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CHARACTER CREATION

QUICK REFERENCE

By Chazz Kellner
CREDITS Compatible with Scion Second Edition
Author: Chazz Kellner
Editor:Tam-Lin Sexton
Layout: Noah G Hirka

© 2019 Onyx Path Publishing. All rights reserved. References to other copyrighted material in
no way constitute a challenge to the respective copyright holders of that material. “Scion” and all
characters, names, places, and text herein are copyrighted by Onyx Path Publishing.
Keep up to date with Onyx Path Publishing at theonyxpath.com.

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CHARACTER CREATION QUICK REFERENCE

P ain in the Dice is a guide to make gaming easier. It’s my


“do something about it or stop complaining” response
to my recurring complaints about certain difficult aspects of
games. Foremost was the lack of character creation summaries
in some of the role playing games we’ve reviewed on the Story
Told Podcast. Originally, I created this guide for my personal
use while running Scion, and to aid my players with building
their characters. When I told Steven Pope of Uncanny Valley,
who was preparing to run New Pantheon on the Saving Throw
Network, about the reference I had created, he was excited.
He found it an invaluable resource to running Scion. Later,
I told Terry Robinson, one of the hosts of Mage the Podcast,
and he suggested publishing the reference to the StoryPath
Nexus for wider use. He deserves the credit for the “Pain in
the Dice” title of the project.

M uch of Scion 2nd Edition’s system comes up at character


creation without a full explanation. The details needed
to build your character are scattered across two beautiful
books, and there’s no quick way to navigate all of it. This
guide is intended to fill that gap, along with some lessons
I’ve learned along the way.

I ’ve updated this guide with material from Mysteries of


the World and Titanomachy. As always with supplements,
check in with your Storyguide before using the new rules.

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ORIGIN CHARACTER CREATION
STEP 1: DEFINE CONCEPT STEP 3: SKILLS
• Write a high-level description of your character. • Rank you Paths to generate Skills:
Include the character’s pantheon, divine patron, • Primary Path grants 3 dots
and genesis. • Secondary Path grants 2 dots
Pantheon and Patron: see Scion: Origin, p. 170-177 • Tertiary Path grants 1 dot
for a quick reference for the core 10 pantheons and • Add 5 dots of additional Skills.
gods.
• Add a Specialty to each Skill with at least 3 dots.
• Genesis
See Scion: Origin, p. 58-61 for Skill descriptions.
• Born: You are the child of a god and a mortal.
• Created: You were created and granted life by STEP 4: ATTRIBUTES
your divine patron.
• Chosen: You were blessed, born to a divine blood • All Attributes start with 1 dot
line, or touched by fate to receive your divine • Pick a favored approach, add 2 dots to each Attri-
blessing. bute in that approach.
• Incarnate: You were a mortal incarnation of a god, • Prioritize the arenas, and assign 6/4/2 dots as
until that god died. prioritized
• Define 3 deeds for your character; short-term, • Add 1 dot to any Attribute
long-term, and band Deed. (Scion: Origin, p. 94)
STEP 5: CALLINGS AND KNACKS
STEP 2: PATHS
• Pick one of the Callings from your divine patron.
• Create/choose three Paths for your character. See Scion: Origin, p. 98 for descriptions of the Call-
• Pick a Path for each category: ings. For Titan Callings, see Titanomachy, p. 13.
• Origin – Who you were before the story started; • You gain 1 dot in your Calling.
your “biography” • Select a single Knack from your Calling.
• Role – Who you are now (concept often fits here); For the complete listing of Knacks, see Scion:
what you’d say in a job interview. Origin, p. 104-113. For Titan Calling Knacks, see
• Pantheon – Connection to and role within your Titanomachy, p. 150-157.
pantheon.
Each Path includes the following:
• A short description that acts as the Path’s title STEP 6: FINISHING TOUCHES
• 3 associated Skills
• Record Health
• The Pantheon Path takes two Skills defined by the
• Add two heroic Knacks OR four points of Birth-
Pantheon, plus one Skill that matches your charac-
rights.
ter themes as they relate to the Pantheon.
See Scion: Hero 202-210 for details about Birth-
• No Skill may be associate with more than two of
rights.
your character’s Paths.
• See Scion: Origin, p. 58-61 for Skill descriptions.
• Potential Connections: Contacts and Access
• Potential Path Condition for invoking the Path too
often
See Scion: Origin, p. 100-104 for example Paths.

