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Spell Masteries

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n the worlds where most D&D games take place, Although this approach requires organic development, for
there are many unique spellcasters; a lich who balance purposes, a guideline here is to make the mastery
brought a whole kingdom under her wicked banner, available three character levels after the base spell is
the infamous spell thief who can infiltrate the most acquired for spells of 3rd level or lower, and two character
guarded archives, or the whispered druid guardian of levels after for spells of 4th level or higher. If you need help
the jungle where no one dare tread. Whoever this gauging players' cleverness in spell use, look for moments in
unique spellcaster may be, they deserve to have a the game when they take you by surprise, illicit excited
spellcasting flair as unique as their character. By default, the reactions from their fellow players, get the party out of a
detect magic spell cast by an archmage reveals the same pinch, or do something that warrants invoking the Rule of
information as one cast by an apprentice; a firebolt hurled by Cool.
a demonic lord is only different in its potential for harm as
one hurled by a kobold shaman. Spell masteries presented Through Study
here give you a way to decorate a caster’s repertoire with Another narratively sound way of awarding masteries is to
added flavor and function. make them available through study. You can consider this
Using a spell mastery is very simple: if a character has approach especially for classes like the wizard or for any
access to a mastery, they can just use the spell in its mastery studious character, as it is a very appropriate downtime
form at no extra cost. You can view masteries as addendums activity for them. Be mindful though as this approach will
or modifications to a spell's description. Of course, a most likely require you to disclose to your players that you are
character can always choose not to use the mastery form of a using spell masteries as a mechanic in your game and that
spell. they can use their downtime to study for them. It may even
To maintain the uniqueness and balance of masteries, require you to disclose which spells you have masteries for.
when giving them to an NPC, consider their impact on your This has the potential to change the way your players will
story and the spellcasting ability in their stat block. The view their repertoire and hurt the creative nature of
average mage at a wizardry school probably shouldn't have spellcasting.
access to a mastery, but a diabolical cult leader of the same If you wish to use this approach, a quick guideline is to
caster level might have access to one mastery, perhaps award a mastery after four weeks of downtime spent studying
Firebolt: Hellfire. An archmage at the same wizardry school per level of the base spell. If the character has access to a
as the aforementioned mage, however, might have access to wealth of books and other such materials on spellcasting,
two or more masteries, given their extensive study of the reduce this time to two weeks per level. If the character is
arcane over decades. being taught by an NPC that already has access to the
mastery, reduce this time to one week per level. If the spell
Awarding PCs with Masteries being studied has a material component with a gold cost, the
While these spell masteries are more geared towards NPCs, character also has to make a gold investment. In this case,
you can also use them as rewards for spellcasting PCs. Magic assume that the character is using one of their slots of the
items, potions, and scrolls are all fine rewards, but having a spell's original level each day to cast the spell. You can also
unique spellcasting flair that sets them apart from the rest of consider letting a character with more than one slot of the
the game world can make your players more invested in these spell's level hasten the process by casting the spell more than
characters. When using these as rewards, caution should be once each day, adjusting the gold investment as necessary.
exercised as some masteries provide powerful effects. Below Through Material Means
are some guidelines you can follow when awarding your You can also treat masteries like any other adventure reward.
players with masteries. A fun way of doing so is awarding a spell scroll that has the
Through Clever Use additional effects of a mastery, revealed only upon casting. A
This is the suggested approach for awarding masteries to caster who reads the scroll learns the mastery, and if they can
PCs. Players who play spellcasters tend to pick favorites from already cast the spell or acquire it later on, they will have
their spell repertoire. Sometimes a spell becomes a favorite access to its mastery form. If you award a mastery in this way,
because it is very useful or efficient and other times because include it in treasure where scrolls for spells of two levels
the player finds it fun. Especially for the latter case, as the higher than the base spell could be found. Similarly, a spell
player experiments with a certain spell and finds clever or could also be found in its mastery form in a spellbook, where
unconventional ways to use it, you should consider awarding the same guideline would apply. This approach isn't limited to
their creativity with a spell mastery. loot; quests or thorough investigation of large libraries could
yield masteries as rewards as well.
