERAGES Cover 20 Throat: playing M/M on Cover 30: Cover 40: Cover 50: Cover 80: Cover OJ: Lock: Latch: Victory: for 5 Across: for A 2-deep, 5-under zone with the Anchor inverted. A 2-deep, 5-under zone with both Safeties deep. A 2-deep, 3-under zone with both Safeties deep while playing #2 receivers. A 3-deep, 4-under zone favoring weak-side underneath coverage. A 4-deep, 3-under zone. A 4 Deep, 3 Under zone with both Safeties having the ability to A Free Safety strong-side quarter, 4-under zone. An Anchor strong-side quarter, 4-under zone. An Anchor Strong Side quarter, 4 Under zone with the Free A 3-deep, 4-under zone favoring strong-side underneath coverage. An Anchor strong-side third, 4-under zone. A 3-deep, 4-under zone concentrating on strong-side underneath coverage. A 4 Deep, 3 Under zone with the Will deep. A 3 Deep, 4 Under zone, favoring the weak-side underneath zones, with the A 3 Deep, 4 Under zone, favoring the strong underneath zones, with the Will A 3-deep, 4-under read robber coverage. A zone coverage (4 or 6) based on flow. A 4-deep, 3-under zone with both OLB‟s in coverage. A 3-deep, 4-under Anchor robber coverage. A 3-deep, 4-under Free Safety flat-player coverage. A 3-deep, 4-under rotational zone strong (Will in coverage). A 3-deep, 3-under zone with 1 DB playing M/M on a designated receiver. A 3-deep, 3-under zone with the strong CB playing M/M. A 3-deep, 3-under zone with the Anchor playing M/M. A 3-deep, 3-under zone with the Sam playing M/M.

A 2-deep, 4-under prevent zone with both Safeties deep while the #2 receivers. A 3-deep, 5-under prevent zone coverage. A 4-deep, 4-under prevent zone coverage. A Free Safety strong-side quarter, 5-under prevent zone coverage. An Anchor strong-side third, 5-under prevent zone coverage. A 3-deep, 3-under zone while playing M/M on the #2 receivers. (Bulldog Front) A 3-deep, man/zone under coverage used vs. no backs. A man under / Free Safety free coverage. A 3-deep zone coverage with the Free Safety to prevent a Touchdown. Used the last play of the half or game. A 5-deep, 3-under zone coverage with 5 DB‟s aligned on the Goal Line.132 Used the last play of the half or game.

COVERAGE LIST continued
MAN to MAN COVERAGES Mac: Mac Backer: Mac Safety: Mac Dagger Free: free. Mac Shield: Mac Sword: Shark: Mac Red: Mac Red Free: Beaver: Mac Bison: Mac Flank: Mac Nickel: Clamp Free: Cowboy Bunch: Fox: Match Free: underneath & 4 Match: Double Deuce: receivers. A M/M coverage where the 7 defenders in the blitz may potentially be resonsible for the back. A M/M coverage where the Mike & Dime will play the back to their side. A M/M coverage where the Free Safety plays #2 weak M/M. A M/M coverage where the Dime plays the TE M/M and a DB is A M/M coverage where the OLB‟s play the TE‟s M/M and one or both Safeties is/are free. A M/M coverage where the OLB‟s play the backs M/M and the Free Safety may be free. A M/M coverage allowing the Mike to key the TB. The Free Safety is free. A M/M coverage employing a 6-man rush. A M/M coverage employing a 5-man rush with one DB free. A M/M coverage utilizing Mac Dagger Free rules. Used in run-down situation. (Black Front) A M/M coverage employing a 5-man rush with one DB free. A M/M coverage with the Anchor & Dime in a combo on the FB. Played vs. a Flank set. (Cowboy Front) A M/M coverage employing a 6-man rush. Used vs. no back sets. A M/M coverage where the CB‟s will match WR motion & the Free Safety is free. (Cowboy Front) A man/zone coverage check to a bunch-set when Clamp Free is called. A man under, 2-deep zone help coverage. A M/M coverage playing all quick receivers M/M with 3 zone players the Free Safety free. A M/M coverage, playing all quick receivers M/M with 3 underneath zone players. A M/M coverage with inside/outside brackets on 4 quick (Nickel/Penny Personnel)

RED ZONE / GOALINE COVERAGES 4 Bracket: A 4-deep, 3-under zone where we will bracket all receivers. 5 Bracket: A Free Safety strong-side quarter, 4-under zone where we will bracket all receivers. 4 Red: A 4-deep, 3-under zone where the Sam & Free Safety play outside leverage on the #2 receivers. 4 Match: A M/M coverage, playing all quick receivers M/M with 3 underneath zone players. Zoro: A 5-across zone coverage used in goaline situations. (Goaline Fronts) Man: A M/M coverage used in goaline situations. (Goaline Fronts) Rosie: A double-digit Red Zone coverage: “Patriot” vs. TE strong; “Titan” vs. TE weak. Patriot: A 4-deep zone/bracket coverage used vs. Pro & 1-back sets. Titan: A 3-deep zone/bracket coverage used vs. Twins & TE weak sets.

133

COVERAGE LIST continued
ZONE BLITZ / 6-MAN COVERAGES Zero Weak: A 2-deep, 4-under rotational zone based on full-flow weak. Zero Tight: A 2-deep, 4-under rotational zone (in either direction) played only vs. a Flank set. 0 Spy Strong: A 3-deep, 3-under zone where the Anchor is underneath. (OLB‟s Blitz) 4 Spy Free: A 3-deep, 3-under zone where the Free Safety is underneath. (ILB/OLB Blitz) 7 Spy Strong: A 3-deep, 3-under zone where the Anchor is underneath. (ILB/OLB Blitz) 7 Spy End: A 3-deep, 3-under zone where both OLB‟s drop. (Anchor Blitz) 0 Spy Twinkie: A 3-deep, 3-under zone where the weak DT is the hook player. (ILB/OLB Blitz) (Blue Front) 4 Spy Torch: A 3-deep, 3-under zone where the strong DT is the hook player. (ILB‟s Blitz) (Blue Front) 40 Spy Replace: A 3-deep, 3-under zone where the Free Safety plays the weak third. (Corner Blitz) 40 Spy Hole: A 3-deep, 3-under zone where the Free Safety plays the hook. (ILB‟s Blitz) 70 Spy Hole: A 3-deep, 3-under zone where the Anchor plays the hook. (ILB‟s Blitz) 70 Spy Sam: A 3-deep, 3-under zone where the Sam plays the hook. (ILB‟s Blitz) Denver Will: A 3-deep, 3-under zone where 1 Safety is deep and the Will plays Cheat. (ILB/Safety Blitz) Denver Dime: A 3-deep, 3-under zone where the Free is deep and the Dime plays Cheat. (Anchor/Will Blitz) Wisky Nutter: A 3-deep, 3-under zone where the Will is deep (Middle 1/3) and Nose is the Hook player. (Anchor/Sam/Mike Blitz) Waco Twinkie: A 3-deep, 3-under zone where the Will is deep (Weak 1/3) and the weak DT is the Hook player. (Weak Corner/Safety Blitz) 20 Spy: A 2-deep, 4-under zone where there is no hook player. (ILB‟s Blitz) 80 Spy: A 3-deep, 3-under zone played vs. Trips sets with no hook player. (ILB‟s Blitz) 1 Spy Strong: A 2-deep, 4-under zone where the Anchor is inverted. Played vs. Trips sets. (Cowboy Front) 0 Zone Strong: A 3-deep, 3-under zone where the Anchor is inverted. (Cowboy Front)

134

Base / 7-Man Coverages

135

COVER 1

W S C
Flat Curl Flat

M A
Hook

D
Curl

C

F
1/2 1/2

Cover 1: A 2 Deep, 5 Under zone with the Anchor Inverted.

Sam
All Actions: Press

Strong CB
All Actions: Flat

Mike
All Actions: Hook

Anchor
All Actions: Curl

Dime
All Actions: Curl

Free Safety
All Actions: Strong Side 1/2

Will
All Actions: Flat

Weak CB
All Actions: Weak side 1/2

136

COVER 2

S C
Flat Curl Hook

W M D
Curl

C
Flat

A
1/2

F

1/2

Cover 2: A 2 Deep, 5 Under zone with both Safeties Deep.

Sam
All Actions: Curl Read off # 2

Strong CB
All Actions: Flat Read # 1 to # 2 and Inside

Mike
All Actions: Hook Read off # 3

Anchor
All Actions: Strong 1/2

Dime
All Actions: Curl Read off # 2

Free Safety
All Actions: Weak 1/2

Will
All Actions: Press

Weak CB
All Actions: Flat Read # 1 to # 2 and Inside

137

COVER 2 THROAT

S C
Flat Curl or # 2 M/M Hook

W M D
Curl or # 2 M/M

C
Flat

A
1/2

F

1/2

Cover 2 Throat: A 2 Deep, 5 Under zone with both Safeties deep with the ability to play M/M on # 2 receivers.

Sam
All Actions: Curl/Read off # 2 If # 2 goes to the Flat now – Curl If # 2 goes vertical or inside – M/M

Strong CB
All Actions: Flat Read # 1 to # 2 and Inside

Mike
All Actions: Hook Read off # 3

Anchor
All Actions: Strong 1/2

Dime
All Actions: Curl/Read off # 2 If # 2 goes to the Flat now – Curl If # 2 goes vertical or inside – M/M

Free Safety
All Actions: Weak 1/2

Will
All Actions: Press

Weak CB
All Actions: Flat Read # 1 to # 2 and Inside

138

COVER 3

S M
Hook

W D
Curl Flat

C

C

Cheat

A
1/3 1/3

F

1/3

Cover 3: A 3 Deep, 4 Under zone favoring weak side underneath coverage.

Sam
All Actions: Press

Strong CB
All Actions: 1/3

Mike
All Actions: Hook Read off # 3

Anchor
All Actions: Cheat Read off # 2 and Inside

Dime
All Actions: Curl Read off # 2

Free Safety
All Actions: 1/3

Will
All Actions: Flat Read off # 1

Weak CB
All Actions: 1/3

139

COVER 4

S M D

W C
Cheat Hook

C

Cheat

A

F

1/4

1/4

1/4

1/4

Cover 4: A 4 Deep, 3 Under zone.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/4

Mike
All Actions: Hook

Anchor
All Actions: 1/4

Dime
All Actions: Cheat

Free Safety
All Actions: 1/4

Will
All Actions: Press

Weak CB
All Actions: 1/4

140

COVER 4 READ

S M D

W C
Cheat Hook

C

Cheat

A

F

1/4

1/4

1/4

1/4

Cover 4 Read: A 4 Deep, 3 Under zone with both Safeties having the ability to Rob the Dig.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/4 (No Help on #1)

Mike
All Actions: Hook

Anchor
All Actions: Read 1/4 #2 Vertical or Out: Play like Inside ¼ #2 In or Under: Rob Dig

Dime
All Actions: Cheat

Free Safety
All Actions: Read 1/4 #2 Vertical or Out: Play like Inside ¼ #2 In or Under: Rob Dig

Will
All Actions: Press

Weak CB
All Actions: 1/4 (No Help on #1)

141

COVER 5

S M
Hook

W D
Curl Flat

C

C

Cheat

A
1/4 1/4

F
1/2

Cover 5: A Free Safety Strong Side quarter, 4 Under zone.

Sam
All Actions: Press

Strong CB
All Actions: 1/4

Mike
All Actions: Hook

Anchor
All Actions: Cheat

Dime
All Actions: Curl

Free Safety
All Actions: Strong 1/4

Will
All Actions: Flat

Weak CB
All Actions: 1/2

142

COVER 6

S M C
Cheat Hook

W D
Curl

C
Flat

A
1/4 1/4 1/2

F

Cover 6: An Anchor Strong Side quarter, 4 Under zone.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/4

Mike
All Actions: Hook

Anchor
All Actions: Strong Side 1/4

Dime
All Actions: Curl

Free Safety
All Actions: Weak Side 1/2

Will
All Actions: Press

Weak CB
All Actions: Flat

143

COVER 6 SWITCH

S M C
Cheat Hook

W D
Flat Curl

F

C

A
1/4 1/2 1/4

Cover 6 Switch: An Anchor Strong Side quarter, 4 Under zone with the Free underneath.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/4

Mike
All Actions: Hook

Anchor
All Actions: Strong Side 1/4

Dime
All Actions: Curl

Free Safety
All Actions: Flat

Will
All Actions: Press

Weak CB
All Actions: 1/2

144

COVER 7

S
Flat

W M D
Cheat Hook

C

C

A
Curl

F
1/3 1/3 1/3

Cover 7: A 3 Deep, 4 Under zone favoring strong side underneath zone.

Sam
All Actions: Press

Strong CB
All Actions: 1/3

Mike
All Actions: Curl

Anchor
All Actions: Flat

Dime
All Actions: Hook

Free Safety
All Actions: 1/3

Will
All Actions: Cheat

Weak CB
All Actions: 1/3

145

COVER 8

S C
Flat Curl Hook

W M D
Cheat

C

A
1/3 1/3

F
1/3

Cover 8: An Anchor strong side third, 4 Under zone.

Sam
All Actions: Curl

Strong CB
All Actions: Flat

Mike
All Actions: Hook

Anchor
All Actions: Strong 1/3

Dime
All Actions: Cheat

Free Safety
All Actions: Middle 1/3

Will
All Actions: Press

Weak CB
All Actions: Weak 1/3

146

COVER 10

S
Flat

W M D
Cheat Hook

C

C

A

Curl

F
1/3 1/3 1/3

Cover 10: A 3 Deep, 4 Under zone concentrating on strong side underneath coverage.

Sam
All Actions: Curl

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: Flat

Dime
All Actions: Cheat

Free Safety
All Actions: 1/3

Will
All Actions: Press

Weak CB
All Actions: 1/3

147

COVER ZAP

C
Cheat

Press

S

M
Hook

D
Cheat

C

A
1/4

W
1/4

F
1/4 1/4

Cover Zap: A 4 Deep, 3 Under zone with the Will deep.

Sam
All Actions: Press

Strong CB
All Actions: Outside 1/4

Mike
All Actions: Hook

Anchor
All Actions: Cheat

Dime
All Actions: Cheat

Free Safety
All Actions: Strong Inside 1/4

Will
All Actions: Inside 1/4

Weak CB
All Actions: Outside 1/4

148

COVER ZOOM

C
Cheat

Press

S

M
Hook

D
Curl

Flat

C

A F
1/3 1/3

W

1/3

Cover Zoom: A 3 Deep, 4 Under zone, favoring the weak-side underneath zones, with the Will deep.

Sam
All Actions: Press

Strong CB
All Actions: Outside 1/3

Mike
All Actions: Hook

Anchor
All Actions: Cheat

Dime
All Actions: Curl

Free Safety
All Actions: Middle 1/3

Will
All Actions: Outside 1/3

Weak CB
All Actions: Flat

149

COVER ZIP

C
Flat Curl

Press

S

M
Hook

D
Cheat

C

A F
1/3 1/3

W

1/3

Cover Zip: A 3 Deep, 4 Under zone, favoring the strong-side underneath zones, with the Will deep.

Sam
All Actions: Press

Strong CB
All Actions: Flat

Mike
All Actions: Hook

Anchor
All Actions: Curl

Dime
All Actions: Cheat

Free Safety
All Actions: Strong Outside 1/3

Will
All Actions: Middle 1/3

Weak CB
All Actions: Outside 1/3

150

COVER 4 STEAL STRONG/FREE
4 Steal Strong:

S M
Cheat Hook

W D
Cheat

C

C

A
1/3

Rob Hole

F
1/3

1/3

Cover 4 Steal: A 3 Deep, 4 Under Anchor Read Robber coverage.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: Middle 1/3 or Robber

Dime
All Actions: Cheat

Free Safety
All Actions: Middle 1/3 or Robber

Will
All Actions: Press

Weak CB
All Actions: 1/3

NOTE: The “Strong” or “Free” tag tells which Safety is the Middle 1/3 player.

