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Phase 1: Set Up

Reveal new information (exhibition & customer) Add new stuff (food, artifacts, cages, add ons, pets) Get income (starting player(s) = 1 gold)

Need Cards (Phase 3)


Green: Red: Yellow: Purple: Food dominant Anger dominant Play dominant Magic dominant

Phase 2: Shopping
Group Imps Choose actions

Care for your pets (Phase 4)


Hunger: Poop: Play: Magic: Anger: Disease: Potion:

Phase 3: Need Cards

Arrange cages and pets Draw Need Cards Assign Need Cards to pets

Phase 4: Showing Off


Care for your pets Score Exhibition

Spend 1 food or add 1 suffering Add 1 manure to cage Use 1 available imp or add 1 suffering Each imp plays with 2 adjacent cages If pet magic > cage anti-magic, add 1 mutation 2 mutation tokens = lose pet If pet anger > cage strength Move available imp(s) to hospital or lose pet If disease + manure > 2 Add 1 suffering for getting sick, plus Add 1 suffering for each point > 2 Dont do anything to your pet

Phase 5: Business

Sell a pet Discard assigned needs Use any available imps (remove 2 manure or take 1 gold)

Additional Rules

Phase 6: Aging

Your pets grow up Your food loses freshness Your imps finally return home (platform & hospital stay; Exhibition 0)

If a pet has 1 mutation token, you get 2 gold less (Phase 5: Sell a pet) If a pet has 2 mutation tokens, lose pet (Phase 4: Care for your pets) If suffering pet size, lose pet (Phase 4: Care for your pets) If you lose a pet Lose 1 reputation point for every full 10 you have (Phase 4: Care for your pets)

Starting the Next Round

Ways to lose a pet


Move Progress Marker Starting Player moves clockwise (Final round lowest reputation)

Phase 3: pet not put in cage Phase 4: suffering pet size Phase 4: anger > cage strength (and no available imps) Phase 4: 2 mutation tokens

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