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The Hexbound Bazar: A

Guide to Illicit Potions


and Poisons
The Underground market

A
Silent figure stalks amongst the rooftops, Delivery Save
slipping from shadow to shadow like a wraith. Poison Method Cost DC Effect Rarity
The cloaked assassin drops onto the open Drow Weapon 400 gp 16 3 saves, Rare
balcony of the city lord. Reaching inside their Sleeper target is
cloak, the assassins withdraws and unstoppers unconscious
a small vial of misty green liquid and pours it for 1 hour
into the goblet on the nightstand before Essence Inhaled 2500 14 Unconscious, Very Rare
disappearing back into the night. The following morning, of ether gp 8 hours
shrieks of agony echo from the open window as the poison Malice Inhaled 250 gp 15 Blinded, 1 Rare
enters the system, slowly killing them as the days wane on. hour
A heavily armored dwarf glances around, looking in every Midnight Ingested 1,500 17 9d6, does Very Rare
direction before quickly hurrying into the derelict building. A tears gp not take
moment later, they return, looking nervous as they clutch a effect until
small package. Later, as they enter the arena for the grand next
midnight
tournament, the dwarf quickly quaffs the small potion from
inside the package and shatters the bottle. Their eyes Mordayn Ingested 2500 19 10d4, Very rare
sharpen and their feet are steady. The swing of the axe hits gp poisoned
heavier than before. Victory inevitable, the dwarf unleashes a until cured,
no benefit
battlecry and throws themself into the fray. from long
rest
Introduction Oil of
taggit
Contact 4000gp 13 Poisoned,
cannot heal,
Very Rare
Welcome to the Hexbound Bazar, where all manners of items 24 hours
of a questionable nature can be procured. Whether pawning a
stolen item or trying to buy a potion not sanctioned by the Pale Ingested 250 gp 16 1d6 per hour, Very Rare
tincture greater or
Alchemist's Guild, the Hexbound Bazar has what you need. lesser
Listed in this guide are some of the poisons and potions that restoration
can be found. Many are unstable, but the benefits often only
outweigh the risks. Purple Weapon 1,500 18 10d8, half Very Rare
With 17 new poisons, to include their rarity, cost, save DC worm gp damage on
and effects, and 12 potions with questionable legality, this poison successful
save
guide may be able to shed some light on the shadier side of
town. Included in this guide is everything needed to use, buy, Serpent Weapon 50 gp 12 Stunned, 1 Uncommon
and make the various potions and poisons. venom minute
Torpor Ingested 3600 13 Incapacitated, Very Rare
Poisons gp 1 hour
A stable of assassins and killers, poisons can be a fun tool, Truth Ingested 100 gp 14 Cannot Uncommon
whether used by players for nefarious means, or when serum knowingly
speak a lie, 1
investigating a killing on behalf of the local guard, this table hour
provides a list of poisons with effects and the strength, as
measured by the DC of the Constitution save required. All Wyvern Weapon 1,200 15 4d6, half Very Rare
damage, if any, is poison unless otherwise specified. In Venom gp damage on
successful
addition, the detection DC is the same as the save DC for save,
simplicity. If a poison has a lasting effect, the curing DC is the paralyzed, 1
same as well. minute
Poisons Venom Ingested 450 gp 17 Paralyzed, 1 Rare
Delivery Save Paralysis hour
Poison Method Cost DC Effect Rarity Spider Weapon 25 gp 10 1d6, speed 0, Common
Assassin’s Ingested 25 10 4d6, half Common Webb 1 turn
blood gp damage on
success About Unsanctioned Potions
Burnt Inhaled 50 13 3d6 each turn, Uncommon Whether it's an illegal substance plaguing a village, being run
othur
fumes
gp requires 3
saves
underground, or a tool for warriors and mages to amplify
their power, these potions are potent, both good and bad.
Crawler Contact 200 13 Paralyzed for Rare Listed here are some illicit potions that can be found, along
mucus gp 1 minute with their effects, save DC, and potential for addiction.
Reliance: Each potion has an Reliance DC, which is a
Wisdom saving throw. When a creature becomes Reliant to a
potion, at the start of each day, they must make a new Over Consumption If more than 3 doses are taken
Wisdom saving throw equal to the DC of the potion in a 24-hour period, 2d4 psychic damage, -2
penalty to investigation/perception checks until the
consumed. On a success, the effects of Reliance do not occur end of a long rest.
for that day. On a failed save, the creature has disadvantage
on ability checks, saving throws, and attack rolls until the end Crafting DC 18 (Herbalism Kit) (makes 5 doses)
of their next long rest or until they consume another potion of
the same type. If a creature succeeds three Wisdom saving Price 5 sp
throws in a row, the Reliance ends.
Over Consumption: Some potions have a negative effect
when consumed too frequently. This is to encourage caution Devilweed: Wyssin plant leaves are dried and rolled in thin
and restraint, and also to prevent abuse or overuse of a paper for smoking like tobacco.
potent potion. Potions listed below note the effects of over
consumption. Unless otherwise specified, a potion that
results in death drops a creature to 0 hit points. If that
creature is capable of making death saving throws, they may Delivery Inhaled
do so. Reliance Not addictive

Potions
Agony (Liquid Pain): This thick, reddish-brown liquid is the Effects Disadvantage on perception/investigation,
distilled essence of pain, captured through special magical advantage on insight for 1 hour.
processes. It is sought after by outsiders and extreme
masochists, as well as torturers seeking to ply their trade Over Consumption None.
more efficiently.
Crafting DC 10 (Nature or Herbalism Kit) (makes 2 doses)

