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TECHNOLOGY, MEDIA AND YOUTH LEARNING

D O N E B Y: R H O N D A A C O S TA PRAXEDES GILLETT SAMUEL UCK

INTRODUCTION
Technology is reshaping the way youth learn throughout the world . Students no longer communicate the way they use. Many years ago communication was most y face-to-face or written. Today, youth are learning through technology - Electronic Mail, Text Messaging, the Internet, Social Network YouTube, Facebook, Twitter, Yearbook, Sonic and many other Technological Media are at their finger tips. Parents and teachers are challenged by the easy access that youths have to these technology. It is important that proper supervision is given in regards so that the youths use these tools appropriately. The following link has a powerful video that relate the change that has taken place - then and now how children and youth are embracing new technology. Very Powerful!
Education The times are a changing - YouTube

URL http://www.youtube.com/watch?v=wuyrP_HhWEg&feature=endscreen&NR=1

WHAT IS TECHNOLOGY
DEFINITION

The purposeful application of information in the design, production, and utilization of goods and services, and in the organization of human activities

USING THE TECHNOLOGY TO ENHANCE LEARNING IN YOUTH


Technology can help youths to:

Communicate with their peers, their teachers and even their parent.
It is one of the fastest way that students can learn. Students learn better when they can see and touch. They will be able to remember easier, however with all of these new tools, there are some disadvantages and there guideline needs to be set in place.

ESTABLISHING PROPER GUIDELINES IN THE USE OF TECHNOLOGY


Technology is important and as teachers we can adapt the following guidelines for teachers from ISTE National Educational Technology Standards (NETS-T) as cited in (Willard, 2010): since we come in contact with students every day. Collaborate...using digital tools and resources Model and facilitate effective use of current and emerging digital tools... Advocate, MODEL, and teach safe, legal, and ethical use of digital information and technology Promote and MODEL digital etiquette and responsible SOCIAL interactions related to the use of technology and information

HOW IS TECHNOLOGY TO ENHANCE STUDENT LEARNING?


Basic Skills Instruction Computer assisted instruction to drill Multi-media software - teach to a variety of learning styles Videodiscs - strengthen basic skills Video and audio technologies - bring material to life Distance learning - at least as effective as traditional methods of instruction All forms - develop new skills related to use of technology itself, necessary in workplace

http://www.nsba.org/sbot/toolkit/tiol.html

HOW IS TECHNOLOGY USED TO ENHANCE STUDENT LEARNING?


Advanced Skills Instruction Interactive educational technologies, including: ***Computer-generated simulations ***Videodiscs ***Internet ***CD-ROM Students learn to: organize complex information, recognize patterns, draw inferences, communicate findings Learn better organizational and problem-solving skills http://www.nsba.org/sbot/toolkit/tiol.html

HOW PEOPLE LEARN CHAPTER 9 ON TECHNOLOGY AND LEARNING SUMMARIZES HOW NEW TECHNOLOGIES ARE USED
Bringing exciting curricula based on real-world problems into the classroom; Providing scaffolds and tools to enhance learning; Giving students and teachers more opportunities for feedback, reflection, and revision; Building local and global communities that include teachers, administrators, students, parents, practicing scientists, and other interested people; and Expanding opportunities for teacher learning.

HOW DOES TECHNOLOGY IMPACT STUDENT ACHIEVEMENT, ATTITUDES, & BEHAVIORS?

Quantitative (Achievement) Often modest increases in teacher given students grade Larger increases in test scores for low achieving students Increase students understanding of concepts Qualitative (Attitudes and Behaviors) Improved student attendance Motivation and Interest Attitude and Improved student retention Improve workforce skills Improve workforce placements.
http://www.nsba.org/sbot/toolkit/tiol.html http://fermat.nap.edu/openbook.php?record_id=10270&page=1 3

CONCERNS ABOUT EVALUATION OF TECHNOLOGY AND LEARNING


Technologies do not guarantee effective learning, however. Inappropriate uses of technology can hinder learning--for example, if students spend most of their time picking fonts and colors for multimedia reports instead of planning, writing, and revising their ideas. And everyone knows how much time students can waste surfing the Internet. (How People Learn)

The level of effectiveness of educational technology is influenced by the specific student population, the software design, the teachers role, how the students are grouped, and the level of student access to the technology. http://www.nsba.org/sbot/toolkit/tiol.html Assessment methods are often traditional fact recall, pencil and paper. http://fermat.nap.edu/openbook.php?record_id=10270&page=13

BOTTOM LINE ON USE OF TECHNOLOGY IN TEACHING

Student-Centered Teaching Is it having a positive impact on student learning?