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HERO CHARACTER CREATION
STEP 1: DEFINE CONCEPT STEP 3: SKILLS
• Write a high-level description of your character. • Rank you Paths to generate Skills:
Include the character’s pantheon, divine patron, • Primary Path grants 3 dots
and genesis. • Secondary Path grants 2 dots
Pantheon and Patron, see Scion: Origin, p. 170-177 • Tertiary Path grants 1 dot
for a quick reference for the core 10 pantheons and • Add 5 dots of additional Skills.
gods.
• Add a Specialty to each Skill with at least 3 dots.
• Genesis
See Scion: Origin, p. 58-61 for Skill descriptions.
• Born: You are the child of a god and a mortal.
• Created: You were created and granted life by STEP 4: ATTRIBUTES
your divine patron.
• Chosen: You were blessed, born to a divine • All Attributes start with 1 dot
bloodline, or touched by fate to receive your divine • Pick a favored approach, add 2 dots to each Attri-
blessing. bute in that approach.
• Incarnate: You were a mortal incarnation of a god, • Prioritize the arenas, and assign 6/4/2 dots as
until that god died. prioritized
• Define 3 deeds for your character; short-term, • Add 1 dot to any Attribute
long-term, and band Deed. (Scion: Origin, p. 94)
STEP 5: CALLINGS AND KNACKS
STEP 2: PATHS
• Pick 3 Callings, one must come from your divine
• Create/choose three Paths for your character. patron.
• Pick a Path for each category: See Scion: Hero, p. 192-195 for descriptions of the
• Origin – Who you were before the story started; Callings. For Titan Callings, see Titanomachy, p.
your “biography” 13.
• Role – Who you are now (concept often fits here); • Assign 5 dots to Callings, minimum 1 for each
what you’d say in a job interview. Calling.
• Pantheon – Connection to and role within your • Select Knacks equal to your Callings:
pantheon. • Heroic Knacks ‘cost’ 1 dot
Each Path includes the following: • Immortal Knacks ‘cost’ 2 dots
• A short description that acts as the Path’s title For the complete listing of Knacks, see Scion: Hero,
• 3 associated Skills p. 224-236. For Titan Calling Knacks, see Tita-
• The Pantheon Path takes two Skills defined by the nomachy, p. 150-157.
Pantheon, plus one Skill that matches your charac- • Define your first legendary Title from one of your
ter themes as they relate to the Pantheon. Callings. This Title often relates to deeds around
• No Skill may be associate with more than two of your visitation. (Scion: Hero, p. 191)
your character’s Paths.
• See Scion: Origin, p. 58-61 for Skill descriptions.
• Potential Connections: Contacts and Access
• Potential Path Condition for invoking the Path too
often
See Scion: Origin, p. 100-104 for example Paths.

CHARACTER CREATION QUICK REFERENCE 5


HERO CHARACTER CREATION
STEP 6: BIRTHRIGHTS
• Spend 7 dots among the following Birthrights:
• Creature (Scion: Hero, p. 201-203)
• Followers (Scion: Hero, p. 203-204)
• Guide (Scion: Hero, p. 205-209)
• Relic (Scion: Hero, p. 209-221)
• Optional: Covenant (Mysteries of the World, p.
70)
• Optional: Cult (Mysteries of the World, p. 23)
Note: You may spend 4 additional points on Birth-
rights from finishing touches, and can mix those
points with the ones here for a total of 11 points. For
additional Birthright examples, see Titanomachy p.
143-150.

STEP 7: PURVIEWS
• Gain you Pantheon Purview as an innate Purview.
• Chose one of your divine patron’s Purviews as a
second innate Purview.
• Record any purviews from Guides or Relics.
• Record Innate Powers for all Purviews. (Scion:
Hero, p. 233-271)
• Record Motifs for you pantheon (Scion: Hero, p.
237-238) and Relics.

STEP 8: BOONS
• Pick 2 Boons from any of your character’s Pur-
views. (Scion: Hero, p. 233-271)

STEP 9: FINISHING TOUCHES


• Legend 1
• Record Virtues
• Record Health
• Add two heroic Knacks OR four points of Birth-
rights

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