Professional Documents
Culture Documents
Jubbol
Jubbol is a short (even for a goblin), muscular individual who
even other goblins consider a bit of a dangerous savage. In Jubbol bash and Jubbol kill,
battle, he enters a frothing frenzy and screams at the top of Jubbol stab you through and through,
his lungs. However, his resemblance to a toad (even his voice All things Jubbol love to do!
is deep for a goblin) and prowess make him a valued member
of the Licktoad tribe.
Equipment
Horsechopper (halberd), morningstar, knife (dagger), 6
javelins, potion of healing, flask of alchemist's fire, 2 flasks of
oil, lucky pet toad ("Skipping Rock"), necklace of dog teeth,
small backpack, crudely made lizard skin breeches, poorly
tanned dog pelt, battered leather hat, humanoid skull painted
with a happy face, cracked humanoid skull painted with a sad
face, small bait pouch, 2 jars of pickled animal parts
(equivalent of 2 days of trail rations), 2 torches, small
waterskin
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Leadfinger's Song
Leadfinger
Leadfinger has an amazingly long attention span for a goblin.
He is also fairly soft-spoken and repulsively ugly (to a goblin, Leadfinger's mighty swing and bash
anyway). He would be derided by his tribe-mates for these When they see his shining steel,
abnormalities if it weren't for his bad habit of following All they can do is simply squeal.
enemies home at night and hurting them, badly. Leadfinger
makes his home in the marsh just outside the village for fear
of retaliation, though he'll insist he simply enjoys the solitude.
Equipment
Bastard sword, scale mail, shield, potion of healing, flask of oil,
lucky pet toad ("Dart"), small backpack, patched small blanket,
patched and stained dark blue blouse, patched and muddy
brown cloak, fishhook, flint and steel, small belt pouch, empty
flask, jug of charred elf fingers (the equivalent of 1 day's trail
rations), 50 foot ball of string, torch, small waterskin,
collection of enemies' ears (his favorite is the one he took
from leering Mogwag)
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Mevis's Song
Mevis the Magnificent
Mevis is flashy and overbearing; although not particularly
clever or observant, she's nimble and inspiring. She loves to Mevis dance and Mevis sing.
insult and taunt opponents while encouraging her Mevis shriek and laugh with glee.
companions. She feels uncomfortable outside of water and Kill you dead, then Mevis feed!
prefers to be soaking wet at all times.
Equipment
Twisty vine (whip), 2 knives (dagger), 3 javelins, studded
leather armor, shield, vial of acid, flask of oil (2), lucky pet toad
("Bandana"), hollow reed (for hiding underwater), leather-and-
bone codpiece, hat made from a loincloth with a hole cut in it
for Bandana to peek out, stained and muddy purple robe with
a ripped hem, small belt pouch, stale salted fish (equivalent of
2 days trail rations), extra peg leg, whistle, sack of useless junk
retrieved from Brinestump's bog
Mevis the Magnificent Fury of the Small. When you damage a creature with an
attack or a spell and the creature's size is larger than
Female goblin bard 1
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Stumpbiter's Song
Stumpbiter
Stumpbiter is a bit taller than most goblins, with a wiry build.
She also tends to be quiet, usually breaking into a vicious grin Stumpbiter hide and sneak about,
instead of shrieks of joy. She prefers stalking opponents and Ambush, shoot dead, slice up too.
attacking from ambush. She is the twin sister of Reta Bigbad, Throw in pot and cook for stew!
and often tests her sister's awareness with a quick shot to the
knee.
Equipment
Shortbow with 20 arrows in a quiver made from a dried rat, 2
broken dogslicers (shortsword), leather armor, potion of
healing (2), lucky pet toad ("Latch"), pouch of spider jerky
(equivalent of 1 day's trail rations), Old Lady Fremont's
threadbare silk doily (pretty hat), faded dark green curtain
with several rips and tears (dress), fresh muddy dog foot
(snack), woven anklet made from all of Old Lady Fremont's
hair, rusty iron pot, leather vest with several small pockets
chewed by mice
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Toadwart
Toadwart is a little strange, even for a goblin. He mutters to
himself, as if holding a conversation, at random times and
nearby objects often twitch as if about to move themselves.
When angry, his eyes develop a faint red glow. Oftentimes,
things will spring to fire near the myserious goblin for no
apparent reason. He is routinely found telling great tales of
draconic heroes, of which he is certainly one. His scaled red
dragon costume is his prized possesion.
Equipment
Sickle, sling with 10 bullets, potion of healing, flask of
alchemist's fire (2), lucky pet toad ("Drubbus the Fifth"), small
butterfly net, pouch of noxious-smelling herbs, flying lizard
tied up with string that is the last of its kind (snack), sewing
needle, 2 jars of stewed beetles and grubs (equivalent of 2
days trail rations), red dragon costume made of sewn together
lizard skins
Toadwart's Song
maximum is increased by 1.
Small humanoid (goblinoid), neutral evil
Fury of the Small. When you damage a creature with an
attack or a spell and the creature's size is larger than
Armor Class 14 (leather) yours, you can cause the attack or spell to deal 1 extra
Hit Points 13 (1d10+3) damage to the creature. Once you use this trait, you
Speed 30 ft. can't use it again until you finish a short or long rest.
Nimble Escape. You can take the Disengage or Hide
action as a bonus action on each of your turns.
STR DEX CON INT WIS CHA Spellcasting. You are a 1st-level spellcaster. Your
14 (+2) 14 (+2) 14 (+2) 10 (+0) 15 (+2) 8 (-1) spellcasting ability is Wisdom (spell save DC 12, +4
to hit with spell attacks). You have the following druid
spells prepared:
Saving Throws Int +2, Wis +4
Cantrips (at will): control flames (XGtE), produce flame
Skills Animal Handling +4, Nature +2
1st level (2 slots): animal friendship, earth tremor
Senses darkvision 60 ft., passive Perception 12
(XGtE), longstrider
Languages Common, Goblin
Challenge 1/2 (100 XP) Actions
Advantageous Distraction. Like most goblins, you're Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one
easily distracted. Unlike most goblins, though, you target. Hit: 4 (1d4+2) slashing damage.
have a knack for being distracted at the right time, Sling. Ranged Weapon Attack: +4 to hit, range 30/120
especially when it comes to avoiding pain. Once per ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
short rest, as a reaction which you take when you are
hit by an attack, you can be momentarily distracted in
combat—ducking an axe swing to inspect a
toadstool, or stooping behind a tree to lick some bark
and accidentally avoiding an arrow, and so on. When
you activate this ability, you gain a +2 bonus to your
AC until the start of your next turn, including against
the triggering attack.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.