HOW TODAYS TEENAGERS VIEW MEDIA


Never read a newspaper Never intend to own a land-line phone Less interested in television than past generations Believe that everything will move to mobile Expect the Internet to be always available Community at the center of Internet experience Want to be active participants Want to move content freely from platform to platform Surveying the Digital Future, 2006 , USC Annenberg School for Communications (Slide from Walter Baer)

MEDIA TOOLS
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones

OTHER MEDIA TOOLS


Blogs: websites with regular updates Mashups: website that combines data from more than one source into a single tool Podcasts: audio & video files RSS Feeds: feeds that updates users automatically

MORE MEDIA TOOLS


Social network sites: site that connects to online communities Video Games: interactive games Video Sharing sites: sites that allow uploading and sharing of videos

YOUTHS AND MEDIA TOOLS

A small number of youth use cyberspace to uncover new information


They find opportunities to publicize and distribute their work online to be seen and earn a reputation Through trial and error they create videos or customize games.

MEDIA TOOLS LEARNING CULTURE

The digital world lowers the youths barriers to selfdirected learning New media tools allow young people freedom and autonomy that is apparent in classroom settings Learning with new media: a process of participation in shared culture and sociability

LIMITATIONS OF MEDIA TOOLS ON YOUTH


economic barriers Institutional restrictions

Social restraints

cultural constraints

WHAT IS LEARNING?
Learning is Acquiring new Knowledge, behaviours, skills, values or preferences Human learning may occur as part of Education or Personality development. The study of how learning occurs is part of neuropsychology,

educational psychology, learning.


Learning is the process for working properly the human brains and getting the truths

LEVELS OF LEARNING
Basic Levels of Learning

Correlation The student is able to take this application of when to start a decent in the traffic pattern and apply it not only to the traffic pattern but also in real life scenarios.

Application The student is now able to start a decent down to the surface without the Understanding instructor telling him its time, 2. because the student not only Understanding that the helicopter has to decend understands Rote the manuever but knows down from pattern The memorization of 500 altitude to land brings when to put the understood rate of decent on a turn to the learning experience information into use. base is the lowest up to the level of level of learning. understanding.

HOW TO LEARN.
Start the topics with the knowing of what, where, why, by whom. What is it. Where we using it Why it be use. By whom using this

Took the book with hands And sit down properly. Keep neat your place for active & effective learning Read thoroughly for more times for getting the flow.

PROBLEM AFFECTING LEARNING PROCESS


Poor Physical Conditions Mental Fatigue Illness of the learner Unfavorable environment

Distraction of attention Lack of interest Absence of motivation Complexity of task

SOME PRINCIPLES FOR YOUTH LEARNING

1 . M O S T Y O U T H U S E A S U R FA C E A P P R O A C H T O L E A R N I N G L A R G E LY DUE TO TIME CONSTRAINTS, OVERWHELMING VOLUME OF C O N T E N T, A N D A S S E S S M E N T R E Q U I R E M E N T S T H AT R E W A R D OUTCOMES ACHIEVED THROUGH A S U R FA C E A P P R O A C H .

2. Most youth are at Stage 2 of their learning orientation on an orthogonal scale. Their learning could be facilitated through a directive, but supportive approach where the facilitator plays the role of a motivator and guide.

3. Most youth seem to appreciate a relational level of understanding rather than abstract thinking. Youths learning could be better facilitated using Kolbs learning theory using the information processing model. Their learning is best facilitated through an approach that begins with concrete experience and is followed by reflective observation and then abstract conceptualization.

IMPACT OF NEW TECHNOLOGY ON THE LEARNING ENVIRONMENT:


Prior to the introduction of new technology: Learning was a very linear process Instructors presented information to the learners Practice and applications occurred after instruction Instructor/trainer and learner were only ones involved Communication was one way from instructor to trainee Trainee played passive role in learning

CLASSROOM LEARNING ENVIRONMENT


Trainer / Instructor Delivery Content

Learner

Learner

Learner

Experts Resource Materials

IMPACT OF NEW TECHNOLOGY ON THE LEARNING ENVIRONMENT: (CONTINUED)


Technology has allowed learning to become a more dynamic process The learning environment has expanded to include greater interaction between learners and the training content There is greater interaction between learners and the instructor Instruction is primarily delivered to the learners online using the internet Instructor is more of a coach and resource person

