Professional Documents
Culture Documents
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4PVOE'PSHF
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Pro Musicals, 25 Casa Major Road, Egmore, Chennai-08 | Email: promusic@vsnl.com | Web: www.promusicals.com
Vancouver Film School is the place to be for everything you see,
hear, and experience in entertainment and that defnitely includes
Digital Character Animation.
At VFS, your classroom is a production studio. Your creativity is the
lesson plan. Let our faculty of industry professionals help bring
your best ideas to life. VFS covers all aspects of Computer Character
Animation with a focus on Technique, 3D Modeling, Cinematography,
and Acting Fundamentals. Students achieve creative profciency on
MAYA software, an essential tool for all aspects of 3D rendering.
Every program at VFS is designed to prepare the next generation of
talent for specifc careers in the most exciting and creative industry
in the world. How? Every student graduates with a demo reel or a
portfolio of original work the ultimate calling card.
Vancouver Film School
Where Results Matter
Dorothy Mathias
International Admissions Advisor
Mumbai, India
+91 22 2604 3770
dorothy@vfs.com
www.vfs.com
Digital
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Animation
at VFS
from
mice
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men
For more information, contact:
Page 28 www.cgarena.com Issue 01 February 2006
illustrator
Tracing the
Photo
Adobe stopped upgrading its vector conversion appli-
cation Streamline some time ago, and the Trace Tool
included in Illustrator has always been sadly lacking.
That is, until now! With the new CS2 version, Illustra-
tor users fnally have a great trace tool.
What are Raster Images?
Raster imagesuse a grid of small squares known as pixels
to represent images. Each pixel is assigned a specifc loca-
tion and color value. Raster Images or Bitmap Images are
the most common electronic medium for continuous-tone
images, such as photographs or digital paintings, because
they can represent subtle gradations of shades and color.
What are Vector Images?
Vector graphics are made up of lines and curves defned by
mathematical objects called vectors. Vectors describe an im-
age according to its geometric characteristics. Vector graph-
ics are resolution-independentthat is, they can be scaled to
any size and printed at any resolution without losing detail
or clarity. As a result, vector graphics are the best choice
for representing graphics that must retain crisp lines when
scaled to various sizesfor example, logos.
1) Create a new document and to place a image in Illus-
trator, use the File > Place command.
2) After Placing a image in the Illustrator, Live Trace
button appears in the top control pallette or you can
also use the Object > Live Trace Menu. Choose a pre-
set from the dropdown Preset menu, which is accessed
from the small arrow to the right of the Live Trace button.
3) After clicking the Live Trace button, you will have
many more options on the control palette. Next to the Presets
is a button that opens many more options. From this dialog,
you can control the number of colors, the preset, the mini-
mum size that will be traced, and even choose to output to a
swatches fle.
This is one of the best new features in Illustrator CS2. With
this tool you will be able to trace logos, sketches, scans, and
many other bitmap images that were time-consuming and
diffcult to reproduce.
Page 30 www.cgarena.com Issue 01 February 2006
after effects
My Heart Goes
Mmmmmmmm
New Keyboard Shorcuts in AE 7
1. Remove Title Bar - Ctrl + Backspace(\)
2. Maximize any window - Tilde (~)
1) Create New Composition, size = 640 x 480, Frame Rate = 25fps or
30fps, Duration = 5 sec.
2) Create New Solid layer (Ctrl + Y) Layer > New > Solid. Choose
any color and press button Make Comp Size.
In this tutorial we will use the Adobe After Effects and Trapcode Particular plug-in to create this heart.
New Features in AE 7
1. Newly Designed User Interface.
2. Animation Presets for everything.
3. HDR Color Support
4. Timewarp - Can be used in place of Time
Remapping for accurate results.
5. Accurate Lens Blue Effects.
6. Freeze Frame
7. Dynamic Link
My Heart Goes
Mmmmmmmm
3) Apply Trapcode Particular Plug-in on the solid layer. Effect > Trapcode > Particular.
4) Set the key frame on 0sec for Emitter Particles/sec and leave the value to 100
5) Go to 1 sec and change the value to 400, set another key frame on 4sec with same value, set value 300 on 4:10 sec,
set value 0 on 4:20sec
6) We also need to change the Position XY settings but we talk about that later.
