For example, if I wanted to draw out a black dragon scale's
Potion Crafting System "resistance to acid" and "blindsight 30 ft." effects, I would need my potency ingredient to have a potency score of at least 3, like a The following is intended to provide a potion-crafting system that griffon claw: 1 for "resistance to acid" plus 2 for "blindsight 30 ft." strikes a good balance between "simple" and "flexible." Note that proficiency in alchemist's supplies or herbalism kits, plus 1 hour of Duration actual crafting, is required to craft a potion. Alternatively, the GM Duration is the simplest potion trait to understand, as it might allow proficiency in healer's kits or poisoner's kits to craft determines how long a potion's effect lasts. Most ingredients have particular kinds of potions, or modify some potions' crafting times. a duration score of 1–5, which determines how long a potion's effects will last if that ingredient is used to grant the potion's Ingredients for Potions duration. Every potion requires a minimum of 3–4 ingredients in order to Duration Score Duration successfully craft it. This is because each ingredient is used to determine one of four particular traits. 1 1 minute The first of these traits, potency, is used to determine which 2 10 minutes effect(s) can be drawn out from an ingredient used to grant a 3 1 hour potion's effects. This trait is only important for the crafting of potions, not for the actual use of the potion. 4 2 hours The second trait, duration, is used to determine how long a 5 4 hours potion's effects last once the potion is used. The third trait, susceptibility, is used to determine the saving Susceptibility throw DC for resisting a potion's effects. This trait is only necessary Susceptibility is a trait used to measure how difficult it is to resist a for potions that are used to harm others, rather than benefit harmful potion's effects. Most ingredients have a susceptibility yourself, and as such doesn't require an ingredient if the potion score of 1–5, which determines the saving throw DC for resisting a you're making is purely beneficial. potion's effects if that ingredient is used to grant the potion's Finally, the effect trait is used to determine what a potion susceptibility score. actually does when it's consumed or used to harm another. As will A potion with a susceptibility score can be applied to one be explained in more detail below, potions only ever use one slashing or piercing weapon or one piece of ammunition, as well ingredient to determine their effects—though this doesn't mean a as added to food or drink. Unless its ingredients specify otherwise, potion can't have multiple effects, if an ingredient with a high such a potion always imposes a Constitution saving throw. potency score is used to to draw out multiple effects from the ingredient used to determine the potion's effect(s). Susceptibility Score Save DC Keep in mind that each of these traits requires a separate 1 13 ingredient. For example, if I include a skullfish in my potion's 2 14 ingredients, I can use it to determine the potion's duration or 3 15 susceptibility score or effect, not all three. Of course, if I have three skullfish, I could apply one each to determine these traits for 4 16 my potion, plus nightshade to fulfill my potency requirement! 5 17
Potion & Ingredients Traits Effect
Potions are easy to drink, but harder to make. Oddly enough, this "Too many ingredients spoils the potion. If you try to make yourself is why many individuals devote themselves to the study and super smart and fireproof, you're more likely to find yourself brewing of potions as a paid vocation. bleeding out of your ears. And that's if you're lucky and don't When it comes to crafting potions, every potion ends up with explode instead, mind you." two base traits: 1–3 effects and the duration for those effects. Each potion you craft can only use one ingredient to determine Some potions also have a third trait called susceptibility, which its effect(s). As explained in the sections above, some ingredients measures the strength of effects meant to harm rather than do have the potential to grant a potion up to 3 effects, but provide benefits. These traits are described in more detail below. multiple effects can only be drawn out if the ingredient used for your potency requirement has a high enough potency score to Potency equal or exceed the cumulative scores of the effect(s) you're trying As mentioned above, potency is the only ingredient trait that's to imbue. Examples of this are described above at the end of the only important when you're crafting a potion. As we'll see in the "Potency" section and below in the "Let's Make a Potion!" section. "Effect" section, some ingredients come with multiple possible An ingredient's effects can be discerned with a suitable effects, often ranging from minor to major effects. Potency is the Intelligence skill check, information from an NPC, or from trial- trait that helps determine which ones actually apply to a potion. and-error. This can also be achieved by making a Wisdom Essentially, the ingredient used for the potency trait draws out (Survival) check to carefully taste the ingredient. Doing so also one or more effects from the ingredient used for a potion's effect subjects the taster to the