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Potioning Ingredients

For some people, quaffing potions is as much a part of the One you have learned a recipe, the main cost associated with
fantasy aesthetic as swinging swords and hurling fireballs. brewing potions becomes the ingredients and the dedication
Those people usually end up bugging their dungeon masters of your time. Acquiring ingredients can be as simple as
to brew wondrous draughts and miraculous elixirs. The strolling into town, or as complicated as a quest. Finding
dungeon master's guide presents some generic rules for ingredients requires an ability check on the Potioning Table
crafting which can be applied to potions, and Xanathar's and an associated gold cost.
guide takes it a step further by spelling out some more
complicated options. Investigation - Call for investigation if the player wants to
In lieu of those, here's a quick and dirty one page guide to track down a shop or market stall to buy their ingredients.
making potions. Survival - Call for survival if the player wants to track a
creature that provides an ingredient for their potion.
Nature - Call for nature if the potion is herbal or floral in
Tools nature and they are searching among wildlife.
Potion making can be achieved using a number of different You may pair these skills with whatever ability score seems
tools. Alchemist Supplies are an obvious choice for all relevant. If the ingredient is a delicate section of a larger
potions, but a Herbalism Kit is considered the default for whole dexterity might be appropriate, intelligence is always a
healing potions. Poisoner's kits are clearly the first choice for good better for its role in selecting the correct part to use.
toxins, but you could make an argument for Brewing At your discretion, you may add additional complications at
Supplies or even Cooking Utensils. this stage. Perhaps the tracked creature must be defeated or
If the tool being used seems like a stretch, consider adding trick into complying, perhaps the shop-keeper in unwilling to
complications or increasing the DC a little. sell. Regardless, there should an eventual cost in the form of
either gold or equivalent complications.
Recipes
To make a potion you may either follow a written recipe, be Crafting
taught by someone else, or experiment to discover it. If you followed the other sections of this guide, then crafting
Learning a recipe from a book or a teacher is a matter of is merely an application of time. No further checks are
cost and time. Consider the impacts of renewed access to a required to make the desired potion. How quickly you want
potion when you determine how much a recipe book or your party to be able to generate potions will dictate the
tutelage under an apothecary might cost. amount of time it takes to craft them. Xanathar's guide
When it comes to experimentation, there are two approaches: suggests the common potions take a day and legendary
blind guesswork and reverse engineering. Blind guesswork potions almost a year, go with whatever feels fun and fair.
requires you to piece together the recipe by intuition and
assumption. Reverse engineering requires an already crafted
version of the potion, but allows you to gauge your approach
Miscibility
using information gleaned from someone else's success. Mixing potions is covered in the Treasure section of the
To make a potion recipe by experimentation you must DMG, it provides a table of possible consequences for mixing
make a check on the Potioning Table, on a success you are potions that is frankly, underwhelming. It provides no
able to make that potion from now on, provided you can impetus for combining potions beyond a slightly better action
acquire the ingredients and foot the cost. Reverse economy and a 1 in 100 chance of an amazing outcome. I
engineering adds +5 to this check. Experimenting, like potion suggest using this, slightly more fun table. If the table calls
making itself, takes time and money. for a unique effect, have fun with it.
Potioning Table Potion Miscibility
d100
Rarity Difficulty Class Cost Roll Effect of Mixing Potions
Common 10 25 Gold 01 The potions both have the reverse of their intended
Uncommon 12 100 Gold effect. The exact effect is up to the DM.
Rare 15 1000 Gold 02- One potion has its intended effect, the other has its
20 effect inverted in some way.
Very Rare 20 10,000 Gold
21- Both potions have their intended effect, and the
Legendary 27 50,000 Gold 40 effect of a poison of the DM's choice.
41- Both potions have their intended effect.
Made and published in accordance with the Wizards of the 90
Coast Community Content Agreement for Dungeon Masters
Guild. 90- Both potions have their intended effect, and an
Any original material in this work is copyright 2020 by 99 additional effect based on their combination.
DarkAbyssKeeper. 00 Both potions function properly, but one of the
effects is made permanent.

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