7) Set Direction to Directional, velocity to 10.0, Velocity Random to 100.0 and Velocity from motion to 5.0
8) Particle Life[sec] to 5.0, Particle Type to Smokelet, Size over life and Opacity over life as in the following image,
Opacity of Particles to 40 and set the color of particles of your choice, if you want a random colors in the heart then also
Page 31 www.cgarena.com Issue 01 February 2006
after effects
Page 32 www.cgarena.com Issue 01 February 2006
after effects
change the setting of Color Random[%]
9) Now, talk about the Position XY settings. There are three ways to do this
a) Move the position anchor point at different places according to the shape desire at regular intervals but required lot
of tweaking.
b) Create a mask in the AE or Illustrator and copy the vertices then paste those vertices in the Position XY.
c) Or create any shape in Photoshop and save with alpha channel. And use Layer> Auto Trace feature, this will also
create a mask then once again copy and paste the vertices in the Position XY. If the image dont have alpha channel then
still you can use Auto Trace and select the channel in the dialog box as desire like R-G-B channel or Luminance channel.
5 CDs. 1,200 ects.
Por the rst tlme, Sony Plctures Lntertalnment has opened lts audlo archlves to producers
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sound deslgn and eld-recorded materlals. Created by the lndustry's most respected audlo
professlonals, these enects come from one of the world's leadlng motlon plcture studlos.
A compelllng soundtrack ls lntegral to the clnematlc experlence, put these enects to work
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.!
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www.sony.com/mediasoftware
Your Vision. Our Sound.
Sony Pictures Sound ects Series
5 CDs. 1,200 ects.
Por the rst tlme, Sony Plctures Lntertalnment has opened lts audlo archlves to producers
everywhere. Thls excluslve collectlon of essentlal sound enects represents the best ln
sound deslgn and eld-recorded materlals. Created by the lndustry's most respected audlo
professlonals, these enects come from one of the world's leadlng motlon plcture studlos.
A compelllng soundtrack ls lntegral to the clnematlc experlence, put these enects to work
ln your productlons to achleve an even hlgher level of emotlon, suspense, or lmpact. our
vlslon, our sound: a comblnatlon deslgned for greatness.
!
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AnimaIs /
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And 8irds
volume 2:
8ackgrounds
tlme:
00:08.0
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IIamethrower
8urst 03
volume 3:
Home & Om ce /
Impacts /
Weapons & xpIosions /
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MiIitary HeIicopter
IdIe Away
volume 5:
VehicIes
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volume 4:
Vintage Cartoon /
Sports & Recreation /
VocaIs & WaIIas /
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www.sony.com/mediasoftware
Your Vision. Our Sound.
Sony Pictures Sound ects Series
Pro Musicals, 25 Casa Major Road, Egmore, Chennai-08 | Email: promusic@vsnl.com | Web: www.promusicals.com
Page 34 www.cgarena.com Issue 01 February 2006
3ds max
Making of A Passage
All the modeling in the scene was done using 3ds max 6. For texturing I used around 20-25 medium resolution pictures and
combined them in Photoshop. Light Tracer was used for the rendering.
My intention was to create a work that depicts my love for art. This is not very detailed scene and modeling wise it takes
only few hours to get the stage set. But, lighting and texturing is very important to convey the meaning of the image. I was
inspired by a painting I saw in book few months back. I was so moved by it that I drew a sketch in my drawing pad later
that evening. It ended up something like the one I attached below.
That painting depicts a lonely corridor running in between two walls, staying neglected for ages and stood guarded by two
dampen walls.
A staircase at the end of the corridor also serves a special meaning. The scene ends there but it gives kind of suspense feeling
as to what lies after that. In this sense the scene makes someone to think a lot.
Making of A Passage
Page 35 www.cgarena.com Issue 01 February 2006
3ds max
Modelling
Modeling this scene involved very little time. But to get the
concept and idea to the drawing board took longer than actual
modeling.
I started with a box and converted it to poly and made the two
main walls on the right side. These are the walls where most of
the drama will take place. I was very particular in the height and
their joining angle. I used a camera from the beginning to de-
termine the exact placement, since; the angle will play a major
role. As you can see in the picture below the placement of the
walls and how the camera is placed. I also added a ground.
Then I modeled the top portion of the wall using same poly modeling method. I also used Tessellate command and noise
modifer to make the edge more random. The picture below shows the close up.
Then I turned my attention to the wall on the left side that will make it impossible to see the other side of the scene. Although
very small part of this wall is actually seen from the camera angle but it serves as a barrier between the passage and the light
source.
Page 36 www.cgarena.com Issue 01 February 2006
3ds max
I had to add light source at this point to determine the exact light and shadow angle and made adjustment to the height and
orientation of the wall.
Thefollowing picture shows how the wall is actually placed and the light source behind it.
Page 37 www.cgarena.com Issue 01 February 2006
3ds max
Next I was concentrating on making the backdrop. The backdrop has to be interesting enough to catch the attention and at
the same time should convey the basic meaning the image in proper synchronization. I did lots of experiment before coming
to make this object. The wall is placed in such way so that it shows the two windows from the camera angle. This picture
shows the walls of a building positioned in the scene.
