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Relics Frozen Spells

Cold Spells

W
ell now, sometimes you just need your enemy
or maybe your rival to cool off. These spells
come from all across the frozen north to
planes of mounting ice. Feel free to browse
and we're sure you'll find a spell for the perfect
holiday cheer to when you just need someone
to hold still a little longer.

Snowball Frostfire Bolt


1st-level conjuration 2nd-level evocation
Casting Time: 1 action Casting Time: 1 action
Range: 60 feet Range: 60 feet
Components: S Components: V,
Duration: Instantaneous Duration: Instantaneous
You conjure a ball of packed snow and ice that you throw at a You summon a spear of ice coated in violet flames to throw at
single target within range. Make a ranged spell attack against an enemy within range you can see. Make a ranged spell
the target. On a hit, the target takes 2d10 cold damage and attack. On a hit, the target takes 2d8 cold and 2d8 fire
must make a Strength saving throw. On a failed save, the damage. If the spell hits the target must roll a Constitution
target is knocked prone, and is not on a success. saving throw. On a failed save, their movement speed is
At Higher Levels. When you cast this spell using a spell halved until the end of their next turn, or none on a success.
slot of 2nd level or higher, the damage increases by 1d10 for At Higher Levels. When you cast this spell using a spell
each slot above 1st. slot of 3rd level or higher, each damage source increases by
1d8 for each slot above 2nd.
I briefly recall Topaz buying this spell, he dragged me Ring of Frost
to the winter festival last year celebrated in one of the
passing towns. I do remember though, my enchanted 3rd-level conjuration
hot chocolate was delicious. Well it was - until Topaz
threw a snowball in my face. Casting Time: 1 action
Range: 60 feet (10-foot-radius)
                      Opal, Relic Hunter Components: V, S
Duration: Concentration, up to 1 minute
You summon a 10-foot-radius ring of frost to freeze your foes
centered on a point within range you can see. Bright blue
runes appear along the ring radiating a foreboding chill.
Any creature on the ring, or who tries to enter or leave
must make a Constitution saving throw. On a failed save, a
creature becomes frozen and takes 4d8 cold and restrained
until the end of their next turn. The creature takes half as
much damage and their movement is halved on a success.
At Higher Levels. When you cast this spell using a spell
slot of 4th level or higher, the damage increases by 1d8 for
each slot above 3rd.
Freezing Fog Avalanche
3rd-level conjuration 6th-level evocation
Casting Time: 1 bonus action Casting Time: 1 action
Range: 90 feet (20-foot-sphere) Range: Self (30-foot-cone)
Components: V, S Components: V, S
Duration: Concentration, up to 1 minute Duration: Instantaneous
You create a 20-foot-radius sphere of chilling dark blue fog You conjure a snowy torrent to knock away and freeze your
centered on a point within range. The sphere spreads around foes. Each creature in a 30-foot cone must make a Strength
corners, and its area is heavily obscured. The fog remains for saving throw. A creature takes 6d6 cold and 4d6 bludgeoning
the duration, or until you use an action to dispel it. A strong damage and are pushed 30 feet away from you on a failed
wind of moderate or greater speed (at least 10 milers per save. On a success, a creature takes half damage and is not
hour) disperses it. pushed.
Creatures within the fog or enter the fog at the start of Additionally the ground within the cone becomes difficult
their turn must roll a Constitution saving throw. On a failed terrain covered in snow for the next minute.
save, a creature takes 3d8 cold damage and their movement At Higher Levels. When you cast this spell using a spell
is halved until the end of their next turn. A creature takes half slot of 7th level or higher, both damage sources increase by
damage and their movement is not reduced on a success. 1d6 for each slot level above 6th.
At Higher Levels. When you cast this spell using a spell
slot of 4th level or higher, the damage increases by 1d8 and Black Ice
the radius of the cloud increases by 5-feet for each slot above 5th-level evocation
3rd.
Casting Time: 1 action
Arctic Lock Range: 120 feet
5th-level evocation Components: V, S
Duration: Instantaneous
Casting Time: 1 action You whisper arcane words and conjure three frozen spikes
Range: 60 feet glistening in necrotic energy to impale up to three foes you
Components: V, S can see within range. Each target must make a Dexterity
Duration: Instantaneous saving throw, taking 3d10 cold and necrotic damage on a
You snap your fingers attempting to encase one creature failed save, or have as much on a success. Alternatively, all
within range you can see in solid ice. The target must make a three spikes can converge on a single target, dealing 4d10
Dexterity saving throw. On a failed save, the target takes cold and necrotic damage on a failed save, or half as much on
5d10 cold damage and is paralyzed until the end of their next a sucess.
turn. A creature takes half damage and is restrained until the At Higher Levels. When you cast this spell using a spell
end of their next turn on a success. slot of 6th level or higher, the cold damage increases by 1d10
At Higher Levels. When you cast this spell using a spell for each slot level above 5th.
slot of 6th level or higher, the damage increases by 1d10 for
each slot level above 5th.
Bubble Blast
2nd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You swish your hand releasing two beams of shimmering
bubbles to strike your foes. Roll a ranged spell attack for each
beam. On a hit, the target takes 3d8 cold damage and must
roll a Dexterity saving throw. On a failed save, the targets
movement speed is reduced by 10-feet for the next minute as
they are covered in soapy water.
At Higher Levels. When you cast this spell using a spell
slot of 3rd level or higher, you create one additional beam for
each slot level above 2nd.

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Art Credit : Alexander Leskinen, Ellie Gomez,
Soapbear Illustration, JasonTN

                    Relics of the Realms

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