ingredient's first effect, so taste wisely! trait. Most ingredients on the Ingredients Characteristics table at Note that some ingredients have "cursed" effects that are the end of this document have a potency score of 1–5. Similarly, automatically added to a potion's effects when you add any of ingredients with listed effects have a score next to them, also their other effects, regardless of whether you want them or not. ranging 1–5. In order to draw out one or more of these effects, the These "cursed ingredients" are something to be careful of, but are ingredient used for a potion's potency requirement must equal or just as useful as any other to an experienced potion brewer. exceed the score for the effect(s) you wish to draw out. Ingredient Rarities & Costs Let's Make a Potion! All ingredients have a rarity, as listed on the Ingredients Now that we've explained all the mechanics of what's involved in Characteristics table. Costs for ingredients of each rarity are crafting a potion, let's go through the motions of a couple suggested below, though these can be altered at the GM's examples to make sure we understand how all of it comes discretion. For example, perhaps the setting in which you find together to result in the potion of our dreams. To reiterate, all yourself is having a shortage on eye of newt, or considers a ingredients mentioned are on the next page on the Ingredients dragon's scale far too rare to ever be found or sold in a shop. Characteristics table. Keep in mind that, in addition to the ingredients used to craft Suppose I'm planning to sneak into a cultist's house in order to the potion itself, crafting a potion requires basic crafting supplies gather some information and want to avoid being seen while I do. worth at 15 gp, which are consumed in the crafting of the potion. I look through my available ingredients and notice that the third Such basic crafting supplies can also be found in any standard possible effect for western nirnroot is "invisibility." Since that alchemist's supplies or herbalism kit, and sometimes found in effect has a score of 2, I add my trusty hemlock to my brew, since healer's kits or poisoner's kits. that has a potency score of 2, thus equaling out the invisibility effect cost. Finally, I want to be able to take my time, so I add a Ingredient Rarity Cost drider silk that has a duration score of 3 so that my potion will Common 1 gp have a 1-hour duration when I use it. I expend 15 gp worth of Uncommon 10 gp basic crafting supplies via my proficiency in herbalism kits and do 1 hour of crafting and voila! I have a potion that will grant me Rare 100 gp 1 hour of invisibilty for my reconnaissance mission. In total, I used Very Rare 500 gp western nirnroot for my potion's effect (choosing to draw out the Legendary 1,000 gp third effect), hemlock for that effect's potency requirement, and drider silk for my potion's duration. Special Ingredient Effects In another instance, I determine that a corrupt local politician is funding the cult and needs to be hospitalized as a distraction. I pull While a number of the effects listed on the Ingredients out another batch of western nirnroot, this time deciding to draw Characteristics table are straightforward enough that they out its first and second effects: "2d6 poison damage (1)" and shouldn't require further explanation, some are a bit more "disadvantage on Constitution saving throws (2)." I need a complicated, and are explained on the following table. combined potency score of 3 to draw out both of those effects at once, so I add a griffon claw. I don't need this to last long for my Name Effect distraction to work, so this time I use skullfish for my duration so Within the specified range, you can effectively the effect lasts 10 minutes. Finally, since this potion is causing see anything that isn’t behind total cover, even if harmful effects, I need to add an ingredient for susceptibility this Blindsight you’re blinded or in darkness. Moreover, you can time to determine the save DC, so I add a second batch of western see an invisible creature, unless the creature successfully hides from you. nirnroot to my brew, using it to give my poison effect DC 13. I use 15 gp of basic crafting supplies from a poisoner's kit that I also You are charmed by any creature you can see or have proficiency in this time, and end up with a potion that lasts CURSE: hear for the duration. If a creature attacks you or 10 minutes after being poured and deals 2d6 poison damage and Glee targets you with a spell, you are no longer gives disadvantage on Constitution saving throws after an initial charmed by that creature. failed DC 13 Constitution save. In total, I used one western Devil's You can see normally in darkness, both magical nirnroot for my potion's effect (choosing to draw out the first and Sight and nonmagical, to a range of 60 feet. second effects), a griffon claw for those effects' combined potency Elemental You have resistance to acid, cold, fire, lightning, requirement, a second western nirnroot for my potion's Resistance and poison damage. susceptibility score, and a skullfish for my potion's duration. You become invisible for the duration, or until
Invisibility you attack or cast a spell. Anything you wear or
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