151

4 ROLL
4 Roll: A zone coverage (4 or 6) based on flow. RULES: 1) Versus Drop Back Pass: Play 4 2) Versus Dash Strong: Play 6 3) Versus Dash Weak: Play 6

VS. Drop Back Pass

C
Cheat

N

M
Hook

D

P
Cheat

C

1/4

A
1/4

F
1/4

1/4

VS. Dash Strong

C
Flat Curl

N

Load Hook

M

D
Cheat

P F

C

1/2

A
1/4

1/4

VS. Dash Weak

C

N
Cheat

M
Hook

Load

D

P
Curl

Flat

C

152
1/2

A
1/4 1/4

F

COVER 40 CHEAT

S M
Hook or Read Blitz

W D
Cheat

C

C

Cheat

A

F

1/4

1/4

1/4

1/4

Cover 40 Cheat: A 4 Deep, 3 Under zone with both OLB‟s in coverage.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/4

Mike
All Actions: Hook or Read Blitz

Anchor
All Actions: 1/4

Dime
All Actions: Hook or Read Blitz

Free Safety
All Actions: 1/4

Will
All Actions: Cheat

Weak CB
All Actions: 1/4

153

COVER 44

S
Flat

W M D
Hook Cheat

C

C
Curl

A
1/3 1/3

F
1/3

Cover 44: A 3 Deep, 4 Under Anchor underneath coverage.

Sam
All Actions: Flat

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: Curl

Dime
All Actions: Cheat

Free Safety
All Actions: 1/3

Will
All Actions: Press

Weak CB
All Actions: 1/3

154

COVER 66

S M
Cheat Hook

W D
Curl

C

Flat

C

A

F
1/3 1/3

1/3

Cover 66: A 3 Deep, 4 Under Free Safety Flat player coverage.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: Middle 1/3

Dime
All Actions: Curl

Free Safety
All Actions: Flat

Will
All Actions: Press

Weak CB
All Actions: 1/3

155

FLOOD

S
Flat

W M
Hook

C

A
Curl Rob

D

Cheat

C

F
1/2 1/2

Flood: A 3 Deep, 4 Under rotational zone strong (Will in coverage).

Sam
All Actions: Press

Strong CB
All Actions: Rob outside in – Deep Out, Fade, Curl and Dig.

Mike
All Actions: Curl

Anchor
All Actions: Flat

Dime
All Actions: Hook

Free Safety
All Actions: 1/2

Will
All Actions: Cheat

Weak CB
All Actions: 1/2

Cover Tilt: A 3 Deep, 4 Under rotational zone strong with the Sam in coverage. Sam: Cheat Mike: Hook Will: Press Dime: Cheat Anchor: Rob Deep Out, Fade, Curl and Dig CB‟s & Free Safety: 1/3

156

WEASEL

Cheat

C

S

M
Hook

D
Cheat

C

A
1/3 1/3

F
M/M designated Rec. 1/3

Weasel: A 3 Deep, 3 Under zone with the CB‟s or Safeties playing Man to Man on a designated receiver.

Sam
All Actions: Cheat

Strong & Weak CB‟s
All Actions: Man to Man on designated receiver. If not aligned on designated receiver, Play 1/3

Mike
All Actions: Hook

Anchor
All Actions: Man to Man on designated receiver. If not aligned on designated receiver, play Strong 1/3 if Strong CB is M/M. Play Middle 1/3 if Free Safety or Weak CB is M/M

Dime
All Actions: Cheat

Free Safety
All Actions: Man to Man on designated receiver. If not aligned on designated receiver, play Weak 1/3, if Weak CB is M/M. Play Middle 1/3 if Sam or Strong CB is M/M.

Note: 1. Primarily a Trips coverage. 2. Weasel is used as an Even Digit coverage.

157

CLAM (OKIE)

S C
# 1 M/M Cheat

W M D
Cheat Hook

C

A
F

1/3

1/3

1/3

Clam: A 3 Deep, 3 Under zone with the Strong CB playing Man to Man.

Sam
All Actions: Cheat

Strong CB
All Actions: # 1 Man to Man

Mike
All Actions: Hook

Anchor
All Actions: 1/3

Dime
All Actions: Cheat

Free Safety
All Actions: 1/3

Will
All Actions: Press

Weak CB
All Actions: 1/3

Note: 1. Primarily a Trips coverage. 2. Clam is used as an Even Digit coverage.

158

STAB

S C
Cheat

W M
Hook

A

D
Cheat

C

# 2 M/M

F
1/3 1/3 1/3

Stab: A 3 Deep, 3 Under zone with the Anchor playing Man to Man.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: # 2 Strong Man to Man

Dime
All Actions: Cheat

Free Safety
All Actions: 1/3

Will
All Actions: Press

Weak CB
All Actions: 1/3

Note: 1. Primarily a Trips coverage. 2. Stab is used as an Even Digit coverage.

159

TORCH

S
# 3 M/M

W M
Hook

C
Cheat

A

D
Cheat

C

F
1/3 1/3 1/3

Torch: A 3 Deep, 3 Under zone with the Sam playing Man to Man.

Sam
All Actions: # 3 Man to Man on vertical or slide routes. Press on inside routes.

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: Curl to Flat

Dime
All Actions: Cheat

Free Safety
All Actions: 1/3

Will
All Actions: Press

Weak CB
All Actions: 1/3

Note: 1. Primarily a Trips coverage. 2. Torch is used as an Even Digit coverage, similar to Cover 10.

160

8-Man Coverages

161

COVER 20 THROAT

C
Flat

N/S
# 2 M/M Hook to Flat or Over/Under

P/W M D
# 2 M/M Hook to Flat or Over/Under

C
Flat

A

F

1/2

1/2

Cover 20 Throat: A 2 Deep, 4 Under Prevent zone coverage playing # 2 Strong and Weak M/M.

Nickel / Sam
All Actions: If #2 goes to flat now – Curl If #2 goes vertical or inside – M/M

Strong CB
All Actions: Flat

Mike
All Actions: Hook to Flat (Read 3 to 1) or Over/Under

Anchor
All Actions: ½ Field

Dime
All Actions: Hook to Flat (Read 3 to 1) or Over/Under

Free Safety
All Actions: ½ Field

Penny / Will
All Actions: If #2 goes to flat now – Curl If #2 goes vertical or inside – M/M

Weak CB
All Actions: Flat

162

COVER 30

W C A
Flat Curl Hook Curl

S

M

D

Flat

C

F
1/3 1/3 1/3

Cover 30: A 3 Deep, 5 Under Prevent zone coverage.

Sam
All Actions: Curl Read off #2

Strong CB
All Actions: Outside 1/3

Mike
All Actions: Hook Read off #3

Anchor
All Actions: Flat

Dime
All Actions: Curl Read off #2

Free Safety
All Actions: Middle 1/3

Will
All Actions: Flat

Weak CB
All Actions: Outside 1/3

163

COVER 40

W C
Cheat

S

M
Hook

D
Curl

Flat

C

A

F

1/4

1/4

1/4

1/4

Cover 40: A 4 Deep, 4 Under Prevent zone coverage.

Sam
All Actions: Cheat Read off # 2

Strong CB
All Actions: 1/4

Mike
All Actions: Hook

Anchor
All Actions: 1/4

Dime
All Actions: Curl

Free Safety
All Actions: 1/4

Will
All Actions: Flat

Weak CB
All Actions: 1/4

164

COVER 50

S
Flat

W M
Hook

C

Curl

D
Curl

Flat

C

A
1/4 1/4

F
1/2

Cover 50: A Free Safety Strong Side quarter, 5 Under prevent zone.

Sam
All Actions: Flat

Strong CB
All Actions: 1/4

Mike
All Actions: Hook

Anchor
All Actions: Curl

Dime
All Actions: Curl

Free Safety
All Actions: Strong 1/4

Will
All Actions: Flat

Weak CB
All Actions: 1/2

165

COVER 80

W
Flat

C
Flat

S
Curl Hook

M

D
Curl

C

A

F

1/3 1/3 1/3

Cover 80: An Anchor strong-side third, 5 under zone used in prevent situations.

Sam
All Actions: Curl

Strong CB
All Actions: Flat

Mike
All Actions: Hook

Anchor
All Actions: Strong 1/3

Dime
All Actions: Curl

Free Safety
All Actions: Middle 1/3

Will
All Actions: Flat

Weak CB
All Actions: Weak 1/3

Note: Can also run with White Personnel.

166

COVER OJ

A
#2 M/M

S

M
Hook

D
#2 M/M

W/P

C
Cheat

C
Cheat

F
1/3 1/3 1/3

OJ: A 3 Deep, 3 Under zone coverage while playing #2 receives Man to Man. Utilized in the Bulldog front.

Sam / Nickel
If #2 Strong is WR: Cheat If #2 Strong is TE: M/M

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
If #2 Strong is WR: M/M If #2 Strong is TE: Cheat

Dime
If #2 Weak is WR: Cheat If #2 Weak is TE: M/M

Free Safety
All Actions: 1/3

Will / Penny
If #2 Weak is WR: M/M If #2 Weak is TE: Cheat

Weak CB
All Actions: 1/3

167

LOCK
OKIE

S
Inside Rec. M/M

C

A
Cheat

M

D
Delay, B/E QB

W
Inside Rec. M/M

C

F
1/3 1/3

1/3

Lock: A 3 Deep, Man / Zone Under coverage. Used vs. No Backs.

Sam
All Actions: Man to Man on Inside Receiver

Strong CB
All Actions: 1/3

Mike
All Actions: Delay Zone/ Blitz and Engage QB

Anchor
All Actions: Cheat

Dime
All Actions: Delay Zone/ Blitz and Engage QB

Free Safety
All Actions: 1/3

Will
All Actions: Man to Man on Inside Receiver

Weak CB
All Actions: 1/3

NOTE: Primarily a no backs coverage.

168

LOCK
BLACK

E C A
Cheat

D M
Delay, B/E QB

Inside Rec. M/M

Q
Inside Rec. M/M

C

F
1/3 1/3

1/3

Lock: A 3 Deep, Man / Zone Under coverage. Used vs. no Backs.

DE
All Actions: Press

Strong CB
All Actions: 1/3

Mike
All Actions: Delay Zone/ Blitz and Engage QB

Anchor
All Actions: Cheat

Dime
All Actions: Man to Man on Inside Receiver

Free Safety
All Actions: 1/3

Quick
All Actions: Man to Man on Inside Receiver

Weak CB
All Actions: 1/3

NOTE: Primarily a no backs coverage.

169

LATCH
OKIE

S
Inside Rec. M/M

C
# 1 M/M

M A
# 2 M/M Delay, B/E QB

D

W
Inside Rec. M/M

C
# 1 M/M

F
Free

Latch: A Man Under, Safety Free coverage. Used vs. no Backs.

Sam
All Actions: Man to Man on Inside Receiver

Strong CB
All Actions: # 1 Man to Man

Mike
All Actions: Delay Zone/ Blitz and Engage QB

Anchor
All Actions: # 2 Man to Man

Dime
All Actions: Delay Zone/ Blitz and Engage QB

Free Safety
All Actions: Free

Will
All Actions: Man to Man on Inside Receiver

Weak CB
All Actions: # 1 Man to Man

NOTE: Primarily a no backs coverage.

170

VICTORY

N
Cheat

M
B/E QB, Hook

D
Curl

P
Flat

C
A
1/3 1/3

C

F

1/3

Victory: A 3 Deep zone coverage with a Safety to prevent a touchdown. Used for last play of the half or game.

Nickel
All Actions: Align on #2 Strong Cheat – Jam # 2 and Trail Play tip back to the field.

Strong CB
All Actions: 1/3

Anchor Mike
All Actions: Hook – Blitz and Engage QB
All Actions: Middle 1/3

Free Safety Dime
All Actions: Align on # 2 Weak or # 3 Strong vs. Trips. Curl – Jam # 2/# 3 and Trail. Play tip back to the field. All Actions: Safe – Do not Go for Ball unless in Endzone

Weak CB
All Actions: 1/3

Penny
All Actions: Align on #1 Weak Flat – Jam # 1 and Trail

171

5 ACROSS

N
Jam / Trial

D
Jam / Trial

M
B/E QB, Hook

Play Ball

Play Ball

Play Ball

C
Tip

A

F

P
Tip

C

ENDZONE

5 Across: A 5 Deep zone coverage with 5 DB‟s aligned on the Goaline. Used for last play of the half or game.

Nickel
All Actions: Align on #2 Strong Cheat – Jam # 2 and Trail Play tip back to the field.

Strong CB
All Actions: Align on Goaline. Go for Ball in the Air.

Anchor Mike
All Actions: Hook – Blitz and Engage QB
All Actions: Align on Goaline. Play tip behind.

Dime
All Actions: Align on # 2 Weak or # 3 Strong vs. Trips. Curl – Jam # 2/# 3 and Trail. Play tip back to the field.

Free Safety
All Actions: Align on Goaline. Go for Ball in the Air.

Penny
All Actions: Align on Goaline. Play tip behind.

Weak CB
All Actions: Align on Goaline. Go for Ball in the Air.

172

Man Coverages

173

MAC

Blitz / Press (Back)

S

Blitz / Press (Back)

W

C
#1 M/M

M
Blitz (Back)

D
Blitz (Back)

C
#1 M/M

A
#2 st M/M

F
#2 wk / #3 st M/M

Mac: A Man to Man coverage where the 7 defenders in the blitz may potentially be responsible for the back.

Sam
All Actions: Blitz / Press (If back steps to block you, cover him M/M)

Strong CB
All Actions: #1 Strong M/M

Mike
All Actions: Blitz (If back steps to block you, cover him M/M)

Anchor
All Actions: #2 Strong M/M

Dime
All Actions: Blitz (If back steps to block you, cover him M/M)

Free Safety
All Actions: #2 Weak or #3 Strong M/M

Will
All Actions: Blitz / Press (If back steps to block you, cover him M/M

Weak CB
All Actions: #1 Weak M/M

NOTE: If back steps to block a Defensive Lineman, he must cover him M/M.

174

MAC BACKER

S C
# 1 M/M

W M D
# 2 M/M

A
Blitz or # 2 Strong M/M

C
# 1 M/M

F

Mac Backer: A Man to Man coverage where the Mike & Dime play the back to their side M/M.

Sam
All Actions: Press

Strong CB
All Actions: # 1 Man to Man

Mike
All Actions: Back your side Man to Man

Anchor
All Actions: Blitz or # 2 Strong Man to Man Depending on Call

Dime
All Actions: Back your side Man to Man

Free Safety
All Actions: Blitz or # 2 Strong Man to Man Depending on Call

Will
All Actions: Press

Weak CB
All Actions: # 1 Man to Man

NOTE: Versus 1-back we will check to Mac Safety or as Game Planned

175

MAC SAFETY

S C
# 1 M/M

W M
Blitz or # 3 M/M

D

C
# 1 M/M

A
# 2 Strong M/M

F
FB M/M

Mac Safety: A Man to Man coverage where the Free Safety plays # 2 Weak M/M.

Sam
All Actions: Press

Strong CB
All Actions: # 1 Man to Man

Mike
All Actions: Blitz or Tailback Man to Man Depending on call

Anchor
All Actions: # 2 Strong Man to Man

Dime
All Actions: Blitz or Tailback Man to Man Depending on call

Free Safety
All Actions: # 2 Weak Man to Man

Will
All Actions: Press

Weak CB
All Actions: # 1 Man to Man

Mac Safety Rules for Mike & Dime: 1) TB Man to Man 1) If no TB, Back Behind QB Man to Man 2) If both LB‟s are in coverage, Combo TB: If Back Steps your Side: Play him M/M If Back Steps away from you: Blitz 4) 1 Back Sets: Play back Man to Man

176

MAC DAGGER FREE

S C
# 1 or Combo FB/Free

D
TE M/M

W M
TB or # 3 M/M # 1 or Combo

C

A
Free Combo FB, # 2 if WR

F
FB M/M

Mac Dagger Free: A Man to Man coverage where the Dime plays the TE M/M and a Safety/CB is Free.

Sam
All Actions: Press

Strong CB
All Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE, Combo FB or Free.

