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Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Eyes: Beady, soulful, sad,

lful, sad, wise, hard


Kel, Nikoom, Ondros, Radomov, Svetel, Tamuj, Throom, Vasool Hair: Bald, thin, wiry, battered helm
Female Names: Ajj, Boja, Dancu, Dooja, Elyuja, Fanoor, Irij, Jasoo, Katrun, Lyooda, Clothing: Flowing robes, none, battered armor
Mayja, Radu, Shuja, Soofya, Totoor, Verij, Vesmova, Yoolna, Zarij, Zoorja Body: Wrinkled, rough, large, powerful

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Drive
Protector Elephant In The Room
Defend those weaker than you. There’s no getting away from the fact you are much bigger than most other races: you are
Large and your attacks have Forceful. Whenever you roll 6-, the GM may add a negative
 DEVOUT consequence of your size to the situation. In addition, it’s harder for you to hide: stealth is
Spread the spiritual kindness of your faith. all but impossible and your ability to leap out of danger’s path is hindered considerably.

When you Defy Danger using +DEX to leap or dodge out of harm’s way, a result of 10+
 Artisan
always counts as a 7-9. However, when you Defy Danger using the sheer mass of your
Create something magnificent for the ages.
body (CON), take +1 forward.

Background Follow Your Nose


Your trunk is a useful appendage, and may be used as a third arm or hand in most cases.
 Guild Member
Although it cannot wield a weapon, your trunk gives you a heightened sense of smell, and
You are a fiercely loyal member of a guild. Describe the guild,
can act as a snorkel while swimming. Attacks made with your trunk have Reach instead of
its goals and principles. When you have upheld those principles
Forceful.
throughout a session, take +1XP.

 STONEWORKER Thick Hide


You always have a natural armor of +1. Your Large size means you have trouble finding
You not only understand the craft of masonry and sculpture, but
armor that fits, however, and any pieces made for you will only ever offer +1 armor.
the very language of the material itself. When you spend time
communing with the stone, it will convey its history to you.
Bend Bars, Lift Gates (STR)
When you use pure strength to destroy an inanimate obstacle, roll +STR.
 PALADIN
*On a 10+, choose 3. *On a 7-9, choose 2:
You served a noble cause, to uphold law and order. When you
encounter an agent of chaos or evil, you always recognize them  It doesn’t take a very long time.
for what they truly are.  Nothing of value is damaged.
 It doesn’t make an inordinate amount of noise.
 You can fix the thing again without a lot of effort.

Fill in the names of your companions in at least one:


____________ shows great strength of spirit. I will show them
mine.
____________ must learn that loyalty is earned.

____________ thinks kindness is a weakness. I will prove to


them otherwise.

THE LOXODON V1.0


Your load is 12+STR. Choose two:
You start with Dungeon Rations (5 uses, 1 weight) and a relic of your  Adventure Gear (5 uses, 1 weight)
ancestors.  Poultices & Herbs (slow, 2 uses, 1 weight)
 Antitoxin (0 weight)
Choose your defenses:  10 coins
 Shield (+1 Armor, 2 weight)
 Healing Potion (0 weight)

Choose your weapon:


 Warhammer (close, 1 weight)
 Battle Axe (close, +1 damage, 2 weight)
 Staff (close, two-handed, 1 weight)

When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level
2-5 moves.

 Gentle Giant  War Cry (CON)


When you try to resolve conflict through kindness rather than aggression, When you enter battle with a mighty elephant shriek, roll +CON.
take +1 forward. *On a 10+, choose both. *On a 7-9, one or the other.
 Your allies are rallied and take +1 forward.
 Hardened Hide  Your enemies feel fear and act accordingly (avoiding you, hiding,
Replaces: Thick Hide attacking with fear-driven abandon).
Your natural armor is now +2.
 Stampede! (STR)
 Conviction When you charge into your enemies headfirst, roll +STR.
When you show your allies the strength of your faith, they take +1 forward. *On a 10+ choose both. *On a 7-9, one or the other.
 Your enemies scatter in fear and terror.
 Stompin’ Time (CON)  You crush a handful of enemies under your feet.
When you throw your weight around and stomp the ground, roll +CON. *On
a 10+ you cause delicate or frail objects to shatter while unstable objects,  Trunk-Trained
smaller creatures and flimsy structures are toppled over. *On a 7-9, you also When you take damage from an enemy within Reach range, deal your level
lose your balance or draw unwanted attention. as damage with your trunk.

 Loyal Defender  Mighty Strength


When you Defend an ally you’ve sworn loyalty to, you always get +1 hold, Replaces: Great Strength
even on a 6-. Your attacks do +1d6 damage.

 Great Strength  Never Forget a Face


Your attacks do +1d4 damage. When you meet someone that you’ve met before (your call) after some time
apart, you take +1 forward against them.
 Spiritual Guidance
When you spend some time in thoughtful meditation seeking answers, you  Impervious Defender
are granted some useful knowledge or a revelation pertaining to your When you Defend an ally and roll 12+, instead of gaining hold, the nearest
situation. attacking creature is stymied, giving you a clear advantage. The GM will
describe how.
 Samson
You may take a debility to immediately break free of any physical or mental  Gracious in Victory (STR)
restraint. When you defeat your enemy but show them mercy, roll +STR.
*On a 10+ your enemy is convinced to follow your teachings or change their
 AN ELEPHANT Never Forgets ways. *On a 7-9 they accept your honorable offer, for now.
When you Spout Lore about something or someone you’ve encountered in
the past, a result of 6- counts as a 7-9 result.  Master Sculptor (WIS)
When you have the time and materials to craft something elegant or beautiful
 Smash! out of the bare rock, roll +WIS. *On a 10+, choose 2. *On a 7-9 choose 3:
When you Hack & Slash, on a 12+ deal your damage and choose something  It’s a masterpiece worthy of a royal palace.
physical your target has (a weapon, their position, a limb): they lose it.  It takes a lot longer to create than you had imagined.
 It requires something special to complete, which comes at a cost.
 Master Mason
When you have the time, tools and materials, you can repair any structure
made out of stone.

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