Of course, another way of acquiring a spell mastery through It takes 2d6 fire damage on a failed save, or half as much
material means is to pay for it. When determining costs, you damage on a successful one. The grease then keeps burning
can treat a spell with a mastery as if it's one level of rarity until the start of your next turn. During this time, a creature
higher than the base spell (consult the Spell Scroll table on that enters the area for the first time also has to make this
page 200 of the DMG). Caution is strongly advised when saving throw.
using this approach. If your players decide to spend their
hard-earned money on masteries, that is fine and won't break Gust of Wind: Forecast
the game. However, if most scroll vendors have them on sale,
the uniqueness of masteries is diminished. It is up to you to When you cast this spell, you can make the wind fixed in
determine how accessible these are in your world, but it is source and direction. When cast in this way, this spell doesn't
recommended to make them premium items out of reach of require your concentration and you can no longer change the
the average spellcaster at the very least. wind's direction using a bonus action. The wind extends 60
feet from the point where you were when you cast the spell, in
List of Masteries the direction you chose.
Aganazzar's Scorcher: Pyrochasm Light: Flash
The line of flame leaves a blazing path in its wake that lasts When you cast this spell, a bright flash appears for a split
until the start of your next turn. During this time, a creature second in a 10-foot radius around you. If an invisible creature
that enters the area for the first time on a turn or starts its or object is caught in the flash, the invisibility effect on that
turn there must make a Dexterity saving throw. It takes 2d8 creature or object is suspended until the start of your next
fire damage on a failed save, or half as much damage on a turn.
successful one.
Lightning Bolt: Ball Lightning
Detect Magic: Scholar's Eye
When you cast the spell, you can travel with the line of
When you sense magic with this spell, if the magic is the lightning, passing through creatures in the line and appearing
result of a spell you know or can prepare, you know which at the end of the line. If you do so, the spell deals an
spell created the effect. additional 1d6 lightning damage and you take 1d6 force
damage for each creature in the line.
Dimension Door: Pull
Mage Hand: Helping Hand
When you cast this spell, instead of teleporting yourself, you
can teleport one creature of your size or smaller that you can You can cast this spell without its somatic component. For
see within range. The target appears in an unoccupied space the duration of the spell, the spectral hand can perform the
on the ground within 5 feet of you. An unwilling creature somatic components of spells you cast in your stead. This
must make a Charisma saving throw to avoid the effect. doesn't change where the effects of a spell cast this way
originate from.
Feather Fall: Glide
Misty Step: Leap
When you cast this spell, in addition to slowing down a
chosen creature's rate of descent, you also give it spectral You can cast this spell as an action, teleporting up to 60 feet
wings that let it glide. As a creature with these wings is instead of up to 30 feet.
falling, it has a flying speed of 10 feet. They can use this
speed only to move horizontally; they can't move upwards or Scorching Ray: Focused Fire
adjust their rate of descent. The wings disappear when the
spell ends. If you target the same creature with all the rays created by
the spell and you hit with two or more rays, the final ray that
Firebolt: Hellfire hits deals an additional 2d6 fire damage.
When you deal fire damage with this spell, you can convert Shield: Retaliate
half the fire damage to acid damage. You must declare this When you use this spell when you are targeted by the magic
choice before making the damage roll. missile spell, or when you are targeted by the magic missile
spell while the effect of this spell is active, the missiles are
Grease: Combustion reflected back to the caster, damaging it instead.
When you cast this spell, you can change the nature of the Tenser's Floating Disk: Servant
grease you create to be combustible. Grease created in this
way will ignite when it comes into contact with fire. This ends The disk is no longer immobile while you are within 20 feet
the spell's original effect. A creature in the area when the of it. Instead, you can use a bonus action to move it up to 20
combustion happens must make a Dexterity saving throw. feet. However, you can't move the disk further than 20 feet
away from you when you do so.

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