Mike
All Actions: # 3 or TB in the “I”

Anchor
All Actions: Combo FB or Free # 2 Man to Man if a WR

Dime
All Actions: TE Man to Man

Free Safety
All Actions: Combo FB or Free or # 2 Man to Man if a WR

Will
All Actions: Press

Weak CB
All Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE Combo FB or Free.

Note: Can also play Mac Dagger – No Secondary player is Free, MLB Blitz‟s. Dime and Secondary responsible for TE and all receivers. 177

MAC DAGGER FREE vs TWINS

S C
# 1 M/M

D W
TE M/M

M A
# 2 M/M TB or # 3 M/M

C
Combo FB Or Free

F
Combo FB Or Free

Mac Dagger Free: A Man to Man coverage where the Dime plays the TE M/M and a Safety/CB is Free.

Sam
All Actions: Press

Strong CB
All Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE, Combo FB or Free.

Mike
All Actions: # 3 or TB in the “I”

Anchor
All Actions: Combo FB or Free # 2 Man to Man if a WR

Dime
All Actions: TE Man to Man

Free Safety
All Actions: Combo FB or Free or # 2 Man to Man if a WR

Will
All Actions: Press

Weak CB
All Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE Combo FB or Free.

Note: Can also play Mac Dagger – No Secondary player is Free, MLB Blitz‟s. Dime and Secondary responsible for TE and all receivers. 178

MAC SHIELD

S
TE M/M

W
Press

C
# 1 M/M Or Free

M
Near Back

D

C
# 1 M/M

A
# 2 M/M if WR Or Free

F
# 2/# 3 if WR Or Free

Mac Shield: A Man to Man coverage where OLB‟s Play the TE‟s M/M and one or both Safeties are Free.

Sam
All Actions: TE Man to Man or Press

Strong CB
All Actions: # 1 Man to Man, if # 1 is TE - Free

Mike
All Actions: Near Back Man to Man

Anchor
All Actions: # 2 Man to Man if WR otherwise Free.

Dime
All Actions: Near Back Man to Man

Free Safety
All Actions: # 2 Weak Man to Man if WR # 3 Strong Man to Man if WR otherwise Free.

Will
All Actions: TE Man to Man or Press

Weak CB
All Actions: # 1 Man to Man, if # 1 is TE - Free.

179

MAC SWORD

S
Near Back M/M

W
Near Back M/M

C
# 1 M/M

M
Free

D

C
# 1 M/M

A
# 2 M/M

F
# 2/# 3 if WR Or Free

Mac Sword: A Man to Man coverage where the OLB‟s play the RB‟s M/M and the Free Safety may be Free.

Sam
All Actions: Near Back Man to Man or Press

Strong CB
All Actions: # 1 Man to Man

Mike
All Actions: Free

Anchor
All Actions: # 2 Man to Man

Dime
All Actions: Free

Free Safety
All Actions: # 2 Weak Man to Man # 3 Strong Man to Man otherwise Free.

Will
All Actions: Near Back Man to Man or Press

Weak CB
All Actions: # 1 Man to Man

180

SHARK

E C
# 1 M/M

D
Combo FB

M
TB or Free

Q
Combo FB

C
# 1 M/M

A
# 2 M/M

F
Free

Shark: A Man to Man coverage allowing the Mike to key on the Tailback and the Free Safety is Free.

DE
All Actions: Press

Strong CB
All Actions: # 1 Man to Man

Mike
All Actions: Back Behind the QB Man to Man otherwise Free.

Anchor
All Actions: # 2 Strong Man to Man

Dime & Quick
All Actions: Combo FB, If RB is offset to your side you have him, # 2 Weak Man to Man or # 3 Man to Man vs. Trips otherwise Free.

Free Safety
All Actions: Free

Weak CB
All Actions: # 1 Man to Man

181

MAC RED

S C
# 1 M/M

T M D R
M/M

C
# 1 M/M

A
# 2 M/M

F
Back M/M

Mac Red: A Man to Man coverage employing a 6 man rush.

Sam
All Actions: Press

Strong CB
All Actions: # 1 Man to Man

Mike
All Actions: Blitz

Anchor
All Actions: # 2 Man to Man

Dime
All Actions: Blitz

Free Safety
All Actions: 2 Backs – Combo FB Trips - # 3 Man to Man 4 Quicks – Back Man to Man

Red Back
All Actions: Two Backs – Near Back M/M Trips – Back Man to Man 4 Quicks - # 2 Weak Man to Man

Weak CB
All Actions: # 1 Man to Man

182

MAC RED FREE

S C
# 1 M/M

T M
Blitz or TB M/M

D

R
M/M or Free

C

A
# 2 M/M

F
Free or M/M

Mac Red Free: A Man to Man coverage employing 5 man rush. A Defensive Back is Free.

Sam
All Actions: Press

Strong CB
All Actions: # 1 Man to Man

Mike
All Actions: Blitz or TB Man to Man

Anchor
All Actions: # 2 Man to Man

Dime
All Actions: Blitz or TB Man to Man

Free Safety
All Actions: 2 Backs – Combo FB Trips - # 3 Man to Man 4 Quicks - Free

Red Back
All Actions: Two Backs – Near Back M/M Trips – Free (Unless to You) 4 Quicks - # 2 Weak Man to Man

Weak CB
All Actions: # 1 Man to Man

183

BEAVER

E C
# 1 or Combo FB/Free

D
TE M/M

Q M
TB or # 3 M/M

C
# 1 or Combo

A
Free

F
FB M/M

Combo FB, # 2 if WR

Beaver: A Man to Man coverage utilizing Mac Dagger Free Rules. Used in run down situations. (Black Front)

DE
All Actions: Press

Strong CB
All Actions: # 1 Man to Man unless he is a TE. If # 1 is TE, Combo FB or Free.

Mike
All Actions: # 3 or TB in the “I”

Sam
All Actions: Combo FB or Free or # 2 M/M if a WR.

Dime
All Actions: TE Man to Man

Free Safety Quick
All Actions: Press All Actions: Combo FB or Free or # 2 M/M if a WR.

Weak CB
All Actions: # 1 Man to Man unless he is a TE. If # 1 is TE, Combo FB or Free.

Note: DE and Quick will play base Even Rules. They will not run up field, they will use basic Read principles.

184

MAC BISON

C
#1 M/M

N
#2 M/M

M
Blitz

D
Blitz

P
#2 M/M

C
#1 M/M

A

F

Combo Back/Free

Mac Bison: A Man to Man coverage employing a 5 man rush with a DB Free.

Mike
All Actions: Blitz or Free

Strong CB
All Actions: # 1 Man to Man

Dime
All Actions: Blitz or Free

Anchor
All Actions: Combo Back/Free Trips: # 3 M/M

Nickel & Penny
All Actions: # 2 Man to Man Trips Away: Combo with Anchor/Free

Free Safety
All Actions: Combo Back/Free Motion to Trips: # 3 M/M

Weak CB
All Actions: # 1 Man to Man

185

MAC FLANK

S C
#1 M/M

W A M
TB M/M

D
Combo FB

Combo FB

C
#1 M/M

F
#2 Strong M/M

Mac Flank: A Man to Man coverage played from the Cowboy front vs. a Flank set.

Mike
All Actions: TB Man to Man

Strong CB
All Actions: #1 Man to Man

Dime
All Actions: Combo FB

Anchor
All Actions: Combo FB

Sam & Will
All Actions: Press

Free Safety
All Actions: #2 Strong Man to Man

Weak CB
All Actions: #1 Man to Man

186

MAC NICKEL

P C
#1 M/M

N
#2 M/M

M
Blitz

D
Blitz

C
#1 M/M

A
#3 M/M

F
#2 M/M

Mac Nickel: A Man to Man coverage employing a 6 man rush. Used vs. Empty Sets.

Mike
All Actions: Blitz

Strong CB
All Actions: #1 Man to Man

Dime
All Actions: Blitz

Anchor
All Actions: #3 Strong Man to Man

Nickel
All Actions: #2 Man to Man

Free Safety
All Actions: #2 Man to Man

Penny
All Actions: Blitz

Weak CB
All Actions: # 1Man to Man

187

CLAMP FREE vs ACE TRIPS

S C C A M D

W

F
Free

Clamp Free: A Man to Man coverage where the Free Safety is Free and the Corners match with WR motion.

Sam
All Action: Press

Strong CB
All Actions: WR M/M

Mike
All Actions: TB M/M

Anchor
All Actions: Strong TE M/M

Dime
All Actions: Weak TE M/M

Free Safety
All Actions: Free

Will
All Actions: Press

Weak CB
All Actions: WR M/M

NOTE: Corners will match any motion from the WR‟s. NOTE: We will check to Cowboy Bunch vs. Trips Bunch sets. NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.

188

COWBOY BUNCH

S C A M D

W

C F

Cowboy Bunch: A Man/Zone coverage that we will play to Trips Bunch sets when Clamp Free was called.

Sam
All Action: Press

Strong CB
All Actions: 1st Outside Shallow Route M/M

Mike
All Actions: TB M/M

Anchor
All Actions: 2nd Shallow Route M/M

Dime
All Actions: Weak TE M/M

Free Safety
All Actions: Inside Deep Route M/M

Will
All Actions: Press

Weak CB
All Actions: Outside Deep Route M/M

189

COVER FOX

Press or # 2 Weak M/M

W

C
M/M #1

# 2 M/M

S

M

D

C
M/M #1

2x1: M/M Near Back 2x2: Combo Back 3x1: M/M #3 Strong OR Remaining Back

A
1/2

F

1/2

Cover Fox: A 2 Deep, Man-Under (inside leverage) coverage with both Safeties deep.

Sam
All Actions: Man-to-Man #2 Strong (Inside Leverage)

Strong CB
All Actions: Man-to-Man #1 Strong (Inside Leverage)

Mike

Anchor

All Actions: Strong 1/2 All Actions: If 2 Backs: Man-to-Man Near Back (Blitz Engage) If 2x2: Combo Back (Blitz Engage) If 3x1: Man-to-Man #3 Strong

Dime

Free Safety

All Actions: Weak 1/2 All Actions: If 2 Backs: Man-to-Man Near Back (Blitz Engage) If 2x2: Combo Back (Blitz Engage) If 3x1: Man-to-Man Back (Blitz Engage)

Will
All Actions: If 2 Backs: Press If Trips: Press If 2x2: Man-to-Man #2 Weak (Inside Leverage)

Weak CB
All Actions: Man-to-Man #1 Weak (Inside Leverage)

NOTES: 1) Technique for all man-to-man players is Inside and Underneath. 190 2) Versus Motion, all man-to-man defenders lock onto your man. 3) Versus Empty: Mike has #3 Strong M/M, Will has #2 Weak M/M, Dime Blitz Engage the QB.

MATCH FREE

C
M/M #1

A
M/M #2

2x2: Cheat 3x1: M/M #3 Strong

S

M
2x2: Hook 3x1: Cheat

D
2x2: Cheat 3x1: Hook

W
2x2: M/M #2 Weak 3x1: Cheat

C
M/M #1

F
Free

Match Free: A man-to-man coverage with the Free Safety free.

Sam
All Actions: 2x2: Cheat 3x1: M/M #3 Strong

Strong CB
All Actions: Man-to-Man #1 Strong

Mike
All Actions: 2x2: Hook 3x1: Cheat Strong

Anchor
All Actions: M/M #2 Strong

Dime
All Actions: 2x2: Cheat 3x1: Hook

Free Safety
All Actions: Free

Will
All Actions: 2x2: M/M #2 Weak

Weak CB
All Actions: M/M #1 Weak

NOTE: Versus Motion, all man-to-man defenders lock onto your man.

191

4 MATCH

S C
Cheat Hook

W M D C
Cheat

A

F
1/4

4 Match: Man to Man vs. all Quick receivers with 3 underneath zone players. Safeties, if there is no quick # 2 to your side play like Cover 4.

Sam
All Actions: Cheat

Strong CB
All Actions: Man to Man # 1

Mike
All Actions: Hook

Anchor
All Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech.

Dime
All Actions: Cheat

Free Safety

Will
All Actions: Press

All Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech

Weak CB
All Actions: Man to Man # 1

192

DOUBLE DEUCE

C
# 1 M/M

# 2 ST M/M Outside

N

M
M/M Back

# 2 Wk M/M Outside

D

C A
# 2 Wk M/M Inside

F

# 1 M/M

# 2 ST M/M Inside

Double Deuce: An inside/outside Man to Man Bracket coverage vs. 4 Quicks usually used with Nickel or Penny Personnel.

Nickel
All Actions: Man to Man # 2 – outside leverage If # 2 runs inside horizontally, look up # 1 to your side.

Strong CB
All Actions: Man to Man # 1

Anchor Mike
Man to Man on Remaining Back No Release: Hook All Actions: Man to Man # 2 inside leverage If # 2 releases outside horizontally look to help on # 1 your side.

Free Safety

Dime
All Actions: Man to Man # 2 – outside leverage If # 2 runs inside horizontally, look up # 1 to your side

All Actions: Man to Man # 2 inside leverage If # 2 releases outside horizontally look to help on # 1 your side

Weak CB
All Actions: Man to Man # 1

Note: Can Double # 1 Strong & Weak (11) or a combination of a # 2 and # 1 receiver (21/12). We will play our trips Check to any Trips formation. Fishing Call: Tells the Secondary that the safety is free and there is no longer a bracket to his side. 193

Red Zone / Goal Line Coverages

194

COVER 4 BRACKET

S M D

W C
Cheat O/S #2

C

Cheat O/S #2

A
1/4 O/S #1 To Endline 1/4 I/S #2 To Endline

Hook I/S #3 To Endline

F
1/4 I/S #2 To Endline 1/4 O/S #1 To Endline

Cover 4 Bracket: Primarily a short yardage and/or goaline 4 Deep, 3 Under zone where we will bracket all receivers.

Sam
All Actions: Cheat O/S Leverage on #2

Strong CB
All Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline

Mike
All Actions: Hook I/S Leverage on #3 Carry Vertical to Endline

Anchor
All Actions: 1/4 I/S Leverage on #2 Carry Vertical to Endline

Dime
All Actions: Cheat O/S Leverage on #2

Free Safety
All Actions: 1/4 I/S Leverage on #2 Carry Vertical to Endline

Will
All Actions: Press

Weak CB
All Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline

NOTE: The Will and the Dime will “swap” assignments when the Dime becomes outflanked by #2 weak

195

COVER 5 BRACKET

W
Press

S

Flat I/S #1

M
Hook I/S #3 To Endline

D
Curl I/S #2 To Endline

C

A
Cheat O/S #2

C

F
1/4 O/S #1 To Endline 1/4 I/S #2 To Endline 1/2 O/S #1 To Endline

Cover 5 Bracket: Primarily a short yardage and/or goaline Free Safety strong ¼ zone where we will bracket all receivers

Sam
All Actions: Press

Strong CB
All Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline

Mike
All Actions: Hook I/S Leverage on #3 Carry Vertical to Endline

Anchor
All Actions: Cheat O/S Leverage on #2

Dime
All Actions: Curl (to Endline) I/S Leverage on #2 Carry Vertical to Endline

Free Safety
All Actions: Strong 1/4 I/S Leverage on #2 Carry Vertical to Endline

Will
All Actions: Flat I/S Leverage on #1

Weak CB
All Actions: 1/2 O/S Leverage on #1 Carry Vertical to Endline

196

COVER 4 RED

W S C
Cheat Hook

M

D
Cheat

C

A
1/4 1/4

F
1/4 1/4

Cover 4 Red: A 4 Deep, 3 Under coverage played in the Red Zone where the Sam and the Free play outside leverage on #2 Strong and Weak.

Sam
All Actions: Cheat Outside leverage on #2

Strong CB
All Actions: 1/4

Mike
All Actions: Hook

Anchor
All Actions: 1/4

Dime
All Actions: Cheat

Free Safety
All Actions: 1/4 Outside leverage on #2

Will
All Actions: Press

Weak CB
All Actions: 1/4

197

4 MATCH

S C
Cheat Hook

W M D C
Cheat

A

F
1/4

4 Match: Man to Man vs. all Quick receivers with 3 underneath zone players. Safeties, if there is no quick # 2 to your side play like Cover 4.

Sam
All Actions: Cheat

Strong CB
All Actions: Man to Man # 1

Mike
All Actions: Hook

Anchor
All Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech.

