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Silent figure stalks amongst the rooftops, Delivery Save
slipping from shadow to shadow like a wraith. Poison Method Cost DC Effect Rarity
The cloaked assassin drops onto the open Drow Weapon 400 gp 16 3 saves, Rare
balcony of the city lord. Reaching inside their Sleeper target is
cloak, the assassins withdraws and unstoppers unconscious
a small vial of misty green liquid and pours it for 1 hour
into the goblet on the nightstand before Essence Inhaled 2500 14 Unconscious, Very Rare
disappearing back into the night. The following morning, of ether gp 8 hours
shrieks of agony echo from the open window as the poison Malice Inhaled 250 gp 15 Blinded, 1 Rare
enters the system, slowly killing them as the days wane on. hour
A heavily armored dwarf glances around, looking in every Midnight Ingested 1,500 17 9d6, does Very Rare
direction before quickly hurrying into the derelict building. A tears gp not take
moment later, they return, looking nervous as they clutch a effect until
small package. Later, as they enter the arena for the grand next
midnight
tournament, the dwarf quickly quaffs the small potion from
inside the package and shatters the bottle. Their eyes Mordayn Ingested 2500 19 10d4, Very rare
sharpen and their feet are steady. The swing of the axe hits gp poisoned
heavier than before. Victory inevitable, the dwarf unleashes a until cured,
no benefit
battlecry and throws themself into the fray. from long
rest
Introduction Oil of
taggit
Contact 4000gp 13 Poisoned,
cannot heal,
Very Rare
Welcome to the Hexbound Bazar, where all manners of items 24 hours
of a questionable nature can be procured. Whether pawning a
stolen item or trying to buy a potion not sanctioned by the Pale Ingested 250 gp 16 1d6 per hour, Very Rare
tincture greater or
Alchemist's Guild, the Hexbound Bazar has what you need. lesser
Listed in this guide are some of the poisons and potions that restoration
can be found. Many are unstable, but the benefits often only
outweigh the risks. Purple Weapon 1,500 18 10d8, half Very Rare
With 17 new poisons, to include their rarity, cost, save DC worm gp damage on
and effects, and 12 potions with questionable legality, this poison successful
save
guide may be able to shed some light on the shadier side of
town. Included in this guide is everything needed to use, buy, Serpent Weapon 50 gp 12 Stunned, 1 Uncommon
and make the various potions and poisons. venom minute
Torpor Ingested 3600 13 Incapacitated, Very Rare
Poisons gp 1 hour
A stable of assassins and killers, poisons can be a fun tool, Truth Ingested 100 gp 14 Cannot Uncommon
whether used by players for nefarious means, or when serum knowingly
speak a lie, 1
investigating a killing on behalf of the local guard, this table hour
provides a list of poisons with effects and the strength, as
measured by the DC of the Constitution save required. All Wyvern Weapon 1,200 15 4d6, half Very Rare
damage, if any, is poison unless otherwise specified. In Venom gp damage on
successful
addition, the detection DC is the same as the save DC for save,
simplicity. If a poison has a lasting effect, the curing DC is the paralyzed, 1
same as well. minute
Poisons Venom Ingested 450 gp 17 Paralyzed, 1 Rare
Delivery Save Paralysis hour
Poison Method Cost DC Effect Rarity Spider Weapon 25 gp 10 1d6, speed 0, Common
Assassin’s Ingested 25 10 4d6, half Common Webb 1 turn
blood gp damage on
success About Unsanctioned Potions
Burnt Inhaled 50 13 3d6 each turn, Uncommon Whether it's an illegal substance plaguing a village, being run
othur
fumes
gp requires 3
saves
underground, or a tool for warriors and mages to amplify
their power, these potions are potent, both good and bad.
Crawler Contact 200 13 Paralyzed for Rare Listed here are some illicit potions that can be found, along
mucus gp 1 minute with their effects, save DC, and potential for addiction.
Reliance: Each potion has an Reliance DC, which is a
Wisdom saving throw. When a creature becomes Reliant to a
potion, at the start of each day, they must make a new Over Consumption If more than 3 doses are taken
Wisdom saving throw equal to the DC of the potion in a 24-hour period, 2d4 psychic damage, -2
penalty to investigation/perception checks until the
consumed. On a success, the effects of Reliance do not occur end of a long rest.
for that day. On a failed save, the creature has disadvantage
on ability checks, saving throws, and attack rolls until the end Crafting DC 18 (Herbalism Kit) (makes 5 doses)
of their next long rest or until they consume another potion of
the same type. If a creature succeeds three Wisdom saving Price 5 sp
throws in a row, the Reliance ends.
Over Consumption: Some potions have a negative effect
when consumed too frequently. This is to encourage caution Devilweed: Wyssin plant leaves are dried and rolled in thin
and restraint, and also to prevent abuse or overuse of a paper for smoking like tobacco.
potent potion. Potions listed below note the effects of over
consumption. Unless otherwise specified, a potion that
results in death drops a creature to 0 hit points. If that
creature is capable of making death saving throws, they may Delivery Inhaled
do so. Reliance Not addictive
Potions
Agony (Liquid Pain): This thick, reddish-brown liquid is the Effects Disadvantage on perception/investigation,
distilled essence of pain, captured through special magical advantage on insight for 1 hour.
processes. It is sought after by outsiders and extreme
masochists, as well as torturers seeking to ply their trade Over Consumption None.
more efficiently.
Crafting DC 10 (Nature or Herbalism Kit) (makes 2 doses)
Price: 1 cp
Delivery Ingested
Effects Mild hallucinations for 1 hour, immune to Mordayn Vapor (Dreammist): Made from the ground leaves
being charmed/frightened, disadvantage to of a rare herb found deep in tropical forests, the highly potent
perception/investigation mordayn is taken by steeping a small amount in hot water,
and then inhaling the vapors from the resultant tea. Raw
mordayn powder and mordayn-tainted water are a deadly
poison, and taking either immediately results in the effects of
over consumption. Dreammist is well-known for the beautiful
visions it induces and the deadly peril that can come from its Over Consumption Taking more than 1 dose in a 24
sinister embrace. hour period gives disadvantage to ability checks,
attack rolls and saving throws for 24 hours.
Crafting DC N/A
Delivery Vapor inhaled
Price 20 gp
Reliance DC 17 Wisdom saving throw after each use
Reliance DC 8 Wisdom Saving throw after each use Crafting DC 20 (Brewer's Kit, Alchemist's Kit) (makes 5
doses)
Effects Advantage on Dexterity checks, saves, attack rolls,
attacks against you have advantage Price: 65 gp
Vodare: An extremely bitter brown powder, vodare is usually
mixed with honeyed water or sweet wine to dilute its awful
taste. It is made from the crushed petals of the vodare flower,
which grows only on the graves or places of death. It creates
a sense of mild euphoria and fierce confidence in those who
ingest it.
Delivery Ingested