IMPACT OF NEW TECHNOLOGY ON THE LEARNING ENVIRONMENT: (CONTINUED)


Learning occurs through: communicating with other learners working on virtual team projects exchanging ideas interacting with experts discovering ideas and applications using hyperlinks Experts and resource materials are part of the learning environment

TECHNOLOGICAL LEARNING ENVIRONMENT


Trainer / Instructor Delivery Mechanism Content

Learner

Learner

Learner

Experts

Resource Materials

Websites

BLENDED LEARNING ENVIRONMENT

Online Learning

Trainer / Instructor Delivery Content

Learner

Learner

Learner

Experts

Resource Materials

Websites

MULTIMEDIA TRAINING
Multimedia training combines audiovisual training methods with computer-based training These programs integrate text, graphics, animation, audio, and video Because this training is computer-based, the trainee can interact with the content Can be delivered using interactive video, the Internet or intranets

ADVANTAGES AND DISADVANTAGES OF MULTIMEDIA TRAINING:


Advantages
Self-paced Interactive Consistency of content Consistency of delivery Unlimited geographic accessibility Immediate feedback Built-in guidance system Appeals to multiple senses Can test and certify mastery Privacy

Disadvantages
Expensive to develop Ineffective for certain training content Trainee anxiety with using technology Difficult to quickly update

Lack of agreement on effectiveness

COMPUTER-BASED TRAINING
Computer-based training (CBT) is an interactive training experience in which: the computer provides the learning stimulus, the trainee must respond, and the computer analyzes the responses and provides feedback to the trainee

COMPUTER-BASED TRAINING

CD-ROM, DVD, Laser Disc The Internet, Web-Based Training, and E-Learning

Interactive Video

Virtual Reality

LEVELS OF INTERNET-BASED TRAINING:

Communications

Online Referencing

Testing Assessment

Distribution of ComputerBased Training & Multimedia 4

Blended Learning

Electronic Performance Support Systems

Level

CHARACTERISTICS OF E-LEARNING
Content Text Video Graphics Sound Link to Resources Other Training Materials Other Web-Based Training Link to Electronic Performance Support Systems Learner Control Practice Pacing Feedback Content Accessibility Collaboration and Sharing Communities of Practice Peers Other Trainees Experts Mentors and Advisors

Administration Enrollment Monitoring Progress Assessment

Delivery Internet / Intranet Web Distance Learning CD - ROM

ADVANTAGES OF E-LEARNING (1 OF 3)

It supports companys business strategy and objectives It is accessible at any time and any place The audience can include employees and managers as well as vendors, customers, and clients Training can be delivered to geographically dispersed employees

ADVANTAGES OF E-LEARNING (2 OF 3)
Training can be delivered faster and to more employees in a shorter period of time Updating is easy Practice, feedback, objectives, assessment, and other positive features of a learning environment can be built into the program

ADVANTAGES OF E-LEARNING (3 OF 3)
Learning is enhanced through use of multiple media and trainee interaction Paperwork related to training management can be eliminated

It can link learners to other content, experts, and peers

FACTORS LIMITING THE USE OF ELEARNING


Cost Lack of motivation of employees to learn online Lack of management buy-in Lack of employee intranet access Lack of proof concerning return on investment Lack of high-quality content

REFERENCES:
New Media tools; AIDS.gov. Retrieved March 18, 2012 from http://www.aids.gov/using-newmedia/tools/ Ito M., Horst H., et al. (2008), Living and learning with New Media: Summary of Findings from the Digital Youth Project, retrieved March 18, 2012 fromhttp://digitalyouth.ischool.berkeley.e du/files/report/digitalyouthWhitePaper.pdf

REFERENCE
Business Dictionary Retrieved 18th March, 2012 from http://www.businessdictionary.com/definition/technology.html#ixzz1pWrHBqvB
Education The times are a changing - YouTube URL http://www.youtube.com/watch?v=wuyrP_HhWEg&feature=endscreen&NR=1 (Mr. Uck I tried to upload the video but I can get it to upload) Willard, N., (2010) TEACH THEM TO SWIM Knowledge Quest, Vol. 39 Issue 1, p54-61, Academic Journal Retrieved 11th November, 2011 from http://web.ebscohost.com/ehost/resultsadvanced?sid=0c20cc51-bb97-41a7-b6ec-

WILKINS, J, PH.D. (2003) Technology and Youth Education Retrieved 18th March, 2012 from http://john-d wilkins.suite101.com/technology-and-youtheducation-a45580