+6 to hit, reach 5 ft., one target. Barbarian 5 Medium humanoid (human), Path of Hit: 2d6 + 3 (or +5 if raging) “The wild is in my blood.” the Berserker, chaotic good slashing damage Hailing from the northern • Handaxe. Melee or Ranged Weapon lands, you are a stranger to Armor Class 15 (Unarmored Defense) Attack: +6 to hit, reach 5 ft. or range civilization. Yet you travel Hit Points 55 (Hit Dice 5d12) 20/60 ft., one target. wherever need guides you, Speed 40 ft. (Fast Movement) Hit: 1d6 + 3 (or +5 if raging and used fighting those who would despoil the in melee) slashing damage wilderness. You have faced encroaching STR DEX CON 17 (+3) 14 (+2) 16 (+3) • Javelin. Melee or Ranged Weapon evil from monsters to greedy humans. Attack: +6 to hit, reach 5 ft. or range You take what you need, and feed the INT WIS CHA 30/120 ft., one target. ground with the blood of such enemies. 9 (−1) 13 (+1) 11 (+0) Hit: 1d6 + 3 (or +5 if raging and used Background (Outlander) in melee) piercing damage Proficiencies (+3 proficiency bonus) You grew up among tribal nomads, Armor light armor, medium far from civilization and its comforts. Bonus Actions armor, shields You’ve hunted great herds, survived Saving Throws Str +6, Con +6; see the Rage. Barbarian feature extreme weather, raided the trade of Danger Sense barbarian feature Frenzy. While raging, you can make softer folk, and protected places sacred Skills Athletics +6, Intimidation +3, a single melee weapon attack as a to your people. At times, you’ve enjoyed the solitude of being the only sentient Perception +4, Survival +4 bonus action. If you do so, when your creature for miles in any direction. Even Tools drum rage ends, you suffer one level of in places where the terrain is new, you Weapons simple weapons, exhaustion. know the ways of the wild. martial weapons Wanderer. As a former barbarian Senses passive (Perception) 14 Options nomad and raider, you have an excellent Languages Common, Dwarvish, Giant Reckless Attack. Barbarian feature memory for maps and geography, and you can always recall the general layout of Actions Stone of Good Luck. Equipment terrain, settlements, and other features Attack. You can attack up to twice around you. In addition, you can find food when you take this action, using and fresh water for yourself and up to five the following attacks (see Rage and other people each day, provided that the Reckless Attack): land offers enough. Faction. You are a member of the Emerald Enclave, wilderness survivalists • You have advantage on Strength checks Unarmored Defense. While you are who preserve the natural order while and Strength saving throws. wearing no armor, but even if you’re rooting out unnatural threats. • When you make a melee weapon attack using a shield, your Armor Class equals Personality Trait. You place no stock using Strength, you gain a +2 bonus to 10 + your Dexterity modifier + your in refined manners or wealth. the damage roll. Constitution modifier. Ideal. Life is constant change, and you • You have resistance to bludgeoning, must change with it to survive. piercing, and slashing damage. Equipment Bond. You take the despoiling of • You can make a single melee weapon Backpack, bearskin cloak, bedroll, drum, the wilderness and sacred sites as a attack as a bonus action. If you do so, greatsword, handaxes (2), healer’s kit, personal insult. when your rage ends, you suffer one javelins (3), mess kit, potion of healing Flaw. There’s no room for caution in a level of exhaustion. (2), pouch, stone of good luck, tinderbox, life lived to the fullest. • You can’t cast or concentrate on spells. torches (5), traveler’s clothing, waterskin, Your rage lasts for 1 minute. It ends money (10 gp, 4 pp) Barbarian Features early if you are knocked unconscious or if Danger Sense. You have advantage on your turn ends and you haven’t attacked Stone of Good Luck Dexterity saving throws against effects a hostile creature since your last turn or Wondrous item, uncommon (attuned) that you can see. To gain this benefit, taken damage since then. You can also While this bloodstone disk is on your you can’t be blinded, deafened, or end your rage as a bonus action. person, you gain a +1 bonus to ability incapacitated. checks and saving throws (not included Reckless Attack. When you make your Fast Movement. Your speed increases first attack on your turn, you can decide on your sheet). You consider it to be a by 10 feet while you aren’t wearing to attack recklessly. Doing so gives you token of the god of war. heavy armor. advantage on melee weapon attack rolls Rage (Recharges after You Finish a using Strength during this turn, but Long Rest). Three times, you can enter a attack rolls against you have advantage rage as a bonus action. While raging, the until your next turn. following parameters apply: