Jerry Siegel and Joe Shuster are two outcasts growing up in the time of the Great Depression. To escape their everyday lives, they develop the idea of Superman- just what everyone needs to stay positive in such a negative time.
Splat is not having a good day. First, his mom wakes him up in the middle of a candy fish dream. Then she tells him that his arch-nemesis Spike is coming over after school. Oh, and swim lessons start today. But as almost any cat will tell you, water is horrible and scary and wet. The day keeps getting worse and worse. Splat learns a few lessons along the way and finds some surprises too.
A little girl, her mother, and her grandmother all work together to save their money. They put the money into a jar every night. The money is being saved to buy a new chair. After experiencing a horrible fire, in which everything was ruined, their neighbors and family members pull together and get them almost everything they need to replace items from their old home. Everything except a chair. Words to think about: bargain, velvet, spoiled, charcoal
Curious George gets a bike from the man with a yellow hat. He is told to stay close to the house but becomes curious and roams away. A newspaper boy asks for George’s help and George becomes distracted by a nearby pond. He ends up in a circus.
Josie has a friend Zac who is a total show-off. Zac thinks his dog, Buster, can do the best tricks but, Josie does not think so. She wants to prove that she is better than Zac. Josie has a big idea – her sister Lilly will do tricks. Will Josie’s BIG IDEA teach Zac a lesson?