Dime
All Actions: Cheat

Free Safety

Will
All Actions: Press

All Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech

Weak CB
All Actions: Man to Man # 1

198

ZORO

S C
Flat Curl

W M
Hook

A

D
Curl

C
Flat

Zoro: A Zone coverage used in Goal Line situations.

Sam
All Actions: Press

Strong CB
All Actions: Flat (Widest Zone Player)

Mike
All Actions: Hook

Anchor
All Actions: Curl if aligned Strong Flat if aligned Weak

Dime
All Actions: Curl

Weak CB
All Actions: Flat is aligned Weak Curl if aligned Strong

Will
All Actions: Press

NOTE: All players are responsible for respective zones to the end line.

199

MAN

S C
# 1 M/M

W M A
Near Back

D

C
# 1 M/M

# 2 M/M

Man: A Man coverage used in Goal Line situations.

Sam
All Actions: Press

Strong CB
All Actions: # 1 M/M

Mike
All Actions: Near Back

Anchor
All Actions: # 2 M/M if Aligned Strong # 1 M/M if Aligned Weak

Dime
All Actions: Near Back

Weak CB
All Actions: # 1 M/M if Aligned Weak # 2 M/M if Aligned Strong

Will
All Actions: Press; If # 2 motions or aligns as a slot or twin, play him M/M

200

ROSIE: PATRIOT / TITAN
Position Corners Alignment
Outside #1 to your side Never Align in Endzone
Patriot If TE is Strong -Outside TE but you must weave Inside TE Strong Trips - Inside # 2 Titan If TE is Weak -Outside leverage on # 2 Patriot Single Rec./TE Strong -Normal Alignment 2 Rec. Weak/TE Strong -Outside # 2 Titan TE Weak -Inside # 2 TE Weak Trips -Inside # 2 Patriot TE Strong -7 Tech

Pass Assignment
Outside bracket on # 1 to your side Patriot - # 2 M/M inside from depth on any vertical or inside Route. If # 2 goes flat then play inside Bracket on # 1 to your Side. Titan – Play 1st flat, If # 2 runs a wheel you must run with Him.

Anchor

Free Safety

Patriot -2 Backs – play # 2 weak vertical from depth. If there is no Vertical threat bracket the inside part of # 1. -1 Back/# 2 outside OT – Make “cheat” call to Dime. 1st flat from depth (Be patient) if # 2 Runs a wheel you must run with him. If there is no flat threat, p[lay the outside part of # 2 or the inside part of # 1 Titan -# 2 M/M inside from depth on any vertical route. If # 2 goes Flat then play inside bracket on # 1 to your side. Patriot -Play 1st flat, If # 2 runs a wheel you must run with him

Sam

TE Strong Trips -Outside # 2 Titan TE Weak -Ghost or Walk Patriot TE Strong -Ghost or Walk

Titan -Press

Patriot -Press

Will

Titan TE Weak - 7 Tech

Titan -Play 1st flat, If # 2 runs a wheel you must run with him.

Patriot/Titan - Hook, carry # 3 to the Goal Post

Mike

Normal Okie Alignment

Dime

Normal Okie Alignment

Patriot -2 Backs/Inside OT – 1st flat threat. You must run with any Wheel out of the backfield to your side. -1 Back/# 2 Outside OT – Get “cheat” call from Free Safety and carry # 2 Vertical with inside Leverage. Titan 201 -Carry # 2 vertical to goal post. If # 2 goes flat then play Inside bracket on # 1 your side.

ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN
Pro Twins

S C A

T M

N D

E

W C C A

S

T M F

N D

T

W C

F

“Patriot”

“Titan”

Flank

Spread

S C

T

N

T

W

S

T

N

T

W

M
A

D
F

C

C

A

M

D

C

F

“Patriot”

“Titan”

202

ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN continued
Joker Kings

S C

T M

N D F

T

W S C C A F

T M

N D

T

W C

A

“Patriot”

“Titan”

Ace

Ace Trips

S C

T

N

T

W
Cheat

S

T

N

T

W

M
A

D

C

C A

M

D

C

F

F

“Patriot”

“Patriot”

203

ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN continued
Jacks Tens

W C

T D

N M

T

S A C C

W

T D F

N M

T

S C

F

“Cheat”

A

“Titan”

“Patriot”

Queens

Queens Trips

S C A

T

N

T

S W

T

N

T

W

M
F

D

C

C A F

M

D

C

204
Note: Auto vs. Queens or certain one back formations will give us the ability to play a certain coverage that will give us a “better” chance to be successful. Ex. Patriot, 4 or another coverage that is game planned.

Zone Blitz / 6-Man Coverages

205

ZERO WEAK

S A C
Cushion Hook

W
Flat

M

D
Curl

C

F
2/3 1/3

Zero Weak: A 2 Deep, 4 Under rotational zone based on full flow weak. Vs. DBP or full flow strong: Cover 3 with both OLB‟s pressing.

Sam
All Actions: Press

Strong CB
Full Flow Weak: Rotate Back Side 2/3 Full Flow Strong & DBP: 1/3

Mike
All Actions: Hook/Relative Hook Read off # 3

Anchor
Full Flow Weak: Cushion for Throwback Full Flow Strong & DBP: Curl to Flat

Dime
Full Flow Weak: Curl Full Flow Strong or DBP: Curl to Flat Read off # 2 Weak

Free Safety
Full Flow Weak: (Right) Rotate Weak 1/3 Full Flow Strong & DBP: (“3”) Middle 1/3

Will
All Actions: Press

Weak CB
Full Flow Weak: Rotate Play Flat Full Flow Strong & DBP: 1/3

206

ZERO TIGHT

S C
Flat/2/3 Hook Curl/Cushion

W M D
Curl/Curl to Flat

A

C
Flat/2/3

F
1/3 1/3

Zero Tight: A 2 Deep, 4 Under rotational zone played only vs. a Flank set. We will rotate vs. full flow in either direction. Vs. DBP, we will play Cover 3 with Both OLB‟s pressing.

Sam
All Actions: Press

Strong CB
Full Flow Strong: Rotate Play Flat Full Flow Weak: Rotate Back Side 2/3 DBP: 1/3

Mike
All Actions: Hook/Relative Hook Read off # 3

Anchor
Full Flow Strong: Curl Full Flow Weak: Cushion for Throwback DBP: Cheat

Dime
Full Flow Strong: Cheat Full Flow Weak: Curl DBP: Cheat

Free Safety
Full Flow Strong: (Left) Rotate Strong 1/3 Full Flow Weak: (Right) Rotate Weak 1/3 DBP: (“3”) Middle 1/3

Will
All Actions: Press

Weak CB
Full Flow Strong: Rotate Back Side 2/3 Full Flow Weak: Rotate Play Flat DBP: 1/3

207

0 SPY STRONG

S C
Cheat

W M D
Cheat Hook

C

A
1/3

F
1/3
1/3

0 Spy Strong: A 3 under, 3 Deep zone coverage used in blitzing situations where the anchor is underneath.

Sam
All Actions: Press

Strong CB
All Actions: Deep 1/3

Mike
All Actions: Hook

Anchor
All Actions: Cheat; Help with Deep threat: # 2 or # 3 before jumping Curl or Flat

Dime
All Actions: Cheat

Free Safety
All Actions: Deep Middle 1/3

Will
All Actions: Press

Weak CB
All Actions: Deep 1/3

208

4 SPY FREE

S C
Cheat Hook

W M D
Cheat

C

A
1/3

F
1/3
1/3

4 Spy Free: A 3 under, 3 Deep zone coverage used in blitzing situations where the Free is underneath.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: Middle 1/3

Dime
All Actions: Blitz

Free Safety
All Actions: Cheat; Help with Deep threat: # 2 or # 3 before jumping Curl or Flat

Will
All Actions: Press

Weak CB
All Actions: 1/3

209

7 SPY STRONG

S C
Cheat Hook

W M D
Cheat

C

F A
1/3

1/3
1/3

7 Spy Strong: A 3 under, 3 Deep zone coverage used in blitzing situations where the Anchor is underneath.

Sam
All Actions: Press

Strong CB
All Actions: 1/3

Mike
All Actions: Blitz

Anchor
All Actions: Cheat Play same as 0 Spy Strong

Dime
All Actions: Hook

Free Safety
All Actions: Middle 1/3

Will
All Actions: Cheat

Weak CB
All Actions: 1/3

210

0 SPY TWINKIE

T N C
Blitz Cheat Blitz

P D
Cheat

M

Hook

C

A
1/3 1/3

F
1/3

0 Spy Twinkie: A 3 Under, 3 Deep zone coverage used in blitzing situations where the weak DT is the hook dropper. Used in the Blue Front.

Mike
All Actions: Blitz

Strong CB
All Actions: 1/3

Dime
All Actions: Cheat

Anchor
All Actions: Cheat

Nickel
All Actions: Blitz

Free Safety
All Actions: 1/3

Penny
All Actions: In Rush

Weak CB
All Actions: 1/3

Weak DT
All Actions: Hook

211

4 SPY TORCH

N N C
Cheat

P
Hook

M
Blitz

D
Blitz

Cheat

C

A
1/3 1/3

F
1/3

4 Spy Torch: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Free Safety is playing the weak-side cheat and the Strong DT plays hook. Used in the Blue Front.

Mike
All Actions: Blitz

Strong CB
All Actions: 1/3

Dime
All Actions: Blitz

Anchor
All Actions: 1/3

Nickel
All Actions: Cheat

Free Safety
All Actions: Cheat

Penny
All Actions: In Rush

Weak CB
All Actions: 1/3

Strong DT
All Actions: Hook

212

40 SPY REPLACE

W S C
Cheat

M
Hook

D
Blitz Cheat

C

A
1/3 1/3

F
1/3

40 Spy Replace: A 3 Deep, 3 Under zone coverage used in blitzing situations, where the weak Corner is blitzing.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: 1/3

Dime
All Actions: Blitz

Free Safety
All Actions: 1/3

Will
All Actions: Cheat

Weak CB
All Actions: Blitz

NOTE: Can Gameplan to check “Swap” vs Extended #2 receiver weak. Will blitzes and Corner plays Cheat. NOTE: “Nutter” = If the coverage is tagged with “Nutter,” the Nose becomes the Hook player and both ILB‟s would be in the blitz.

213

40 SPY HOLE

S C M
Blitz Hook

W D
Blitz Cheat

C

Cheat

A
1/3 1/3

F
1/3

40 Spy Hole: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Free is in the hook.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Blitz

Anchor
All Actions: 1/3

Dime
All Actions: Blitz

Free Safety
All Actions: Hook

Will
All Actions: Cheat

Weak CB
All Actions: 1/3

214

70 SPY HOLE

S C M
Blitz Hook

W D
Blitz Cheat

C

Cheat

A
1/3 1/3

F
1/3

70 Spy Hole: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Anchor is in the hook.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Blitz

Anchor
All Actions: Hook

Dime
All Actions: Blitz

Free Safety
All Actions: 1/3

Will
All Actions: Cheat

Weak CB
All Actions: 1/3

215

70 SPY SAM

S C
Cheat Hook

M
Blitz

D
Blitz

C W
Cheat

A

F
1/3 1/3 1/3

70 Spy Sam: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Sam is in the hook.

Sam
All Actions: Hook

Strong CB
All Actions: 1/3

Mike
All Actions: Blitz

Anchor
All Actions: Cheat

Dime
All Actions: Blitz

Free Safety
All Actions: 1/3

Will
All Actions: Cheat

Weak CB
All Actions: 1/3

216

DENVER WILL

S C
Cheat

W M
Blitz or Hook

D
Cheat

C

A
Blitz or Middle 1/3

F
Blitz or Middle 1/3

1/3

1/3
1/3

Denver Will: A 3 under, 3 Deep zone coverage used in blitzing situations where a Safety is blitzing and the Will is the Cheat player.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Blitz or Hook (Based on Blitz)

Anchor
All Actions: Blitz or Middle 1/3 (Based on Blitz)

Dime
All Actions: Blitz or Hook (Based on Blitz)

Free Safety
All Actions: Blitz or Middle 1/3 (Based on Blitz)

Will
All Actions: Cheat

Weak CB
All Actions: 1/3

NOTE: “Nutter” = If the coverage is tagged with “Nutter,” the Nose will be the Hook player. Both ILB‟s are in the blitz. NOTE: The Safeties will know who is blitzing by the blitz called. The Safety not blitzing is the Middle 1/3 player.

217

DENVER DIME

S C
Cheat Hook

W
Blitz

M

D
Cheat

C

Blitz

A

F

1/3

1/3
1/3

Denver Dime: A 3 under, 3 Deep zone coverage used in blitzing situations where the Anchor is blitzing and the Dime is the Cheat player.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Hook

Anchor
All Actions: Blitz

Dime
All Actions: Cheat

Free Safety
All Actions: Middle 1/3

Will
All Actions: Blitz

Weak CB
All Actions: 1/3

218

WISKY NUTTER

T S
Blitz

N M
Blitz Hook

T D
Cheat

C W

C
Blitz

A

Cheat

F
1/3 1/3 1/3

Wisky Nutter: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Anchor is blitzing, the Will is the Middle 1/3 player and the Nose is the Hook player.

Sam
All Actions: Blitz

Strong CB
All Actions: 1/3

Mike
All Actions: Blitz

Anchor
All Actions: Blitz

Dime
All Actions: Cheat

Free Safety
All Actions: Cheat (Strong)

Will
All Actions: Middle 1/3

Weak CB
All Actions: 1/3

Nose
Pass: Hook

219

WACO TWINKIE

T S C
Cheat

N M
Blitz Hook

T D
Cheat

C
Blitz

Blitz or Middle 1/3 Blitz or Middle 1/3

A

W

F
1/3 1/3 1/3

Waco Twinkie: A 3 Under, 3 Deep zone coverage used in blitzing situations, where a Safety is blitzing, the Will is the Outside 1/3 player and the Weak Tackle is the Hook player.

Sam
All Actions: Cheat

Strong CB
All Actions: 1/3

Mike
All Actions: Blitz

Anchor
All Actions: Blitz or Middle 1/3 (Depending on Blitz)

Dime
All Actions: Cheat

Free Safety
All Actions: Middle 1/3 or Blitz (Depending on Blitz)

Will
All Actions: Outside 1/3

Weak CB
All Actions: Blitz

Weak Tackle
Pass: Hook

NOTE: The blitz we are running will be tagged with either “Strong” or “Free” to tell the Safeties who is blitzing. The Safety not blitzing is the Middle 1/3 player.

220

20 SPY

S
Flat Curl

W
Blitz

C

M

Blitz

D

C
Flat Curl

A
1/2

F
1/2

20 Spy: A 4 Under, 2 Deep zone coverage used in blitzing situations with both Inside LB‟s blitzing.

Sam
All Actions: Curl

Strong CB
All Actions: Flat

Mike
All Actions: Blitz

Anchor
All Actions: 1/2

Dime
All Actions: Blitz

Free Safety
All Actions: 1/2

Will
All Actions: Curl

Weak CB
All Actions: Flat

NOTE: We will check to Cover 80 Spy (or as game-planned) vs. a Trips set.

221

80 SPY

S
Flat Curl

W
Blitz

C

M

Blitz

D

C
Cheat

A
1/3 1/3

F
1/3

80 Spy: A 3 Under, 3 Deep zone coverage used vs. Trips sets in blitzing situations with both Inside LB‟s blitzing.

Sam
All Actions: Curl

Strong CB
All Actions: Flat

Mike
All Actions: Blitz

Anchor
All Actions: 1/3

Dime
All Actions: Blitz

Free Safety
All Actions: 1/3

Will
All Actions: Cheat

Weak CB
All Actions: 1/3

222

1 SPY STRONG

S C
Flat Curl Hook

W M D
Cheat

A

C

F
1/2 1/2

1 Spy Strong: A 2 Deep, 4 Under zone with the Anchor inverted. Played vs. Trips sets in the Cowboy front.

Sam
All Action: Press

Strong CB
All Actions: Flat

Mike
All Actions: Hook

Anchor
All Actions: Curl

Dime
All Actions: Cheat

Free Safety
All Actions: Strongside 1/2

Will
All Actions: Press

Weak CB
All Actions: Weakside 1/2

NOTE: Anchor & Free must Banjo vs. MOF motion to Ace Trips away from the Anchor. NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.

