Our thanks to all those who contributed to thispublication. Particular thanks goes to staff andconsultants from Alliance linking organisations, theAlliance secretariat, and key partners in Africa, Asia,Latin America and Eastern Europe. In addition, wewould like to reference the following publicationsfrom which we drew:
Games for Training
, RossKidd, PEER Botswana,
Listening for Health
,International Catholic Child Bureau and Child-to-Child Trust, 1997 and
Gamesters’ Handbook –140 Games for Teachers and Group Leaders
,Donna Brandes and Howard Phillips, 1990.Illustrations in this publication are by PetraRohr-Rouendaal.
The International HIV/AIDS Alliance (the Alliance) isan international non-governmental organisation thatsupports communities in developing countries tomake a significant contribution to HIV prevention,AIDS care and support to children affected by theepidemic. Since its establishment in 1993, theAlliance has provided financial and technical supportto NGOs and CBOs from more than 40 countries.In addition, the Alliance promotes good practicein community responses to HIV/AIDS more broadlythrough evaluation, operations research, thedevelopment of training materials and tools, aswell as policy and advocacy activities.
100 Ways to Energise Groups: Games to Usein Workshops, Meetings and the Community
is one of a series of resources that the Alliance isdeveloping to encourage participation in practice.It is a compilation of energisers, icebreakers andgames that can be used by anyone working withgroups of people, whether in a workshop, meetingor community setting.
Why use energisers?
Facilitators use games for a variety of differentreasons, including helping people to get to knoweach other, increasing energy or enthusiasm levels,encouraging team building or making people thinkabout a specific issue. Games that help people toget to know each other and to relax are called
. When people look sleepy or tired,
can be used to get people moving andto give them more enthusiasm. Other games can beused to help people think through issues and canhelp to address problems that people may encounterwhen they are working together. Games can alsohelp people to think creatively and laterally. This guide includes all these different types of games – in no particular order – and facilitators canpick and choose those that are most appropriate fortheir specific purpose and context.
Things to consider when using Energisers
Try to use energisers frequently during a workshop ormeeting, whenever people look sleepy or tired or tocreate a natural break between activities.
Try to choose games that are appropriate for the localcontext, for example, thinking carefully about gamesthat involve touch, particularly of different body parts.
Try to select games in which everyone can participateand be sensitive to the needs and circumstances of thegroup. For example, some of these games may excludepeople with disabilites, such as difficulty walking orhearing, or people with different levels of comfortwith literacy.
Try to ensure the safety of the group, particularly withgames that involve running. For example, try to makesure that there is enough space and that the flooris clear.
Try not to use only competitive games but alsoinclude ones that encourage team building.
Try to avoid energisers going on for too long. Keepthem short and move on to the next planned activitywhen everyone has had a chance to move about andwake up!