With things returning to a relatively even keel, the crew is given a chance to rest and relax.Just as they begin sink into a bottle of ambrosia, they are called to CIC. When they arrive,they find the senior officers/staff analyzing a massive ion storm (with some subspaceproperties) bearing down on the ship/Fleet. The storm is moving at nearly the speed of light,
and is nearly 84 AU’s in diameter.
It's already disrupting systems enough to make an FTL jump extremely dangerous. The storm will reach the ship/fleet in four hours and will take 12-14 hours to pass. A good analogy for this storm is a hurricane or typhoon. Sensors andtransporters will be rendered unreliable (at best) and even hardened systems will be suspect.The best solution for everyone involved is to get the hell out of the way- not an easy task. Anice, thick planetary atmosphere will complete shield any targets from the storm (althoughthere will be unusual auroras and a LOT of RF interference. While the coming storm is
severe, a battlestar’s armor and sturdy construction should protect her.
Smaller vessels(anything smaller than a cruiser/frigate) need to seek safe harbor immediately!
Likely Storm Effects
Blue Lightning Plays around control stations, exposed equipment
and exterior ports of the shipand everyone’s hair stands on end.
System Failure- A random system suffers a failure. That system cannot be used untilrepairs are made.
Random Malfunction- A random system behaves abnormally. The Comm. Systemstarts playing Buddy Holly tunes, the Dradis detect a Cylon Basestar approaching, thecoffee makers begin making Cheese Blintzes.
Radiation Pocket- The ship is surrounded by a small cloud of ionized particles puttingout extreme levels of deadly radiation. The victim must seek shelter, take anti-radiation meds, or take damage.
Electrical Arc- A bolt of blue lightning leaps from a support arch or active system atthe nearest person. The victim must dodge or take damage.
All the station’s systems fluctuate off and on (brown out).
Turbulence- The station (or ship) is rocked to her keel and everyone must makeAgility rolls to remain standing.
As if these weren’t complications enough, the crew receives a distress call from the tylium
collier (which has become disabled on the periphery of the storm and needs immediaterescue!) The ship must be boarded and either grappled for towing OR repaired. One minorcomplication-
should the ship’s tylium bunkers take a hit, the ship will explode and vaporize
her crew and any would-be rescuers.
Shore Leave and A Bit More
The PC’s visit a large
space station composed of hundreds of networked pods. The place isrelatively open and peaceable society- basically a flea-market writ large. The mayor of thecity is beside himself thanks to a series of vicious murders taking place in his city. With his
chief of security murdered, he begs the PC’s to help bring the murderer to justice.
The PCs ship arrives in orbit just as the bad guys who are stealing the great, royal, whatzitflee orbit. Now they are chasing the bad guy through the orbital yards and parking lanes, and