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Character Creation Guide for RPGs

The document outlines a 5-step character creation process for choosing a character's calling, attributes, abilities, advantages, and finishing touches. It includes choosing a pantheon and nature. Attributes are prioritized into physical, social, and mental categories. Abilities and advantages like birthrights and virtues are selected within point limits and spent through bonus points. The end result is a character with abilities, traits, and backstory.

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Daniel Manso
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0% found this document useful (0 votes)
75 views2 pages

Character Creation Guide for RPGs

The document outlines a 5-step character creation process for choosing a character's calling, attributes, abilities, advantages, and finishing touches. It includes choosing a pantheon and nature. Attributes are prioritized into physical, social, and mental categories. Abilities and advantages like birthrights and virtues are selected within point limits and spent through bonus points. The end result is a character with abilities, traits, and backstory.

Uploaded by

Daniel Manso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CHARACTER CREATION PROCESS

• STEP ONE: CALLING


Choose calling, pantheon, God and Nature.
• STEP TWO: ATTRIBUTES
Note that all Attributes start with one dot before you add any.
Prioritize the three categories: Physical, Social, Mental (8/6/4)
Choose Physical Traits: Strength, Dexterity, Stamina
Choose Social Traits: Charisma, Manipulation, Appearance
Choose Mental Traits: Perception, Intelligence, Wits
• STEP THREE: ABILITIES
Note Favored Abilities (6)
Choose Abilities (30—at least 6 must go into Favored Abilities; none may be higher than 3
before spending bonus points).
STEP FOUR: ADVANTAGES
Choose Birthrights (5—none may be higher than 3 before spending bonus points), Boons and
Epic Attributes (10), and Virtues (5—none may be higher than 4 before spending bonus points).
• STEP FIVE: FINISHING TOUCHES
Record Legend (2), Willpower (total of two highest Virtues), Legend points (square of Legend
dots).
• BONUS POINTS
Bonus points (15) may be spent at any time during character creation.

BONUS POINTS
Trait Cost
Attribute 4:1
Ability 2:1 (1:1 for Favored Ability of divine parent)
Birthright 1:1 (2:1 if the Birthright is being raised above 3)
Virtue 3:1
Willpower 2:1
Legend 7:1
Epic Attribute 5:1 (4:1 if associated with divine parent)
Knack 3:1
Boons 5:1 (4:1 if associated with divine parent)
Additional Spell 5:1 (4:1 if Magic is associated with divine parent)

NATURE
• Architect—You are a methodical planner.
• Autocrat—It’s your way or the highway.
• Bravo—You live life on the edge.
• Caregiver—You are a wellspring of compassion.
• Competitor—You are driven to be the best.
• Cynic—You are quite familiar with Murphy’s Law.
• Fanatic—You zealously champion your beliefs.
• Gallant—You protect those who can’t protect themselves.
• Gambler—You risk all to win.
• Judge—You are the law.
• Libertine—You live each day like it’s your last.
• Loner—You rely on yourself alone.
• Pacifist—You endeavor to solve problems peacefully.
• Pedagogue—You live to teach.
• Penitent—You seek to expiate the wrongs you’ve done.
• Perfectionist—You strive for flawlessness in all your endeavors.
• Rebel—You constantly seek to challenge authority.
• Rogue—You believe laws were made to be broken.
• Survivor—You persevere against everything life throws at you.
• Traditionalist—You believe that the old ways are the best ones.
• Trickster—You live to deceive.
• Visionary—You see the World for what could be, rather than what it is.
BIRTHRIGHTS
• Creature—An animal companion.
• Followers—Allies who look to you for leadership.
• Guide—A teacher and instructor.
• Relic—Wondrous gifts of the Gods.

VIRTUES
• Conviction—Devotion to one’s beliefs.
• Courage—Drive to prove oneself in battle.
• Duty—Doing what’s expected of one.
• Endurance—Standing tall in the face of adversity.
• Expression—Bringing art into the World.
• Harmony—Belief in the natural order of the universe.
• Intellect—The exaltation of reason.
• Loyalty—Repaying the trust put in one.
• Order—Belief in the rule of law.
• Piety—Faith in the Gods.
• Valor—Willingness to fight for what’s right.
• Vengeance—The redress of wrongs.

VIRTUES PER PANTHEON


 Aesir: Courage, Endurance, Expression, Loyalty
 Amatsukami: Duty, Endurance, Intellect, Valor
 Atzlánti: Conviction, Courage, Duty, Loyalty
 Dodekatheon: Expression, Intellect, Valor, Vengeance
 Loa: Harmony, Order, Piety, Vengeance
 Pesedjet: Conviction, Harmony, Order, Piety
 Tuatha de Danan: Courage, Expression, Piety, Intellect

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