223

0 ZONE STRONG

S C
Cheat

W A M
Hook

D
Cheat

C

F
1/3 1/3 1/3

0 Zone Strong: A 3 Deep, 3 Under zone with the Anchor inverted. Played in the Cowboy front.

Sam
All Action: Press

Strong CB
All Actions: Outside 1/3

Mike
All Actions: Hook

Anchor
All Actions: Cheat

Dime
All Actions: Cheat

Free Safety
All Actions: Middle 1/3

Will
All Actions: Press

Weak CB
All Actions: Outside 1/3

NOTE: We will check to 1 Spy Strong vs. Trips sets (will stay vs. trips into boundary). NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.

224

OKIE / WHITE BLITZ

225

OKIE / WHITE BLITZ PACKAGE
We will have the capability to pressure from all fronts. We will have Basic LB and Secondary pressures. We will have the ability to draw from a multiple blitz package when we combine our basic pressures with comp alignments, D-Line Stunts and Games. I. Terminology A. We will have generic blitz terms that will have specific meanings. That way, we will be able to use the same terminology in multiple fronts. B. Blitz Terms: 1. Go: A Gap 2. Oscar: Opposite A Gap 3. Blitz: B Gap 4. Load: C Gap 5. Bounty: D Gap 6. Sting: Safety blitz (Game plan and Front) 7. Crash: Cornerback blitz C. Linebacker Blitz‟s: Go, Oscar, Load, and Bounty 1. When the term is called with, “Dime, Mike, To, or Tight” : only one LB will blitz. Example: Okie Dime Go 2. When only the term is called: Both LB‟s will blitz. Example: Okie Go 3. Read Stunt: We have the ability to have LB‟s on a read stunt. On a read stunt, LB‟s will only blitz if it is drop back pass or ball flow towards gap LB is designated to blitz. D. Bounty is a D Gap Blitz that may involve: 1. Linebacker when “Heads” is called. a. Heads: Designated LB aligns outside DE on LOS. 2. Outside Linebacker when “End-Over” is called. a. End Over: Designated OLB moves to other side and aligns outside the OLB on LOS. E. Safety Blitz: We can tag any ILB blitz with “Strong” or “Free” and that Safety will add in to the Blitz. II. Combination Blitz Terminology A. We will have generic blitz terms that will have specific meanings regarding who and where we will blitz. B. 1. 2. 3. 4. 5. III. Blast 6. Hustler Tight Out Blitz Smack 7. Hustler Tight Split Go Wack 8. Spartan Jam 9. Warrior Dbl Eagle Out Go 10. Crash (To/Away) 11. Razor (To/Away) 12. Scissors (To/Away) 13. Stud 14. Worm 15. Delta

Change of Strength Motion When a blitz is called and the offense gives us a change of strength motion: The side of the defense that was the blitz side prior to the motion will remain the blitz side. We will not flip the blitz. The Anchor does not make a new “Anchor” call. Zone Coverage Guidelines Players Blitzing Sam & Mike Will & Dime Cornerback & Dime Both Inside LB‟s Both Outside LB‟s

IV.

Coverage(s) 7 Spy Strong 4 Spy Free 40 Spy Replace 40 Spy Hole or 20 Spy check 80 Spy 0 Spy Strong

226

OKIE NOSE TO DIME GO

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Drive Block & Control OC

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Flow Resp: Read Stunt Blitz A Gap over Guard

Will
Align: 7 Tech Key: Triangle Resp: Basic Read

COVERAGES: Mac Safety, 6 (Hash), 4 Spy Free NOTE: Can also call Nose Away Mike Go with Mac Safety, 7 Spy Strong, 5 (Hash) NOTE: Can also run out of White Front

227

OKIE NOSE TO DIME BLITZ

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Flow Resp: Read Stunt - Blitz B Gap

Will
Align: 7 Tech Key: Triangle Resp: Basic Read

COVERAGES: Mac Safety, 6 (Hash), 4 Spy Free NOTE: Can also call Nose Away Mike Blitz with Mac Safety, 7 Spy Strong, 5 (Hash) NOTE: Can also run out of White Front

228

OKIE NOSE AWAY DIME OSCAR

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech Key: Triangle Resp: Up field Read

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Will
Align: 7 Tech Key: Triangle Resp: Up field read

Dime
Align: 30 Tech Key: Triangle Resp: Read stunt Blitz Opp A Gap

229 COVERAGES: 4 Spy Free, 6 (Hash), Mac Safety NOTE: Can call with: 1) Okie Mike Oscar 2) Okie Eagle Away Dime Oscar 3) Okie Eagle To Mike Oscar NOTE: Can also run out of White Front

OKIE SMACK

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap

Sam
Align: 7 Tech-Ghost Key: Ball Resp: Fire

Nose
Align: 0 Tech Key: Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Ball Flow Resp: Blitz C-D Gap (Downhill)

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Weak

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech- Walk Key: Triangle Resp: Basic Read

COVERAGES: Mac Safety, 7 Spy Strong NOTE: Can also run out of White Front NOTE: “Packer” is an audible blitz that can be either Smack or Wack, based on Gameplan NOTE: Can also be run with Nose To to get Nose strong

230

OKIE WACK

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Sam
Align: 7 Tech- Walk Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap

Dime
Align: 30 Tech Key: Ball Flow Resp: Blitz C-D Gap (Downhill)

Will
Align: 7 Tech- Ghost Key: Ball Resp: Fire

COVERAGES: Mac Safety, 4 Spy Free NOTE: Can also run out of White Front NOTE: “Packer” is an audible blitz that can be either Smack or Wack, based on Gameplan NOTE: Can also be run with Nose Away to get Nose weak

231

OKIE STUD

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Weak

Sam
Align: 7 Tech-Ghost Key: Ball Resp: Fire

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Flow Resp: Blitz Opposite A-Gap

Will
Align: 7 Tech- Walk Key: Triangle Resp: Basic Read

COVERAGES: Mac Safety, 7 Spy Strong NOTE: Can also run out of White Front NOTE: “STORM” is an audible blitz; can be either Stud or Worm based on Gameplan

232

OKIE WORM

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech- Walk Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Ball Flow Resp: Blitz Opposite A-Gap

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong

Dime
Align: 30 Tech Key: Triangle Resp: Ball Flow

Will
Align: 7 Tech- Ghost Key: Ball Resp: Fire

COVERAGES: Mac Safety, 4 Spy Free NOTE: Can also run out of White Front NOTE: “STORM” is an audible blitz; can be either Stud or Worm based on Gameplan

233

OKIE SPARTAN

C

S

T M

N D

T

W

C

A

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Weak

Sam
Align: 7 Tech - Ghost Key: Ball Resp: Loop to A-Gap

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Ball Flow Resp: Blitz C Gap

Weak Tackle
Align: 4 Tech Key: TE Feel Tackle Resp: Drive Weak

Will
Align: 7 Tech - Walk Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

234
COVERAGES: 7 Spy Strong NOTE: Can also run out of the White Front

OKIE WARRIOR

C

S

T M

N D

T

W

C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Sam
Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong

Will
Align: 7 Tech - Walk Key: Ball Resp: Loop to A-Gap

Dime
Align: 30 Tech Key: Ball Flow Resp: Blitz C-Gap

235
COVERAGES: 4 Spy Free NOTE: Can also run out of the White Front

OKIE TEX TO NOSE AWAY MIKE GO

C

S

T M

N D

T W C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Tex

Sam
Align: 7 Tech- Walk Key: Triangle Resp: Tex

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Ball Flow Resp: Blitz A-Gap

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech- Ghost Key: Triangle Resp: Basic Read

COVERAGES: Mac Safety, 7 Spy Strong NOTE: Can also run out of White Front

236

OKIE TEX AWAY NOSE TO DIME GO

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech- Walk Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Tex

Dime
Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap

Will
Align: 7 Tech- Ghost Key: Triangle Resp: Tex

COVERAGES: Mac Safety, 4 Spy Free NOTE: Can also run out of White Front

237

OKIE HUSTLER TIGHT OUT BLITZ TIGHT vs PRO

C

S M

T

N

T D

W C

A

F

Strong Tackle
Align: 4i Tech Key: TE Feel Tackle Resp: Slant to C Gap

Sam
Align: 7 Tech Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Mike
Align: 50 Tech Key: Ball Resp: Blitz B Gap

Weak Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Will
Align: Loose 5 Tech Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

238
COVERAGES: Mac Safety NOTE: Can also run out of White Front

OKIE HUSTLER TIGHT OUT BLITZ TIGHT vs TWINS

S C A

T M

N

T D

W

C

F

Strong Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Sam
Align: Loose 5 Tech Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4i Tech Key: TE Feel Tackle Resp: Slant to C Gap

Will
Align: 7 Tech Key: Triangle Resp: Basic Read

Dime
Align: 50 Tech Key: Ball Resp: Blitz B Gap

239
COVERAGES: Mac Safety NOTE: Can also run out of White Front

OKIE HUSTLER TIGHT GO SPLIT

VS PRO

C

S M

T

N

T D

W C

A

F

VS TWINS

S C A

T M

N

T D

W C

F

240

OKIE BLAST

C

S

T M

N D

T

W

C

A

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside

Sam
Align: 7 Tech Key: Triangle Resp: Fire

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside

Will
Align: 7 Tech Key: Triangle Resp: Fire

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read COVERAGES: 0 Spy Strong, 0 (Hash), Mac Safety 241 NOTE: Can call with: 1) Nose To/Away 2) Double Eagle 3) Double Buzzard (Tough) NOTE: “Okie Echo”: Both DT”s play base 5 tech‟s and both OLB‟s are Upfield Reads (Blast for OLB‟s) NOTE: Can also run out of White Front

OKIE RAZOR TO

S C

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Ball Resp: Blitz B Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Weak

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap

242 COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 NOTE: Can also run out of the White Front NOTE: Can Call: OK Razor To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

OKIE RAZOR AWAY

S C

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Weak

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Resp: Blitz B Gap COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 243 NOTE: Can also run out of the White Front NOTE: Can Call: OK Razor Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

OKIE RAZOR TO CROSS

S C

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Ball Resp: Blitz A Gap (After Dime)

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Weak

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Resp: Blitz Opposite B Gap (Before Mike) COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 NOTE: Can also run out of the White Front NOTE: Can also call “Okie Razor Away Cross” or “Okie Razor Maroon Cross”

244

OKIE SCISSORS TO

S C

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Guard Feel Tackle Resp: Drive Weak

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Ball Resp: Blitz C Gap (Contain)

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Weak

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 245 NOTE: Can also run out of the White Front NOTE: Can Call: OK Scissors To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

OKIE SCISSORS AWAY

S C

T M

N D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap

Weak Tackle
Align: 4 Tech Key: Guard Feel Tackle Resp: Drive Strong

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Resp: Blitz C Gap (Contain) COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80 246 NOTE: Can also run out of the White Front NOTE: Can Call: OK Scissors Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

OKIE DOUBLE EAGLE OUT GO

C

S

T M

N

T D

W C

A

F

Strong Tackle
Align: 3 Tech Key: Guard Resp: Slant to 4i Tech

Sam
Align: 7 Tech / Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Ball Resp: Blitz A Gap

Weak Tackle
Align: 3 Tech Key: Guard Resp: Slant to 4i Tech

Will
Align: 7 Tech / Ghost Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Resp: Blitz A Gap COVERAGES: Mac, 40 Spy Hole, 70 Spy Hole NOTE: Can also run out of White Front NOTE: Can Call: OK Go (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

247

PHILLY OUT BLITZ

C

S

T M

N D

T

W C

A

F

Strong Tackle
Align: 4i Tech Key: Tackle Resp: Slant to 5 Tech

Sam
Align: 7 Tech / Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Ball Resp: Blitz B Gap

Weak Tackle
Align: 4i Tech Key: Tackle Resp: Slant to 5 Tech

Will
Align: 7 Tech / Ghost Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Resp: Blitz B Gap COVERAGES: Mac, 40 Spy Hole, 70 Spy Hole NOTE: Can also run out of White Front NOTE: Can Call: OK Blitz (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

248

OKIE JAM TO

C

A

S

T M

N D

T

W C

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Slant to 4i Tech

Sam
Align: 7 Tech Key: Triangle Resp: Up field Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Slant to 4i Tech

Will
Align: 7 Tech Key: Triangle Resp: Up field read

Dime
Align: 30 Tech Key: Triangle Resp: Read stunt Blitz Opp A Gap

Anchor
Align: Normal Key: Ball Resp: Fire (Pitch vs. Option) Me/You call DE

COVERAGES: Mac Backer NOTE: Check Mac Safety vs One Back NOTE: Can also run out of White Front

249

OKIE WAX IN

C

S

T M

N D

T

W

C

A F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside

Sam
Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside

Will
Align: 7 Tech - Walk Key: Ball Resp: Fire

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Anchor
Align: Normal Key: Ball Resp: Fire

250
COVERAGES: Denver Dime, Mac LB‟er NOTE: Can also run out of the White Front

OKIE WAX OUT

S C

T M

N D

T

W C

A F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Sam
Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Will
Align: 7 Tech - Walk Key: Ball Resp: Blitz B Gap

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Anchor
Align: Normal Key: Ball Resp: Blitz B Gap

251
COVERAGES: Denver Dime, Mac LB‟er NOTE: Can also run out of the White Front

OKIE GO (or any 2 ILB blitz) STRONG

C

S

T M

N D

T

W

C

BLITZ TO DAYLIGHT

A

F

Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Will
Align: 7 Tech - Walk Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap

Anchor
Align: Normal Key: Ball Resp: Blitz to Daylight – No Defined Gap

COVERAGES: Denver Will Nutter NOTE: Can Also Call: Blitz, Razor To/Away, Scissors To/Away STRONG Can also run out of the White Front

252

OKIE GO (or any 2 ILB blitz) FREE

C

S

T M

N D

T

W

C

A

BLITZ TO DAYLIGHT

F

Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Will
Align: 7 Tech - Walk Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Flow Resp: Blitz A Gap

Free
Align: Normal Key: Ball Resp: Blitz to Daylight – No Defined Gap

COVERAGES: Denver Will Nutter NOTE: Can Also Call: Blitz, Razor To/Away, Scissors To/Away FREE Can also run out of the White Front

253

OKIE FRED

C

S

T M

N D

T

W

C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Sam
Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Will
Align: 7 Tech - Walk Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Flow Resp: Blitz B Gap

Free
Align: Normal Key: Ball Resp: Blitz Weak A Gap

COVERAGES: Denver Will NOTE: Can also run out of the White Front

254

OKIE MUFF

C

S

T M

N D

T

W

C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Sam
Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Ball Flow Resp: Blitz B Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Will
Align: 7 Tech - Walk Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Free
Align: Normal Key: Ball Resp: Blitz Strong A Gap

COVERAGES: Denver Will NOTE: Can also run out of the White Front

255

OKIE CRASH AWAY

C

S

T M

N D

T

W

C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Sam
Align: 7 Tech - Ghost Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Strong

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong

Will
Align: 7 Tech - Walk Key: Triangle Resp: Basic Read

Dime
Align: 30 Tech Key: Ball Flow Resp: Blitz A-Gap

Weak Corner
Align: Creep Key: Ball Resp: Fire

256
COVERAGES: 40 Spy Replace NOTE: Can also run out of the White Front

OKIE COBRA (Dime Tuff)

S C

T M

N

D

T

W C

A

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Sam
Align: 7 Tech Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Thug (Nut)

Mike
Align: 30 Tech Key: Ball Flow Resp: Oscar Blitz Opp A Gap

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong

Will
Align: 7 Tech Key: Triangle Resp: Basic read

Dime
Align: Tuff Key: Ball Flow Resp: Oscar Blitz Opp A Gap (after Mike)

Weak Corner
Align: Normal Key: End Man LOS Resp: Contain Blitz

COVERAGES: 40 Spy Replace Nutter NOTE: Can also run out of White Front

257

OKIE EAGLE MAROON COUGAR MAROON

“Gee – Gee”

