CHARACTER CREATION PROCESS
• STEP ONE: CALLING
Choose calling, pantheon, God and Nature.
• STEP TWO: ATTRIBUTES
Note that all Attributes start with one dot before you add any.
Prioritize the three categories: Physical, Social, Mental (8/6/4)
Choose Physical Traits: Strength, Dexterity, Stamina
Choose Social Traits: Charisma, Manipulation, Appearance
Choose Mental Traits: Perception, Intelligence, Wits
• STEP THREE: ABILITIES
Note Favored Abilities (6)
Choose Abilities (30—at least 6 must go into Favored Abilities; none may be higher than 3
before spending bonus points).
STEP FOUR: ADVANTAGES
Choose Birthrights (5—none may be higher than 3 before spending bonus points), Boons and
Epic Attributes (10), and Virtues (5—none may be higher than 4 before spending bonus points).
• STEP FIVE: FINISHING TOUCHES
Record Legend (2), Willpower (total of two highest Virtues), Legend points (square of Legend
dots).
• BONUS POINTS
Bonus points (15) may be spent at any time during character creation.
BONUS POINTS
Trait Cost
Attribute 4:1
Ability 2:1 (1:1 for Favored Ability of divine parent)
Birthright 1:1 (2:1 if the Birthright is being raised above 3)
Virtue 3:1
Willpower 2:1
Legend 7:1
Epic Attribute 5:1 (4:1 if associated with divine parent)
Knack 3:1
Boons 5:1 (4:1 if associated with divine parent)
Additional Spell 5:1 (4:1 if Magic is associated with divine parent)
NATURE
• Architect—You are a methodical planner.
• Autocrat—It’s your way or the highway.
• Bravo—You live life on the edge.
• Caregiver—You are a wellspring of compassion.
• Competitor—You are driven to be the best.
• Cynic—You are quite familiar with Murphy’s Law.
• Fanatic—You zealously champion your beliefs.
• Gallant—You protect those who can’t protect themselves.
• Gambler—You risk all to win.
• Judge—You are the law.
• Libertine—You live each day like it’s your last.
• Loner—You rely on yourself alone.
• Pacifist—You endeavor to solve problems peacefully.
• Pedagogue—You live to teach.
• Penitent—You seek to expiate the wrongs you’ve done.
• Perfectionist—You strive for flawlessness in all your endeavors.
• Rebel—You constantly seek to challenge authority.
• Rogue—You believe laws were made to be broken.
• Survivor—You persevere against everything life throws at you.
• Traditionalist—You believe that the old ways are the best ones.
• Trickster—You live to deceive.
• Visionary—You see the World for what could be, rather than what it is.
BIRTHRIGHTS
• Creature—An animal companion.
• Followers—Allies who look to you for leadership.
• Guide—A teacher and instructor.
• Relic—Wondrous gifts of the Gods.
VIRTUES
• Conviction—Devotion to one’s beliefs.
• Courage—Drive to prove oneself in battle.
• Duty—Doing what’s expected of one.
• Endurance—Standing tall in the face of adversity.
• Expression—Bringing art into the World.
• Harmony—Belief in the natural order of the universe.
• Intellect—The exaltation of reason.
• Loyalty—Repaying the trust put in one.
• Order—Belief in the rule of law.
• Piety—Faith in the Gods.
• Valor—Willingness to fight for what’s right.
• Vengeance—The redress of wrongs.
VIRTUES PER PANTHEON
Aesir: Courage, Endurance, Expression, Loyalty
Amatsukami: Duty, Endurance, Intellect, Valor
Atzlánti: Conviction, Courage, Duty, Loyalty
Dodekatheon: Expression, Intellect, Valor, Vengeance
Loa: Harmony, Order, Piety, Vengeance
Pesedjet: Conviction, Harmony, Order, Piety
Tuatha de Danan: Courage, Expression, Piety, Intellect