Price: 1 cp
Delivery Ingested

Reliance DC 17 Wisdom saving throw after each use


Luhix: Luhix is made from the powdered stalks of luhix
plants, which only grow in the Abyss. It is normally sprinkled
Effects Immune to pain for 1 hour, halfing all damage
taken onto bleeding wounds, which are then sealed with bandages
or magical healing. However, when added to nightshade, it
Over Consumption If more than one dose is taken in creates a powerful anesthetic.
a 24-hour period, the target takes 1d4 psychic
damage every hour until cured with a lesser or
greater restoration, or after 48 hours.
Delivery Salve or paste
Crafting DC 15 (alchemist's supplies) (makes 1 dose)

Price 5 sp Reliance DC 22 Wisdom saving throw after each use

Effects Numbing effect on all wounds, halfing damage


taken until the next long rest, bringing back
Baccaran: A thick, bulbous root that is ground into a pasty consciousness if unconscious and 20 temporary hit
substance that is dried and added with powdered rotwild points for 1 hour.
weed and stoneflax seeds to create a paste. The numerous
ingredients can be difficult to obtain and together acts as a Over Consumption More than 1 dose in 24 hours will
cause death. Death saving throws are made at
mild hallucinogen. disadvantage.

Crafting DC 25 (Herbalism or Healer's Kit) (makes 3


doses)
Delivery Ingested
Price 85 gp

Reliance DC 9 Wisdom Saving throw after each use

Effects Mild hallucinations for 1 hour, immune to Mordayn Vapor (Dreammist): Made from the ground leaves
being charmed/frightened, disadvantage to of a rare herb found deep in tropical forests, the highly potent
perception/investigation mordayn is taken by steeping a small amount in hot water,
and then inhaling the vapors from the resultant tea. Raw
mordayn powder and mordayn-tainted water are a deadly
poison, and taking either immediately results in the effects of
over consumption. Dreammist is well-known for the beautiful
visions it induces and the deadly peril that can come from its Over Consumption Taking more than 1 dose in a 24
sinister embrace. hour period gives disadvantage to ability checks,
attack rolls and saving throws for 24 hours.

Crafting DC N/A
Delivery Vapor inhaled
Price 20 gp
Reliance DC 17 Wisdom saving throw after each use

Effects Visions of incredible, mind-blowing beauty


enthrall the user over the course of 5 minutes, gain Sannish: A bluish liquid distilled from the milk of wolves and
the effects of a short rest. a powdered desert plant. Sannish is known to cause a
pleasant state of euphoria, which, along with its relatively
Over Consumption If more than one dose is taken within cheap price, makes it rather popular. Addicts are easily
the space of 24 hours, become poisoned as if ingesting spotted by the permanent blue stains on their lips.
raw mordayn (see Mordayn under poison).

Crafting DC 20 (Herbalism Kit) (1 dose)


Delivery: Ingested
Price 10 gp
Reliance DC 12 Wisdom Saving throw after each use

Effects Unrealistic sense of euphoria, becoming


Mushroom Powder: Derived from a rare blue mushroom immune to being frightened and paralyzed, -4 to
found deep within caves at the edge of the underdark, this initiative rolls, disadvantage on Intelligence and
powder is inhaled to produce a state of mild hallucination Wisdom checks and saving throws for 24 hours or
and heightened awareness. Many magic users favor until you take damage.
mushroom powder. Also known as the Mage's Accomplice,
this is favored by spellcasters around the world. Though Over Consumption A second dose taken while the
difficult to find, it is easy to cultivate. Many mages have small first is still in effect causes a numbing stupor and
farms of these near their laboratories. you are affected from the effects of the slow spell
until the end of your next long rest.

Crafting DC 15 (Brewer's Supplies) (makes 2 doses)


Delivery Inhaled
Price 2 sp
Reliance DC 13 Wisdom saving throw after each use

Effects Advantage on spell attack rolls and +3 spell save


DC, disadvantage on Constitution, Strength, weapon
Terran Brandy: A potent magical alcohol distilled from the
attack for 1 minute, essence of dying fey. It is favored by the most heartless of
mercenaries, bandits, bounty hunters, and even some
Over Consumption More than 1 dose in a 12 hour soldiers.
period results in instant death, more than 1 dose in
a 24 hour period results in death with the ability to
make death saving throws.
Delivery Ingested
Crafting DC 25 (Arcana) 1 dose)
Reliance DC 16 Wisdom saving throw after each use
Price 35 gp
Effects Add 2d6 to all damage rolls, unable to
regain hit points for 1 hour.
Redflower Leaves: These crushed leaves from a tiny red bog Over Consumption If more than one dose is taken
flower are known for their ability to heighten hand-eye within an 8 hour period, the user immediately falls
coordination. unconscious and must make death saving throws.
On failed death saving throws, the user’s hit point
maximum is reduced by 10 but stabilizes. This can
only be restored by a greater or lesser restoration or
Delivery Ingested an equivalent spell or effect.

Reliance DC 8 Wisdom Saving throw after each use Crafting DC 20 (Brewer's Kit, Alchemist's Kit) (makes 5
doses)
Effects Advantage on Dexterity checks, saves, attack rolls,
attacks against you have advantage Price: 65 gp
Vodare: An extremely bitter brown powder, vodare is usually
mixed with honeyed water or sweet wine to dilute its awful
taste. It is made from the crushed petals of the vodare flower,
which grows only on the graves or places of death. It creates
a sense of mild euphoria and fierce confidence in those who
ingest it.

Delivery Ingested

Reliance DC 18 Wisdom saving throw after each use

Effects Advantage on Athletics and Intimidation


checks and saving throws against being frightened,
disadvantage on Wisdom checks and saving throws
for 1 hour.
Over Consumption If more than one dose is taken
within a 4 hour period, the user becomes catatonic,
and is incapacitated for 1 hour.

Crafting DC 15 (Herbalism Kit) (makes 2 doses)

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