The next picture shows a close up of the window with shutters like we have in old buildings built around the frst quarter
of 20th century.
3ds max
Page 38 www.cgarena.com Issue 01 February 2006
Next I added the staircase at the end of the corridor. The edge is again made random and rounded to showcase the weath-
ering and aging.
When I was almost satisfed with the scene setup I
added some pot with plants and wooden planks near
the wall. The picture below shows a close up of the
pots, one broken partly.
Page 39 www.cgarena.com Issue 01 February 2006
3ds max
Texturing
Texturing was a challenge in this particular scene. I used Unwarp UVW in most cases. For the wall frst I added an Unwarp
UVW and then took the map into the Photoshop and placed several layers of texture maps on the base. The picture below
shows how base layer containing the Unwarp UVW grid is placed.
I used around 20-25 medium resolution maps for the entire texturing procedure. The process went like this way; I took a
base texture for the wall from my collection and placed on top of the Unwarp UVW layer. Then I added moss layer, stain
layer and water mark layer accordingly.
3ds max
Page 40 www.cgarena.com Issue 01 February 2006
Once this major texturing is done I added some special
layers that contain a tic-tac-toe and graffti sign. I used
various layer blending method to seamlessly match the
layers with the base layer, for example Multiply, Screen
and Overlay.
The backdrop is given a blue colored wall. I was trying
with different color and found blue color quite appealing
for this scene. For the window and shutter I used an aged
wood texture with lots of variation in color.
Lighting
I used one target light and one omni light as fll light in
the scene. The picture shows the placement of the lights.
I placed a sky light to used with Light Tracer. There was
something more with the light setup. I needed to create a
nice shadow in the foreground area. That was achieved
using a light blocker in front of the light path. As shown
here a box is placed so that to cast a good shadow in the
corridor.
Page 41 www.cgarena.com Issue 01 February 2006
3ds max
Post Processing
Rendering process involved some tweaking with the light and shaders to get the proper mood in the scene. I tested with
various light settings and shaders for couple of hours before coming to a satisfactory level.
I used Light Tracer of Scanline renderer with Bounce value 2. Then I took the raw render image in Photoshop and did
some color correction. I mainly work with Curve, HSL and Channel Mixer to correct the contrast level. Beside these I
also had to manually use Dodge and Burn tool for perfection.
I hope this article will be interesting to read and also be informative for you. Thank you for your time. Feel free to com-
ment on this and send me your queries at my email address.
Pradipta Seth
pradiptaseth@yahoo.co.in
http://pra-seth.3dup.net [Personal Site]
http://www.3dallusions.com/forums [I am moderator at this site]
For discussion on this tutorial please click here
Page 42 www.cgarena.com Issue 01 February 2006
gallery
VLAD THE IMPALOR
Harshdeep Borah, Canada
harshdesign@gmail.com
Maya
Page 43 www.cgarena.com Issue 01 February 2006
gallery
Page 44 www.cgarena.com Issue 01 February 2006
gallery
ANDO - CHURCH OF LIGHT
Karunakaran, India
karun@cnt-semac.com
3ds Max
ALL ROAD
Neil Maccormack, Geneva, Switzerland
Neil.Maccormack@mccann.ch
Lightwave 3d
Page 45 www.cgarena.com Issue 01 February 2006
gallery
PICASSO TOWER
Juan Carlos, Spain
jcjimenez@render3d.net
3ds Max
Page 46 www.cgarena.com Issue 01 February 2006
gallery
FRODO
Vishal Pawar, India
vishalpower@yahoo.com
Photoshop
For Detailed Tutorial on Making of Frodo Click Here
Page 47 www.cgarena.com Issue 01 February 2006
gallery
SPIDER & TANKLOW
Marco Antonio Delgado, Spain
webmaster@pixeltale.com
Softimage XSI
Page 48 www.cgarena.com Issue 01 February 2006
gallery
A PASSAGE
Pradipta Seth
India
pradiptaseth@hotmail.com
3ds Max
submission
How to send
in your images. . .
We showcase the cream of reader images
in E-Zine and on website - heres how to get yours noticed
BY EMAIL
This is by far the quickest and easiest way to send your images to us. Send
the images on ezine@cgarena.com and include the following details in the
email.
a) Your Name, Image Title, Software Used, Your Country
b) JPEG format at 300 dpi (if possible)
and any other detail you like to add.
Upload Images through Website
Follow this link http://www.cgarena.com/submit.php
To Advertise: contact@cgarena.com
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