C S

T M

N

T D W C

A

F

Strong Tackle
Align: 5 Tech Key: Tackle Resp: Basic Read

Sam
Align: 7 Tech- Walk Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Guard Resp: Nat to Gee/Haw Call

Mike
Align: 30 Tech Key: Guard Resp: Basic Read

Weak Tackle
Align: 3 Tech Key: Guard Resp: Nat w/ Nose

Dime
Align: Tuff on OT Key: Ball Flow Resp: Blitz B Gap

Will
Align: 7 Tech – Ghost - Walk Key: Ball Resp: Fire

COVERAGES: Mac Safety, 47 Spy Flex NOTE: Can also run out of White Front

258

WHITE DELTA

D C N

T M

N

T

P C

A

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Weak

Nickel
Align: Walk Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Ball Flow Resp: Blitz Opposite A-Gap

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong

Dime
Align: Walk on #3 Key: Ball Resp: Contain Blitz

Penny
Align: Walk Key: Ball Resp: Contain Blitz

COVERAGES: Mac Nickel NOTE: Will run vs 3x2 Empty; Vs 4x1 Empty, go to Trips check

259

BULLDOG BLITZ

260

BULLDOG BLITZ PACKAGE
I. Blitzes

1. Bulldog Call In Echo 2. Bulldog Out Skid 3. Bulldog Smack 4. Bulldog Wack 5. Bulldog Scissors Away 6. Bulldog Razor To / Away 7. Bulldog Stud 8. Bulldog Worm 9. Bulldog Warrior 10. Bulldog Wax (In / Out) 11. Bulldog Fred 12. Bulldog Muff 13. Bulldog Go or Blitz w/ Strong or Free 14. Bulldog Mash 15. Bulldog Cobra 16. Bulldog Crank
II. Zone Coverage Guidelines Players Blitzing Sam & Dime Sam & Mike Will & Dime Will & Mike Mike & Dime Mike, Dime & 1 Safety Anchor & Will Free & Mike or Dime Anchor, Sam & Mike Anchor, Weak Corner & Mike Weak Corner, Mike & Dime Coverage 7 Spy Strong 7 Spy Strong 4 Spy Free 4 Spy Free 70 Spy Sam Denver Will Nutter Denver Dime Denver Will Wisky Nutter Waco Twinkie 40 Spy Replace Nutter

261

BULLDOG IN ECHO

C

S

T M

N D

T

C W

A F

Strong Tackle
Align: 4 Tech Key: Guard Feel Tackle Resp: Drive Inside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Thug

Sam
Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap

Weak Tackle
Align: 4 Tech Key: Guard Feel Tackle Resp: Drive Inside

Mike
Align: 10 Tech Key: Center Resp: Basic Read

Dime
Align: B Gap Key: Ball Flow Resp: Blitz C/D Gap

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

262
COVERAGES: 7 Spy Strong

BULLDOG OUT SKID

C S

T M A

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Thug

Sam
Align: Base Bulldog Key: End Man LOS Resp: Blitz B Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Mike
Align: 10 Tech Key: Center Resp: Basic Read

Dime
Align: B Gap Key: Ball Flow Resp: Blitz B Gap

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

263
COVERAGES: 7 Spy Strong

BULLDOG SMACK

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Weak

Sam
Align: Base Bulldog Key: End Man LOS Resp: Blitz D Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Weak

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz B/C Gap (Downhilll – Tight to DT)

Dime
Align: B Gap Key: Guard Resp: Basic Read

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

264
COVERAGES: 7 Spy Strong

BULLDOG WACK

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap

Mike
Align: 10 Tech Key: Center Resp: Basic Read

Dime
Align: B Gap Key: Ball Flow Resp: Blitz B/C Gap (Downhill – Tight to DT)

Will
Align: Base Bulldog Key: End Man LOS Resp: Blitz D Gap

265
COVERAGES: 4 Spy Free

BULLDOG SCISSORS AWAY

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap

Dime
Align: B Gap Key: Ball Flow Resp: Blitz C Gap (Contain)

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

266
COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy Sam NOTE: Can Call: BD Scissors Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

BULLDOG RAZOR TO

C S

T M A

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Weak

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz B Gap

Dime
Align: B Gap Key: Ball Flow Resp: Blitz Opposite A Gap

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

267
COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy Sam NOTE: Can Call: BD Razor To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

BULLDOG RAZOR AWAY

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap

Dime
Align: B Gap Key: Ball Flow Resp: Blitz B Gap

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

268
COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy Sam NOTE: Can Call: BD Razor Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

BULLDOG STUD

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Weak

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Weak

Sam
Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Weak

Mike
Align: 10 Tech Key: Center Resp: Basic Read

Dime
Align: B Gap Key: Ball Flow Resp: Blitz Opposite A Gap

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

269
COVERAGES: 7 Spy Strong

BULLDOG WORM

C S

T M A

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap

Dime
Align: B Gap Key: Guard Resp: Basic Read

Will
Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap

270
COVERAGES: 4 Spy Free

BULLDOG WARRIOR

C S

T M A

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong

Mike
Align: 10 Tech Key: Center Resp: Basic Read

Dime
Align: B Gap Key: Ball Flow Resp: Blitz C/D Gap

Will
Align: Base Bulldog Key: End Man LOS Resp: Blitz A Gap

271
COVERAGES: 4 Spy Free

BULLDOG WAX IN

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap

Nose
Align: 0 Tech Key: Center Resp: Thug

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Inside

Mike
Align: 10 Tech Key: Center Resp: Basic Read

Dime
Align: B Gap Key: Guard Resp: Basic Read

Will
Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap

272
COVERAGES: Denver Dime

BULLDOG WAX OUT

C S

T M A

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Blitz B Gap

Nose
Align: 0 Tech Key: Center Resp: Thug

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Mike
Align: 10 Tech Key: Center Resp: Basic Read

Dime
Align: B Gap Key: Guard Resp: Basic Read

Will
Align: Base Bulldog Key: End Man LOS Resp: Blitz B Gap

273
COVERAGES: Denver Dime

BULLDOG FRED

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Sam Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Mike
Align: 10 Tech Key: Center Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Dime
Align: B Gap Key: Ball Flow Resp: Blitz B Gap

Free
Align: Base Key: Uncovered OL Resp: Blitz Weak A Gap

274
COVERAGES: Denver Will

BULLDOG MUFF

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Sam Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Weak Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz B Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Dime
Align: B Gap Key: Guard Resp: Basic Read

Free
Align: Base Key: Uncovered OL Resp: Blitz Strong A Gap

275
COVERAGES: Denver Will

BULLDOG OUT GO (Strong or Free)
BULLDOG OUT GO STRONG

C

S A

T M

N D

T

C W

BLITZ TO DAYLIGHT

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: If “Strong”: Blitz – Hit Daylight If “Free”: Basic Read (Coverage)

Sam Nose
Align: 0 Tech Key: Center Resp: Thug (Nut) Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz A Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Dime
Align: B Gap Key: Ball Flow Resp: Blitz A Gap

Free
Align: Base Key: Uncovered OL Resp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz – Hit Daylight

276
COVERAGES: Denver Will Nutter

BULLDOG OUT BLITZ (Strong or Free)
BULLDOG OUT BLITZ FREE

C

S A

T M

N D

T

C W

F
BLITZ TO DAYLIGHT

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Anchor
Align: Base Bulldog Key: End Man LOS Resp: If “Strong”: Blitz – Hit Daylight If “Free”: Basic Read (Coverage)

Sam Nose
Align: 0 Tech Key: Center Resp: Thug (Nut) Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz B Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Outside

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Dime
Align: B Gap Key: Ball Flow Resp: Blitz B Gap

Free
Align: Base Key: Uncovered OL Resp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz – Hit Daylight

277
COVERAGES: Denver Will Nutter

BULLDOG MASH

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Loop to A Gap

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Blitz C/D Gap

Nose
Align: 0 Tech Key: Center Resp: Thug (Nut)

Sam
Align: Base Bulldog Key: End Man LOS Resp: Blitz B Gap

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Drive Weak

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap

Dime
Align: B Gap Key: Guard Resp: Basic Read

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

278
COVERAGES: Wisky Nutter

BULLDOG COBRA (Dime Tuff)

C

S A

T M

N

D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Anchor
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Sam Nose
Align: 0 Tech Key: Center Resp: Thug (Nut) Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Mike Weak Tackle
Align: 4 Tech Key: Guard feel Tackle Resp: Drive Strong Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Dime
Align: Tuff Key: Ball Flow Resp: Blitz Opposite A Gap (After Mike)

Weak Corner
Align: Base Key: End Man LOS Resp: Blitz C/D Gap

279
COVERAGES: 40 Spy Replace Nutter

BULLDOG CRANK (Strong or Free)
BULLDOG CRANK STRONG

C

S A

T M

N D

T

C W

F

Strong Tackle
Align: 4 Tech Key: Tackle Resp: Drive Strong

Anchor
Align: Base Bulldog Key: End Man LOS Resp: If “Strong”: Blitz Strong B Gap If “Free”: Basic Read (Coverage)

Nose
Align: 0 Tech Key: Guard feel Center Resp: Drive Strong

Sam
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Weak Tackle
Align: 4 Tech Key: Tackle Resp: Thug (Twinkie)

Will
Align: Base Bulldog Key: End Man LOS Resp: Basic Read

Dime
Align: B Gap Key: Guard Resp: Basic Read

Free
Align: Base Key: End Man LOS Resp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz Strong B Gap

Mike
Align: 10 Tech Key: Ball Flow Resp: Blitz Opposite A Gap

Weak Corner
Align: Base Key: End Man LOS Resp: Blitz C/D Gap

280
COVERAGES: Waco Twinkie NOTE: “Strong” or “Free” tells which Safety is blitzing the Strong B Gap. Other Safety is in coverage.

EVEN & PRO BLITZ

281

Even & Pro Blitz Package
EVEN BLITZ PACKAGE
1. 2. 3. 4. 5. 6. 7. Even Fire Even Gut Even Blast Even Blast Dime Gut Even Double Eagle Blitz‟s Even Delta Even Wack

8.

Even Bullet

Note: Can run Blitz from Black and/or show Look as well.

PRO BLITZ PACKAGE
1. 2. 3. 4. 5. 6. 7. Pro Fire Pro Gut Pro Dime Fire (Dime To/Away Fire) Pro Dime Gut (Dime To/Away Gut) Pro Nickel Fire Pro Nickel Gut Pro Tough Sting

8.
9. 10.

Pro Delta
Pro Nickel Wack Pro Bullet

282

EVEN FIRE

C

E D

T M

N

T

Q

C

A

F

End
Align: 7 Tech Key: Ball Resp: Fire D Gap (Contain)

Quick
Align: Normal Even Rules Key: Ball Resp: Fire D Gap (Contain)

Strong Tackle & Nose
Align: 3 Tech to TE Side 2 Tech to SE Side Key: Guard/Center Resp: Basic Read **Sticky in Middle**

Mike
Align: Normal Even Rules Key: Center to Backfield Flow Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Ball-Tackle Resp: Slant- B Gap Pass Rush

Dime
Align: Normal Even Rules Key: Near Guard Resp: Fire C Gap-If OT Fans Cross his Face

COVERAGES: Mac Coverages NOTE: Dime/Quick LB must communicate Me-You call to determine contain pass rush and Option responsibilities
Can Call: 1. Even Fire MS 2. Even Dime Fire 4 Spy Flex, 10-6, MS 3. Even Double Eagle Fire MS

283

EVEN GUT

C

E D

T M

N

T

Q

C

A

F

End
Align: 7 Tech Key: Ball Resp: Fire D Gap (Contain)

Quick
Align: Normal Even Rules Key: Near Guard Resp: Step at OT, Rush Over Guard

Strong Tackle & Nose
Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read **Sticky in Middle**

Mike
Align: Normal Even Rules Key: Center to Backfield Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Ball-Tackle Resp: Basic Read- Contain Pass rush vs. Pass

Dime
Align: Normal Even Rules Key: Ball Resp: Step at OT, Rush Over Guard

COVERAGES: Mac Safety

Can Call: 1. Even Gut 2 MS 2. Even Gut 2 MS

284

EVEN BLAST

C

E

D

T M

N

T

Q

C

A

F

End
Align: 7 Tech Key: Ball Resp: Up Field Read

Quick
Align: Normal Even Rules Key: Ball Resp: Up Field Read

Strong Tackle & Nose
Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read

Mike
Align: Normal Even Rules Key: Center to Backfield Resp: Basic Read

Weak Tackle
Align: 5 Tech Key: Tackle Resp: Slant to 4i Tech, Basic Read Slant

Dime
Align: Normal Even Rules Key: Near Guard Resp: Basic Read

COVERAGES: Mac Dagger Free, 4 Spy Free/4 Spy Strong, 6-10 Can Call: Even Blast MDB, 6-10, 4 Spy Free / 4 Spy

285

EVEN BLAST DIME GUT

C

E D

T M

N

T

Q

C

A

F

End
Align: Normal Black Rules Key: Triangle Resp: Basic Read

Quick
Align: Normal Even Rules Key: Ball Resp: Up Field Read

Strong Tackle & Nose
Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard Resp: 3 Tech Drive to 2i Tech 2i Tech Basic Read

Mike
Align: Normal Even Rules Key: Center to Backfield Resp: Basic Read

Weak Tackle
Align: Normal Black Rules Key: Tackle Resp: Basic Read

Dime
Align: Normal Even Rules Key: Near Guard Resp: Basic Read

COVERAGES: Mac Safety Can Call: Even Blast Gut MS

286

EVEN DOUBLE EAGLE BLITZES

C

E

D

T

N M

T

Q

C

A

F

Even Double Eagle Blitzes:
1. 2. 3. 4. Fire Mac Safety Dime Gut Mac Safety Blast Mac Dagger Free Nose To/Away Mike Go 10, MS

287

EVEN DELTA

C

E

D

T M

N

T Q

C

A

F

End
Align: 7 Tech Key: Ball Resp: Fire D Gap

Quick
Align: Normal Even Rules Key: Triangle Resp: Basic Read, TB Man to Man

Strong Tackle & Nose
Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read

Mike
Align: Normal Even Rules Key: Ball Resp: Blitz Over Center vs. Run Play Basic Read

Weak Tackle
Align: 5 Tech Key: Ball Resp: Fire C Gap, Contain

Dime
Align: Normal Even Rules Key: Ball Resp: Fire B Gap

COVERAGES: Mac Safety, 4 Spy Strong NOTE: Dime & End must communicate Me-You call to Determine Contain Pass Rush & Option responsibilities.

288

EVEN WACK

C

E

D

T M

N

T

Q

C

A

F

End
Align: 7 Tech Key: Ball Resp: Fire, Contain

Quick
Align: Normal Even Rules Key: Triangle Resp: Fire B/C Gap

Strong Tackle & Nose
Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read

Mike
Align: Normal Even Rules Key: Ball Resp: Blitz Over Center vs. Run Play Basic Read

Weak Tackle
Align: 5 Tech Key: Ball Resp: Fire B/C Gap

Dime
Align: Normal Even Rules Key: Near Guard to Backfield Resp: Basic Read, Mac Rules

COVERAGES: Mac Safety, Mac Dagger Free, 0 Spy Free NOTE: Quick LB & Weak DT Must Communicate Me-You call to Determine Contain Pass Rush Responsibilities.

289

EVEN BULLET

E C

D

T M

N

T

Q C

A

F

End
Align: 7 Tech Key: Ball Resp: Fire D Gap, Contain

Quick
Align: Normal Even Rules Key: TB Resp: TB Releases Your Side Play M/M if not- Blitz

Strong Tackle & Nose
Align: 3 Tech to TE Side 2i Tech to SE Side Key: Guard/Center Resp: Basic Read, Know Mike is Blitzing Over Center

Mike
Align: Normal Even Rules Key: Ball Resp: Blitz Over Center vs. Run Play Basic Read

Weak Tackle
Align: 5 Tech Key: Ball Resp: Fire B/C Gap

Dime
Align: Normal Even Rules Key: TB Resp: TB Releases Your Side Play M/M if not- Blitz

COVERAGES: Mac Safety NOTE: Quick & Weak DT Must Communicate Me-You call to Determine Contain Pass Rush Responsibilities.

