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Human Character Name

Alexander Thundervale Longsword. Melee Weapon Attack: +7


to hit, reach 5 ft., one target.
Fighter 5 Medium humanoid (human), Hit: 1d8 + 4 slashing damage.
“Measure twice, cut once. Or two Champion martial archetype, chaotic Pike. Melee Weapon Attack: +7 to hit,
or three times, whatever works. Maybe good reach 10 ft., one target. Hit: 1d10 + 4
five.” piercing damage.
You crave adventure like most people Armor Class 19 Javelin. Ranged Weapon Attack:
crave food or drink. You lived in any Hit Points 44 (Hit Dice 5d10) +7 to hit, reach 5 ft. or range
number of cities and villages during your Speed 30 ft. 30/120 ft., one target. Hit: 1d6 + 4
time with the military, but no one place piercing damage.
has ever truly felt like home–and you STR DEX CON
have slowly come to the conclusion that 18 (+4) 9 (-1) 15 (+2)
Bonus Actions
this is according to your preferences.
INT WIS CHA
Second Wind. Regain 1d10 + 5
13 (+1) 11 (0) 14 (+2)
Background (Soldier) hit points.
You were a professional soldier. You Proficiencies (+3 proficiency bonus) Action Surge. Take one additional
traveled to foreign lands, led troops into Saving Throws Str +7, Con +5 action on top of your regular action.
danger, fought wars under the banners Skills Athletics +7, History +4,
of different commanders. Yet, you craved Intimidation +5, Perception +3 Reactions
something more out of life, and resigned
Armor All, shields. Protection. Impose disadvantage on
your commission. Now you are out on
Weapons Simple, martial. an attack against a target within 5
your own, living by your wits, taking
Tools Gaming dice, vehicles (land) feet of you.
orders from no one.
Military Rank. You were a low-ranked
Senses Passive Perception 13
officer in a military organization. Soldiers Languages Common, Orc Options
loyal to your former military organization Improved Critical. Champion feature.
Actions
still recognize your authority and
influence, and they defer to you if they are Attack. You can attack twice when you
of a lower rank. take this action, using the following:
Faction. You are a member of the
Order of the Gauntlet, a devout and
vigilant group that seeks to protect others Extra Attack. You can attack twice
from the depredations of evildoers. instead of once whenever you take the
Personality Trait. You can stare down Attack action on your turn.
a hell hound without flinching.
Ideal. When people follow orders
blindly, they embrace a kind of tyranny.
Martial Archetype: Champion
Improved Critical. Your weapon attacks
Bond. You fight for those who cannot
score a critical hit on a roll of 19 or 20.
fight for themselves.
Flaw. You’d rather eat your armor than
admit when you’re wrong. Equipment
Longsword, pike, javelin (5), splint
Fighter Features mail, shield, dungeoneer’s pack, potion
of healing, warhorse (with bit, bridle,
Fighting Style: Protection. When a
military saddle, saddlebags), money
creature you can see attacks a target
(33 gp, 5 sp)
other than you that is within 5 feet of
you, you can use your reaction to impose
disadvantage on the attack roll. You must
be wielding a shield.
Second Wind. On your turn, you can
use a bonus action to regain 1d10 + 5 hit
points. Once you use this feature, you
must finish a short or long rest before you
can use it again.
Action Surge. On your turn, you can
take one additional action on top of your
regular action and a possible bonus
action. Once you use this feature, you
must finish a short or long rest before you
can use it again.

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