290

BLUE BLITZ

291

BLUE BLITZ PACKAGE

I.

Blitzes 1. 2. 3. 4. 5. Blue Skunk Blue Axe Blue Cross Axe Blue Wizzer Blue Sting

II.

Zone Coverage Guidelines Players Blitzing Nickel & Dime Mike & Dime Dime & Free Coverage 0 Spy Twinkie 4 Spy Torch 4 Spy Penny

292

BLUE SKUNK

E C N M

T

T D

P C

A

F

Nickel
Align: Hip vs. TE; Walk vs. SE Key: Triangle Resp: Fire

Weak End
Align: Loose 7 Tech vs TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Tackle Resp: C Gap Rush

Mike
Align: 30 Tech or Skate Key: Triangle Resp: Blitz B Gap

Strong Tackle
Align: 3 Tech to TE Side; 2i to SE Side Key: Center Feel Guard Resp: A Gap Rush

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech to TE Side; 2i to SE Side Key: Center feel Guard Resp: B Gap Rush

293
COVERAGES: 0 Spy Twinkie, Mac Safety

BLUE AXE

C N

E

N M

E D

P

C

A

F

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Nickel
Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Mike
Align: 30 Tech Key: Ball Resp: Blitz A Gap

Weak Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Dime
Align: 30 Tech Key: Ball Resp: Blitz A Gap

Weak End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

294
COVERAGES: 4 Spy Torch, Mac

BLUE CROSS AXE

C N

E

N M

E D

P

C

A

F

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Nickel
Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Mike
Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap

Weak Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Dime
Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap

Weak End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Rush

295
COVERAGES: 4 Spy Torch, Mac

BLUE WIZZER

E C N

N M

E

P D

C

A

F

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Nickel
Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Mike
Align: 30 Tech or Skate Key: Ball Resp: Blitz Opposite A Gap

Weak Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: Opposite A Gap Rush

Dime
Align: 30 Tech or Skate Key: Ball Resp: Read Blitz C Gap; Contain vs. DBP

Weak End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read; May come under OT vs. DBP

296
COVERAGES: 4 Spy Torch, Mac NOTE: Wizzer is a “Read Blitz” for the Dime. Versus run/SOP away, Dime will play base rules.

BLUE BLITZ

E C N

N M

E

P D

C

A

F

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Nickel
Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: A Gap Rush

Mike
Align: 30 Tech or Skate Key: Ball Resp: Blitz B Gap

Weak Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: A Gap Rush

Dime
Align: 30 Tech or Skate Key: Ball Resp: Blitz B Gap

Weak End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

297
COVERAGES: 4 Spy Torch, Mac

BLUE TWIST AWAY BLITZ CHOICE

E C N

N M

E

P D

C

A

F

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Nickel
Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Twist Away (2nd)

Mike
Align: 30 Tech or Skate Key: Triangle or Ball Resp: Basic Read or Blitz B Gap

Weak Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: Twist Away (1st)

Dime
Align: 30 Tech or Skate Key: Triangle or Ball Resp: Basic Read or Blitz B Gap

Weak End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

298
COVERAGES: 4 Spy Free NOTE: We will choice which ILB is blitzing by Gameplan.

BLUE PONY
“STRONG”

E C N

N M

E

P D

C

A

F

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Nickel
Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read

Mike Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: Opposite A Gap Rush Align: 30 Tech or Skate Key: Ball Resp: Blitz B Gap

Dime
Align: 30 Tech or Skate Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Center feel Guard Resp: Basic Read (Twinkie)

Anchor
Align: Base Key: End Man on LOS / Uncovered OL Resp: 2x1 or 2x2: Blitz Strong A Gap 3x1: Basic Read (Coverage)

Weak End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Free
Align: Base Key: End Man on LOS / Uncovered OL Resp: 2x1 or 2x2: Basic Read (Coverage) 3x1: Blitz Strong A Gap

299
COVERAGES: Denver Dime Twinkie NOTE: Versus 2x1 or 2x2 Sets, the Anchor will blitz the Strong A Gap (Strong); Versus 3x1 Sets, the Free will blitz the Strong A Gap (Free).

BLUE STING vs TENS

E C N M

N

E D

P

C

A

F

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Nickel
Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Mike
Align: 30 Tech or Skate Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Center Feel Guard Resp: A Gap Rush

Dime
Align: 30 Tech or Skate Key: Ball Resp: Blitz C Gap (Contain)

Weak End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Delayed Cheat Drop

Free Safety
Key: Ball Resp: Blitz B Gap

300
COVERAGES: 4 Spy Penny NOTE: Penny & Dime “Swap” vs. extended #2 receiver weak

BLUE STING vs QUEENS (extended #2 weak)

E C N

N M

E

P D
“Swap”

C

A

F

Strong End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Nickel
Align: Strong Side Hip or Walk Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Mike
Align: 30 Tech or Skate Key: Triangle Resp: Basic Read

Weak Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Center Feel Guard Resp: A Gap Rush

Dime
Align: 30 Tech or Skate Key: Triangle Resp: Basic Read

Weak End
Align: Loose 7 Tech vs. TE; 5 Tech vs. SE Key: Triangle Resp: Basic Read

Free Safety
Key: Ball Resp: Blitz B Gap

301
COVERAGES: 4 Spy Penny NOTE: Penny & Dime “Swap” vs. extended #2 receiver weak

BRONCO BLITZ

302

BRONCO BLITZ PACKAGE

I.

Blitzes 1. 2. 3. 4. 5. Bronco Axe Bronco Cross Axe Bronco Echo Bronco Spear Bronco Will Gut

II.

Zone Coverage Guidelines Players Blitzing Mike & Dime Will Coverage 7 Spy Twinkie 0 Spy Strong

303

BRONCO AXE

C A

S

T M

N D

T W

C

F

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Mike
Align: 30 Tech Key: Ball Resp: Blitz A Gap

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Dime
Align: 30 Tech Key: Ball Resp: Blitz A Gap

Nose
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Will
Align: Hip-TE; Walk-SE Key: Triangle Resp: Basic Read

Weak Tackle
Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: Basic Read

304
COVERAGES: Mac Coverages, 7 Spy Twinkie

BRONCO CROSS AXE

C A

S

T M

N D

T W

C

F

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Mike
Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Dime
Align: 30 Tech Key: Ball Resp: Blitz Opposite A Gap

Nose
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Will
Align: Hip-TE; Walk-SE Key: Triangle Resp: Basic Read

Weak Tackle
Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: Basic Read

305
COVERAGES: Mac Coverages, 7 Spy Twinkie

BRONCO ECHO

C A

S

T M

N D

T W

C

F

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Nose
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read

Will
Align: Hip-TE; Walk-SE Key: Triangle Resp: Blitz C-D Gap

Weak Tackle
Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: B Gap Rush

306
COVERAGES: Mac Coverages, 0 Spy Strong NOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak

BRONCO SPEAR

C A

S

T M

N D

T W

C

F

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Nose
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read

Will
Align: Hip-TE; Walk-SE Key: Triangle Resp: Blitz B Gap

Weak Tackle
Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: Basic Read

307
COVERAGES: Mac Coverages, 0 Spy Strong NOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak

BRONCO WILL GUT

C A

S

T M

N D

T W

C

F

Sam
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Strong Tackle
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: Basic Read

Dime
Align: 30 Tech Key: Triangle Resp: Basic Read

Nose
Align: 3 Tech-TE; 2 Tech-SE Key: Guard Resp: B Gap Rush

Will
Align: Hip-TE; Walk-SE Key: Triangle Resp: Blitz A Gap

Weak Tackle
Align: 6i Tech-TE; 5 Tech-SE Key: TE or Tackle Resp: Basic Read

308
COVERAGES: Mac Coverages, 0 Spy Strong NOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak

GOAL LINE DEFENSE

309

GOAL LINE PACKAGE
When the offense has normal personnel in the game we may employ regular field defenses. When situations and tendencies dictate otherwise, we will employ various goal line defenses.

Fronts
1. 2. 3. 4. Panther Bone Claw Anchor

Complimentary Alignments & Moves
1. Panther Cut 2. Panther Angle/Slant 3. Panther Line Otto 4. Bone Double Eagle

5. Bone Philly
6. Bone Angle/Slant

Coverages
1. 2. Zoro Man

310

PANTHER

S C A

T M

N

N D

T

W C

ALIGNMENTS
Nose‟s: 2 Technique; Move closer to 1 Technique as the ball gets closer to the Goal Line.

Tackles:
OLB‟s: LB‟S: Anchor:

5 Technique
7 Technique; Move Closer to a Head Up as the ball gets closer to the Goal Line B Gap; Move closer to a 30 Technique as the ball gets closer to the Goal Line. Align to the TE Side. Vs. two TE‟S align strong. Align in a support (Hip) position. Versus TE/Wing: Align on LOS, Outside shade of Wing. Versus no TE Align Strong. Versus two TE‟S, TE to your side: Support position (Hip). Versus TE/Wing: Align on LOS, Outside shade of Wing. Versus two WR‟S, WR to your side: Inside eye by 0-3 yards from the man.

CB‟S:

Motion:

1. Versus change of strength motion the CB will Adjust.
2. Versus backfield motion: LB to the Sam and/or DE away from the Sam may adjust depending on the width of # 3 Strong/ #2 Weak.

Secondary:

There can never be 3 secondary players to one side. If you are the only secondary player on your side, you must stay. Never run across. 1. OLB away from the Anchor may Skate depending on width of # 2 Weak. 1. Anchor will align off TE (Weak vs. two TE‟S, Strong versus no TE‟S). 2. LB to Anchor side and OLB away from Anchor may Skate depending on the Width of # 3.

4 Quicks: Trips:

311

GOAL LINE KEYS & RESPONSIBILITIES
KEYS
Due to the urgency of the ball‟s position, each player must be more cognizant of the ball (snap). We cannot surrender the line of scrimmage.

Nose‟s: Tackles: OLB‟s: LB‟S:

Guard-Center Tackle Feel TE Triangle Triangle

Anchor and CB‟S: Vs. TE: TE-Ball-Backs Vs. WR: Man to Ball

RESPONSIBILITIES
1. The first priority is to eliminate the run. The structure of the defense is to force the pass. Due to reduced field space and maximum pressure, the pass should be defended with equal intensity. Down Linemen: Charge hard up field through the shade or man you are aligned on. Control Guard and A Gap. You cannot be collapsed inside by the guard. Get Up Field! You cannot be turned out or reached by the Tackle. Get Up Field! You are the contain players. You will press vs. all pass actions. You will play QB vs. option unless you get a “support” call from the Sam or CB. On all plays away from you, you are responsible for bootleg. React to the ball flow, do not honor counter fakes. On ball away you are a cutback player. Play Natural X vs. Option: Dive-QB-Pitch. Tackle High! Play pass threat and play outside in on run plays. Run play away you are a cutback player. Must make a “support” call to DE when aligned in a support ( Hip) position off the TE. Always play pass threat unless run shows immediately. Play all runs outside in. You are the last run defender on all plays outside of the TE- Make the Play! Play what you see. Must make a “Support” call to DE when aligned in a support (Hip) position off the TE.

2.

Nose‟s: Tackles: OLB‟s:

LB‟S:

Anchor:

CB‟S:

312

BONE

S A D

T

N M

T D

W C C

ALIGNMENTS
Nose: Head Up on Center Dime: Strong C Gap

Strong Tackle: B Gap
Weak Tackle: Sam: Will: B Gap 7 Technique 7 Technique

Mike:
Dime: Anchor: CB‟S:

Head Up on Center
Weak C Gap Same as Goal Line Same as Goal Line

Motion-4 Quicks-Trips: Same rules as Goal Line except vs. Motion weak. The Dime will Skate. All Linebackers will skate vs. any motion or four quicks weak.

KEYS
Nose: Center Dime: Mike: Dime: Anchor: CB‟S: Triangle Center to Backfield Flow Triangle Same as Goal Line Same as Goal Line

Strong Tackle: Tackle Weak Tackle: Sam: Will: Tackle TE TE

RESPONSIBILITIES
Option responsibilities: DT‟S, Nose and Mike- Dive, LB and Dime-QB, OLB‟S, Anchor and CB‟S-play same rules as Goal Line.

Nose: DT‟S: Mike & Dime:

Penetrate hard and drive the Center backwards. Penetrate hard through the B Gap. C Gap Players, Flow To-Hit everything outside in, Flow Away-cutback.

313

OLB‟S, Anchor, & CB‟S: Same as Goal Line.

CLAW

A

S

T M

N

N D

T

W C C

ALIGNMENTS
Anytime the ball gets to the 1 yard line or inside, we automatically go to claw. Claw is a complimentary alignment to Stud. The LB‟s will kick the front weak. Nose: Strong DT & Weak Nose: Sam & Weak DT: Anchor & Will: Mike & Dime: CB‟S: Head Up on Center Head Up on Guard 5 Technique 7 Technique (3 point Stance) Head Up Guards Vs. TE: On LOS, Vs. WR: Same as Goal Line/Stud

KEYS
All down players will key the man they are aligned on. LB‟s and CB‟s will use regular Goal Line/Stud Keys.

RESPONSIBILITIES
Sam, Both DT‟S & Weak Nose: Slant to the knee of the next offensive player aligned inside you-Penetrate. Anchor, Will, LB‟s & Strong Nose: Same as Goal Line/Stud. CB‟s: Contain-Play first threat

314

CAT

S A

T

T M

N

T D

T

W A

CAT: Goal Line personnel where a LB/DT may substitute for a DB.
1. Used vs. Bone Flank personnel

2.

Align with Nose Head Up on Center and 3,5 and 7 Techniques on either side. LB‟s are in 30 Techniques. Anchors are in support positions.
Can also call Goal Line Cat- alignment with Sam used as an Adjuster over Center and slightly behind the LB‟s. The Adjuster will play ball flow. Call with Plug – Both LB‟s plug B Gap on snap NOW! Call with Force – Adjuster will align on the predetermined side and smoke off the corner.

3.

4. 5.

315

COVERAGE RULES
A. Coverage Calls 1. Mac: Will designate Man to Man coverage. 2. Zoro: Will designate Zone coverage. B. Motion Rules 1. Play the coverage called in the huddle. 2. Look to combo and bump in Mac Coverage. 3. When in doubt: Check to Zoro. C. Mac Coverage 1. Anchor and CB’s: # 1‟s and # 2 Strong Man to Man in Goal Line or Bone. 2. LB’s: Goal Line – Mac Rules: Near Back or Combo Remaining Back. Bone – Dime and LB: Mac Rules: Near back or combo remaining back. MLB is free 3. Will: Goal Line – vs. 4 Quicks or motion weak, # 2 or # 3 weak. D. Combo 1. Anytime two pass defenders are aligned so that their respective receivers may cause a pick: Play “Combo” or inside – outside.
#2 #3

#1 #1 #2

C A M
E. Zoro Coverage 1. 2. 3. 4. Mike: Dime: Anchor: CB‟s: Hook Curl Curl Flat

C M

C
Curl Flat

D
Hook

B

A
Curl

C

316
Flat

PANTHER
SLANT GO

S C A

T M

N

T D

E

W C C

S A

T M

N

T D

E

W C

PINCH

BULLETS

S

T

N

T

E

W

S

T

N

T

E

W

C

A

M

D

C
C

A

M

D

C

317

PANTHER continued
Flank I Wing Flank Bone

C

S A

T M

N

N D

T

W C C

S

T M

N

N D A

T

W C

Twins I

Pro I

W C

T D

N

N M

T S A C C A

S

T

N M

N D

T

W C

Jacks/Tens

Ace

S T
C A M

N

N D

T

W C

C

S

T M

N

N D A

T

W

C

Kings

Joker

W C

T D

N

N M

T

S A C

C A

S

T

N M

N D

T

W C

318

PANTHER continued
Spread I Ace Trips

S C A

T M

N

N D

T

W C C A

S

T M

N

N D

T

W C

Ace Double Wing

Queens

C

S

T M

N

N D A

T

W

C C

S A

T

N M

N D

T

W C

Queens Trips

Empty

S C A

T M

N

N D

T W C C A

S

T M

N

T D

E

W

C

319

SHORT YARDAGE DEFENSE

320

SHORT YARDAGE DEFENSES
1. 2. 3. 4. 5. 6. 7. 8. Hawk – (Hawk Solid Sit) Charger Philly Nose To/Away Okie Pinch Okie Nose Tight Raven Tight Okie In Okie Cover Tight Double Eagle (Less than 1 Yard)

9.
10. 11. 12.

Bone
Bronco Away Pinch Okie Angle Maroon Raven Maroon – Mac Safety Philly Nose Maroon

321

HAWK

S A C

T M

N

T D

W C

F [Eagle To / Raven Away]

ASSIGNMENTS
Strong Tackle
Align: 3 Tech Key: Guard Resp: Basic Read

Sam
Align: 7 Tech-TE; Loose 5 Tech-SE Key: Triangle Resp: Basic Read

Nose
Align: 0 Tech Key: Center Resp: Basic Read

Mike
Align: 30 Tech Key: Triangle Resp: Basic Read

Weak Tackle
Align: 4i Tech Key: Guard Feel Tackle Resp: Basic Read

Dime
Align: 50 Tech Key: Triangle Resp: Basic Read

Will
Align: 7 Tech-TE; Ghost-SE Key: Triangle Resp: Basic Read

COVERAGES: Zeros or Mac Coverages

322

CHARGER vs PRO

C A

S

T M

N

T D

W

C

F

ASSIGNMENTS
Strong Tackle
Align: 3 Tech Key: Guard Resp: Penetrate

Sam
Align: TE-7 Tech; SE-Ghost Key: Ball Resp: Fire

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Triangle Resp:

Weak Tackle
Align: 4i Tech Key: Tackle Resp: Penetrate

Will
Align: TE-7 Tech; SE-Ghost Key: Ball Resp: Press

Dime
Align: 50 Tech Key: Triangle Resp: COVERAGES: Mac Backer NOTE: Versus 1-Back: Check to Mac Safety – Anchor gives Sam “YOU” call.

323

CHARGER vs TWINS

S A C F

T M

N

T D

W

C

ASSIGNMENTS
Strong Tackle
Align: 3 Tech Key: Center Feel Guard Resp: Rush A Gap

Sam
Align: TE-7 Tech; SE-Ghost Key: Ball Resp: Fire

Nose
Align: 0 Tech Key: Guard Feel Center Resp: Drive Weak

Mike
Align: 30 Tech Key: Triangle Resp:

Weak Tackle
Align: 4i Tech Key: Tackle Resp: Penetrate

Will
Align: TE-7 Tech; SE-Ghost Key: Ball Resp: Press

Dime
Align: 50 Tech Key: Triangle Resp: COVERAGES: Mac Backer NOTE: Versus 1-Back: Check to Mac Safety – Anchor gives Sam “YOU” call.

324

D-LINE GAMES

325

D-LINE GAMES
Twist: Two inside rushers “X”. Order depending on To/Away call. Call side goes second (looper). Used in Black, Beast, Pro, or Blue fronts.

Blue Front

E

T

T

E

Tex: Tackle – End/OLB “X”. Defensive tackle goes first and has contain rush. DE takes two steps up field (Read Step) then behind DT. Used in Okie, Black, Beast, Pro, Red and Blue fronts. Texas: Tex on both sides.

Eagle

Okie

W

T

N

T

S

Exit: Tackle – End/OLB “X”. DE/OLB goes hard inside now. DT goes behind DE/OLB, contain rush. Used in Okie, Black, Beast, Pro, Red and Blue fronts. Evac: Exit on both sides.

T W

N

T

S

326

D-LINE GAMES continued
Coast: Used in the Blue and Purple Fronts. Tackles and End execute the stunt. DT‟s go first, the End loops behind. Can also use in the Pro front.

“Contain”

E

T

T

E

Tan: Tackle – Nose “X”. DT goes first and Nose loops behind. Used in the Okie and Blue fronts.

“Okie Eagle Away Tan”

T

N

T

Nat: Nose – Tackle “X”. Nose goes first and DT loops behind. Used in the Okie and Blue fronts.

“Okie Eagle Away Nat”

T

N

T

327

MISCELLANEOUS
Option Rules Tight End Trade Rules Unbalanced Punt Safe Muddle Huddle Garbage Pass Protections

328

OPTION RULES
I. OKIE OLB: Pitch OLB in Mac Coverage: Pitch OLB in Eagle/Buzzard comp alignments: To Eagle/Buzzard side: QB **Anytime DT is in a 3 Technique, OLB plays QB. Secondary support will be responsible for pitch**

II.

EVEN/BLACK Dime, Weak DT, Secondary: QB OLB‟s Pitch Mac Coverage: Dime, Will, DE: Pitch (When contain pass rusher)
BRONCO OLB on LOS: QB OLB off LOS: Pitch PRO OLB: Pitch RED DE: Pitch WHITE Nickel and Penny: Pitch BLUE DE: QB GOAL LINE OLB: QB (unless „Support‟ call from DB – DE will then have pitch) ADJUSTMENTS CLIMB: Used in Black/Even: Dime and Quick play pitch SIT: OLB‟s sit and play QB SMOKE: OLB‟s smoke QB now RAIDER: Jam stunt versus flow BOUNTY: OLB inside pass rush – QB versus option. LB contain pass rush ROLL: OLB on dive, LB plays QB, (use with Drive, In, Philly) SPIKE: Anchor smokes QB now (DT and OLB play base rules) COBRA: CB smokes (DT and OLB play base rules)

III.

IV.

V.

VI.

VII.

VIII.

IX.

329

TE TRADE RULES
I. Okie Front A. The Anchor will adjust versus TE Trade. The OLB‟s may have to adjust their alignments.

1. The Anchor and Free Safety may Banjo. 2. Appropriate coverage check must be made if needed. 3. The Anchor does not adjust his alignment with the TE when the ball is on the hash.

A II. Black Front

Anchor can run across or may Banjo with Free Safety

F

A. In Black or Beast, the front only needs to adjust their alignments. B. In Black or Even, the Anchor and Dime will adjust versus TE trade. The front will re-kick and adjust their alignments. 1. The Anchor and Free Safety may Banjo. 2. Appropriate coverage check must be made. 3. The Anchor does not adjust his alignment with the TE when the ball is on the hash. Black or Even

E D

T

N

T

Q

Q

T

N M

T

D E

A

M

F

Anchor can run across or may Banjo with Free Safety

330

TE TRADE RULES continued
III. Pro Front A. The Anchor will adjust versus TE Trade. The front will adjust their alignments as will the Dime and Nickel. 1. The Dime will adjust his alignment to a Loose as will the Nickel. The Nickel will adjust his alignment to Head Up the TE. 2. The Anchor and Free Safety may Banjo. 3. Appropriate coverage check must be made.

E D A

T

N M

T N

E D

T M

T N

E F

Anchor can run across or may Banjo with Free Safety

IV.

Goal Line A. Goal Line and Bone: The Anchor will adjust versus TE Trade.

331

UNBALANCED
We will adjust our fronts when we get an unbalanced formation. OLB‟s and CB‟s must recognize and call “Unbalanced.” I. Okie Rules

A.
B. C. D.

The coverage will check to 10.
All stunts are off. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor. When there is a three man surface: We will Angle. 1. LB‟s must make a “Gee/Haw” call. 2. Both DT‟s and the Nose will Angle.

W C

T D

N M

T

S A C

F E.G.: Unbalanced Gee – Gee, Check 10 E. When there is a four man surface: We will bump. 1. LB‟s must make a “Bump Right/Left” call. 2. The entire front bumps over one man.

W C

T D

N M

T

S C A

F E.G.: Unbalanced Bump Right, Check 10

332

UNBALANCED continued
F. When there is a five man surface we will Bump and Angle. 1. LB‟s must make a “Bump Right/Left” and “Gee/Haw” call. 2. The entire front bumps and both DT‟s and Nose Angle.

W C

T D

N M F

T

S

A C

E.G.: Unbalanced Bump Right Gee – Gee, Check 10

II.

Black and Even Rules A. Check to Black front. The Dime goes to the 3-4-5 man side.

B.
C. D. E. F.

The coverage will check to Cover 10.
All stunts are off. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor. The LB‟s must give a “Kick Right/Left” call. When there is a three man surface: normal Black front alignment.

T

N Q M

T D

E C

C

A
F

333
E.G.: Unbalanced Kick left, Check 10

UNBALANCED continued
G. When there is a four man surface normal Black front alignment with a bump.

Q C

T

N M F

T D

E A C

E.G.: Unbalanced Kick Left, Bump Right

II.

Bronco Rules A. B. C. D. E. F. Check to Bronco To. The coverage will check to Cover 10. All stunts are off. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor. The LB‟s must give a “Kick Right/Left” call. When there is a three man surface: Bronco To alignment.

W C D

T

N M

T S A F C

E.G.: Unbalanced Kick Right, Check 10

334

UNBALANCED continued
H. When there is a four or five man surface: Bronco To alignment with a Bump. 1. DE away from Bump stays in a 5 Tech.

W C D

T

N M F

T

S A C

E.G.: Unbalanced Kick Right, Check 10

IV.

Pro, Blue Red and White Fronts A. Play huddle call. When is doubt, check to appropriate zone coverage. 1. 2. 3. 4. Pro: Cover 4 Blue: Cover 4 Red: Cover 5 White: Cover 40

V.

Coverage Checks A. B. Trips: Cover 10 Unbalanced into Boundary: Check Special – Cover 10 1. DE to field, drop and play Back vs. wheel route if the TE is to the field.

VI.

Short Yardage A. B. 3 Man Surface: Stay and Play call. 4 Man Surface: Bump and Play call.

335

PUNT SAFE
According to field position and obvious fake situations, we will use Punt Safe. If the ball is kicked, we will employ a holdup return.

ASSIGNMENTS
Sam & Will: Make sure the punter kicks the ball on time. After the ball is kicked, you are responsible for blocking the safeties. You have pitch in option. *If there are two eligible receivers to your side: You have # 2 Man to Man. Give an “Off” call to the DT. Align on OT in a 4 technique. Block and control OT, do not let him release. See through the OT into the backfield, watching for a fake. *If DE gives you an “Off” call: Move to a 5 technique and push up field for contain. Make sure the ball is kicked. Align head up on up back or in 2 technique if no up back. Block and control up back (Guard if no up back): Do not let him release. See through him into the backfield. If there is an up back, you will play him Man to Man if he releases on the snap. Align head up on the center. Play the Personal Protector Man to Man. Once the ball is kicked: Block the Center and do not let him release up field. You will always remain over the Center. Watch for run fakes. Play # 1 Man to Man. Make sure you know how many yards are needed for a first down. Align accordingly off # 1. If the ball is kicked, block and widen # 1. Versus option, you will play QB once pass threat to # 1 is eliminated. Align over the Center at 6-7 yards. You will adjust with any type of motion. If the ball is kicked, block the most dangerous man. You will play QB vs. option. If there is a Pro/Twins look to one or both sides: Drop back and play ½ field help on top. If Trips: Play # 2 strong Man to Man. If ball is kicked, block the most dangerous man. Align deep to field catch the punt, never align deeper than our own 10 yard line. If there is a Pro/Twins look to one or both sides: Drop and play ½ field help on top. If Trips: Play Free Safety. Anytime the offense shifts to an offensive formation: Okie Personnel: Check to Okie Mac Safety Nickel Personnel: Check to White 4

DT‟s:

Nose & Dime:

Mike:

CB‟s:

Anchor:

Free Safety:

NOTE:

336

PUNT SAFE - OKIE PERSONNEL

W C
# 1 M/M

T

D M

N

T

S C

A

# 1 M/M

F

W T
“OFF” # 2 M/M

D M A

N

T

S
“OFF” # 2 M/M

C
# 1 M/M

C
# 1 M/M

F

337

PUNT SAFE - NICKEL PERSONNEL

D C
# 1 M/M

E

T M

T

E

N C

A

# 1 M/M

F

D
“OFF” # 2 M/M

E

T M A

T

E

N
“OFF” # 2 M/M

C
# 1 M/M

C
# 1 M/M

F

338

PUNT SAFE RETURN

W C

T

D M

N

T

S C

A

F
All defenders must insure the ball is kicked. Once the ball is kicked, we will run an automatic wall Return. The return will always be run to the right. OLB’s & DT’s: Defenders making sure the ball is kicked: Press the punter and make sure the ball is kicked. Once the ball is kicked, get back to end of wall and look to block safeties. Right DT: Man inside defender pressing punter: Peel to the right and locate the punter. Get back and set the wall 10 yards outside the return man and 5 yards up field. Block the first man that shows, pinning man to inside.

Left DT, Nose, Help form wall. Align 5 yards from man you are following then block first man that shows, Dime & Mike: pinning man to inside. LB will be the last man in the wall. Anchor: CB’s: Block the most dangerous man to the return man. Block sprinter, most dangerous man, contain man. Try to kick him out by sealing him to outside. Catch the Ball!! Only return if you clearly have room. Get positive yards but realize wall is being set to the right.

Return Man:

NO PENALTIES – IF IT IS CLOSE, LET HIM GO – WE NEEN FIELD POSITION

339

MUDDLE HUDDLE
Some of our opponents may employ a Muddle Huddle Formation in Field Goal and/or PAT situations. We will align to prevent the possibility of a fake. Nose & DT’s: DT‟s will align one man in from OLB‟s. Nose will align off of DT‟s. All three will play basic read off the man they are aligned on. Weak DT must contain the football to his side. Linebackers: Bracket the ball. LB‟s are responsible for the QB. Pressure the ball under control. Vs. option: QB Sam will align on second man in on LOS. Will will align on TE or # 2 vs. a Twins/Slot formation. Weak DE is responsible for # 2 Man to Man. (Will may play TE Man to Man if # 2 is in backfield. Communicate with CB!) Will adjust to coincide with potential receivers. Be aware of Center‟s number: Is he eligible? Anchor: # 2 strong. Free: # 3. Be ready to Combo. Vs. option: Pitch Align on # 1 and play him Man to Man. Weak CB may play # 2 in back field and let DE play TE: Communicate!

OLB’s:

Anchor & Free Safety:

Corners:

D C A

M F

S

T

N

T

W C

340

GARBAGE RULES
When the offense has less than 2 offensive linemen on one side of the center or are grouped and split away from the ball: We will consider this a Garbage Formation. A. When we recognize the formation, we will check to our Garbage defense. 1. The Anchor will align on the left side. 2. We will check and play Cover 3. B. Alignment Rules 1. Anchor & Right OLB: Align on the widest man on the LOS and off the LOS in an adjusted position. Recognize potential receivers: Defend Curl to Flat Zone.

2. Left OLB & Right DT: Count from the sideline and align on the second man on the LOS. Contain rush. 3. Left DT & Nose: 4. Linebackers: Bracket the football unless center is EMLOS. Bracket the ball. Your alignment will depend on the width of the backs. Defend hook to Curl Zones. Align on # 1 receiver in a loose Cover 3 position. Play 1/3. Align in a loose Cover 3 position, balance the field based upon eligible receivers. Play middle 1/3.

5. Cornerbacks: 6. Free Safety:

OLB

T M

N D

T OLB

C
A

C

F

341

PASS PROTECTIONS
A. Max: 1. Primarily a 3 step protection. 2. Gap protection for Offensive Line: Take step and block first man in gap. Backs block off corners.

B.

Slide:

1. Both backs block the same way. 2. Offensive line slides to Rush DE with backside guard and center combo on the front side LB to Drop DE. 3. Vs. Black/Beast from center will slide to call. Offensive Line blocks big on big. Remaining back checks MLB to OLB. Vs. Black

Vs. Okie

S

T M

N D

T W

E

T

T

E

D

M

Q

C.

Cup

1. Backs block opposite. 2. Offensive Line slides to Rush DE with backside Guard and center combo on backside LB and Mike vs. Okie. Remaining back checks front side LB to Drop End. 3. Vs. Black/Beast front, center slides to call. Offensive Line blocks big on big. Remaining back checks MLB to OLB. Vs. Black

Vs. Okie

S

T M

N D

T W

E D

T M

T

E Q

342

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